Alchemy Wheel - ( elements design can have other design) Long time no see a suggestion from me, bc i kinda know how this topic chat works, but hope you like this and we can discuss respectfully around it and polish it.
- How the alchemy wheel works:
Main objective: The alchemy wheel is an advanced crafting mechanic that allows players to enhance crafted items or obtain rare and powerful objects. Players collect elements and sub-elements to complete the nodes on the wheel.
Completing the wheel: Each node on the wheel represents an element (e.g., fire, water, earth, etc.) and has a sub-node that requires a specific sub-element (e.g., flame for fire, water crystal for water). When all nodes are completed, the player receives a major bonus that can either boost the bonuses of crafted items or increase the overall efficiency of their shop.
- Integration into the game:
Collecting elements and sub-elements:
Elements and sub-elements can be earned through hero expeditions or specific crafting and sales activities in the shop.
Hero expeditions into special dungeons could bring back rare elements needed to complete the wheel.
Crafting and selling a certain number of specific items (e.g., 100 fire swords) could unlock the corresponding sub-element for the wheel.
Timers and limitations:
To keep the balance between paying and non-paying players, elements and sub-elements may have a cooldown timer (e.g., one element can be obtained every 24 hours). Players who spend money can speed up this process but won’t gain a massive advantage, just faster progress.
