#Restricting benefits in guilds

88 messages · Page 1 of 1 (latest)

mint flume
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Bounties are something I've always seen guilds struggle with. Half the guild does none, 1/4 does some, and the other 1/4 finishes it for everyone. With so many guilds and lack of players it's not like we can easily replace them either.

It would be nice if for the boosts you can restrict it by player. Like ok player 1 did 0 bounties so you only get this/no benefit. Whereas player 2 did bounties so you get all the benefits.

patent gyro
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yeah I can see that I have that problem myself
those who don't work dont eat

uneven edge
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if you exclude them from the guild buffs that seems unnecessary forceful and wrong btw

"hey you had a busy week so you didn't manage to do bounties this week so you don't get the resource regen (50%) buff, sucks to be you?"

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in my experience the stick is very much not the way to go for promoting bounty contribution, while I do not know how to apply a balanced carrot system, I'm a hard no on the penalizing of players for playing the way they want to

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also besides my opinion, where would you draw the line, cuz if it's just any number people would just do 1 bounty and call it a week

coarse tree
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I like those idea.
Guild Master & Officer have the power to set Guild Boost on each Guild member:
A) 100% Boost
B) 50% Boost
C) 10% Boost
(or something like that)
Guild Master : Can set for Officers and Members
Officers : Can set for Members only
(Setting can only be change every 24 hours)
That way, everyone will have their fair share...
If 1 member for example always do bounties and did not do any for that week, Guild Master & Officer can still give that member 50% or 100% boost OR maybe 1 member that Always do large amount of Investment or have High Event score will also have 100% boost

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Something around those line... I would love to see those things got implement 😁

uneven edge
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this would be abused by power hungry players before you can count to 10

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biased player A gets to decide what benefits Player B gets, regardless of Player B's personal contribution

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sorry avan but I find that to be 10x worse than the original suggestion

vestal shuttle
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No that's an awful idea, the problem with bounties is that they are shared guild wide which means the "easy" ones are always taken while the more difficult ones fall on players that aren't as active, I think the system is fair - if you lack bounty participation it's easy enough to push through discord or guild chat.

uneven edge
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like don't get me wrong, I don't get all my guild members to do bounties either and I hate it with a passion, however this is often due to people just playing the game casually. And to lock those people out of a certain perk just due to them not being as active or progress-minded as me I find that a horrible strat.

this would indeed fix things in the upper echolons of guilds because these are filled with all players pushing stuff and they'd be threatened to do so since they can't afford to lose the buffs but I do feel like you will push a lot of casual players out of the game in general with an idea as this

coarse tree
uneven edge
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why do you need to keep your members "in line"

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I'm sorry but I don't follow your logic on this one

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you're enforcing activity on basis of locking them out of certain buffs is better than kicking them out

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the problem I hear is, "enforcing"

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if you gotta force someone to do something, you can try to motivate them by giving them a reward, which is not the buff, the buff is something given to all so we're speaking penalties not rewards

either you find yourself in a guild with players that don't need external influence to do their part, or you're pushing them out

vestal shuttle
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If you're a competitive guild then keeping casuals seems to be the opposite of your goal.

uneven edge
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adding performance pressure really isn't the way I want this game to evolve

coarse tree
uneven edge
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I have, but motivating with penalties isn't gonna solve the problem tho

vestal shuttle
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We have they usually don't last long.

coarse tree
uneven edge
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right

coarse tree
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they will Have to do it or leave, either way its good

uneven edge
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let's first frick up the game society and then regret in hindsight how it went so wrong

uneven edge
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why add the buffs onto it

vestal shuttle
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Yeah but limiting already lmited progress by limiting buffs seems counter productive in any case.

coarse tree
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1st why U worry about giving power to GM and Officer to control Booster?

vestal shuttle
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because it can be abused

coarse tree
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Its only Booster, not the whole Guild advantages

vestal shuttle
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You have access to the kick button I think that is enough power.

uneven edge
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right but for curiosity's sake
imagine a situation where instead of no performance the guilds get to be like
if you don't clock x amount of hours
if you don't do x amount on events
if you don't do x amount of bounties
if you don't invest x amount
if you haven't been with the guild for x amount of time
etc etc
you don't get the boost yet

coarse tree
coarse tree
uneven edge
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right so the solution to the issue of recruitment is power abuse towards those due to be replaced since you can't find new members?

