#Resources for destroying items

3 messages · Page 1 of 1 (latest)

spice mural
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Recently I wanted to change my focus from crafting items to spirits, but then I realized something.

After reaching milestone for using less resources to craft, it also make u getting less resources for destroying it.

For the example on screenshoots one spirit is with milestone for less leather spend and other one is not touched yet.

That make no sense for me and make me dont want to craft them at all because with "eco friendly" skill I am getting nice amount of resources, but after mastering blueprints it is gonna be forever gone.

My suggestion is to change resource u get for destroying items based on base resource price not current, because it hurts players that spend time and resource to craft and ascend items.

granite basin
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I know it was changed a few years ago because multicraft of same items allowed you to reclaim more resources than was put into the original craft (during the Rob Mauds era). Once they added the eco friendly and associated talents, I don't know what was changed.
But it does make sense that if you use less resources to craft an item than before, that you would also get back less resources if recycled.

tight robin
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Not even Mcing an item, but via milestones you could remove some resources/components. Recycling them used to return things as you propose. So you’d get things in return that you never even used.