Hello all,
I got the heroes of the image. I am pretty sure most of them are bad as hell.
I am seeking for recomendations of who to retire and what classes to hire.
I got Roland, Mundra and I hire at lvl 10 so I can roll heroes pretty much instantly if needed.
I also don't know what skill or combinations of s1/s2 to look for.
All help is welcome, thanks!
Chap
stat, the skill ratings you see here, or most of them running full Common skills. None of these are good metrics for judging how strong your heroes are. You also absolutely should not be looking for any specific skill combos in S1 / S2, and quite frankly anybody who tells you otherwise doesn't know enough about the game to be giving advice.
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,
, or 

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% (mandatory)
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isn't great because it's a purely offensive skill and Fighter classes tend to be primarily defensive tanks. Additionally,
is better than a lot of people give it credit for but doesn't provide a lot of stat power. Overall you don't have much to work with here.
isn't great, but it's in slot 1 which makes it very easy to replace with Mundra in the future. Don't touch that skill until after this hero is promoted and 35.
is fantastic on Druids.
is OK, but you don't have any bonus Attack or CHC. This is another one where you can make a case for Keep or Fire Later.
which is generally really lackluster on Spellcasters. They don't have any natural Evasion and that stat is hard to use for this archetype.
is pretty good. It's got a decent HP% bonus which makes it a solid choice for Fighters. This isn't really a problem by itself.
. This skill only provides crit chance. That by itself is not bad and Berserkers can use it. Full offense Zerker sets do work. The problem is that you also need a weapon skill AND bonus Attack to really make it shine, so you're locking yourself in to a specific build and needing very specific tools. This is fine in general, but at your gamestage you really want heroes and builds that are more universally useful.
is absolutely mandatory.