#Hey , Need help redo all of my heros please !

46 messages · Page 1 of 1 (latest)

slim marsh
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Hello !
I just back to play this game after like 4 years break lol .. i really miss this game !
I have 21 Heroes , i used soul on some of them back when i was playing , but since there a tier 15 gear now ( i quitted when there was tier 11 i think ) .
And i build my Heros with the "st-central" Guides back than , i am pretty sure alot stuff have changed with the new tiers of gears !

Also i have checked "st-central" and seems alot of the guide from there are 2-3-4 years old... thats why i asking here for help ..

So i need help to REDO all my heros ! i want to build all of my heros to be able to do everything , never get stuck or red FACE ! i dont mind to reroll for skills for days ! or farm for a single legendary item for 1 month. i really want to make the DREAM TEAM .
PLEASE Help me achive that !!!

Give me guides \ tell me which heros \ gear i need to get to make my dream team !
If i have 21 heros its mean 5 teams of 4 heros ( will make the same team if possible ? )
or its 3 heros + 1 champ ? no idea..

I really need help ..

Also i saw there "The Immortal Quartet " = https://st-central.net/the-immortal-quartet/

That 4 hero that can survive everything , but yeah.. that guide from 2022 >< if its still working and with this 4 hero i can run anything and 100% sucsses please let me know !!

Thanks u in advance !!

dry glen
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The game has changed a LOT since then, yeah. Let's start by figuring out where you stand.

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?herotracker

floral sinewBOT
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A free & a simple solution to keeping track of your heroes and how optimal their skills are.

dry glen
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Please use this tool to generate your roster. You can skip the stats and equipment for the heroes. When you're done, please export it using the Share Your Heroes tool at the top of the page and post it here.

slim marsh
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ok! willdo soon ! thanks !!!!

slim marsh
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Oh i need to do it manually .. damn that will take some time lol..

slim marsh
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Done .. omg that took some time lol

dry glen
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It's not the fastest process in the world, yeah. But once you get everything set up the first time, updating goes a lot faster.

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This is better than I expected if I'm being honest. I was expecting the very old style of T6 spam or something, but this looks like an older version of the STC Sample Roster which means you're mostly on the right track as far as classes go.

I definitely see some skill problems (and I don't mean the stFaceSurprised and stFaceFrown rated skills). Notably I count seven attackers who don't have weapon skills, which is a very big deal.

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Going through your list of questions / comments, let's see here...

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  • What guide(s) are you looking at on ST Central? Most of the stuff on that site is still current and gets updated when things change.
  • There isn't really such a thing as a "dream" or a "perfect" team. You want at least three heroes (ideally two different archetypes) per element and enough Fighters to put one on every team. If you can hit those extremely generous thresholds, you're fine. Every class is viable in the endgame so you can build basically whatever you want as long as you hit those two extremely basic targets.
  • Always one Champion on every team. Their leaderskills provide a huge boost and more than make up for their slightly lower stats compared to normal heroes in the endgame.
  • Yes, that IQ build (and the Velite variant the Enduring Quartorian) will basically always work unless we get content that heavily punishes health regeneration. That said, it's very difficult to set up because either variant requires some pretty specific skills. It's absolutely not recommended to build a hyper specialized team like this until your core roster is rock solid.
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(I'll do a deeper breakdown on your roster specifically, but want to get this stuff sorted out first)

slim marsh
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"You want at least three heroes (ideally two different archetypes) per element and enough Fighters to put one on every team " U mean 1 green , 1 blue and 1 red ?
If i take only 1 of each element.. it will be enough to break the elemental barrier ? to be able to do the "extreme" ?
If all i need is 1 of each color , than what class ? which skills ? items ? all this info in ST are up to date ?

Thanks u for taking ur time to help me out ! Cant wait to see ur breakdown ! I really appreciate that !

dry glen
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To clarify:

For Fire, you currently have three Berserkers. This is three heroes, but they're all the same archetype (Fighter).

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Ideally you would want to swap one out for a Musketeer or a Mage so you have two Fighters and one Rogue or Spellcaster.

We say "two archetypes" and not "two classes" because Air and Fire both have two classes that belong to the same element - Thief and Dancer for Air, Barbarian and Berserker for Fire.

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all this info in ST are up to date ?

Please reread the first bullet point in my earlier comment.

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If i take only 1 of each element.. it will be enough to break the elemental barrier ?

