#balance in guild wars

3 messages · Page 1 of 1 (latest)

tropic orbit
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I come here to ask and give an idea for improving the guild war, since the lvl 70s of the game are taking all the other lvl 70s with maximum fortification, my idea would be to increase the levels Fortification, making the game more balanced and not allowing maximum lvl to remove players of the same lvl so easily

glad folio
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I'll repeat what I said when I originally replied to you. This is not something that is an issue for the vast majority of the playerbase, and so while a solution would be appreciated, it most likely wont be given for a very long time, if at all

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However, I will also add on to this suggestion. A large cause of this issue is the wizard tower and temple bonuses, putting offensive damage through the roof. A possible balance might be to add a similar node which either reduces all damage players in that guild take, or reduces the damage they take while defending a node. It would probably be best to have it not be a war-long buff, rather it be only active while a guild has control of the node.