#Perhaps a small fortune machine rewards overhaul?

2 messages · Page 1 of 1 (latest)

vague sigil
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80 herbs for 50 tokens is a really bad deal, and not just for high level players, but also for low level ones. How about making that resource offer higher to fit an actual use?

vital light
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all resources/components etc - that including ascension cards - have odd/inefficient if not value (vs player lvl/ possible max amount from stash) than cost