#maps-discussion
1 messages · Page 14 of 1
40 battles ,no Normandy map friend says shows up, maybe promote it more ,we are all sick of Fort Despair and Mines ,lol, those tier 1 maps
I don't like mines or fort despair they are too small for anything above T5
Yes
Cromwell under rated
Who ever said the cromwell was bad?
true cromwell is bad
Crommie the commie
Jim get the Cromwell
Ay the crommie is alright
Crommy’s decent. It can work well with -8° of GD. Unfortunately, no -12° of GD for the 76mm gun...
2.2k is a 3rd class in churchill vii
@ashen hill @dusk cloud #screenshots
Yeah I've got 6 masterys in the churchill7
anyone think wastelands should be removed???? i do
@somber apex it is being removed
goooood
Sorta
Why does castilla need a rework? How would you rework it?
He probably wants it flattened
I think Castilla is great as is
Are any of the city maps based on real cities? If so how well do they match their irl counterparts?
Dynasty's Pearl is based on Hong Kong I think
Oh, really? I'm gonna google it. Thank you
Ok
Looks fairly close to the 1940's hong kong in terms of styling and a bit of the layout
Ok
remove fort despair plz
NO
Would like black godville reworked.in all honesty its such a terrible map to work with.make town more useful
I don't necessarily hate goldville while low-ish tier, high tier is kinda sketchy. Wouldn't mind if town side was beefed up a bit more or atleast the area behind it be expanded somehow.
Goldville seems fine, its just that many of blitz's maps are 2-3 corridor fights
Think of himmelsdorf, mines, copperfield, and fort despair
Is there any way/Site to see your wins based on Map played? Would be nice to see a breakdown of winspercent by map, and by map/type...
yeah true, actually there isnt
since when did the Germans has 6 engine planes?
The only German plane with 6 engines is the Ta-400.
and it's most definitely supposed to be a He 111 there so... WG, you're drunk, go home
Didn’t even get built
https://en.wikipedia.org/wiki/Junkers_Ju_390
390 existed, but it looks nothing like the He 111 there
They just mashed those 3 together lul
nah they just duct taped more engines on a He 111 and called it a day
And gave it British markings
Doesn't help that it has the British/French bulls eye
Wait. It does?
Yup
(┛◉Д◉)┛彡┻━┻
Griffin had a unique feature 2engines per prop
@austere lark OOOOOOO you just wrecked Wargaming
wt have ferrari speed lol
WG sell sta Rin camouflage
The only thing right about that aircraft is it was removed from the sky >_<
dynasty's pearl is worst map
Agreed
Mines is worst map in my opinion.
Mines, Dynasty Pearl, Copperfield are my least favorites.
copperfield is good with good gun depression
It's too small of a map for mid to high tier
My top 3 maps:
- Canal
- Castilla
- Port Bay
castilla is abit eh for me, it depends on the tank
I love Castilla
if you go to that hill area on the side your gonna get shot by ghosts from middle hill, but as a td you can find really good sniping spots
I mainly play TD and heavy so it works out nice.
if your team ever went to middle hill, then that wouldnt be an issue, but noone ever goes there
Which hill are you saying is middle hill?
the huge hill in the middle, that one with like buildings on it
That's actually the area i avoid the most
The city behind it and to the sides I don't mind going to, but going in the city in the sky is bad luck every time.
i always go to that side hill area, but its always annoying getting shot from nowhere all the time
You can climb the hills by spawns for some killer spotting and sniping spots.
Center hill is an interesting place
I avoid it cause both spawn hills, windmill hill can hit it. So it's really hard for me to get off shots without being railed. Most my tanks have bad gd anyways.
most annoying thing ever is getting castilla with at-8
RIP
literally by the time i get to side hill its been 3 minutes lol
I had to free xp my At-8.
20% wr.
Always got matched with meds and lights who ditched me. Literally would spend all game trying to get to the fight, just to have to 1v5 and die horribly. Got trolled often where enemy would circle and perma track me for the remainder of the game, refusing to kill me until the last 20-45 seconds.
