#Raise price guild bounty limits

8 messages · Page 1 of 1 (latest)

cyan token
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Hi all!
For what I understood, correct me if I'm wrong, there's a limit to "raise price" guild bounties, so that if somebody takes a raise price bounty, there'll be no more same bounty until he finished that one.

Can I suggest to remove this limit or raise the amount?
While I take a couple of hours to finish them, I have some guild mates which take almost the whole 24 hours.
And still they always prefer that kind of bounties.

And when they succeed to get them, it's like nobody else can do for a good part of the week. Which becames an issue.
Obviously I cannot tell them "don't take it, you take too long to finish it!"... wouldn't be polite... we are all trying to play our bests, after all.

Wouldn't be better to just remove or raise the limit in the amount of same "raise price" bounty for a single guild?
I think an higher amount would be more fair for people like me and my guild mates whom like that kind of bounties, but whom use to need very different amount of time to finish it.

strange skiff
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Hard agree... There is definitely some type of system in which you describe that is taking place... Quite annoying.

cyan token
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I got that situation right now, from when I opened this thread.

The first is the one which made me open the thread, and it's gonna fail in 17 minutes after 24 hours.
And the second is still at half of bounty target, and already at 3/4 of a day passed.

(It is raise price in Italian: "Alza prezzo")

rich onyx
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One option would be for an officer to be able to cancel player bounties.

north warren
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I don't know if there is a limit on the type of bounties. What i do know is that there is a limit on bounties overall and that any bounty someone currently holds is one less bounty refreshed at the next refresh

rich onyx
low gyro
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would be hard to know, you'd need more than 2 people sitting on same bounty type unfinished, wait for multiple rolls to see if any more appear, take those too, not complete them and keep checking rerolls

#

that said, don't recall ever seeing more than 2x surcharge or 2x discount available for grabs at once, but we are pretty active at completing them and had no reason to specifically pay attention to them