#QoL and suggestions

11 messages · Page 1 of 1 (latest)

true perch
#

List of suggestions and community desires

Hero Reworks:

  • Rogues: Lucius
  • Alchemist: Dr.Flox
  • Warrior: Erinn

Loadouts:

More loadouts in exchange for gems

Shrine

  • Minion Shrine
  • Claim all from Hero Shrine

Add your suggestions and desires in the comments below this post.
The most popular and desired suggestions will get added to the list to be presented to the devs at the AMA.

stone swift
queen cradle
#

I post again this here :
Lance (better max star perk, cleanse/protect on base, Direct to health on rage)

And add this :
Chisel rework

  • lower rng by picking the new slot out of X different charm slots
    or
  • spending several chisels to pick the new slot
narrow cradle
floral yacht
#

Can you PLEASE do something interesting with the leaderboards in the game? Midoki already has such a great basis of a game but completely fail to capitalize on it. It would help tremendously to motivate the players and the current system is so outdated and most things are just for "Bragging rights".

All of these systems below are examples that encourage spending extra gems, which means more revenue for Midoki, and seem like not a terribly difficult thing to implement. Serious missed opportunities.

  • Guild Boss leaderboards, make an addition to make them global for each week? Award the top 1, top 25 and top 100 players. Make a secondary rotating GB that spawns each monday, award the guilds that complete it the fastest.

  • Arena leaderboards, make redux or even better NEW cosmetics for each week / month based on how high you rank. Also up the gem and crest rewards, come now they barely cover the cost of buying 5 extra arena tickets. Make the stakes higher and people will spend more gems to secure them.

  • Rift leaderboards, seriously what is the point?Add mythic quests each week that you can do for extra rewards. For instance "Defeat all enemy nodes in the rift" "Beat a boss round in one turn." "Apply acid, fire and poison on one enemy" "Get stunned twice by a bakubear in one fight". Make a leaderboard for who clears them all first, who clears the rift first. Tie interesting rewards to this. Especially new players will spend gems on maps if they have to fully clear the rift. But they'll only do that if the reward is worth it, like a complete all quests bonus.

  • Event leaderboards are solely for bragging rights and a shiny badge. Woohoo. Add real rewards.

  • Monster cave leaderboards, just add a new weekly monster in there or something and award the people who cleared it first.

  • For crying out loud people are speed running the Onslaught dungeon for lack of better things to do. Surely something interesting can be thought of.

  • New conquest tower each week?

#

@civic jolt

gritty wadi
#

Brilliant suggestions every last one, these types of things would be an invigorating addition to the game, im afraid the game is becoming stale, we need a revival!

raw wave
#

Please consider!

  1. Adding achievements or trophies.

For example, make a trophy room separate for the player and the guild. That is, a separate room with shelves or in the form of a treasure trove, where all these rewards will be displayed.
Some of the most significant and difficult ones should be displayed in the guild hall.

For example,
For guilds:
Participation in wars, how many wars won, points retained, how old the guild is, and others.

For solo:
How many quests, caves, dungeons, monsters, towers have been completed/defeated, different effects (acid, fire, stun) have been received and vice versa. The usual ,expert rifts has been passed. 10\100\1000….. passed once. A mythical set has been collected, in armor or weapons all the amulets are legendary, unique and others.
And to make it interesting for both beginners and expert players. In order for everyone to be interested, it is necessary that there are both easy and difficult goals to achieve.

You can also make boss trophies when defeating them for the first time.

  1. Add more diverse logos for guilds.

I especially ask you to add a tree))) As for example in the wood set (from the dark torus)

  1. Add more information to the guild menu.

This is necessary to get more information about the players and their activities. For example, during the war, how many points were captured, how many orders were left, or how many were spent by the player.

  1. Switch between hunts so that you don't have to go out and choose another one every time.

  2. Introduce an additional reward for the top 3 places in terms of activity in the guild, in the guild war.

  3. Add more achievement displays to the guild activity feed.
    For example, if the player has fully upgraded the glove, the library has been upgraded, and more.

  4. Create a workshop/contests on the site where players/artists could create their own sets on various topics and send them to you. We could vote for the best ones and then add them to the game.

#
  1. When you click the "Take everything" button, redesign the interface so that you don't have to confirm each award and click "OK". For example, in the sanctuary of heroes!!!!!!!
  2. Make a mini top after some events.

For example, the guild war:

  1. The player who has captured the most points.
  2. The player who knocked out the enemy defenders the most.
  3. The player who caused the most damage.

The same thing can be done just once a week inside the guild.

  1. Improve current or make new leaderboards with rewards.
  2. When preparing for a fight, remove the glove selection as when capturing a henchman
  3. Add crafting books , drops and blacksmithing stones by analogy with resources
raw wave
#

Add the ability to mark points in the guild war, what needs to be attacked and what needs to be defended. To give such functionality to the guild head and deputies. It would really help to highlight the key points on the map visually, without chats!

raw wave
#

Please add the ability to save visual sets of armor and weapons as implemented with kits.