Yes for lower level content, no for higher end stuff.

slim marsh
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Oh i see .. now it become way more complicated ..
Ohhhh i think i understood now !
Fighter \ Rogue \ Spellcaster its the name of the classes , but in any of them u have 7 different "builds" And each "class" have at last 1 build per element ,
So if that is the case , How i know the best combo ? Why not to use 1 class each ? Like for fire element to make a party that have : Berserker \ Musketeer \ Mage .. ? etc etc to any other element .. ?
OR ( i dont remember how to call it so i use " tier ) Since the Mage is tier 1 and have really bad stats its not worth even use it as fire element and thats why i need to pick from another "class" ..
To always use the highest tier builds i can to have at last 2 different classes in 1 element team .. right ??
Example for Water element team - 2X Geomancers + Samurai
Example for Wind element team - 2X Chronomancer + Dancer
I am right ?

dry glen
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Fighter / Rogue / Spellcaster are the names of the archetypes. These are also sometimes called Red / Green / Blue classes because that's the color of their icon.

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How i know the best combo ?

There isn't one.

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Since the Mage is tier 1 and have really bad stats its not worth even use it as fire element and thats why i need to pick from another "class" ..

Every class is viable.

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To always use the highest tier builds

Very much no.

slim marsh
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omg now i am total confuse ... total ignoring the stats window before u open a new hero oO?

dry glen
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This part is meaningless, yes.

slim marsh
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So , if any class in viable and good at the end game , i just open w\e i want ? just to have the 2 different archetypes and thats it ?

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its that simple xD?!

dry glen
slim marsh
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"extremely generous benchmarks." What u mean by that ?

  1. To have 2 different archetypes in 1 team
  2. "enough Fighters to put one on every team" What u mean by that ? Fighters ? the red class Must be in any team?
    Like 2 green 1 red \ 2 blue 1 red \ 1 green 1 blue 1 red \ 2 red 1 blue or 2 red 1 green etc etc , but never have like 2 blue 1 green or 2 green 1 blue ? must have at last 1 red ? i get it right ?

I really want to understand that.. to not make a mistake once i start to work on them ...
And if thats all i need to have its easy to get the right combo , but than the hard part start.. to know which skills each build need -.-"

dry glen
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We will cover the skills stuff when I do the breakdown. I want to cover all the metatextual stuff first.

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"extremely generous benchmarks."

  • Three heroes per element
  • Two archetypes per element
  • One Fighter on every team
slim marsh
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Yeah so thats what i said , ye got it ! we can move on 😛

dry glen
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OK, taking a look now.

dry glen
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The biggest thing to keep in mind moving forward is going to be elemental coverage as we've already talked about. I would recommend phasing out at least one of each class you have three of, and replacing them with another class of the same element. For example, swap a Knight for a Cleric.

Second thing would be your Tricksters. Yours look like they were built during the "zero damage Trickster" era and that isn't really a thing any longer. Enemy stats have scaled up to the point where Tricksters built with no damage output can't keep up, starting from around Cinderlake Volcano forward. Polonia's value also tends to shift as you move forward from "generates free items" to "increases the tier of normal drops" which is a 'hidden' part of her leaderskill.

Third, don't fire every hero at once. Fire two or three at a time and don't start on the next hero until you have replacements that you know you're going to keep. A bad hero is still a functional body who can run quests.

Fourth, it's highly recommended that you respec your talents to the Questing tree and pick up three points in the Argon's Finest talent. This allows you to hire new heroes at level 10 instead of level 1 so you can see their first two skills immediately. It helps a LOT to make retiring / hiring new heroes move faster.

(As a really minor note, I'm not a huge fan of this naming style because it's really easy to get heroes mixed up when their "names" are just numbers.)

Finally, I'm going to use some terms you may not have heard before. If you have any questions on anything you see here, please ask.

