#New Content - Ancient Island

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teal night
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An ancient island was discovered in the sea, and by order of King Reinhold, the best of the best went there.

It will be an island, one might say a new small city, in which there will be several buildings and activities.

  1. The ancient tower (guild of architects) will have 23 levels (maybe more in the future) - each level reduces the amount of time for improvement by 1%. (Why is this needed? There are several reasons at once. A) this is a new building for investment B) since the synthesis of dragon signs is not being added and seems to be not planned - it would be nice to at least provide such a means to slightly speed up upgrades, thereby reducing more and more a growing gap in development between newcomers and veterans)

  2. Premium Master (master of dust) - passively increases the success rate of legendary synthesis by +5%/10% depending on the balance in the game. It will also allow you to collect legendary dust after each unsuccessful legendary synthesis, and two such dust of a certain tier can be synthesized into “golden dust of luck” - which will increase the chance of legendary synthesis in a certain item to 100% of your choice. And also an alternative recipe where you can use a legendary item of the corresponding tier to synthesize “gold dust of luck”.

As for the line of items for this master, it could be “enchantment dust” with which you can “sharpen an item” from +1 to +10 - which will increase the characteristics of the item. Each tier and quality will have its own chances of enchanting an item by +1 and up to +10, depending on the quality of the item and the dust.

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  1. Ancient Lake of Luck (in essence fishing, the building can be improved as usual, and with each level more bait will be available and the quality of the items that can be caught). How it will work, there will be a weekly limit on the number of fish baits that will need to be purchased for gold, with the development of the level of the building it will be possible to buy more expensive baits. Then, depending on your luck, you will be able to catch different fish - common, rare, legendary, mythical and an exclusive goldfish. For each fish you can get points, for which you can buy rewards in the store or in the merchant guild (which I will write about later) / or, as an alternative, immediately receive some reward in the form champion coins, some dragon marks and so on
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  1. Merchant Guild - (with the discovery of the island, a merchant guild settled here, where the most unique goods from all kingdoms are collected)

The building is upgradeable like everything else. Here you can buy various unique goods for gold or gems.

For example: a bag of resources - for example, 500 iron. Their purchase is limited by the level of the building naturally, but this bag of resource is stored in the player's inventory until further use if necessary.
It will also be possible to buy improvement boosters there for quite an expensive price - when used, the improvement time is reduced by 3 hours/6 hours/12 hours/24 hours. These boosters are also saved to inventory. Well, a lot more can be thought of here If you wish, you can come up with a lot here - here I would like to read your options and suggestions.

teal night
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  1. Ancient Arena
    An ancient immortal monster was sealed in this arena by the gods. In order for it not to break free, it must be suppressed; unfortunately, the mechanism was broken during the exploration of the island, so now the brave heroes will have to suppress the monster.
    This will be a unique building/permanent event. The point is that this will be a new mini activity. Every week a monster needs to be suppressed, during the week players must/can send their heroes and champions there, you can even send several units at once (but each hero/champion can only be sent once, so you can’t send the same ones over and over again) . There, the heroes will fight and cause damage to the monster until they lose, after which the next squad will fight it. And so from each player. There will be a rating where it will be considered whose heroes caused more damage to the monster.

There are also rewards for certain damage indicators earned by the guild for weakening the monster. And depending on the improvement of the arena, more rewards will be available. This will add a certain freshness to the routine of events.

The main thing is to think through the mechanics to prevent an immortal reigi squad from going through this solo, for example, increasing damage by 5% for each round against one squad, and the bonus is reset when a new one enters the battle. Damn genius on the Reiga the archivist, because of him you need to think through countermeasures.