It was 20% wr until i got top gun, but ehhh
25k xp for at-7
Only got 237 but that's after buying engine, 3rd gun, and tracks. Probably gonna skip it though. Very limited "safe spots" on most maps. Dynasty Pearl seems like the most intimidating map. Given depending on your spawn you might have to expose your delete me button all game.
we could toon with it if ur on eu
tbf its quite op when you get the right map like desert sands, angle peek while hiding ur cupola and impossible to penetrate
I'm NA server
same
Smae
Msae
Emas
Gold... @oak shore
The only map I flat out DESPISE is Himmelsdork.
The other maps that tick me off are purely because they are inappropriate to high tier tanks. Either too small or too predictable or just plain stupid campfests (Yes, Mines I do mean you. As if Tier X TDs needed their 🤬🤬 lives made even easier.) If WG would just be more logical as to how they determined if a map is better suited to low or high or any tier I think we’d all be happier.
Agreed
Mines should be capped to tier 6
No my T49 loves to park the ramp at Mines for some careless Med/Light to Derp
Ok so cap it at 8
Glitch on Faust. 0 damage loss
Himmelsdorf blows. That is all.
I only like it because I have good memories of ammo-racking people in a T-34 on it
I like 1 spot on himmelsdorf. Inside the tunnel with Angry Connor. You can shoot over train cars without being spotted easily and you've got some protection on the left and right and impossible to be flanked.
Himmelsdorf forces mediums to play like heavies and gun depression tanks have their biggest advantage removed
I like its aesthetics but that's really it I find I to be a really meh map as the middle is almost unusable because how open it is but I always wind up having to play bumper cars on the sides
@wide brook if there's one map I h8 the most when paying any gun depression tank it's himmelsldorf
IS-tanks and German Superheavies thrive at Himmelsdorf.
Why do I feel the bush in B cap of Canals is not working properly?
Everytime I use that, I get spotted
@neat scarab it depends on the vehicle concealment
But I get spotted even with my camo net on and im not shooting
With a heavy?
Heavies do not have he best camo and they will spot you because the enemies are pretty close
How bout getting spotted in CromB
Any y’all like the spicy backgrounds and loading screens in game
What
Jump off the cliff in Normandy
Can lose up to 900hp from the drop. Really fun.
The Normandie map is very cool
*cough overlord *cough
Ffs fix the heavy side on Himmelsdorf already. It's complete bullcrap that one side can get there and be firing down the street while the other side is still struggling to get into position.
Lol
What are you talking about, its completely simetrical
That’s the problem, maps are getting boring when they are symmetric. They used to be fun like the old non symmetric maps: Oasis Palms and Lost Temple and Desert Sands for example. And I still miss the old intro music from lost temple. :/ @quaint bay
Read the message from HaVoc2254... ^^
How can one side have an advantage when the map is the same from both spawns lol
I wish we could have some of the maps from other WoT games
Just a lite version of them
2 maps from WoT console that I would want (as a lite version) in Blitz
But I do feel there may be more campers (as these are good for TDs)
Ye El Halluf and Prokorovka @sudden lance
We technically have prokorovka already
Hill on one side, rail line cutting the middle, two opposing TD camp spots on the left side
Dead Rail is bootleg Prokorovka
@ancient sable I was thinking the same thing, but I think it still is slightly different from how the valleys are shaped
It’s not a copy yes but the general layout is there
Prokorovka on blitz would be a complete campfest
Don't care, still one of my favourite maps
If you have 2 good teams, it becomes really fun
what maps would u like to see in blitz
Ruinberg
I'm wondering why the bases in Copperfield are right next to each other
The way Copperfield works out is you can't relatively jump between them that easily. Yes you can jump down from A to B, but doing so means you'll have to spend a lot of time getting back up to A or C. The Main reason though is likely just because the map itself is so small in general
Weinerburg from pc
windstorm from pc a while back
automatically blows all 183s off the map
Highway
So someone in my clan messaged WG, and they said if enough people were to agree on a request (like a petition) they would try to accommodate the request made by the players.But they don't want to set up a channel such that they do not get bombarded by requests, and that only top requests are sent to WG (This is my interpretation of his email with WG).
on what topic was his email about llol
Wrong channel
I wanna see Siegfried line map on blitz
Port of normal malinovka in pc
siegfried line would be a pretty good map. Just cut down on the empty space and its good
Siegfried line is trash map
Lol not really
The anti tank spikes make a good ramp for barrel rolling
but there wont be any rolling cause of the current phisics
Would Nanking be a good city for a new map?
