#New buff/debuff

6 messages · Page 1 of 1 (latest)

bold needle
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We already have statuses that increase/decrease damage from weapons (Fury/Weaken), and direct damage overall (Protect/Expose). But we don’t have this for Dot effects (Poison/Acid/Fire)

Would it be possible to have those statuses?

Buff on yourself to decrease Dot damage on you.
Debuff on your opponent to increase Dot damage on them.

fervent flint
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So, an in-fight feature that replaces the current charms for those „effects“?
Would this be something that you want the knight or heroes to be able to use? 🤔

bold needle
fervent flint
# bold needle It doesn’t really replace, it adds to it. Like Expose increases the damage you d...

But we also have the increased dmg for fire, acid and poison through charms.
That’s why I wanted to understand what you meant by your proposal.

So, instead of a basic dmg multiplier through charms, you want to have an additional option throughout the fight to deal more e. g. poison dmg?
If your opponent has 1 poison dot stacked, then you want to be able to deal e.g 1,5 x dmg through poison, or am I understanding it wrong?

bold needle
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I’d love the possibility to mitigate an enemy’s Acid damage with some fighting tactics such as using a specific hero or weapon to trigger that buff at the right moment