#Remove maxed unique heroes from dust chests

3 messages · Page 1 of 1 (latest)

indigo sail
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Getting a gold hero that you've already maxed from a dust chest pull is really punishing. Sure, you get 2x dust as a reward, but the most you can get is 30 dust (15 shards max pull x2). You've essentially made a net loss of 70 dust. This is really demoralising and needs a rethink. Could you not adjust the pool of available heroes to only include heroes that haven't been maxed?

lyric gorge
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It is the same for a hero chest pull... maybe worse. Even at 2x dust for 50 shards it winds up converting to 5-15 shards of a (hopefully) different unique-level hero. If you're unlucky enough to double-up, you could potentially go from 50 unique shards to 10 yellow dust on the pull. If someone spends actual money on the pull, it's borderline criminal.

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I'd imagine adjusting the code to narrow the pool might be prohibitively difficult, but to my thinking a relatively easy insert into the algorithm would be to adjust the try/catch (or IF or whatever is actually used) that triggers the dust conversion to test for unique-tier and either loop to a re-pull in the case of dust chests or try/catch the next hero in the table for hero/event chests.