Nope more like normal malinovka
How about stalingard
What about Minsk?
no city maps . WG can't make them
Cant make them good*
Yes overlord for example
Converted to Normandy in blitz but there's no big cliffs
Just big rocks and copy paste buildings from himmeldorf and winter maliv
But CLIFFF
because we'll find that
Only i can find that duck
hey my game is crash
Added for when they add flying modifications to mad games 😂
Ultra jump modification
Instead of the teleport 50 metres forward, you teleport 50 metres into the air
But then you fall back down and take damage
Ofc the togg would need the 50 meter up jump
Tog doing 50 meters up or forward would be absolutely terrifying and amazing.
Yep
would of been cool to be able to drive on top of those rope bridges to the top peak with chances of falling and loosing and dying, would be nice if the devs improve on the maps and think a bit more outside the box
I want there to be a dark forest map 👌👌👌
Same though
I want a map with forests in general like in PC. My guess for why those don’t exist is frame-rate delicacy.
Just make a flat plane
Maximum frame rates
Also make it tiny
Bastogne or Foy please - at least a proper hangout for the M10!
Somme map when
Sounds good
Map with forest good idea
That is Bastogne
Just make one giant flat map that’s all trees
Yes
No
I agree with the trees. They should make a map which is called: Forest. It has a lot of trees of course and some hills.
Horror
Ardennes was horror because of that
CoD maps were so real they were frightening when new
Bring back that map that they just removed. I don’t like removing maps when it feels like I’m playing the same 3 all the time.
mines intensifies
#RemoveMinesForHighTiers
@quaint bay I kind of agree. That map seems to be a camp fest in tier 9/10 games
Feels fine for Tier 8 and below imo
It doesn’t even fit tier 6
It what aspect for tier 6??
Same campfest, but as there is less TDs in tier 6 than in tier 10, LT/MT/HT will camp.
No decent sniper position (you will get spotted or some AMX 13 75 stolen your bush), hill is center of attention but you poke = you get shot by all 7 enemies and sides are forgotten
You have a point there, I’ve noticed the same. Tier 6 is still full of questionable tactics on some players.
I started hating maps because of players recurrent tactics such as stupid lemming trains
True to a point. I’ve had success with lemming trains, but that’s pretty rare as there is always someone going the other way lol
I hate lemming trains. It is just a big yolo rush that negates tactics
True in that regard!
What else can get up here?
Wut, how?
You get a tanks train going. It takes a very long time though. Basically have another tank push you up the first cliff and then try to muscle your way up
Nice!!
like oneandonly16 and a bunch of others did on PC to get a tog2 to the top of the mountains on lakeville or something
@ocean birch Anything can get up there with enough patience
@ocean birch the ultimate camping spot
Any1 know where's the sniping position for dynasty pearl?
Next Twister cup someone gets a 183 up there 🤣
Merry Christmas!
Im gonna be in next twister
Eh
sta Eh
What's broken about Castille?
Campers
The map
^^ or that
@brittle marten this is the maps channel use #tank-balance-discussion for such requests
Mountain map
@ocean birch there's a video of a maus getting up there. I think t95 is the biggest challenge
@valid swift #neverbringbackwasteland
But why!! I enjoyed it in both game modes
I would love the mad games thing in training
I agree! Or at least allow the game for training rooms. More variety! I feel like I play the same 3 maps all the time
Just need more in general
Ummm......I don'ty think the lightweight should be inside the building
Lol
cHeAteR?
Training room lols
Uh why is there a map named "Faust"? Is it because of the movie (1926 and/or 2011) or is it the snowy setting?
Or is it based on the used term (exchanging integrity for power/pleasure)?
Just curious
@tame sparrow a snipet from the news article:
Attention tankers! We've received a secret order from above. You have a chance to visit a heavily guarded military base located deep in the mountains. This is where the V-2 ballistic missiles were developed, tested, and launched. We hope you understand the importance of keeping this mission a secret.
The legendary tank shooter. Fight in 7vs7 team battles alone or with friends, research and upgrade armored vehicles, experiment with different tactics and win. Choose a tank and join the battle!
@crude oxide Did you try HE the walls of the house to possibly damage the Lightweight?
Is there any easter egg on dynasty's pearl? 🤔
I think every map has at least one easter egg... @hidden beacon
Well cant find any on dynastys pearl
Under a bridge, there's a rubber duck floating around...
