#Tips for a relatively new guild
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Sorry for that. Do you have any advice for a new guild?
First would be that you would probably want to delete the recruitment part of this part and change it to focus more on that.
Noted
For a new guild, getting active people to join and stay is probably going to be your hardest part. You'll likely be cycling through a lot of members, and that's expected. A lot of people pick up the game and play hard for a bit before slowing down.
Spread your Guild Choice around but the Town Hall is easily the most important building early. That one determines how many people you can have in the guild.
After that, the Training Hall is a big draw as well. This one limits hero max level, which can prevent heroes from learning later skills.
Bounties are huge as well. Completing these will give you Renown which is used to purchase guild upgrades. Prioritize the bounty board refresh and the guild choice cooldown.
Leading the guild is something you'll kinda have to figure out as you go. General guild vibes you want to keep, who is being helpful enough to be an Officer, how often you need to recruit (and those requirements), stuff like that. Build the guild that you would want to be in.
Thank you!
(Also I would probably recommend changing the title of this thread and removing the guild recruitment part from the initial comment)
Tips for a relatively new guild