I beg Kabam to stop making the game harder. Every time my guild successfully completes an event, suddenly they announce a “rebalancing” and now the best rewards are far out of reach. We can’t complete because you are moving the goalposts. It’s incredibly disheartening, especially for paying players. I don’t want to leave my guild, and we have plenty of players who are making big strides on improving their heroes and gear. But it takes time and you’re leaving people behind, and they can’t keep up. That makes them want to quit. Do not reduce your player base further!
#Stop making the game harder
76 messages · Page 1 of 1 (latest)
We need them to extend content for the end game players. The game is too easy for those of us who have played for 4 years. So they do a great job trying to keep everyone engaged and happy.
I haven't compared the rewardtracks but do you get less rewards with the same work or do you just not get the "New" reward and can't finish?
It's just not getting the new rewards. They extended the track so no one misses out
Thanks, was just curious as i didn't feel that bad about it. I can't get to 11 anymore (but that's understandable as New content is harder) and we are not sure if we'll finish the event but i didn't feel like i was missing something except for the New stuff.
You're still getting the same rewards as before though? And the quests don't get harder, just got moved down to make room for the new difficulty
No, we are NOT getting the same rewards as before.
I’m not talking about the quests themselves getting harder, I’m talking about the reward tracks getting harder.
the reward track got expanded. the 2 "missing" rewards got merged into lower ones.
I am an end game player. I am putting in a ton of effort and if I moved to a guild full of end game players I could get all of the rewards. But I don’t want to do that, because I don’t want to leave my guild.
They could adjust the reward tracks to better reflect the difficulty that each guild is at. I’m not saying that every guild needs to be able to finish everything - but continuously stretching it to be unobtainable right after we start getting the rewards is incredibly demotivating.
I know that about the recent changes but I’m talking about prior changes over the last 6 months.
that has happened the last few times too. towers even got easier as people can now choose difficulty
We used to be able to get LCoG 80,000 gold reward. And then suddenly we couldn’t do it anymore and it wasn’t like “barely.” Now they have stuff up to 110 that we will never be able to get.
I don’t care about tower, frankly. It’s the fact that my entire guild can’t keep up and there is no hope of finishing because they’re focused on end game, high level players who have congregated together in guilds and now complain that there’s no challenge.
The guild events suck because people who put in a lot of effort can’t get rewards to match their effort, but I get a lot of fulfillment out of being able to help my guild members learn and improve their rosters. Yet that means in the meantime I’m missing on a lot.
you don't need to finish to get the same rewards as before. the last few times they extended the difficulty, they merged rewards so you could get the same with the same amount of work
That's the thing then. YOU'RE an end game player but your guild is not. That's unfortunately what will hold you back. I understand not wanting to leave, but you can't expect the game to adjust to your play style. Your guild will continue to grow and eventually be able to finish the event. But top guilds with all end game players also need a challenge.
You're definitely getting the same rewards for 80k bars, all they did was added some extra milestones for guilds in the late game (these are the numbers up to the 80k reward milestone.)
Nothing has changed for you, all Kabam did was added a few new milestones for guilds that are in the late game
I said that we used to be able to get to 80,000 bars and now we can’t. So we can’t get the ending blueprint. THAT is the important thing.
And then they changed KC to be 2M more to get the last reward and that means 125 tokens that we can’t get. It used to be 100 tokens at the top reward but that doesn’t matter because we can’t get them now.
So, the KC before the reward track change I was able to get 380 tokens because we got all of them.
Now, I am only able to get 310 because we can’t get the last 125. We are WORSE OFF.
