This is a radical suggestion to cull the number of pointless guilds, that creates a painful vacuum for serious guilds trying to recruit.
Guild leadership should be unlocked as part of the talent tree.
3 different nodes along the tree that allows a player to operate a guild with either 7, 14 or 20 players. The more nodes you unlock, the more players your can invite (assuming your tavern is levelled up too)…
The nodes are on all 3 talent trees so you can unlock the privilege regardless of what route your game play takes you.
This will mean guilds will be run by those that mean business, and the reduced number of guilds meaning player will jump at vacancies rather than guilds clawing for players.
As mentioned above - it radical, probably full of pitfalls and flaws - but just starting the chat 😎
#Guild leadership should be on the talent tree
35 messages · Page 1 of 1 (latest)
This puts those who don't own guilds at a 3 talent point advantage then (to say the least)
Yeah no thanks. That would restrict guilds to be made at lvl 42 and since it's an essential part of the game that's too restrictive.
That is not the way to solve the problem "number of pointless guild"
We will be having multiple problem with this idea
- What hapen to the current guild's GM. Do they need to put those skill in?
- What happen if GM on a deep sleep then GM will tranfer to officer
- New player cant even join guild because they are way to low level and no one want them in the guild
- In which part do the talent node will be put on? What hapen if u put point/s on each nodes on each tree?
1 way to reduce the number of pointless guild is to put 100×
requirement to create a guild
(If someone says then new player cant create Guild. The answer to that = Buy
)
The roar of "can I join your/any guild?" would be intolerable.
I mean honestly pointless guilds is what ever. It is entirely up to an individual if they want to be in said guild or not, and the town is near impossible to lvl solo. At this point i think you're just frustrated with the grind.
But new players often create a guild before they understand the heavy weight benefit of higher leveled guilds. It's often a learning experience. Add in a gem/real money cost and that would be very off-putting for most likely to commit new players.
What they need to do is expand the leadership ranks.
Guild Master
Guild Chief's
Guild officers
Guild leaders
Guild members.
Then giving Guild Master the options to choose what members can control and do in guild.
what exactly does each funtion entail, rn officers in most guilds just serve to move GC around?
Like the guild Chiefs would make decisions for the guild. And in case guild master goes AOL for a certain amount of time.( Like 1 week) then a unamous vote by the 3 chiefs. To promote someone to that spot. Worse case scenario.
But you can have the option to kick players below your rank. If given permission by guild master In case someone breaks rules or is gone and needs to be replaced. Because as it sits now. It feels like your no one important if your just a member. You may of been with guild for 3 years. But not trusted to change the option from town hall to armory.
Giving a title to a person makes them work harder to keep that title. No matter what it is.
It does not matter what they can and can't do it's all about the titles. Being recognized in the guild that you matter and your not just a member. Members should be a temporary status until you can move up in the ranks. Or be trusted with
Eh, the people who obsess with rank tend to be the toxic people who shouldn't be given any power. Considering how rare it is for people to need any power, I don't think adding a half dozen ranks would benefit anything.
you're talking about 5 ranks among 20 people and one of them is already one without an executive function
the existing fucntions are:
- moving GC
- kicking members
- spending guild currency on upgrades or boosts
getting a title doesn't matter, all it does is divide your guild
1 guild master, a few officers to move gc and that's all you need, in case GM goes AOL, an officer will get promoted anyway
If you think of rank as power then yes of course people will abuse it. Your thinking of it as power....
I associate it with responsibility. If you are trying to recruit someone and have them ready to join.
So now you have to wait until guild master comes on. Because guild leaders can not kick a sleeper. And in that time risk loosing a potential new player.
besides, most of my guildmates prefer to be members otherwise we involve them in talks and tasks so I can personally admit at least a portion doesn't want to be as such
officer already suffices to those roles
besides it's smart to assign officer roles depending on geological habitats so that you can cover as much time zones as possible so there will always be someone online.
also if your recruit gets poached in the time it takes to get you to invite him he prolly wasn't very convinced anyway
also so once again
guild leader, which would be second lowest has no function whatsoever since he can't kick sleepers?
so just as a rundown
guildmaster: as current title, has all permissions
guild chief: honorary title for higher officers without more permissions
guild officer: as current title, has some permissions
guild leader: honorary title for higher members without more permissions
guild member: as current title, no permissions
I can agree that 5 leadership roles are too many. Maybe 4 should be plenty. And I do understand that some people don't want to be considered a leader and just want to play the game. They are not interested in recruiting or daily operations of the guild. They just want to have fun. And that's the most important part of all.
I have tryed recruiting and having to wait for guild master to get on then kick person to get new guy invited. People will not kick a inactive first then go recruiting due to their towns dropping.
so ask for officer role?
there are already 3 separate roles, what function would you give the 4th and where would you place it
You dont even have to add any extra leadership positions to game. Just
Make it to where if there is a sleeper. The guild master puts him in a separate area.( he's still part of guild and counts. But this is given the OK to kick if a replacement if found.) Then when new guy comes in he is then replaced.
So I guess a per- authorization to kick if need be to get a replacement would help.
right so let me put up an example of my guild for you
we have 1 guild master and 4 officers
we have a joint discord for members with 1 channel for the officers to talk about said members,
if a member is flagged to be inactive it is mentioned and we will agree to replace them
all officers look for new recruits and have the ability to kick the sleeper if a recruit turns up
if the inactive person is an officer, get your GM to demote him first while he's a sleeper so every officer can deal with it
officers have the ability to kick normal members in exactly the way you're speaking of, if you also have an open communication channel with all your officers and GM I don't see the need for another role
Yes I agree with that. But you would have to put it to where leaders can't kick other leaders. Or demote them in case someone get a wild hair and upset with someone. Leaders can only kick members that are sleeping. Guild master can still delete anyone...
or you know
guild master assigns roles depending on whether or not they trust the person to not abuse their role
I think a better and healthier idea would be to not give out power to people who will abuse, and have good communications so that if someone gets a wild hair like that they can be quickly kicked out by the guildmaster and everyone invited back to the guild in short order. Extra ranks won't cure toxicity or betrayal.
Ya trust goes a long way but do you know how many @$$ holes out there that would kick the guild master out of his own guild. Just to take his guild over and have bragging rights.
Yes, and I would never be in a guild where they had power. The first guild I was in had toxic players in it, and my sister and I skipped town as soon as we realized it.
Outside of that one guild, though, I've not seen too much drama. Most people just want to play the game. The most trouble we've had is when someone who doesn't use discord goes offline and never comes back. It's always sad to lose a long time member, but it's better to have an active player.
OK I withdraw my argument for more leadership roles / category
I can see that people can mistake responsibility for power. And people can abuse both and call it "management".