coarse tree
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If ALL the GM and Officer decide to do that, They will A) have a good member to level up further or B) no one want to join them

uneven edge
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or you know
a) you get a member you;re pushing too hard and they'll burn out
b) you push them too much they leave the guild and you have to find a new member anyway
c) they leave the game cuz that's really not a fun type of mentality to have

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it might surprise you but usually people play mobile games at the pace and dedication that suits them best, and external pressure rarely improves that in any way whatsoever

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what I'm a big fan of, and hear me out on this
communicating clearly, including the positive effects (and there are plenty) of doing bounties both individually and for the guild.
cuz since you like lists
A) either they get motivated to do bounties
B) they still don't and nothing would move them so power abuse has no use either
C) you might gain an understanding as to why they're not doing bounties and you could work towards a way to solve that amicably
D) they might choose to relocate to a guild with less bounty pressure since they want to remain that way

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what benefits does your function power abuse have that clear communication cannot achieve?

coarse tree
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U have your own opinion in this idea as I have my own opinion. Like most people said, agree to disagree. (or something like that)

uneven edge
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that's fair

edgy prairie
wide ember
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With the suggestion i just read we might aswell allow for Guild tax XD the guild bank gets 10% of all gold earned in shop and market Kappa. Indeed their needs to be more insentive for bounty's but punishing players is not the way to do it. I think i speak for a large chunk of high end players that perform really well during events but not during bounty's that they would Guildhop from undesirable rates. Making ur update worthless since everyone would have to revert to decent rates across the board.

vestal shuttle
edgy prairie
# wide ember With the suggestion i just read we might aswell allow for Guild tax XD the guild...

This is a good thing to remember, too - some people specialize in different ways. Someone not doing bounties in particular doesn't mean they aren't investing or participating in other really valuable ways. For example, when Caprice is going, I struggle to do bounties since they rarely align and so I'm limited to bounties involving quests - which may not be available if others are grabbing them.

uneven edge
wide ember
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Also taking away specific buffs will also impact the chance to do bounty's.

vestal shuttle
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Guild buffs only really benefit the most active players in most cases anyway.

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So having an option to limit it further seems reductive at best.

edgy prairie
wide ember
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What about this you want insentive to do bounty's? give players smth they really want add Ascentionshards, bp fragments and dragon tokens to the grab bags and reduce the price by 25%

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I grinded 136 trophy's this week and i got +- 700-800 points alot of time spend for a reward potential of 6-7 t1 boosters im so excited over it woo (Keep in mind i spend a fair bit of those points on completing bounty's quicker with resource refill)

uneven edge
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adding the event currencies in low amounts to bags would do heaps for me personally

edgy prairie
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Yeah. The grab bags leave a lot to be desired.

twin tendon
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Issues with bounties is they are limited to the types... Everyone likes surcharge/discount who does them... It's kinda BS when someone forgets to complete one before signing off so you need to wait until it either runs out of time, or they complete it.

I log on and these people are sleeping or at work and have to wait during my playtime to do any I enjoy.. Kinda BS system overall in terms ofthat.

mint flume
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Im just saying there are people in every guild I've been in who l, evert week refuse to do a single bounty. It's not Faire that they receive the benefit while everyone else pulls their weight.

Can it be abused? Sure but why would people make it so people never receive it. It will just make it so no one wants to be in your guild.

uneven edge
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almost like there's no power hungry people to be found on the internet

uneven edge
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this goes further than being a guildmaster and spending the guild coins for growth, cuz in the end you're just choosing the path for the guild to grow
grow as in positive benefits

why should some players get to decide who gets what benefits and who doesnt

now I know this doesn't really apply to your case but the thread has gotten a bit spun off for better or for worse.

now as I said earlier on in the thread, at what point would you put the cut off because if it's low, people are just going to do 1 bounty and call it, if it's high, and it's not people but a system deploying it according to your model, you'd be systematically forcing people to do bounties which have thus far been completely optional.

can you give some further insight to your idea regarding my concerns perhaps?

mint flume
# uneven edge this goes further than being a guildmaster and spending the guild coins for grow...

