#Roster overhaul help

27 messages · Page 1 of 1 (latest)

rigid jasper
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Hello all,

I got the heroes of the image. I am pretty sure most of them are bad as hell.
I am seeking for recomendations of who to retire and what classes to hire.

I got Roland, Mundra and I hire at lvl 10 so I can roll heroes pretty much instantly if needed.

I also don't know what skill or combinations of s1/s2 to look for.

All help is welcome, thanks!
Chap

warped owl
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First things first:

Take a breath.

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You're likely saying that "most of them are bad as hell" thanks to their stStatPower stat, the skill ratings you see here, or most of them running full Common skills. None of these are good metrics for judging how strong your heroes are. You also absolutely should not be looking for any specific skill combos in S1 / S2, and quite frankly anybody who tells you otherwise doesn't know enough about the game to be giving advice.

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Skill synergy is the most important thing, and you can get away with significantly less skill power than you probably think you can as long as your heroes have all the right tools and are using semi-competent equipment that's properly enchanted. In general, here's a dirt simple version of what you're looking for with your heroes:

Any hero who checks these boxes is fine. This is the absolute baseline of what you're looking for with each archetype. As you move forward, you'll generally raise your standards and start looking for better versions of skills that qualify here, but this is where you want to start.

  • Fighters ( RedType )
    • Three skills should have stStatHealth, stStatDefense, or stStatEvasion
    • One flex skill. This can be a fourth skill with stStatHealth / stStatDefense / stStatEvasion, a pure offensive option, or a utility skill like Maintenance
  • Rogues ( GreenType )
    • One weapon skill (mandatory). It does not matter which one you have and anybody who tells you otherwise quite frankly should not be listened to.
    • One skill with stStatAttack% (mandatory)
    • One skill with stStatEvasion or crit stats
    • One flex skill. This can be another skill with Attack / Evasion / crit, a pure defensive option, or a utility skill like Maintenance
  • Spellcasters ( BlueType )
    • One weapon skill (mandatory). It does not matter which one you have and anybody who tells you otherwise quite frankly should not be listened to.
    • One skill with stStatAttack% (mandatory)
    • One skill with crit stats or a second Attack skill
    • One flex skill. This can be another skill with Attack / crit, a pure defensive option, or a utility skill like Maintenance
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I'm not going to say your heroes are great because they do need some work, but they're a lot better than you're probably giving yourself credit for - especially given you're still ML56.

rigid jasper
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Thank you @warped owl for the explanation!
Any suggestions on who to fire and what to hire?

warped owl
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As you move forward, elemental diversity is going to be pretty important. A good target to aim for is to have three heroes per element, ideally two different archetypes (think 2x Berserkers and a Musketeer, not 2x Berserkers and a Barbarian).

ST Central has a good example roster that shows this in action. If you're not sure what class to hire next, this is a good starting point. Note that you don't have to copy it of course - it's an example to show you what a balanced roster looks like. As long as you have decent elemental coverage and one Fighter hero per team, you're usually fine for most content.

https://docs.google.com/spreadsheets/d/e/2PACX-1vToZu-xRXRUjgU26St3tEH6OzXdVCADMY46zFrFUpcZiCuv3fcook5K4Y5uO0wF0esgDO06B-ZvPGqg/pubhtml/sheet?gid=395750963&single=true&widget=true&headers=false

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I'd probably recommend rerolling Barbara, Joren, Oberic, Ashna, and Perceval first. Replace them with the same class. DO NOT aim for anything specific with these. For right now, your T6 heroes should ideally be built as "stepping stones" - sets that are easy to get but have a lot of impact. Aim for this:

  • Dancer: Pick two of Evasion, CD, Attack, and Weapon skill. As long as it has any of these stats on it, you're fine. Even options that are strictly suboptimal like Perforate & Dagger Master will work because they're the RIGHT skills. Use an Instrument unless you get a different weapon skill.
  • Geomancer: Two skills with Attack, two same-type weapon skills, or one Attack skill and one weapon skill. Use a Wand unless they get a weapon skill for something else.
  • Berserker: Throw a dart. Berserkers are a strong enough class innately that they can make basically anything work. As long as their first two skills aren't absolute trash, they'll be fine.
warped owl
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Equipment is going to be big as well. Odds are pretty good that most of your heroes are using lackluster gear given to them via the Optimize button. This is fine for a while but you're going to want to start paying more attention to the stuff you give them. This article of STC covers what you're looking for: https://st-central.net/min-maxing-gear/. I'd recommend doing a quick gear update (new high priority items & proper enchantments) on all heroes who are Keep or Fire Later (these are terms).

