#100% legendary fusions

12 messages · Page 1 of 1 (latest)

wheat mural
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The ‘70%’ I swear is like 20%. It’s beyond disheartening to see these fusions fail, enough to become bitter towards the game haha.

If a flat out 100% is too much, then maybe make it only be 100% during the full moon when Sondra’s skill is highest. That way people can save legendary fusions until that date. Or have it be a talent point perk (or even three) on the craft tree of +10% three times until 100% is reached.

unreal rose
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*Full Moon bonus is due to owning Mundra

wheat mural
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Yes, but even with owning mundra it’s a static 70%. I’m saying even if you own mundra, have the legendary fusion chance go up to 100% during the full moon.

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Having to craft literally 300 items for a 70% chance is not rewarding. Especially if you’re crafting T15 and can only craft say 20-30 of those a day

unreal rose
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I was just pointing out that going that route is paywalled via a worker, not really a Sondra thing.

Also, it started at 50%, Collection Book brought it up to 70%

strange lion
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And originally it was going to be 20%
Thankfully we got that changed before it ever hit live

obtuse girder
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That's a crazy suggestion, making it 100% during full moon, why even fuse if not during full moon?
Some fusions last more than a day, you're making fusion rush OP
Imagine the effects on leggys in the market

wheat mural
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You still have to craft and fuse the 300 items to get the legendary so you can fuse all other tiers outside of the full moon then hold on to the final legendary just for the full moon. But again, that was just an idea. If they want to make it require a few talent points to bump it up, then do that.

And yes you can rush fusions, that’s currently a talent point perk

wheat mural
# unreal rose I was just pointing out that going that route is paywalled via a worker, not rea...

Didn’t realize that. I mean with the new T15 items, they should extend the bonuses for collection book past 55k and include more increases to legendary fusion chance. There’s several members in my guild with collection scores over 80k now.

But 70% is still not a high enough percentage I feel (when all other tiers are 100%). Especially for blueprints that take 2-3 weeks to get all the materials crafted and fused for 5 epics. Players should realistically/reliably be able to craft a legendary item weekly which with the current system, it can take several months after 4 failed fusions attempts in a row. players can usually unlock ~2 blueprints monthly during caprice, so I feel like fusing legendaries should at least reliably match that speed

full knoll
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Sometimes buying stQuality5Legendary from market will be a lot easier, faster & cheaper . . .
(only sometime)

wheat mural
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Agreed, which defeats the purpose of ever fusing for legendaries. The current set up is not really designed for late-game players who are focused on filling out their collection book. It’s impossible to keep up legendary crafting with the amount of new blueprints.

I think extending the collection book score to include additional boosts to legendary success rates as well as maybe have talent points also contribute could be a good way to help this. Even a 90% chance is significantly better. 1/3 of crafts failing after weeks of ‘work’ making the items and moonstones, does not incentivize fusing at all. Even if legendary fusion was 100% but the lower quality fusions were not 100% that would be better.

An additional way, is even if the fusion failed, maybe return 50% of the epic grade materials. It’s the fact people have to completely start over which is very disheartening.

Maybe the solution could be creating worker souls like titan/champion souls that can be used to upgrade workers beyond their current abilities. There’s a lot of people with many titans and champion souls sitting in their inventory with no use

stoic nexus