And with LCoG, I promise I UNDERSTAND how the dungeon levels AND reward tracks have changed. Everyone is trying to assure me that we should still be coming out in a similar place. But I assure you that practically, WE ARE NOT. And that is with multiple people’s rosters getting better over time - significantly better, even.
the truth is, if you have casuals that aren't growing as fast, you have to find a guild that fits
I know a lot of people who i'm still friends with who are very casual and don't play a lot or have time, they enjoy the game and aren't concerned about hitting those big rewards and will never put that amount of time in, that's ok. I had to move on lol.
so you're saying that despite your guild shrinking in activity you should still get the same rewards as the active players? where's the fairness in that? if you don't like how you're doing, find a way to improve the situation, if it's not by changing guilds yourself, try and recruit new members to improve your status quo tbh
I didn’t say that my guild is shrinking in activity. I actually said the opposite of that.
My ENTIRE POINT is that my guild is IMPROVING in activity continuously and the changes to the game in the name of rebalancing is causing us to fall behind even as we improve.
I said that we used to be able to get to 80,000 bars and now we can’t
Sounds more like a guild problem then
Definitely understand your frustration... but this was not a rebalancing change. This was adding new content to the game to make it exciting for players in the game. As Reiga said, for the most part you get all the same rewards. The big ask would be, can we keep the original 80K reward of 100 tokens or blue print or whatever and then get some additional goal at the final goal.
Kind of a win win for both scenarios.
We were able to get 80,000 bars and even with people improving we can’t.
And like I said, I understand how the dungeon levels changed. I read all of the posts and explanations and it makes sense. But PRACTICALLY the effects are not working out as they said they would and making us miss out
AGAIN - we are IMPROVING and we are not able to get the bars now.
if it's improving then you shouldn't be having any issues getting to the 80k milestone and as reiga posted, except the new bp, which is logical that they extended the reward line because it's worth that much more with the introduction of new chests, you should be able to get nearly the same rewards
If you're improving then how are you getting less bars?
Yes, the final reward change for KC was incredibly frustrating
tbh I'd like to request of you to take a break before coming back because it seems like you're a bit tilted atm and that makes having a productive discussion more difficult than it needs to be
Because they changed the dungeons and although they tried to explain it like we wouldn’t be worse off and it’s adding a harder level 11 for people, it’s not working out that way practically
Level 10 should be giving the same amount of bars as what level 11 used to give, so if you're running tier 10 you should be able to get the same amount of bars. If you have players running 11 and getting to boss 11, that means your guild is getting more bars.
Diff 10 is literally the same as the old 11 though, in both enemy strength and gold bar payout
Also, make sure everyone does know the proper strategy of using SIA on bosses and leveraging loot bugles on bosses, you would be shocked at how many players who have literally been around for years don't know basic strategies because they never cared.
I’d like to request that everyone not gang up on me and tell me how wrong I am. I would also like to request that people read what I’m saying before responding.
I’m just asking for the game not to be outrageously hard and keep moving the goalposts so we can’t reach rewards we used to. I don’t understand why people have decided that is such an atrocious thing to ask for. I have multiple people acting like I’m being ridiculous, and I’m just asking for the game to be enjoyable.
We don’t have many people able to do 10/11, but we have had multiple players make strides over the last several months and being able to do dungeons 2-3 levels higher than they used to do. And then it’s really demotivating when they are struggling to get rewards.
They didn't make anything harder, that's what we've been trying to explain to you
Yeah, we definitely talk about these strategies! I have gotten a lot of people on board thinking about the nuances because like you said, they didn’t care before. I think it gets overwhelming for a lot of people. But I like digging into the nuances and it’s really cool when you start explaining some stuff and people put your tips into play and then suddenly they’re doing better!
I just want them to see the payoff because it gets really discouraging.
And like I am telling you, over and over, I have read every single post and explanation about this stuff and I understand what they are saying they did, but it is not working out practically.
And for KC, they absolutely did make it harder. The final reward is 16M instead of 14M now, and if we don’t get to the final reward we get fewer tokens.
How is it not working out practically?
Help me understand this cause I can point out a load of lcog related stats if you need
To give an example: LCoG Difficulty 7 had 0 stats changed for it in terms of the monster however it now gives more pure gold than it used to
That I would argue is them making the event easier with regards to getting the 80k needed
All you miss out on is the new BP and it's components. When they stopped making lux items and extended LCoG for Opulate the same thing happened. You will still get all the same rewards except a BP at 80k because they aren't making those BPs anymore. The added track and rewards are for those in guilds who can reach it. That's all everyone is trying to tell you. Your guild will reach it some day once they are all strong enough.
