#Suggestion - Cancel crafts and or fusion in progress.
69 messages · Page 1 of 1 (latest)
I could see this being abused during KC
how? you don't get points until a craft is completed so canceling shouldn't be an issue
you could cancel crafts to opt for better point distribution/optimization
so?
well that makes the event even easier
it's already easy to begin with, and I don't see a reason to make it even easier
because outside of the event
it will be really nice
and kc is what 1 or 2 days
and then you have a month
can people really not wait an hr or 2 for a craft to finish?
i just find this really extra
how about a day or 2 for those actually fusing t13
i dont find it extra at all really
there's a fusion rush talent for that for that purpose
if you choose not to go that path, that's another issue
im well aware. thats for people wanting to rush a fusion. this is a suggestion to cancel one
why start a fusion if you don't want it
there's not really a "accidentally" starting a fusion because it requires more clicks, unlike a craft where you can accidentally click on it
Alo-vera would this addition really bother you this much? Just let people have a quality of life addition
Can you be a little more thorough in your response? I’m not understanding what this means. If you cancel, you’re losing resources so I’m not entirely sure how it could be abused at all.
Fusing the wrong item happens more than you think. And again it’s just a QOL suggestion in case someone does. Again, cancelling would cause you to lose resources
I honestly don't get how you can fuse the wrong item
well you could cancel a craft to and craft something "better" during KC.
Optional dismantling upon completion. It would be great to get around bad choices. Like making stones and have 2k in inventory...
Understandable but you would lose the resources from the original cancellation so you’d be stuck regardless.
I understand the loss of resources acts as a "punishment", but I feel that sudden open slot opens up many other possibilities. For examples, fusion crafts (especially if you have fusion talent there's even more incentive), or another line of craft (original craft used iron ore and related resources, with a sudden free slot, you could potentially craft an herb line craft)
how is there any incentive unless you accidentally start a craft
Do u really believe the few points u could potentially gain from cancelling a craft could possibly tip the scales on who wins the trophies for kc i can solo the event several times over a few extra points isnt gonna affect my guild let alone me
im not even sure it would give any points to scotty people getting crazy scores
since they skip the craft anyways so it wouldnt be benificial to halt a craft
I see what you did there.
Could have it refund the materials involved if you cancel within say the first minute perhaps? Just thinking if this is to help deal with accidental clicks that'd be nice.
Or just use energy to speed it up and finish faster
Honestly... the one argument that guy has presented against this post is "don't make the game easy". I don't see how not wasting people's time would be considered "easy". I 100% agree with the idea of canceling stuff.
Why make the game even easier when it’s not exactly hard to begin with?
Because people have lives that require them to work, take care of children and have sex. All that demands time, which doesn't come cheap. "Oh no, i misclicked or changed my mind and now I have to wait 4h till I can use this crafting slot again. This makes the game sooo hard annoying."
Edit: btw, those are the very same people that buy ingame stuff that keep it alive.
How is cancelling crafts or fusions making the game easier? Your argument makes absolutely no sense whatsoever. It’s a simple QOL suggestion with all necessary precautions put in place to avoid abuse.
Everyone is entitled to their own positions on the matter however at least have some factual backup when presenting an argument. It’s just taking away from the discussion when someone blabs nonsense.
Part of the idea, in my mind, is to make methodical decisions when deciding what to craft/fuse. Not to be able to simply “take back” your decision whenever you want.
At a loss
Yes, there are accidental crafts, but that’s only taking up 1 slot for at most a day or 2. I think most can live with that
The resource cost is minimal to many, especially at higher levels when you have so many bins and superior regen rates
I’m at higher level and even with perks and bins at 16-20 you still take a hit if a craft is cancelled.
I’m not against the idea of this specific original suggestion, but more so the “you can simply take back your actions” implication that comes with it
You can decide to do other things with that open slot though. Like craft another line
My argument is that you keep calling it simple. If you’re losing resources for cancelling, it’s not simple. No matter your level.
What being simple? I haven’t called anything simple
Umm.
That “simply” is a filler word. Take the word out and the message still stands
Doesn’t affect the original message without that word
actually at higher levels regen rates are much slower especially for large t3-t4 resources making the resource loss a big deal. Even with 5 level 15 bins and max perks u can run out of a t3 resource with under 7 crafts
I’m confused, how does something get slower as you level it up?
because the crafts take a lot of resources to make
for example many items take 40+ jewels or ether
So it’s not the regen rate itself that gets slower, but how much time it takes to replenish after you’ve consumed that resource. Is that what you mean?
and with level 21 buildings and max boosts and perks it takes 20-30min for resources to fill for ONE craft
yes
so with that in mind a resource loss is huge
Not to mention essence takes even longer.
Ok, resource loss is a fair enough punishment. I’m not one to comment on that as of now. I just don’t like the idea that you can take back your actions. In my mind, having an open crafting slot has more benefits than keeping potentially lost resources from the canceled craft.
I mean i just don’t see how anyone benefits from keeping a crafting slot open like how u r saying. To play this game efficiently u are constantly crafting, and for those of us not popping on every 10min but rather playing 10hrs a day at times, i’d say the one craft that i messed up and got to cancel without beating myself up about it on the daily matters more than the one person who may make another 2k in kc when top guilds are doing 500mil+. With that in mind I think quests should be able to be cancelled as well
Also it’s not taking an action back but rather a mis click on a phone because the screen is small
I see no reason as to why someone should be HEAVILY punished for that nor with how shop titans lags as well which doesn’t help with the mis clicking
well I presume this open slot is gonna be used for something, hence this idea of being able to cancel a craft so that a slot can be freed up to craft something else. it's not just a empty crafting slot sitting there.
I understand it's a misclick if it was an accidental craft, but it wouldn't be considered a misclick for those who didn't misclick but instead have the option to cancel (if this was implemented). I'm aware the basis of this suggestion stems from the "accidental/misclick crafts", but if this is implemented, we have to acknowledge that all users have access and those who didn't actually misclick also have access to this function. That's my thinking for the "taking back" part.
I’m not picking a side but currently the reason I believe they didn’t add this is because crafts are already predetermined the second, it’s crafted this someone could probably look at the code and be like this is just a regular quality and try again and keep going until they get epic or leggy or green if they really wanted. This was something that was exploited a while back and got patched
I’m 90% sure this “hack was happening” but regardless this why offline mode doesn’t exist to many exploits to deal with this topic I’d give Kabam some slack just this once