#New event (Guild Wars) with rare, event-exclusive craftable items

31 messages · Page 1 of 1 (latest)

vocal lintel
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People love to flex their guild power and heroes, and also yearn for some kind of PvP. Dragon Invasion is currently the closest thing we have, but there's another option...

"Guild Wars" would be a fun, competitive event that pits guilds against each other in ladder style matchmaking (based on average guild power for the last week or two before the event starts to prevent sandbagging). Guilds battle a different guild every day, and their opponents would be of relatively equal guild power levels. This would be based on guild level, total investments, and total hero/champion power.

Set up would be similar to Dragon Invasion. You'd set up your squad of 5 heroes with 1 champion, along with 5 boosts per fight. Guild members have 2 position options, vanguard or stronghold. Stronghold defends their guild's home town, whereas Vanguards would attack the other guild town. This could make for some fun min-maxing of hero parties, as elemental barriers would play a role. Each element has a counter, like rock-paper-scissors. Water > Fire, Fire > Nature, Nature > Wind, Wind > Water. Holy and Shadow would beat each other. Your party composition would determine your elemental barriers, based on the majority elemental makeup of your party. Ie., if you have a party of 150 shadow, 450 water, your party element would default to the highest, water, with an elemental barrier of 450. Elemental barriers combine per player position. Ie., Vanguard has 10 players per guild, so player 1's party has 900 fire barrier, player 2's party has 900 shadow, player 3's party has 900 water, etc, the total vanguard elemental barrier would be their combined strength, separated into elemental types. The opposing guild parties would need to break thru all the barriers to deal full damage. Each elemental barrier represents 10% reduced damage if not broken. This encourages diversity amongst guild parties and positioning. (Cont. below)

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Players would be able to see the guild they're going against next but not specifics like hero composition or locked in positions. Fights would be each team vs the other. The 10 opposing Vanguard guild member parties fight first. Whichever team wins automatically goes against the opposing vanguard team, but without full rest. Surviving heroes heal for 50% of their missing health, and KO'd heroes revive at 25% health. They then automatically engage the opposing guilds Stronghold player parties.

All players receive exp for their heroes/champions, scaling with the power of their opponents, regardless of winning or losing. Winning against an opposing guild's Vanguard unit rewards everyone in the winning guild gold (think looting) based on the combined power lvl of the defeated heroes. The same happens if their Vanguard is able to defeat the opposing Stronghold.

(Cont. below)

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(cont.)

Participation rewards event exp, increased if your guild wins their battles, 25% bonus for defeating their Vanguard, and 50% for defeating their Stronghold, for a potential 75% bonus. Event prizes would be hero focused. Lower tier prizes would include stats seeds, exp potions, etc. Mid tier prizes would include phoenix feathers, higher lvl exp potions, etc. High tier prizes would include blossoms, mythic exp potions, and seeds of merit. Ultimate prizes would be event exclusive blueprints, and components used by Mundra to craft exclusive, powerful items like...

"Mythical Loaded Dice" which allows you to select one hero skill and reroll but choose (like Roland but one time use)

"Guildleaders Potion" which provides 3x your current max weekly guild renown reward when used. Only 1 potion can be used per week, to prevent exploits.

"Conquerors Medal" which allows you to instantly level up your merchant by 1 level. (More talent tree points)

You could have exclusive merchant clothing or shop furniture that could be crafted, similar to the dragon statue from Dragon Invasion. Maybe a new type of rack or combined resource bin, or new types of pets with better perks.

Recipes would require high amounts of these events exclusive (non market) components to prevent player power creep, and cause players to choose which 1 or 2 items they'd craft, being unable to craft multiples. There would be a 1x crafting limit per recipe, resetting each Guild War event.

whole dove
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Amazing idea! Would be pretty awesome to see

rich kernel
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Bro drops this right after I said ‘I don’t think we collectively want to compete’

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But a new event like this would be cool

thick whale
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PvP won't ever be a part of shop titans
Besides, investment and guild level are nothing to do with heros so basing event line ups on those wouldn't work.

hidden trail
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I like it 👍

thick whale
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And prizes can't be things you need a paid worker to make (mundra)

vocal lintel
# thick whale PvP won't ever be a part of shop titans Besides, investment and guild level are...

Not sure any of can say "XXX won't ever be a part of Shop Titans" cuz we're not the producers/designers of this game. And it's not really true pvp as much as it is a strategic style guild event with pvp aspects.

