The guild boss leaderboard seems a bit weird. Only the high level players in a guild have a chance to get the top 3 rewards and it also isn't particularly competitive because everyone has a sort of max damage they can do at a given moment with the gear and heroes they have at that point. At the very end game this kind of works because everyone is essentially at equal footing but for any guilds without all max level players who have been playing for years its kinda just bad. This system could be great at encouraging players to hit the guild boss by having the leaderboard be total rounds completed for example. This would also give lower level players a chance in that if they farm for meat they can take a top spot and beat a lazier high level. Even better would be if the guild leader could toggle how the leaderboard works in the guild options.
#Guild Boss leaderboard overhaul
4 messages · Page 1 of 1 (latest)
Just changing it to reward participation instead of level and kit would be a good step in the right direction
Funnily enough, the original Guild leaderboard was based on the total score over all attempts, not the highest score on a single attempt. We changed this as we felt it made the leaderboard too P2W (as you can buy Meat top ups, Stamina refreshes to hit more RMs, etc).
I would definitely like a more detailed leaderboard that has the option to include total damage (and also mentioning the number of attempts per player), but the actual rewards are likely to remain based on the highest damage in a single attempt.
It might be funny to see a stack of bones accumulate as you try to see the total number of meat used by all hehe🦴 🦴 🦴