Aren't oaisis palms and desert sands the same map
Nope. One has a giant sand worm
And the other has water
meankx [very mean]#8898 was muted
You mean tremor @potent goblet
It's actually something from Dune
It looks like the Graboids from Tremors though
It does and i was mistaken. It's not really like the worm from Dune but it does look like something else somebody posted about in here once.
(It does look like a Graboid stretched out though)
I love those movies
They were spooky when i was a kid, funny as an adult
Found another bug
You cant spot or go through it but its kinda annoying since in my Panther II it showed green so i thought i could fire through it and my carry ended in me making a huge mistake
They should add like a section for bugs
@hidden snow really ... if a tank can not drive through shells can not go through. There are a few other bugged locations for example you can shoot through the edges of some rocks on Rockfield
Yeh but it was kinda intense at that time so i wasnt thinking straight lel
Yeah, not blaming you I understand but there are bugs in every game except tetris
Tetris is perfect XD
Yes and the game with the snake
its called Snake
everyone knows the Yamato Harbor hangar bug right
I was in a platoon, and a dracula jumped into the hangar
we capped
@chilly ibex I have done that too in games where it is obvious you will loose just jump there (there are two other bugged locations on the map) and just stay there you get xp and if the enemy is dumb no one will cap
@chilly ibex @pseudo pike that's actually possible on other maps as well. Most buildings with a flat surface can either be rammed straight into or twisted into, both need speed.
Once after my team had it in the bag, I went in there, stuck the back of my Dracula turret out the side, and asked the enemy to shoot me. The last enemy and my three teammates quit shooting for a minute or two just staring at me. They did pick up where they left off after that.
July 20th, 2017
Wth need a fix ASAP
Since buildings don't allow for shooting out of and just keep enemies from their earned kill with no advantage for either of us, I wouldn't do the building glitch in randoms anytime anymore
But would it be immoral to do that in ratings for a draw? 🤔
Yes it would
Since most building walls are flat and thin, how would wg fix so many buildings?
If they are stupid, you can he the wall
I don't think I've actually seen anyone else in a random/ranked battle inside any building
Need big guns because splash radius is ultra small
I just saw screenshots of 6 enemies around a building and a tank inside it on black gold ville
@brazen pine No I there is a spot which needs a lot of time to get there bu it pays off big time and the other is a hill you can get on top with LTTB and can cover the whole meds alley if you are on EU message me and I will show you the spots name tag is: R_sevik21
NA ;-; I probably know the spots tho
Does anyone else have problems loading into Faust?
No why ... what happens to you: does not load, everything is glitched or what? @soft bear
We should have a Berlin map
Bring back the darkness to Vineyards REEEE
We need to build a wall
Sounds familiar...🤔
Rush B
Barely can find the V2
vkbr gyu8es
All the maps need to be reworked. Except Normandy
Yes if you like to camp across the whole map, c'mon
They all need a reworking. They need to take tips from Normandy
I agree
Normandy needs to be brighter.
Yeah I wish they brought back old maps such as the raised desert maps again. The raised maps where good if TDs didn’t camp all the time but to solve this WG could just raise areas that are outside of the spawn area so it encourages TDs to move around. Plus it is just more realistic I guess. Also the match maker should be +2 -2 because you have to really apply skill when ur the bottom and that make for funner games.
@fervent summit agree
Bringing back old maps with more elevation would be alright. Implementing 2/2 wouldn't be good. It's one of those thing that reintroducing just would have a negative effect.
But yeah hills outside of spawn would be nice
can you please stop telling the devs these glitches, they're really fun to do in the training rooms and if you know them, don't do them in battle
What are folks tips on convincing players to go the way you want? As an example, if I’m in a heavy on Black Goldville, I’ll say “I’m too slow, but I’m still going hill”
Just say I’m going where I want and u can’t stop me coz I’m a fat heavy tank
noobs that says im too slow and go alone in middleburg's city??
@copper hearth yes, but some people probably use them in regular battles. I do not, but if some random person does it, wg needs to know so they can make an accurate decision whether it's worth fixing or whether it really is just a harmless, fun glitch that people rarely do outside of TR.
