#Alchemy wheel

6 messages · Page 1 of 1 (latest)

burnt blaze
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Alchemy Wheel - ( elements design can have other design) Long time no see a suggestion from me, bc i kinda know how this topic chat works, but hope you like this and we can discuss respectfully around it and polish it.

  1. How the alchemy wheel works:

Main objective: The alchemy wheel is an advanced crafting mechanic that allows players to enhance crafted items or obtain rare and powerful objects. Players collect elements and sub-elements to complete the nodes on the wheel.

Completing the wheel: Each node on the wheel represents an element (e.g., fire, water, earth, etc.) and has a sub-node that requires a specific sub-element (e.g., flame for fire, water crystal for water). When all nodes are completed, the player receives a major bonus that can either boost the bonuses of crafted items or increase the overall efficiency of their shop.

  1. Integration into the game:

Collecting elements and sub-elements:
Elements and sub-elements can be earned through hero expeditions or specific crafting and sales activities in the shop.
Hero expeditions into special dungeons could bring back rare elements needed to complete the wheel.
Crafting and selling a certain number of specific items (e.g., 100 fire swords) could unlock the corresponding sub-element for the wheel.

Timers and limitations:
To keep the balance between paying and non-paying players, elements and sub-elements may have a cooldown timer (e.g., one element can be obtained every 24 hours). Players who spend money can speed up this process but won’t gain a massive advantage, just faster progress.

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  1. Benefits for players (non-paying and paying):

Non-paying players:

Players can obtain elements and sub-elements solely through gameplay activities: expeditions, crafting, completing special customer orders.

Cumulative bonuses: As they complete the wheel's nodes, players receive small bonuses for each node (e.g., +2% crafting speed per completed node). Once the entire wheel is completed, they get a major bonus (e.g., +20% crafting efficiency).

Paying players:

Paying players can accelerate the collection of elements/sub-elements via microtransactions. They can purchase premium resources that reduce the time to acquire elements or buy packs that include rare elements.

Access to special cosmetics: In addition to speeding up progress, paying players can unlock exclusive aesthetic options for the alchemy wheel or crafted items (e.g., special skins for armor or weapons).

Proportional bonuses: Once the wheel is completed, these players receive the same functional bonuses as non-paying players, maintaining balance in the game.

  1. Missions and expeditions related to the alchemy wheel:

Thematic events: At certain times, there could be special events where all players—whether they spend money or not—have a chance to obtain rare elements for the wheel through expedition missions or crafting tasks. These events would encourage daily activity and provide equal opportunities for all players.

Special dungeons: Heroes can explore dungeons where rare elements for the wheel can be found, but with increased difficulty, forcing players to improve their hero team and strategy.

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  1. Completing the wheel and its impact on the game:

Shop bonuses: Once the alchemy wheel is fully completed, the player receives a major crafting boost (e.g., increased chance to craft legendary items or reduced production costs) or others boosts.

Recharge/reset: After completing the wheel, players can reset the wheel's progress to earn even greater bonuses, but each reset increases the difficulty of collecting the elements. This system allows for continuous progress without disrupting the balance between paying and non-paying players.

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The alchemy wheel can add an interesting advanced crafting and progressive mechanic, perfectly fitting the style of Shop Titans. It would motivate all players while maintaining a fair balance between those who spend money and those who prefer to progress purely through in-game activities.

fathom bough
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Nice idea) I like it

gray trail
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stArrowUp
We need interesting mechanics to add more complexity to things! Stuff has been simplified more and more with the recent changes, which takes away a lot of the fun of strategy. This looks fun.