#Ascension Line Rework

43 messages · Page 1 of 1 (latest)

jagged jacinth
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Hey so this isn't really a suggestion as much as it is to have a conversation for feedback on the ascension lines. I'm about 100 shards from hitting +1% surcharge bonus in all lines (just shy on meals) and even have rings,spells and axes almost maxed. Currently at 1855 ascensions. However, now looking at what to progress next, I realize more clearly that there really is little to no excitement left in ascending any line. Sigil refunds? I'm end game and those are useless to me. Reduced surcharge for t11 t12? That might be nice for a mid game player but those are discount fodder all day for me. Slight resource regen increases, meh....

How do you guys feel about the lines? Do you think they could use updating/improving? Interested in any suggestions too.

Also as a supporter V a lot of that went to gem unlocking chests for shards. I'd be happy to keep doing so if there were better perks from the lines beyond +1% surcharge

wooden basalt
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I've found it strange that the sigil refund is all the way at 59 which is 19 fully ascended and 1 with 2/3.

We're talking about t11 regular sigils. Which without any extra blueprints (ignoring event, KC, and chest blueprints for now) that's only 11 in an item type out of the 20 blueprints needed, EACH. 59 just feels high, and 33 would be perfect if not for the inclusion of chest and other blueprints but some people are really unlucky. Maybe 45 would be a good spot?

jagged jacinth
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Yea I agree. The sigils seem really late in the line especially now for what the lines are worth. Thanks for sharing 🙂

foggy tide
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I never liked the sigils very much as they're way too far to focus for them to have any actual effect....
But I honestly wouldn't know what to add instead.

Maybe higher chance for customers visiting for T13 items?

cinder charm
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I agree, would be nice if some of those bonuses beyond the 1% surcharge were exciting. It's a bit of a let-down that a bunch of them only apply to a couple blueprints total. The extreme example being Desserts, where "Sigil refund" and "reduced T11 surcharge cost" apply only to Tuxedo cake

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Even if the bonuses aren't exciting, at least make them apply to the whole line. I'm sure even an extra 5% multicraft chance or +1.5x quality chance might interest some people if they actually choose to specialise, or want to really mass-craft something in particular from that line

#

Talents introduced the chance to not consume any components/resources, maybe that could make an appearance 😄

strong ivy
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It might only apply to one dessert but the same tree ascension applies to six amulets 😅

cinder charm
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Haha yeah, that's the other end of the extreme 😄 (are there actually 6??)

strong ivy
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there's 5 t11 amulets, and the t13 uses a sigil too, so 6 overall

cinder charm
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Ohh, true, I forgot some T13s do that

strong ivy
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there's a few lines that have 5 as well 😅

cinder charm
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There are plenty that only have 2 or 3, so some lines are a bit better off than others. I haven't checked with regards to T12, but I expect should be similar. But the more I think about it, the less it probably matters, because it's still the question of "am I crafting T11 (or T12), or am I crafting something else instead"

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If I had to choose a replacement for sigil refund, it'd be 5% component refund chance (both giving 5% for 10% per line) 😄

ivory topaz
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Yeah I believe the lines post 1% bonus could be reworked. Although I value the resource Regen a bit higher than you, everything else could use a facelift since they were updated before t13 even released.

signal crag
jagged jacinth
jagged jacinth
mighty cairn
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Have we tabled this? Lots of valid points here

wooden basalt
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There's rarely dev direct involvement. They do try to read everything and there's a chance they may have looked at it. But I wouldn't hold your breath

blissful wind
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This is just a hotspot for inspiration for them, no guarantees no matter how well something is received

polar ore
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I agree with this... it seems like the ascension trees are kind of dated. The rewards were cool for when they came out (T12 surcharge discount and true sigil refunds were great when T12 was the top tier), but for people who are living in T13 now those rewards are useless. Who needs a surcharge discount on fodder?

