#Chronomancer passive rework

45 messages · Page 1 of 1 (latest)

pallid river
#

The Chronomancer passive seems useless because all it does is it offers a retry to the same quest you'll probably fail again.

No player will send their heroes into a quest if the faces are mostly orange or red, and even if they did, there is no incentive in investing in a Chronomancer worth 25 Million to recruit because the current passive offers no real benefits and is only situational. (Situation example: Let's say you send your heroes to a quest, and all faces are green, that means immediate success right? Wrong, the enemy turns out to be a variant and it kills your entire team. You had a 2% chance to fail that quest and you did, so the Chronomancer saved you with a second attempt.)

Suggestion 1: Make the passive grant a quest retry, but the quest retry always gives the hero team a free small power crystal to make the retry easier.
Suggestion 2: Much like Suggestion 1, but make it be a chance whether the team gets a power crystal in the retry, something like (big power crystal 5% chance, medium power crystal 15% chance, small power crystal 30% chance, nothing 50% chance)
Suggestion 3: Make another passive (seriously)

I hope more people feel the same way as I do as I currently have no incentive of investing in any Chronomancers, especially since they're worth 25 Million a piece, which if you reroll with Argon's Finest, will bankrupt you in minutes. It's just not worth it in the current state. Thanks for hearing me out.

golden heath
#

Two things here:
A) If you give a Chronomancer a Titan Soul, their innate ability does exactly what you suggested: you retry the quest with a power booster.
(Medium I think, not 100% on that as I don’t have a Chronomancer on my roster to check.)
B) The Chronomancer innate ability re-rolls the entire quest, so if you get wiped out by a mini-boss, there is an extremely good chance the second quest will be a standard enemy.

#

That said, I agree with you. By the time you can recruit one, Chronomancers are kinda niche.
I think they should be the free blue hero you can recruit right out of the gate. That way, the people who actually need the innate ability can use it. Obviously, the stats would need to be adjusted a bit to match.

pallid river
golden heath
#

Not a bad idea. 🧐

pallid river
#

A medium crystal is pretty good tho I'll have to look into that but that sounds pretty powerful

hollow ginkgo
#

often i send yami with chromomancer, sometimes they make it, other times the chronomaster second chance always safes it!

jaunty isle
#

Could someone show what the chronomancer with a titan soul innate does at max rank?

royal bronze
#

Honestly the chronomancer has saved me on jungle extreme if a legendary boss appears, since the retry has it without the boss

manic spire
#

most of the time chronomancer has always given me a 2nd chance to win

onyx flare
#

At present after a soul the buff is a bit meh

alpine shale
#

also, here you go stArrowDown coz you know..., it exists

onyx flare
#

Huh I didn't know about the power booster I just wanted one of each hero thanks bud

alpine shale
onyx flare
jaunty isle
#

What level of power booster? Do we have any info on it?

alpine shale
#

No idea, but I win quests with orange faces on boosted retries

onyx flare
#

I presume cause of the wording that it would be t1 power boost as the others have prefixs of super and mega

warm pasture
fiery willow
#

Sorry I didn't read the whole thread, but just my 2 cents on how I see chronomancers ability: they are supposed to be generally quite strong (they surely are, if geared well and if skills make a strong combo), but their innate ability isn't going to make a weak team any stronger.
Instead, what their ability does is to make it much less likely that your team will fail because of bad RNG. RNG here refers to the randomness of boss targeting - sometimes the boss may just target your strongest hero 2-3 times in a row at the start of the fight and then wipe the rest of the heroes one by one.
The main benefit I see from such ability is to help with the mini-bosses.
Before I hired the chronos (fateweavers by now), I very often failed on Huge Rex mini-boss (extreme jungle). But now, I may still sometimes fail on the first try, but then always succeed on the retry.
TL;DR: chronos/fateweavers ability is great for endgame/extreme mini-bosses, for consistent loot (and a strong air element for barriers, hehe)

warm pasture
#

but then always succeed on the retry

That's because it despawns the miniboss on the retry
So it's a way of saying "I don't want to build to counter this, i'ma nope out on the loot" I guess 😛

fiery willow
#

wait what? why does it despawn the miniboss? 👀

warm pasture
#

When the fight resets it also resets the chance for miniboss

#

So to see a miniboss on the reset you'd have to first pass a 2% chance (to see one once) then another 2% chance for it to appear again

#

And then a 20% chance of that chance to see that specific type

fiery willow
#

oh..................... remove chronomancers completely then, 100% useless heroes xDDD

#

I'm disappointed, but thanks Reiga for the important piece of info 🙌

warm pasture
#

Funny thing is it can work the other way and roll a failed quest into a miniboss

#

But that's way less funny cause if you failed the normal quest you're probably screwed 😛

fiery willow
#

hmm, but you can't tell if it was a miniboss or not if you have Full Skip setting enabled, right? 😅

warm pasture
#

Even with full skip enabled it'll play battle animation if you meet a miniboss

#

BUt yeah chrono innate sucks as it's basically if you build to not fail then it legit does nothing except a small atk and evasion boost

pallid river
ancient vessel
#

There are a lot of heroes no one will ever use. Its called power creep. Each new tier, and each new hero rank, can make lower ones obsolete. That is just how these games work. If you want to make one of each hero, you are just handicapping yourself. Go look at the hero leaderboard. Make those. Win the game. Have fun.

stone raven
#

Leaderboard hero can't make u win the game 😅

shrewd storm
#

There is no win

stone raven
#

Exactly

lost verge
#

The chromancer as it stands has helped me a bit ya, but noway am I making leaderboard heros. Those seem like fluff filled ballons that need to eb popped rather tnen used as what is best. Yes the chromancer might need a small buff, but that is fine given the one I have just helps me win most battles it is in iwth out needing its oppsy daisy skill.

fiery willow
#

Just make the chronomancers give +50% attack/defense bonus to the party against mini-bosses, and I'll be happy stFaceHappy

alpine shale
fiery willow
#

sorry, I didn't mean to replace the current bonus, but to add to it 🙈

#

the current bonus is only active on the retry fight, but the one I suggested would also apply to the first fight, given it's a mini-boss.