I feel there should be some sort bad luck protection when it comes to rerolling for a decent skill. Perhaps make it where a rare or epic skill will not show up again for at least an hour. Or an increasing chance to roll a rare or epic skill the more you roll dice. Nothing is worse than spending all your hard earned skill dye and coming up empty.
#Bad Luck Protection Hero Skill Rerolling
60 messages · Page 1 of 1 (latest)
rare or epic skills arent always better so this needs a bit of tweaking
Maybe make the common skills not show up for 1 hour till you have done the full the rotation of them. Just like you would with rare and epic skills.
For example you roll Fast Learner (common) and you wanted to something else. Fast Learner (common) would not show up again for 1 hour or till you have rolled through all the common skills. Same with rare and epic. This preserves some of the RNG while hopefully lessening some of the upset
This would be amazing I love the idea of that as a lot of people say to make something with no rng I would however say that this would likely need to be a paid worker or something like, that
the idea would be to keep the original % chances for hero skills just not getting the same skill the next roll after. For example Fast Learner > Maintenance > Fast Learner > Maintenance. Not saying those skills don't have their purpose. This would also help people seeking a certain ability too.
I don’t think kabam would add something like that that would have such a large impact without making it accessible through a pay barrier
You might be right. I would probably go for that pay barrier though. The current system can be rather demoralizing at times to some people which can led to less playing and spending.
As someone who has had a warlock go
Dagger Affinity -> Wand Affinity -> Dagger Affinity -> Wand Affinity -> Dagger Affinity -> Wand Affinity, with over a thousand gems down the drain as a result, I can relate to this
nice idea but I still think first step is to allow you to keep your old skill if you don't like the new skill you rolled.
So I rolled 50 dice and got crap skills on 2nd tier skills then spent 2000 gems to try and get the only skill I need but still nothing ….. this is waaaay to hard and expensive to try and fix skills on our hero’s. It’s nearly impossible to get the skill you want. There has to be some better way I mean really it took me weeks to save up those dice then I even spent cash on gems and still got crap rolls. All I have to say is it’s very very very disturbing….. and I have most of my heroes that need several skills changed like Wow why does this feel like a Broken part of the game ?
Rerolling skill 1 and 2 is to hard so most just do the above
I've started doing the rehiring thing too. It does help. Thanks for mentioning it. I am still a bit frustrated spending all my tower of titans dice and even some gems for the past few months and not getting my warlock a skill that fits her build.
you have to remember that rolling skills is the "lootbox" of this game, so it is supposed to be broken and unfair and frustrating. It is just how these things work and I can't see it changing for this particular game, they have nothing to win. People who reroll skills a lot are already invested in the game so they don't need to make it too appealing unfortunately.
except with lootboxes, you get to keep "crappy" loot that you rolled. You shouldn't end up being worse off than you started, which is what happens when you don't get the option to keep your current skill after rolling a worse skill.
Yeah that is a good point, I just think that the way it is setup, the "lootbox" is the skill slot, not the skill itself, and you give it up for a random one when you roll.
And I mean for us it would be a great to have this implemented no doubt, I just pointed out that the game uses that mechanic in that way, as a lootbox, so it is just a typical thing to have in games nowadays.
Nah, the lootboxes are chests
I'm all for keeping your current skill when rerolling
I don't even see chests as lootboxes since the rewards are so lame haha, but you are right , I guess technically those are the lootboxes. I'd still say that considering the game, the skill rolls are the actual important ones though
I can see a protection of not getting the same skill for lets say 5 rolls or slight increase in chance of rolling higher tier skills with each roll (would suck for geos as they want common wand master) as a passable suggestion. definitely not based on time
I guess the problem with the second suggestion is the game would have to rank every skill and is there a definite ranking since they depend on so many things?
you already have 3 ranks, that's enough
How about instead you cannot get the same skill until you have gone through all the other skills (prevents repeats)
(or the rotation could be like u can get each type of bronze skill 5 times, silver 2 times and gold 1 time in that cycle)
so its not unlimited rerolling
too easy to remove the RNG completely. it's part of the game for a reason so getting rid of it completely will hurt the game in the long run
Gotta agree with zebra, this would effectively change the current absolute grind that is rerolling skills dozens of times to an exact number of rerolls that could be calculated. In total this would make rerolling so much cheaper that there just is no way it will happen. I can only see something like what was added for legendary fusions, where the game slowly accumulates a percentage of the roll not being bronze after each consecutive bronze roll, maybe with a hidden, much smaller percentage for rolling gold after each non-gold roll.
And with that I mean that I agree currently it is too grindy, just that we can't change it to, relatively speaking, not grindy at all. There needs to be a middle ground
Some of the changes purposed in this thread would definitely not entirely get rid of the RNG. I may have not done a great job explaining my idea but the general concept is to make the system less demoralizing and get more people involved.
I feel most everyone agrees with you OP, we just don't all agree on how 😄
Tbh if you spend 20 dice rerolling a specific slot you should just be able to choose the skill you want. It's not exactly a small investment at that point.
Maybe you could introduce a new skill die in a new tower of titans difficulty? Not quite the busted choose any skill you want, but when you re-roll you're rolling for skills in the same tier? It's a bit demoralizing to re-roll an epic skill only to get 50 commons.
