#Put Guild Wars Back to Normal

35 messages · Page 1 of 1 (latest)

tough stone
#

That's it. Exactly as the title says.

These last 2 GW have been bobbins.

[XXV Legends]

outer lotus
#

the last 2 guild wars have been excellent. for every hater of the change rest assured there are people who love it

sour widget
#

The strategy has been sucked out of this game and you’ll see an exodus of players or at the very least, less purchases of GW passes

lucid hatch
sour widget
tough stone
#

It's heavily geared towards P2W now. I've only been on XXV Legends for a few months but the difference in the amount of coordination and tactics needed for the old GW is much more fun imo. And the rewards were waaay better. Holding something for 22 hours to get minimal reward is shocking. Kinda feels like some are nudged to buy more orders. Which 99.9% certain was the case in our war

sour widget
#

It’s all about monetizing

fiery sage
#

soooo many people begged for more time based rewards because the old system gave an unfair advantage to guilds with a majority of players in good time zones.
Some people may not like the new scheme but at least it’s way more fair.

sour widget
#

fair ≠ fun
The hard is what made it great.
Sure, this way everyone gets a prize (crappy as they might be) but there is zero challenge, no opportunity to push ourselves. GW is another check the boxes exercise.
I made a joke about creating the option to raid PvE GW nodes because it's mind-numbingly boring like all the other aspects of the game.

sour widget
#

And to add, it was fair before. Same opportunities for everyone. Now, it's who can buy the most orders is going to win.

lucid hatch
lucid hatch
#

once again we'll see the same point from any side
both system have pros and cons
Midoki has to change them to make the GW fun and fair

low patrol
#

i lost count of all the times that an aussie guild swept the map 30 mins before reset and left me with basically nothing... aaaaaah the good ol' times
the new system needs a bit more tweaking but its fairer compared to the previous, in my opinion.
The old system also forced people to log in at a certain time, possibly disrupting their daily life, so lets not forget this is a game and not a job...

sour widget
#

I’m not going to continue to extol the virtues of reset wars, I’m exhausted of trying to fight for any kind of challenge in this game that isn’t the same old mechanism.

Let me just end in this, as much as you all want the “fair” reward system where everyone gets something there are those of us that take pleasure in the challenge and suffering of the reset. We know the costs and gladly pay that for the teamwork and struggle for victory.
The solution to what is deemed “unfair” shouldn’t be remove the reset but rather get better, learn tactics, join a stronger guild. Push your comfort zone.
Rewards are not owed to you, one must fight for the win.

sick trail
#

No developer wants the “suffering” to be part of their gameplay loop.

sour widget
#

Even if the players want it?
Why do people run marathons? climb high mountains? play chess?
To push themselves. Not all of us want rewards handed out.
GW isn't about the prizes anyway. It's about the challenge of coordinating a team to tactically overcome adversaries.

GW was the best part of KH because it wasn't about all about loot. I get that people need that to advance, there are plenty of ways to do that, and the newer players need to understand this game is about SLOW progress. We all got stopped at White Peak longer than what was fun, but we persevered.

GW should be the same, one doesn't just get all the prizes cause they show up.

verbal urchin
#

Midoki should stop spending developer time on guild wars.

The player base is deeply split on the mode and there is no end state where a huge chunk of players actually like it. Meanwhile, content continually lags because of the endless tweaking.

Just stop.

sour widget
#

Either way they are going to lose players. So they might as well keep doing whatever is necessary for luring in new ones.

#

I get people hate reset GW. So don't play that part of the game. I barley touch Rift or Arena, I'm not mad about it. I don't want them to change it for me.
But don't take away the part of the game my whole guild loves just because it doesn't suit some.

#

I am only passionate about this because it is the focus of my guild and I've been playing this game for years.
The thought of walking away has me torn.

sick trail
#

The opportunity cost of not playing rift is kind of nuts, but arena can be shrugged away with no major repercussions.

#

Guild war used to be the same, the lost dust of not playing was massive.

sour widget
#

GW isn't about the loot for us. It's about the tactical war instead of the routine button mashing.

verbal urchin
#

The thing about guild wars is that there are a ton of games that do tactical team combat like that way better than Knighthood. It’s more of an afterthought in this game, and even after they made the rewards so significant that nobody could ignore it I suspect the median player is pretty mid on it at best.

sour widget
#

maybe, but we had a system that scratched that itch, i have an experienced and tactically mature team, and years invested in this game. What I am saying is I don't want to find a new game. I don't want to have to rebuild a guild and invest in a new endeavor. They had what I liked here, and they took it away because people would rather have the handout than the challenge.

#

Just give those that want to play a reset war the option. Let the GW players have that option.

fiery sage
sour widget
# fiery sage having to wake up at 3am in order to have any chance of a reward isn’t a challen...

I feel that for you, I really do understand. We didn't mind it for a week, it was part of the game. Plus our reset team was spread across timezones, we had coverage. Lastly, it's just a game, if someone had to skip out or miss, we took it in stride.
That'e exactly why the option to choose one's war style should be the resolution.

I don't want to take away your desire for a hold war, don't take away our desire for a reset war.

sick trail
#

I don’t think they’re going to have a choice. It splits the player base and strains matchmaking even further.

sour widget
#

Probably not, I'm not that lucky.

verbal urchin
#

I want to be clear that I’m really glad that you dug on guild wars and that you enjoyed it so much. I’m not trying to be hostile to that feeling.

But…. I mean, there was basically zero new content for a year while Midoki endlessly fiddled with guild wars. That suggests that running guild wars takes a ton of juice out of Midoki’s team, and it seems like you might want to reflect on that because you mention above that you really like the base game too.

For the rest of us who are not impressed with guild wars for a million reasons, the trade is obviously not worth it. For someone like you, you might ask whether you’d be happy with, say, a 90% new content reduction moving forward at the cost of sinking more into GW. If the answer to that question is yes, you might just be wishing that you were playing a different game.

sour widget
#

That is a well thought out and lucid comment.

I do (did) like the base game but everything has been the same action with different skins.
I would hardly call that new content. The same recycled events using the same mechanics, over and over and over.
I’m not going to fault someone for enjoying the lore, or living the rift, or going all in on the arena.
To each their own.

Maybe it’s sunk cost bias but I’ve spent a LONG time in this game and I don’t want to throw that away.
Why is it so hard to accept that I can love this game and want the reset GW aspect to remain.
My whole guild prefers reset. There have to be others.

Why can’t we just have this?

#

This feels worse than when MDK took RM chests away.

#

I could just as readily say, if you don’t like reset GW, maybe this isn’t the game for you