#Event difficulties, breaking communities

1003 messages · Page 2 of 2 (latest)

tulip pebble
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This game is designed to work with a guild. There are other crafting and building games you can play solo. And this game is designed to grow gradually. A new player shouldn't be able to complete the same lvl as a player who's been playing the 6 years the games been out. It's inevitable that it takes time to grow and complete events.

As it stands right now, because of hoe much has been added to tge game it'd only take 1 year of playing to catch up to a person who's at end game.

wind mulch
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Higher ranked players already carry low score players, because they are the ones providing more than the 1 /20th of the score needed to unlock everything as fast as possible. I say this as someone whose rank changes based on the event. Some times I'm 8th sometimes I'm 1st or second.
And I know that the top 5 people in the guild are carrying the lower people whose scores wouldn't unlock the levels if they had to earn their own rewards. Like when I log in after a night's sleep on lcog and can only collect 1 reward but 5 rewards are unlocked (I quickly fix that)

mild python
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I think a few are mistaking 'carrying' for 'wanting to get done as fast as possible'