Investment and guild level are to help balance the event and prevent sandbagging, same with averaging the guild levels prior to the event starting. Otherwise, whales could just unequip gear from all their heroes during the beginning of the event to make it look like their guild is weaker than it is, allowing them to face off against much weaker guilds and easily win. Investments and guild level don't lie and can't be reversed.

Also, Mundra is free to use every full moon. You don't have to own her.

ruby jolt
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Could be fun, though Vanellope is correct on Kabam's stance

vocal lintel
# ruby jolt Could be fun, though Vanellope is correct on Kabam's stance

but if you read the entire concept, it behaves more like Dragon Invasion, with just a bit more variety and strategy. There's no REAL pvp feeling, but just enough for people who do take pride in their hero power to be able to flex somewhere. That's also why the prizes are all attainable even if you lose every fight, that way you don't feel bad if you're a more casual style guild, as long as you do your best and fully participate. No different in that sense from Dragon Invasion.

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The drawback for most casual players and true PVP modes is how "weak" you're made to feel when you compete against vastly superior (often paying whales) players. This event wouldn't make you feel that way, because your'e still getting rewarded for participating. But at the same time, the more hardcore (paying whale) guilds would be able to compete with each for bragging rights and winners would simply finish the event faster.

compact niche
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I'd quit if they ever added pvp. So I'm very happy kabam is against it.

vocal lintel
hollow torrent
hybrid hull
queen basalt
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I think it would be fun! Maybe like a once a year "superbowl" kind of thing 🤔

devout marten
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This is basically the same as the prvious version of Shop Titans had, when it was called Swords and Potions. A daily clash, where you sent 5 heroes to battle with another guild. Personally, I found it super draining- guildmates really pushed to send all your heroes, and tactically it was better to do close to the end of the day for reasons I can't remember.
Honestly, the only good thing about the clash was the constant Monty Python references, and that got old quickly.

compact niche
# vocal lintel but did you actually read my full explanation of it? It's not "real pvp"

I did read it and I'm not a fan of anything guild vs guild. You have whales with hypermaxed heros. It's just too unbalanced for those who spend money and those who don't. Unless all the rewards are equal for win or lose then it will always be p2w. If the outcome doesn't matter at all and the winning team only gets an extra trophy and badge but everyone gets the same rewards that'd be fine. Otherwise no thank you.

glad stirrup
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Pvp from og shop game... Especially since some of the same people who worked for that company work for this company, shouldn't be hard but they say they don't want it

vocal lintel
# compact niche I did read it and I'm not a fan of anything guild vs guild. You have whales with...

But that's the thing with matchmaking... those whale guilds would only be paired against other whale guilds, since their average stats would be around the same levels. A casual, lower level guild would never have to compete with them. You'd only be paired against ones of your own level. And as for the rewards, there could be extra rewards for "winning" but make it cosmetic, like a furniture, statue, clothing, or title to equip, but nothing that would affect gameplay.

tardy tartan
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I'm loving this Gillium fella, he;s very tenacious. every comment is negative yet he comes back with another push trying to promote pvp lol. So here's mine, get ready to reply fella 🙂 no ty i loathe pvp and u seem to be in a minority of 1

dawn swift
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I think there are some issues that need to be addressed:

  1. There is only the element of wind, nothing can deal with it.

  2. Spellblade/Spellknight has all the elements, how does it work with hero combat and elemental barriers?

  3. How to calculate the damage value affected by the hero's attack power and defense power?

split pawn
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I think suggestion if implimented might transform recruitment/retention in guilds, in very unpleasant ways. Non competitive guilds & players might find it harder to maintain a membership which effectively manage events. Especially if players drop from game cuz they intensely dislike pvp.

vocal lintel
vocal lintel
dawn swift
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I see

devout anchor
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Literally my favorite part about this game is that it does not have pvp like every other game

tardy tartan
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I think in some games pvp simply can't be implemented to the point where ppl who enjoy pvp would get any real satisfaction. I've seen it tried in other game(s). It was quite simply boring and not many ppl participated. there is no battlefield here, where we can control toons to fight other players. A choice between sending my best toons on a mission i have no interest in or sending them on a quest is a no brainer for me. Unless the pvp prizes were awesome and I was guaranteed to win something I wouldnt even join in and then i'd be letting my guild down.... I'm usually of the opinion that if it's what u'd like to see and doesnt affect me then yes, why not. BUT i think this wud affect me and so I'm afraid i have to say a great big No Thankyou... sry Gill

upbeat otter
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PvP has no appeal in the game to me. I don't even care about personal or guild rankings.