I also don't run too high as most of my Teams wear cheap to no equipment. I only have 2 Teams that are able to run 9 due to that and i do manage the requirements. So the question is why do people in your guild have so much more trouble than people in my guild?
Post some proof of your claims and we can go from there
I’d love to but I can’t go back in time and take screenshots.
I’m honestly not really sure what you’re trying to say. Your individual performance as one person out of 20 doesn’t really tell me anything about how your overall guild performs.
it doesn't no but i do get the personal performance without issues. and what i say is that i do run weak teams which should cause me to have issues getting at least the personal points also i should see less points than last lcog which are in fact higher this time
I have read all of the posts and stats that have been made available. I promise I am not as stupid and ignorant as everyone apparently assumes.
we do not assume that you are stupid or ignorant, we just think that there is some kind of issue going on somewhere that is not kabam making the events harder as they didn't do that
Except THEY DID with KC.
How?
kc is an event that is very flexible. you can craft a few high blueprints for points or a lot lower ones. i tend to craft t8 mostly and some t11 item i got out of the kc shop
I understand now what you’re saying about personal points - so, if you don’t mind I’d love to know - with 2 teams that can do 9, are you running full teams and healing with feathers basically constantly during the day to get your personal numbers that you need?
I work from home so I have the luxury of checking in for a minute and collecting/resending all day long, but for many people they can’t do that. It would be great to know what your play style looks like!
The old reward line ended at 14M. Last event they bumped it up to 16M. I added everything up and if you can’t get the final reward you end up with fewer tokens now than before even if you have more than 14M but less than 16M.
We were incredibly close and the only reason we didn’t make it was because some people didn’t realize they needed to push a little harder this time, plus it’s summer so people are on vacations and it was bad timing overall - but the end result is incredibly frustrating regardless.
mostly i do not heal my teams with feathers. (if i don't have to, which means less then 10 feathers/ event caused by me not being able to be online enough) i send the 2 higher teams mostly on 8-9 (one with sia) and the bosses get any full team that manages to hit them. sia goes bossteam at 6 and higher (till 11, but i would think this time she'll only go to 10) the rest of my teams are as full as possible but the last one ist mostly yami also, a i run out of heroes
the more i am online the less feathers i need obviously
What tier are you and your guild crafting right now?
It’s crazy how fast the point totals jump up as you get higher in the tiers for KC. I did a bunch of adding WAY back when and I wish I had kept notes because I don’t remember what the difference was but it confirmed doing higher tier crafts even while waiting for resource regen before you can rush and craft more was definitely the way to go with points
An interactive list of all blueprints available in the game, including seasonal packages and events.
I’d say most are doing 11-13, the issue is probably checking in more often
Yea at those tiers you should easy make it
Yup I have all the spreadsheets ready to pull up on my phone 😂
yeah back at t7 i did struggle too because i wasn't on enough but t11 -13 should be enough
Thanks, that is helpful!
I think it is more a issue with your guild but I cant see the day to day to that is just an assumption
i mean my way is obviously not an effective approach but it does work out for me. if people do enough bounties feathers shouldn't be much of an issue. do people manage to beat tower in your guild? if no there is either a timeissue or their heroes need improvement (more likely time as one can choose difficulties now). but not being able to beat tower leads to less souls which means weaker heroes (not that one should soul bad heroes)
probably the buff to t10 and t11 boss, i can barely do t10 now with my strongest team, and cant with sia,
what it sounds like is that even though your guild is naturally getting stronger and theoretically better, they have been less active causing them to struggle points wise, alas this is not a difficulty issue but a time constraint, other than "play more" there is no real answer to that
10 is the same difficulty as what 11 was prior to this LCoG