1. Commander's Binoculars
Category: [Gameplay Mechanics] Currently, scouting is only possible through the gunner’s sight, which is often limited by the turret's traverse or fixed gun constraints.
**Suggestion: **Add a dedicated Commander's Binoculars view.
Details: This would allow the player to look around without rotating the main turret.
Mechanics: Include an animation where the commander pops out of the hatch (becoming vulnerable to small arms fire). The POV should be at the commander’s eye level.
2. In-Lobby Chat
**Category: **[UI], [Multiplayer] Players currently lack a way to coordinate before the match starts.
Suggestion: Add a text chat to the mission/skirmish lobbies.
Purpose: This will allow players to coordinate tactics, ask others to wait, and decide on faction balance (Axis vs. US) before deploying.
3. Panther Ausf. A Performance Rebalance
Category: [Balance] The Pz.Kpfw. V "Panther" is described as a mobile predator, but its current in-game performance feels off.
**Issue: **The turret traverse speed on the Ausf. A model feels as slow as the earlier Ausf. D. Additionally, the transmission response to steering commands feels sluggish.
Observation: Currently, players find the Pz. VI "Tiger" or even the StuG III more "usable" in active combat.
4. M4 Sherman vs. Panzer IV Balance
Category: [Balance] In encounters between the M4A3 "Sherman" and the Pz.Kpfw. IV Ausf. G/H, the Sherman often dominates due to its mobility and "volumetric" bounces off the gun mantlet.
Suggestion: Consider replacing the current welded-hull M4A3 with a cast-hull variant (M4A1 style).
**Trade-off: **This would make the hull easier for the Panzer IV's 75mm gun to penetrate, but to keep it fair, you could slightly increase the Panzer IV's reload time.