#T15 craft vs essence
20 messages · Page 1 of 1 (latest)
I only use 2 bins lvl 18 and 15 and I don't seem to have an issue. You must play a lot.
104 essence every 30 min,
13 craft 8 each, 30-35 min to craft t15, 291 in bin space but I wont fill fast enough
- One day delivery talent in bartering tree
- Regen talents in the crafting tree
- Ascension track milestones
- Bin levels (+1% regen when above lvl 15 per level)
- Dismantling
There's a fair few ways to help shift it in your favour basically.
Just think originally it was twice as slow 😛
Yeah the regen is x2 for everyone right now. Over a year ago it was 1/2 what it is now. Community win events to double it.
I mean, if devs increase the regen to the point where it's not a problem then... just remove the entirety of essence?
Not really logical that a cant craft t15 non-stop with 7 essence beacon what i do with the empty slot ? If i got i normal number like 4-5 beacon OK no problem but i got 7 i cant keep up
You should expect to craft nonstop highest teir. That's expecting too much. The regen slows you down intentionally. Progress should be harder the higher you go.
But that's the point, it should be hurdle or a challenge, like a rare resource, and not some ignorable thing. How is it illogical that you can't craft the best items with no worries about resources?
Why we have 13 slot and cannot craft t15 in all of them ?
Before they cut the t15 crafting time in half, i was able to do it
Okay, cool, thanks Kabam for cutting craft times. That logically makes it easier to run out of resources yup.
We're probably going to get more bldg levels after t16 release anyway
They can never win, can they?
I suggest go into bartering tree to get delivery talent. With just 2 bins graveyard lady gives me 500essence.
Then fill the rest for crafting to maximize essence bin / regen.
I was going to make my own suggestion about this, but since it's already here, I figure I'll just add my own two (or more) cents.
It's wild to me the number of people arguing against this, something that would benefit everyone. Kabam absolutely needs to buff essence regeneration. I'm happy that they shortened crafting times, but that doesn't do much good if we're still limited by the slowest regenerating resource in the game. Before the change, it was balanced with craft time and resource generation. I could pretty consistently keep all 15 crafting slots full and busy with t15, because they took longer to craft so essence generation could keep up. Now they've taken that and completely unbalanced it, and people are acting like kabam did us all a huge favor? I just don't get it. Maybe they don't need to increase regeneration to be exactly proportional to what it was before, but at least give us a little bit of a buff.
As for the people arguing that t15 should be exclusive and difficult to produce, why? It hasn't been like this when any other tier was the top tier, so what makes essence and t15 special? If I'm in the end game, I should be able to reliably craft the highest tier available, as that's what gives the most gold to invest in ever-increasingly-costing building investments and also gives the most exp as shopkeeper level experience requirements increase exponentially. If I have invested heavily into the crafting tree and spent countless days, gold, and dragon marks upgrading multiple essence bins, it should certainly be enough.
(dang discord character limit)
In previous tiers, the limiting factor has always been components, not resources. Sigils, true sigils, and now time warped components. I don't remember any moment of my personal gameplay where I was locked out of crafting due to resource regeneration. Because you could make strategic choices to play around that. Out of jewels? Switch to a blueprint that requires ether. Rotate blueprints so you use all the different t1 and t2 resources. We just don't have that option with t15 because ALL blueprints (minus platinum ones) use essence and there isn't another resource option to rotate to while you wait on essence to recharge. So the options are A) wait an unreasonable amount of time for essence to refill naturally, B) refill your bins using bounty tokens (which will give you enough essence for 1 or maybe 2 extra crafts and you can do this a limited number of times per day), or C) refill your essence bins with premium currency gems. I won't even count dismantling items to refill essence because if you're crafting or buying from the market items that are crafted with essence, why would you not just sell them instead of dismantling and not even getting enough essence to start a new craft?
This is certainly a problem for t15 and if not looked at and fixed, the problem is only going to snowball and get worse and worse for t16, 17, etc.