I can't exactly fault the heavy for going alone in middleburg.. to an extent. Some slow tanks are pretty much screwed if they're the only slow tank. By time they go up hill their team will either be dead, or probably moving down towards town unless by some chance the enemy is holding on hill. The amount of times ive been the only slow tank, spending forever to make it up to the hill just for the team to all rush off again to all flank as one to the other side of the map again is so demoralizing.
I can fault that heavy. He has a much better chance at winning on the hill with his team than in town by himself
You're not even supposed to ever go town on middleburg (according to many many super unicums I've met, "town is never right")
All i have to say to that is BET
I don't mind town on middleburg. Depends on context though. Team comp, game mode, etc.
I'm usually not a speedy tank (surprisingly been playing meds a bit more lately though) but having 4 slow tanks, 3 speedy tanks going against a team of almost all speedy tanks. I've won more times in town than going hill with that setup. Usually our 3 speedy tanks rush up hill, get steamrolled and then our 4 slow tanks are about 75% up the hill with little to no cover and getting over run. It's not to say i've won every game we go town though. Most the time though if we have a that kinda setup and everybody goes town, (especially on supremacy) and enemy team goes hill, we'll crush them so long as team doesn't try to take hill after locking down town.
A TOG 2 going up the hill,.... A T95 going up the hill.... that is very slow
I dont think -2/+2 is a good idea.. but bringing back old style maps would add some life. Port Bay is in desperate need a rework, i hate Pearl Dynasty’s medium area.
i never go city, in all maps, the better place is the higher one , where u can spot without problems. city is useless for all the reasons of the world
^^^ this. Now this doesn't mean that all heavy routes are bad, but whenever possible, I never go town
i go in different ways only in maps where there isnt really a "town", like himmelsdorf or castilla
but 90% of the maps are made really bad, so there is only 1 good side where to go
WOW NEW ALIEN PLANET MAP https://youtu.be/y83OmMswApk
This is recorded with iPad pro 9,7 with no mods and iOS-11
what the fu ck H@HQHAQHAHA A😂 😂
Huh, having those transparent controls is the only good thing
What? Is that something only you can see?
👀 👻 new map archemedia. XD WTH is that
@quaint bay I've had that, you simply are lacking game files.
No, I played on iPad, its simple a bug @arctic tree
My iPad is not jailbroken. I saw other screenshots too with this bug, but not map was, pink, but the vehicles.
@quaint bay hmm so one more reason not to play with apple. Thanks :)
I think the game is good optimized for iPad, I will not change I think maximum to newer iPad
XDD
I’m beginning to think the algorithm that assigns you to a map/game hates me. I only see Normandy if I’m in something slower than dirt. If I’m in a paper armored anything I get Fort Despair. Amazing turret armor with weak hull? Himmelsdork. Tier IX Heavy with limited gun depression? Straight to Mines with 3+ Tier X TDs. 🥺
Dammit! Where’s my tinfoil? 😱🤪
Oof
Hi. Is every map the same size?
No
What program do they use to design/make their maps?
Minecraft @potent goblet
@potent goblet Roblox
@potent goblet microsoft paint
@potent goblet Windows 1998
Please stop pinging me for needless and sarcastic answers.
@potent goblet @potent goblet @potent goblet like that?
Stop
@olive gull @pseudo pike do you think this is funny?
Not really, just bored
Rip
Thank you iRaik
Pramo strikes again
Dear devs, when will you add more maps?
remove mine and replace it with something else that is less boring
Mines is too small for tier tier 6 and above
Well remove for tier 6 and above only then
Nobody wants to peek their heads out on middle hill in Mines
Unless there's no TDs
So the battle slows down and gets boring
Yeah
No
Make hill climbing easier in mines 👌
Deadrail... why so many glitches and Easter eggs
YOU EGG
what about copper field i think its a terrible map
you can exploit
This is pure spam. No need to post it in every single channel
.mute @knitemaster01[BOMBR]#3827 360 spam
I can't find user @knitemaster01[BOMBR]#3827.
