If the number of items held by the player reaches the inventory limit, the loot when returning from a quest will be automatically sold, and experience points and gold will be increased.
I have two questions about this behavior.
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Although the amount of gold held increases, the net worth value does not seem to increase. Is this the expected behavior? Does net worth only increase the amount of items actively sold at the store?
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If loot from a quest is automatically sold, experience points are added. However, when you get close to leveling up as a merchant, the addition stops when you are one level short of leveling up, and it seems that any experience points beyond that are wasted. Is this the expected behavior?