My suggestion would be to change the surcharge rewards in the tree to be an additional surcharge discount on all items in that tree. Doesn't need to be an extra 10%... even if it were 2% instead of T11 and 3% instead of T12 it would be worth something. That's the difference between needing to enchant something with xolotl in order to surcharge it or not.

jagged jacinth
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Couldnt agree more! I'm also now 2222 ascensions with a couple of maxed lines and sigil refund aside, getting things like sigils or a measly amount of gold at this point is just not great. Big bundles of feathers would be much more welcome or additional surcharge % or even base value increases would be interesting

unborn flint
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Honestly, I think eliminating the gold rewards, merging the surcharge discounts, and the sigil discounts, moving both of those lower down on the trees, and cutting down the trees to around 75 stars to finish (for now) would still feel like an accomplishment while not wasting nearly as much time.

cinder charm
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Yeah, I'm personally getting closer and closer to all lines at 1%, and I really have no further ascension goals. Nothing gets me excited after that point

jagged jacinth
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A couple of my lines are now even above the current max. On top of a rework extended rewards would be appreciated.

hushed fog
junior breach
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I agree with Beetlejuice here. I got all my lines to the 1% surcharge for a while now and I have just been stockpiling ascension shards since there is no real incentive to go further. Especially the sigil return one need to be replaced by something else. Most players can already craft T13 which dont need sigils before they are even close to unlocking those sigil return ones.

sly sigil
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Sigil return might become viable once t14 releases as we are quite unsure on how they wanna move forward with the crafting requirements we could possibly see the Sigils (t11) return for t14 and the sigils t12 for t15 but hey speculation 😄

jagged jacinth
jagged jacinth
# sly sigil Sigil return might become viable once t14 releases as we are quite unsure on how...

Sigil return could help here (although i think its kind of lame for how many ascensions you need to unlock it in each line) but still doesnt address how weak the other perks like reduced surcharge for t11 and t12 are as an example. this is an extreme number of shards to get here especially if you are prioritizing +1% bonus in all lines and by the time you get to this point chances are you're using t11 and 12 as discount fodder anyway

sly sigil
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true the tier specific ones are BS and the gold can feel insulting depending on wich gamestage ur in

unborn flint
cinder charm
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I would say just merge basic sigil return and true sigil return into one, and repurpose "true sigil return" into something fresh and cool

torn gulch
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I personally think the reduced surcharge (or really any tier specific unlock) should be for the entire line of crafts in general instead of specific tiers, at late game this is no longer inciting. that being said adding a time decrease to the ascension line would be awesome

ornate herald
# sly sigil Sigil return might become viable once t14 releases as we are quite unsure on how...

It is unlikely sigils will return in future tiers, sigils wrre wildly hated by a large portion of the community. They took quality items to craft ,because of this restriction there was a huge shortage , which limited the amount of the latest tier that could be crafted. For the most part at the time of release t11 and t12 was highly restricted to the elites players of the game in any manner of volume. Lots of players were frustrated by this and it drove players/$ away from the game.

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Absolutely agree with the original comment here, the is little appeal to ascend past 1% surcharge. I have stopped climbing since I hit that point on each peice of gear.

The most interesting reward is the resource regen, but when you do the math the bonus regen makes very little differnce . Im not able to craft a extra t14 a hour.

sly sigil
cinder charm
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I wouldn't dismiss the idea of making sigils return in future tiers. Just because something is strongly disliked does not mean it's off the table

sly sigil
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For example t13 mace, t13 premium heavy helmet, t13 rogue hat, t13 deluxe flip flops, t13 sandals , t13 necklace,

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Currently 6 sigil required bps in t13

mighty cairn
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For all we know T14 could be sigil heavy. Not likely but Kabam like to toss curve balls here and there.

cinder charm
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Whatever happens, I'm sure there will be some mechanic to slow down people. Just like how T11 and T12 were sigils, and T13 was the new, slow-regenerating essence. T14 could have something new, could go back to sigils, could really stack on the essence numbers, who knows