#Batch hiring mechanics

15 messages · Page 1 of 1 (latest)

agile jolt
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Please consider to implement batch hiring mechanics

Prerequisites: At this moment heroes hiring needs 5 clicks + 2 click to check his skills and fire him
And when player rolling hero with specific skills, let say Warlock with toxic cloud on second slot it can take some hundreds attempts
Multiply some hundreds attempts on 7 clicks and you will have hours of useless pain
Have it to be part of gameplay?

Suggestion:
Create interface to make 10 or 50 hire attempts by one click by price quantity*character_hiring_price
After rolling player can choose 1 and 2 slot skills from randomly rolled skills

This mechanics will save time and mental health of players and made them happy

potent horizon
tight swift
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1st : By logic, we cant do that because of limited hero slot to hire new heroes...
2nd : Imagine hiring without Argon Finest... It should be great right? (Like the old days)

agile jolt
tight swift
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  • Player been asking to make skill die easy to obtain - Skill Die fusion was introduced
  • Player been asking to make Hire heroes more easy - Argon's Finest was add into the game
  • Player been asking to make Re-roll skills to be more easy
    A) Keeping old skill with stCurrencyGem
    B) Roland stCityRoland will allowed you to pick any skills you wanted
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What u asking is to make hiring more easy... Its already been add (Argon's Finest) so I dont think Kabam will add anything new on that...

  • Maybe just easy hire that dont need 5+2 extra click - Rehire button that make u retire current one and hire new (same hero class) with only one button
meager lance
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It takes all the fun and challenge of making a decent hero out of the game if you can just do that.

Does it take long, is it kinda boring. Sure it is. But the feeling when you do get good skills is what you do it for stFaceHappy

agile jolt
agile jolt
# meager lance It takes all the fun and challenge of making a decent hero out of the game if yo...

usually after some hundreds attempts i feel nothing at this moment except angry to game designer who stolen my time.
Which problem is solved?
if someone want to make RPG on hiring process just implement hiring agency building, where player can search and hire hero with desired skills.
No need to force players repeat one action some hundreds times if he want to have perfect hero. it is no fun and kill passion to play

tight swift
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Thats the problem... No one told u to do that, right? U the one do that to your self because U want a "Perfect Hero"

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There are so many ways on dong that, just go with what ever that not stressing u out

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What ever it is, what u trying to ask here most like wont happen (or maybe wont happen anytime soon)

agile jolt
tight swift
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"can you say so about your efforts?"

  • don't u worry about that, I do - a lot 🤣
    some already been implemented and some (that I have been waiting for years) still in progress