#Server error 4005 after recruiting new hero

6 messages · Page 1 of 1 (latest)

atomic raptor
#

When I recruit a monk, press the "optimizing" button multiple times, then send the hero out for a quest, it causes the server error 4005.

I can somehow fix this issue by the following order.

  1. Stay at the "town" screen, recruit the monk, press optimizing multiple times.
  2. Quickly switch to "city" screen for the system to "save" the progress.
  3. Then, send out the hero to a quest.

My ID: Klmirtrw #11262
OS: Windows 10
Platform: Steam

near radishBOT
#

@atomic raptor

[This is an automated bot response]

Thanks for posting your bug or issue!

Please make sure you have included as much of the information mentioned below as possible regardless of how minor you may think your issue is. This information will help us greatly in investigating and will cut down on unnecessary back-and-forth discussions.

  • Your full Player ID (PlayerName#12345) which can be found on your profile card below your username
  • Your platform(s) (Epic, Steam, Android, iOS)
  • Your operating system and system version (e.g. Windows 11, Android 13, iOS 16)
  • Your device model (e.g. Google Pixel 7, iPhone 13)
  • Any reproduction steps for your issue
  • Any screenshots or videos
atomic raptor
#

After server 4005, the system will backdate to the timing when I have not recruit the hero, or even to the time I have not retire a hero. Based on this reason, I figure out that I need to save the recruiting progress first before I sending the hero out.
Furthermore, I need to press optimizing button multiple times because the system could not give the hero the "best" equipment from my inventory. So I have to press it multiple times.

latent salmon
#

stop spamming optimize on monk

slender flower
#

Workaround. Force a server save/sync after hiring a hero. I either by having the market load items or opening a bounty to load its details. Then equip/optimize your hero.

atomic raptor
#

Spamming or just waiting 2-3 seconds between every click doesn't actually end up with different results in my opinion. The optimization part is expected to be "done" on the game side and not the server side. What I do not know is when will the game send the APIs and sync with the server. I just assume that switching the screen from "shop" to "city" will sync it.