#Some interesting Ideas for Aura's, to help them become more interesting and help the ascension tree.

6 messages · Page 1 of 1 (latest)

halcyon sonnet
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This is a suggestion just throwing out some ideas for Auras, mainly with the intention to fill out the aura Ascension tree and give us some possibly different Champion builds for events or even raising damage potential.

I had a fun idea for champion based auras, these could be in packs based directly at champions, or the aura's could be re-named etc to make them general aura releases.
We all know that champions are useless at doing damage compared to heroes and we build all champions full tank with the intention of their survivability being the only priority we have for them.
The only ways we can change our champions are with Auras and Familiars.
Auras being the newer system of the two.

So what if we make some auras that are champion focused, either boosting their innate skills or making an effort to increase their damage output, or boosting one of the current 4 rotating events.

I've attached them as screenshots due to text limit.

tepid stump
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Very cool idea

halcyon sonnet
# tepid stump Very cool idea

Thank you! I have been wondering when we'll see aura's that aren't just a blanket "shove this aura on every hero" would be cool to switch them out for different events me thinks!

winged dawn
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Personally I would rather not have to micromanage auras during events, let alone crafting different sets of them for each scenario, but I do like the idea of having auras that complement the champions innate.

  • An aura that boosts the tier of item drops could be particularly valuable for Polo, Reinhold, and Tamas. Or,
  • one that lets you steal more components would compliment Sia's innate.
tepid stump