#Ideas to promote more players to do bounties

15 messages · Page 1 of 1 (latest)

vital garden
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To promote bounties, we should get a bounty leaderboard and the bounty list to be available to all members. Meaning if someone takes a bounty it’s still there for someone else to take it as well

What I would like to suggest is, if you notice how there’s a worker tied to whatever the bounty is , I would like for the game to introduce a new type of currency for workers just like the tokens for the champions so when you do the bounty. They give you tokens or whatever that you can go to their building in town when you have enough to either exchange for a random bag of fodder items from crafters or buy resources from the resource workers. I believe it would add another layer to the game.

I understand that every so often workers will visit your shop to offer you this already. But the option to have whenever you want to visit a T3 resource worker when you used up all your guild coin refills for the day or the oil lady visits you instead of the jewel fairy and now you gotta wait an hour or two for another chance. Or if you’re running low on items to sell or fodder and you want to bypass the market for a random goodie bag from your favorite crafter. It’s also another reason to interact with the city buildings besides investing.

Also, I suggest that the quality of a craft when you’re doing a bounty should mean something. For example a bounty that requires you to craft 8 T10 items sometimes is skipped or passed on just waiting for it to refresh into some other bounty. Let say to accept the bounty and you craft a flawless, have it count as 2, epic as 3 etc

I’ve heard players say doing bounties feels like a job sometimes and it’s mainly to help the guild reach the max renown every week. If there was more incentives other than guild coins. Like a leaderboard more players would do bounties.

manic junco
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Like the idea about higher quality give more than one towards the bounty

solemn bone
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I definitely like the suggestions made above. Additionally, I’d suggest to expand on the bounty list. Not only would we have more bounties to choose from, but I’d also suggest making 4 and 5-star bounties to accommodate T13 items.

manic junco
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Oh 4 or 5 star bounties is a good idea. I never even thought of that

opal ivy
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Personally, I'd like to have the crafting bounties changed to be less specific. For example, instead of 'Craft 3 Exarch Robes', have it changed to 'Craft 9M worth of clothes'. I hate wasting sigils on a crafting quest unless I still need a legendary for that item, and most of the time I'd rather make fodder items than sales items.

This would work with shiny items, too, since they're worth more money so you wouldn't have to craft as many for the bounty.

And I really like the idea of not having to compete with people for the choice bounties. Discount and surcharge bounties are super easy to do if you're an active player, but passive players snap those up to because they're easy to casually do in passing. I could practically clear the bounty board solo if I didn't have competition for them.

night badge
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I think its great. Probably wont make me do bounties but will help others for sure

manic junco
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Well if we removed Fran bags entirely and let us buy items we want like compasses ascension shards etc using guild coins
Obviously a just the costs to make it not too OP it would incentivise more players to do them

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Or just just made it easier to open grab bags

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That’s takes a good amount of time to do 20k or 50k coin things

solemn bone
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While we are incentivizing bounty production, what if we gave a small prize for the top 3 bounty hunters each week? Obviously, the prize would be something small, but meaningful.
For example: the top bounty hunters could get 10, 20, or 25 A shards every week, based on their final position.

vital garden
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I can see an exploit with that

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What’s stopping me from creating a guild 10 mins before reset, do a quick bounty, collect the reward for top spot and returning to my guild every week

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Thinking more over about it, your guild would pay the price for losing your weekend event contributions. But during ToT I can see the exploit

opal ivy
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The biggest trouble with making it a competition is that it would breed hostility and drama. I think a better approach would be to reward people on their performance. For example, perhaps giving them X amount of ascension shards per 25 bounty points earned in the week.

gray mantle
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In all guild I’ve been there is always 1 person who takes all bounties & rushing them with gems. There is no point to compete. Theirs score is above 30k and all they do in game is bounties. So if there is a reward for doing bounties there not a chance to beat person like that without using gems which mostly from $$. But I do want workers tokens to be rewarded as chance to lvl up workers above theirs buildings cap. Nothing else won’t motivate me to fight for access to bounties or craft few t10s for 45mins to get couple of trophies. I only do surcharge, run dungeons & discount.