#Game improvements

7 messages · Page 1 of 1 (latest)

vagrant pivot
#

_Instead of chests being opened 1 by 1, they all open at once, and all rewards shown in a list

_Forge several amulets at once

_Update of the skins store, the same skins are on sale at the launch of the game.
Note: It would be really cool if skins from past events were available to purchase for jewels or money in the store.

_The way in which BOSS damage is counted
Note: It would be much more interesting if all the damage dealt was added together, instead of only saving the highest damage in an attack, it added up all the damage from all attacks
For example: I made an attack and got 1,500 damage, if I cause a second attack that I got, for example, 2,000 damage, the damage would add up to what I already dealt, accounting for 3,500 damage on the BOSS and showing the number of times each member of the army. This way we would have a better idea of ​​the participation of all members

silent linden
#

Its amazing the number of clicks you need to do and time spent on the rewards/chests collection. Need to click to cut the animation then click again for Next reward/chest...boring, time and phone battery consuming. Just do your Magic on backstage and show all results on one screen. 😀👍

coral ferry
#

It's a few seconds at most

sly jasper
silent linden
# coral ferry It's a few seconds at most

it's tedius af and brings no value to the game. If you're new to the game is nice for a while. Afterwards is just boring and useless. At least if you're opening 5x or 10x chests show the animation on the 1st one and skip on the rest of the others. And i can says the same thing about the hunts and other places where the rewards show excessive animation... you are showned an animation for the money then the hero shards then the materials then the minion. Why not do an animation and show it all on 1 screen bro?

silent linden
upper obsidian