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  • 10: Reroll SpearMaster to something with Defense on it and they're a keeper. Weapon skills like this are pure offense, so they're generally a poor choice for primarily defensive Fighters.
  • 12: Reroll WhirlwindAttack for the exact same reason.
  • 17: Fire Now. Here you have two purely offensive skills.
  • 8: Swap out WhirlwindAttack now for previously mentioned reasons. Cleave is weak but is passable for now. This one probably should not have been promoted because Knights are super low priority for that (more detail here ).
  • 20: One-dice check on GunMaster. Has great potential.
  • 6: You'll want to decide how much offensive power you want on this one. Berserkers can go pure tank, pure offense, or a mix of both.
  • 1: Excellent. No skill change needed.
  • Trickster Trio: I touched on them previously and 15 should probably be a Fire Now. That's four purely defensive skills so it's not really worth trying to fix this set. 16 has potential and is worth a one-dice check. 4 could be worth a one-dice check on Juggernaut but I'm not sure I would.
  • 13: Double stacked weapon skills are generally not great for most attackers due to complicated math that I'm not going to get into right now. You have two great skills however, but the main thing here is that you also have two other Wanderers. Up to you if you want to file this one as Keep or Fire Later.
  • 14: Badly needs a weapon skill. Reroll Acrobatics to get one. This is super high priority.
  • 5: Also badly needs a weapon skill. Swap out DeadlyCriticals for one. This is super high priority.
  • 3 & 7: Also badly need weapon skills. Swap out S2 on both. Super high priority.
  • 9: One-dice check on Parry. Ninja also aren't great with double stacked weapon skills, but this set has potential.
  • 19: Fire Now. You can almost always fit one purely defensive skill on your attackers (DPS drops to 0 if you're a corpse), but not three.
  • 21: Swap out Assassinate for a weapon skill. Super high priority.
  • 11 & 18: Both are solid. No skill change needed.
  • 2: Also badly needs a weapon skill. Reroll DeadlyCriticals for one. Super high priority.
slim marsh
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I read it all , and have few questions..

  1. What u mean when u say " one-dice check " ?
  2. U keep say "fire" What u mean by that ?
  3. U tell me to reroll X skill .. but not what i aim \ need to get , how could i know .. ?
  4. Isnt it be much better and easier to just retierd all bad heros that need skill changes ( i dont have alot of "Skill die") .. and i want to make my hero ASAP so i can do the bosses \ quests and events now.. and no need to wait for this events to get this dice and only than reroll my heros...
    5)On 20 , u say reroll the weapon skill , why is that oO?
  5. About 8 ... i follow a guide from st back than 😄
    I got 3 souls that can be use , and i got only 18 perfect skill die ...

I really prefer to start work on them right now and no to wait to farm this dies skill ><

dry glen
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  • "One-dice check" means use ONE skill dice on the listed skill. If a specific skill isn't mentioned, do it on slot 1.
  • "Fire Now" means the hero is terrible and should be retired ASAP. "Fire Later" means that you should definitely retire them, but they're good enough to hang onto for a bit and keep putting in work.
  • That's intentional. Roll until you get something functional that fits with the skillset.
  • Slow down. This game is a marathon, not a sprint. I'm not sure I understand what you're asking otherwise.
  • I suggested a one-dice check on the second weapon skill. As mentioned earlier, double stacked weapon skills are generally very bad.
slim marsh
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""One-dice check" means use ONE skill dice on the listed skill. If a specific skill isn't mentioned, do it on slot 1."
And if i didnt got the right skill ? and got worse or same ? use another die ? or its done and need to be retired?

About which skill i need to get i found this - https://st-central.net/tldr-heroes/ , now i can understand why u said reroll X skill etc etc and which skilsl i should aim !

I know the game is a marathon , and i also know how hard is to get this dies... thats why i prefer just to keep the BEST heros and the rest just deleted them and start new untill i get the right skills at lvl 5 and 10 and then we will back to them when i get the 3rd skill and 4th .

I am a day trader (Trading the usa stock market ) I am allways at my PC , i have 9 screens infront of me and 1 of them with Shop Titans , so i play all day and can run quests all day long to get the right skills needed with a new hero , thats why i really believe its the best approach for me..
and that will help me save my die ..and be able use them when I really need them ! and not just gamble with them .. cuz me and u both know.. i will get bad skills and lose all this dies and will left with a bad hero that i will need to delete anyway.. lol

dry glen
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A one-dice check is just that - a check. It's a quick test to see if a hero is worth more investment. If you roll a good skill, they're a Keeper. If you don't, they're a Fire Later. It's a relatively low cost thing.

You mentioned how hard dice are to get, but your export says you bought Mundra. You can fuse dice using Full Moon Fusion, which is why a one-dice check is recommended.

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About which skill i need to get i found this - https://st-central.net/tldr-heroes/ , now i can understand why u said reroll X skill etc etc and which skilsl i should aim !

These skill ratings don't tell the full story for a number of reasons. A hero with four good skills can be worse than one with four weak skills.

Overall skillset synergy is the most important thing. I have two examples of this if you'd like more detail.

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thats why i prefer just to keep the BEST heros

You need far less skill strength than you probably think you do to clear all content.

slim marsh
slim marsh
slim marsh
dry glen
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I said that those skill ratings don't tell the full story, not that they're wrong.

I rated them myself

slim marsh
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i see