#XP improvements

15 messages · Page 1 of 1 (latest)

frosty valve
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As someone who primarily sells on the market, I feel like we should be getting XP for selling on the market and for crafting items. I've been playing for many years and I'm still level 76 because I don't sell in my shop. If I did, I'd probably be 100 levels higher by now.

compact jetty
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The Merchant (you) doesn't craft items, Workers do. That is why they get the xp

warm gust
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And the market isn't your shop so xp from that wouldn't make sense. But there is a talent in questing that grants xp from overflow sales.

frosty valve
frosty valve
compact jetty
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The merchant had nothing at all to do with the crafting of the item, no reason for them to get xp from that.

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As for xp on market sales, that takes little effort by the player. Shop selling is you there clicking on things, doing things. That at least has the reward of xp

drifting copper
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If we get XP from market, I can then have a partner buy my 55-80 Auras, then I could buy it back losing only the tax and gaining all that XP

compact jetty
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And quickly that would come on May I add. Not limited by customer flow. Items not consumed by the game. Not good for the market

warm gust
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Yeah you should have to actively do something to earn xp. That's how xp works in most games. You do stuff you earn rewards. Crafting and selling on market is passive not active.

frosty valve
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No one is saying you need to get 1:1 XP gains as if you sold in shop. But saying that there's no input from you when the amount of items not sold on the market on a daily, it's not like I auto fill up market and I make so much. I'm just asking for some XP so it's worth a bit more for those who just cannot be bothered to also sell to people in store on a regular.

marble shadow
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I could be ok with it if its like 5-10% of normal xp value

pliant lily
drifting copper
signal terrace
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"For those who just cannot be bothered" ...... yea, no xp for you lol