"Why should some players get to decide who gets what benefits and who doesn't." If someone has don't zero bounties since they joined why should they get the benefit of people who have been doing them? I absolutely think the people who are doing bounties should be able to decide.

The point of cutoff are the people who consistently don't do them. I'm not talking about the people who have an off week or off couple weeks. I get it, life happens. It's the people who never do any or do like 1 or 2 when talked to about trying ro do more.

My idea is to be able to check a box as the guild master or officer on what boosts people are able to receive.

uneven edge
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okay but what stops people for saying like, if you want full boost, you need 50 trophies per week on average?
I do consistent bounties but I don't do 50, cuz that would screw over my grinding rate since I'm a collection book player so I do need the boosts but I don't need the bounties.

also systematically speaking, I"m not a fan of having person A, whether it be on the condition they do bounties or that they're GM or an officer or any other condition, let them decide which benefits other players receive. Some playstyles heavily depend on buffs as I said and by doing this you could lock people out of playstyles they like because they're not playing the way you want them to play. That sounds like systematic coercion and I don't see any possible way that should be allowed in a game meant for stress relieve and general enjoyment.

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also for your sake, I get it's not fair
but systematic coercion isn't fine just cuz the current status quo "isn't fair". you're just turning the tables on them and not fixing anything

mint flume
# uneven edge okay but what stops people for saying like, if you want full boost, you need 50 ...

To the same point what's stopping people now from kicking people for not doing 50 trophies per week on average? If people don't like it then they can leave but I feel like most reasonable people would ask for at least 20 as that's typically what you see in guild posts. To your second point their play style would stop if everyone adopts that play style. It interrupts what I want to craft as well but I do it anyway because in the end it helps me and now I need to do 3-4 times what I would normally need to do because not everyone are doing bounties.

uneven edge
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so what's stopping people from kicking them is really easy

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recruitment is hard

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and the people in this thread seem to prefer holding certain functions hostage over cutting off the dead flesh as a solution

mint flume
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Don't get me wrong I totally see your points and I agree that some people can abuse it. I just think there needs to be a better way to encourage people to do bounties.

uneven edge
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like somewhere was mentioned here, make those coins you get by doing bounties worth something

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that's all you need

uneven edge
# mint flume Don't get me wrong I totally see your points and I agree that some people can ab...

so you at least get the logic behind people playing this game for fun so the stick part of the carrot and the stick doesn't work well when people only are in it for the carrot, this isn't a real life thing you're talking about, coercion, pressure or abuse however you want to call it, it wouldn't work. And even then if you do think about real life examples, how often does mandatory coerced actions feel like people would react positively and just nod their heads gratefully

arctic lichen
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Shrimply buff grab bags

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Either give a bit more stuff in grab bags to give more incentive to do bounties or make them cost a bit less (75-80 coins mayb, nothing too crazy)

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some people (in a few guilds I’ve been in) say they don’t want to do bounties because they feel as if they themselves tirelessly work away at them for barely any self benefit while non-bounty doers reap benefits for being afk

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There could also be a system where the top 3 who did the most bounties could also get a reward, like maybe more guild coins or even like 5-10 fortune zone tickets

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instead of punishing, more incentive to participate should be provided (in my opinion)

sinful brook
lethal meteor
# uneven edge why do you need to keep your members "in line"

Didn’t read everything, but that is the perfect answer. The worst guilds are the authoritarian ones. If you’re competitive, don’t take casuals. If you’re ok with casuals, don’t force them to be competitive. Improve the guild by rewarding, not by punishing.

A solution to promote bounties could be to buff them: buff a lot the bag rewards, for example put 50 gems reward in it, or 300m.

rain gorge
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I'd like Kabam to allow Hard Carry to level up further. Level V for 5,000 bounties is for wimps. I'd like to be Level VI since I have over 10.6k now, and I would leave any guild that tried to reduce my boosts because I didn't hit an arbitrary target one week.

arctic lichen
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we need to start a campaign for buffing grab bags

rain gorge
twin tendon
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Grab bags are fine for the most part, a slight improvement would be nice though. Also have like 11k bounties completed.. Don't mind them, but the type of availability for bounties is terrible... I've had 3 people hold onto a surcharge/Discount bounty for 20+ hours.. So the pool of what's available is scuffed.

arctic lichen