Beyond that, here's an assessment of all your heroes. If there's a term you're not sure about, please ask! Only retire two or three heroes at once, and don't fire

  • Adrian: Decent but not amazing. Both skills are solid for a tank but nothing really stands out. He's probably the last hero of this bunch to retire.
  • Oscar: Fire Now. GunMaster isn't great because it's a purely offensive skill and Fighter classes tend to be primarily defensive tanks. Additionally, FastLearner is better than a lot of people give it credit for but doesn't provide a lot of stat power. Overall you don't have much to work with here.
  • Barbara & Joren: These should be two of the first heroes you retire as previously mentioned. Reasoning for both of them is the same as Oscar's skills.
  • Malik: Better. Both skills are fully functional. Reassess at 23.
  • Kiro: Solid and honestly worth promoting. While you have three Common skills, you also have a weapon skill, a great defensive Evasion skill, and something with Attack on it. MagicDarts isn't great, but it's in slot 1 which makes it very easy to replace with Mundra in the future. Don't touch that skill until after this hero is promoted and 35.
  • Denam: Fire Now. FastLearner and Maintenance both lose a lot of stat strength on Rogue classes since you tend to build Evasion and Crit in their skills which are not multiplied by these.
  • Oberic: Fire Now. You have Evasion and not much else.
  • Reynauld & Samson: Looking good so far. Reassess at 35 and 23 respectively.
  • Virgil: He's missing a weapon skill which is a big deal for attackers. You also generally want to make sure you have as many core tools as possible on T1 / T2 heroes before you promote, so not having that hurts a bit and you can make a case for Fire Later because of it. Still, this is a really strong set and I'd say he's worth promoting.
  • Kain: This one's a bit of a tough call. You have a weapon skill (mandatory for attackers) and Sturdy is fantastic on Druids. DeadlyCriticals is OK, but you don't have any bonus Attack or CHC. This is another one where you can make a case for Keep or Fire Later.
  • Lazarin: Reassess at 23. Has potential.
  • Ashna & Perceval: Fire Now. Both have Acrobatics which is generally really lackluster on Spellcasters. They don't have any natural Evasion and that stat is hard to use for this archetype.
  • Julian: Good start. Reassess at 23.
rigid jasper
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Wow that's great advice, thanks!
Why would Virgil be worth promoting (I have 2 Titan Souls) without a weapon skill? Because I can reroll s1 as many times as I want until I get something good?

fair maple
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you have one of the highest attack skills in the game and a good survival skill that works well with their innate so while you will still need a weapon skill you have 2 slots to get it and theres a pretty good chance you will have to reroll both s3-4 anyways

rigid jasper
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Thanks! Another question. What does Mundra have to do with heroes on level 35?

warped owl
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Mundra enables you to do Full Moon Fusion at any time. This is big because a powerful FMF recipe is T1 skill dice.

rigid jasper
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Also, why retire heroes with good class and levels but bad skills if I can start rerolling skills?

warped owl
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Hiring a new hero only costs you gold and time, which is significantly cheaper than skill dice.

rigid jasper
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I see, 20 t12 moonstones for a s1 dice and 2 of them for a s2

rigid jasper
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The Epic skill on Barbara isn't enough to risk it and continue?

warped owl
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Skill rarity does not matter as much as most people think it does.

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For Barbara, she's a high priority to retire because of her set overall.

Survivor is pretty good. It's got a decent HP% bonus which makes it a solid choice for Fighters. This isn't really a problem by itself.

The issue is EagleEyes. This skill only provides crit chance. That by itself is not bad and Berserkers can use it. Full offense Zerker sets do work. The problem is that you also need a weapon skill AND bonus Attack to really make it shine, so you're locking yourself in to a specific build and needing very specific tools. This is fine in general, but at your gamestage you really want heroes and builds that are more universally useful.

rigid jasper
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Thanks.
Also, is that why you say Malik still has a chance of being useful? He's got the equips skill and a weapon skill... I thought it would be a Fire Now

warped owl
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Both Maintenance FastLearner (and their Epic variants) offer more than just their respective non-combat effects. They give you a bonus to equipment stats which is much more useful than most people give them credit for.

The weapon skill works here because unlike Barbara's EagleEyes, this is a decent standalone skill. Berserkers can be built pure offense, pure defense, or a mix of the two. A weapon skill is good because if you get anything else that has Attack on it, that will pair very well. Berserkers also get some Attack when they get to low HP thresholds and their innate kicks in, so even not having a bonus Attack skill is OK.

rigid jasper
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Thanks a lot.
I am thinking on hiring a Monk to have some water hero. Thoughts?

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Besides the geomancers

warped owl
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Every class is viable, if that's what you're asking.

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Monks are solid but them being a T1 / T2 class comes with some drawbacks. Notably you can only see two skills before promoting so you need to be a little pickier with what kinds of skills you get, and the stTitanSoul is absolutely mandatory.

rigid jasper
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I got 2 souls

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Haven't used one yet