#Unique Capes deserve a small passive bonus
12 messages · Page 1 of 1 (latest)
We’d get an opportunity to play with some interesting new mechanics that wouldn’t be game-breaking, just little passive RNG bonuses that help take the edge off a battle. MDK would get more things to encourage engagement and Event Pass completion. I see this as a win/win.
Feels like this is more P2W then you think, all of the event capes (i think anyways) are in the Redux style chest which directly cost money (GW Pass and that deals thing). As for the regular unique capes, that is all Customization chest which can be farmed but like all chests and rift capes it is all RNG.
To keep it F2P-friendly, it could just be stuff in the future, nothing redux
Also, even if somebody p2w’d $600 at redux chests just for a chance to get a cape that give “+10% experience gained from Golem Enemies” that wouldn’t seem like much of an incentive. My intention would be to keep the passive bonuses small enough that it’s not a huge game impact
Maybe a Hunt Track reward cape that gives “+X% experience in Realm of Fire” or something so leveling players can have a mid-point objective
Arena Cape for “+3 Arena Token Rewards per Victory”
I feel like this would only be viable if the passive bonuses didn’t effect PVP and GW, or the P2W aspect would be even worse than it already is.
I suppose if it was kept to story capes/ quests or stuff out of only normal cosmetic chests it wouldn’t be all that bad
but then what about all the people who dismantled those capes 😅
XD I suppose there’s our problem lmao 🤣
There could be a machine that brings them back for absurd prices, or midoki could make it so once you get those quest line capes you could pay a fee in gold for them to be in customization chest
bump