It's very frustrating to see shoppers complaining "there's nothing here!" when the game doesn't spread items across racks when they are crafted, bought or otherwise obtained. Either 1) have the shoppers only look at racks with items on them, or 2) add each new item to an empty rack in turn and fill them equally. It is hardly fun to have to manually remove stock from a full rack, just to add a couple of items to each of the other racks of that type.
#Stop shoppers looking at empty racks please
14 messages · Page 1 of 1 (latest)
Don't have empty racks.
Gotta be on top of inventory count, empty racks = potential loss of sales. Part of the shop keepers job is to keep racks full from either crafting, market, quests or npc selling to you.
Another suggestion to you is if you find yourself having empty mannequins more often than let’s say shelves or tables. Might want to have those on display more than mannequins.
Or have filler items that are chest locked but you manually place them on racks but customers are unable to reach them so they will never be bought unless you suggest it. Like my shop:
Customers can’t reach my racks in the back containing t8 swords.
So they will never move unless I make a mistake and sell them through a suggestion
Also with those racks holding 132 swords I will never have to worry about loss of customer flow from being under 109 items. Even if my reachable racks are empty I will still get the full flow
Hope this helps, good luck and keep grinding
Don't forget that you also need to cover all heroes and what they can equip. They only walk out if you don't have items that the customer/hero can equip.
Gaunlets, clothes and light armor cover them all iirc
Thank you, but at this point in my game, I am less concerned with attracting maximum shoppers than I am with crafting items for bounties, KC, DI troop gear, and to master blueprints. Not all of these items are going on racks as they are either used for the events or sold for much more gold in the market than in the shop. Hence, I don't have the time to craft just to fill racks. That doesn't mean I'm happy to have what I do have available for sale ignored because the game chooses to fill one rack at a time that shoppers can ignore in favour of an empty one. This is a flaw in the game, not in a player's strategy.
The idea of having unreachable items is very helpful, thanks. I think I'll stock that rack with king bait and see if he can still find it. If it works, it'll stop regular shoppers trying to buy it.
He can still find it