I spent over 100 perfect dice on a single hero's skill slot and never got the skill I wanted. The system as it stands is beyond frustrating and broken. I know others that have spent hundreds of dollars buying gems to get their hero skills.
I honestly wouldn't care except events and dungeons require good heroes. Make it so you can only see a skill once or maybe x about of times. Maybe when you gem reroll you can pick a tier. Something, anything. It's broken right now.
I'd be down for a specific item, call it a "Training Scroll". Include it in the content pass or as a fusable for multiple unused Titan Souls, that'd give you a specific skill. (Say, 5 for slot 1, 4 for slot 2, 3 for slot 3, and 2 for slot four).
Alternatively, yes, I'd like the "Keep Old Skill" on the dice.
There's a big difference between good heroes and rolling for 1 specific skill
If you're really defending the fact that spending 100 dice is acceptable, please move along. Hero building as it stands is awful.
That is not what I said.
I think while RNG is one thing, late game players spending over 100 dice to get even 1 of 3 amazing skills is a bit ridiculous
That's how it comes across every time someone posts a suggestion or an issue & a champion responds seemingly defending Kabam. I like the game, but man there's a lot of room for improvement.
And during that spending spree there was a lot of repetition in the skills I was getting. Just utterly demoralizing
For me the problem isnt how often the gold skills u get r, but when they start repeating and u still r waiting for different golds
I got brain 4 times in row after 50 dice, idk but thats just annoying
All I'm saying is that you're mixing 2 different things, a good hero and going for 1 specific skills are 2 entirely different things imho. You can't tell me that in those 100 rolls there was not a single skill that was worth keeping to still have a good hero.
Roling for "perfect skills" is definitely a gem sink for a reason.
And sure, the system could be refined like adding the option to keep old skill or extra chance for rare/epic on every common roll like fusions or some such.
I've done my fair share of rerolling and I know it can be an endless struggle if you want something specific.
Your comment doesn’t make sense. He’s saying rolling the final skill to make a “good hero”. They are one in the same.
5 dice total on druid, ~15 dice total on Astra and over 120 T1 dice alone on warlock. All 3 are good heroes. Just that some came at much lower price tag because of not fishing for specific skills.
Ofc, not counting the rehires obviously
How does it not make sense, if you for instance use 100 dice on let's say dancer/acrobat looking for weapon mastery and you pass on xbow or wand mastery multiple times because you want adept or marksman then end up with no mastery and no dice left while you passed on few scenarios that worked just fine.
A good hero isn't same as "I want these few specific skills" and it never will be
points at budget wanderer parties for ToT
Based on your st central builds mixed with other sites there are far and few skills that can be interchanged the way you’re describing it.
I'm not involved in ST central so those are in no way my builds 😛
But, let's see
On a caster you can use double cast, lightning arc or fireball as pure damage skill interchangeably.
You got perfect form, mana shield, wall of force and flame brand to serve as att+Def option on casters
Att + Eva on rogues is dance of blades, curse, antimagic net, caltrops and throw daggers.
Thick skin, extra plating or juggernaut are also pretty similar in performance on tanks.
For crit chance builds things definitely aren't that great though, but one can easily settle for something like finesse over whirlwind, common crit chance over rare one or rare crit damage over epic version.
Defense + evasion on rogues also has multiple contenders since cloak and dagger, glancing blows and extra conditioning are all pretty similar.
Common weapon masteries are perfectly acceptable option since the difference between epic and common mastery is way smaller than common mastery and mastery at all.
So, yeah, there's enough options to get a good hero without having to use 100s of dice.
Also, just to make things clear once again, I never said current system is ideal and has no flaws, there's definitely room for improvement. All I'm saying is that there's a difference between a good hero and going for specific skills. Settling on lower rarity skill with same stats and upgrading gear instead of chasing a specific skill can yield same end result (granted getting the skill is a better long term solution since gear will have to be changed eventually).
I just wanted to say that it's definitely not as bad as some people make it out to be.
Also, it's more like a gacha than loot boxes 😂
I have several ideas on solutions for this: Easiest one is you can roll the dice and try to get your desired skill OR Kabam can offer preset skills you can select from, more valuable to that class the higher the cost (in Gems), or even preskilled mercenaries, they'd start at level 1 but you'd see what skills they have to offer, it would cost gold to see the skills before hiring, and Gems to unlock at the appropriate level thereafter.
I would suggest that we can use fusion to get "Perfect Skill Die"
Example: Items needed 1x
1xTier12
5x
50x
(or something like that)
Perfect Skill Die can only be use on a soul hero and it can only be use one time on the same hero
You can use it on any skill (skill1, skill2, skill3 or skill4) and u can pick ANY skill that can be roll on that skill slot
I think those should be reasonable way on how to counter those bad RNG. U just need to get those items, fuse it and use it on your hero.
I don't think this can be abuse or OP because u can only use it on soul hero and only 1 time on any skill slot of that hero
I would just be happy with rolling and having the option to keep my current skill or take the new skill I just rolled...no major algorithm changes needed for that.
I'd like it if they made it so that if you use higher tier dice, for example a T4 perfect skill die on the first skill slot, you get the rng chances as if it's in the 4th slot, like the rng follows the dice rather than just stick with the slot
most of my supporter 5 tag came from rerolls. really greedy system tbh. sure you can make decent heroes without dice/money but the reroll system can 100% use improvement