Mines will have a purpose soon again as the Swedish heavies are coming
I wish it went back to the 4 original nations
@proper anchor wtf y
I prefer to have my origami tanks @proper anchor
i think i have only played on 3 maps. so far
God all maps except Normandy are camp fest's
camping is one of the ways lower tier tanks manage to do useful damage to upper tier tanks
camping to trigger enemies = lowing their morale
Guys, do you think that Black goldville is the worst map because it is very hard to relocate without getting shot and everyone worries for their hit points and modules/crew
I think copperfield and mines are worse
I like copperfield, if you don’t have nubs on your team; i have a st emil and it is god on the inner slope
No need for gold, the standard pens everything and the HE clips for halfhp
And mines too it’s hilarious when i rush hill, set up in my T49 and blast the sides for 800 and take 200-400
@quaint bay copper field too small
Well, you don’t need a selfish light tank to spot for you
Whoever pings me then deletes his message, STOP
That must be very annoying but at the same time super fun
@pseudo pike I think it is one of the worst maps because there is only one right way to go. The heavy side is useless. It can get sniped really easily, the heavies cannot exit that area without having the chance of being sniped, and the only advantage of going that area may be having slightly more control of the B cap. Plus if I get a team full of heavies, they are likely to not listen to me, just driving the direction their tanks are pointed. Middleburg is like this too, but at least it has full control of A, B, and the encounter cap circles. That way, if my team is full of people who can do decently who just don't turn their tanks, we get a better advantage than on Black Goldville town.
There are other maps where one route is better or much better than another, but black Goldville is annoying because ppl actually go the route that gives them a disadvantage, unlike mines, where there is pretty much only one right way, and practically everyone heads there.
Mines, or any map that leads to "HIll to win" tactic(s).
we got more heavies? Hill. we don't have much speedies than the other team had? Still to the Hill.
For mines i find you don't need hill, just make sure the enemy pays a big enough of a price when they try to take it. Have a presence right up but not over extending on the hill, enemy will try to push but every time they try they get a face and side full of alpha. Then if you know you've hit em and are holding them enough, send a couple tanks towards one side to go around and flank. When the stragglers go to deal with the flankers, start going over.
Problem though, is hoping your team doesn't yolo to the hill and get mowed down because they yoloed to the hill.
Wake up, little shit This is a fanmade. All credits to the owner. Music: GHOSTEMANE - D(r)own GHOSTEMANE - Scrying Through Shattered Glass Video: Moby & The ...
this is true
@potent goblet yes, while the hill isn't necessary, it is necessary to keep the enemy from controlling it, which is why the middle of the map is the correct way to go
@faint cave well mines is not so common in high tiers maybe once every 20 games you will get it
is the map rotation tier based? ihave have only played on 3 maps
im think some maps have a higher chance of getting picked than others
If you play tier 5 you only get a certain number of maps sadly and tier 6 and up gets every map that's out.
lttb has no gun depression tho
So with speed you can spot and run then hit them in their week spot.
When your fast enough people with slow derp guns and slow shots can't hit you.
Like hellcat t28 proto and heavy tanks with slow turrents
They can't aim fast enough so your basically invincible
Why cant there be some big maps, with 9 vs 9 tanks and 10 min game time. Just look at pubg; those who are able to download the maps will do it. Separate game mode not to spoil old stats. Ezz
Good point. WG could learn a few things from pub g
@karmic dove use second gun. Loses tiny bit of pen and DPM, but it gets -8° of GD
Wot.
i guess thiz was fixed!?
No you can get the easier from the other side tho
@pseudo pike how?
@inland canopy you need a long fast tank like lttb and a fat heavy and there is a specific groove you have to push in - on which server are you I may be able to assist you @inland canopy ?
Eu @pseudo pike
But I actually can't play, I just deleted the game...
I'm facing a really weird issue with storage
What issue
There's this "Other files" that says 2.92 gigs and I can't clean it, I deleted cache files, temb files and instead it actually increases
@pseudo pike I'd be really glad if you could help me with that or anyone
@olive gull I did it before but it came back
There has been something I been struggling to understand about castillia
If the majority your team is heavies/tank destroyers and they head towards the heavy side of the map, and you as a light tank or medium would be no match for the more numerous lights/mediums on the enemy team.
What do I do?
It's been annoying me
Yeah, but I am vulnerable since I am a less armoured tank
The heavy side is exposed quite a lot and there isn't that much cover
Blitz through into town
But, I am going to get shot by the bloody campers at enemy spawn
Then take up position so the enemy TDs cant get on ridge without being spotted
^ man, isn't that obvious
The meds on castilla need to be spotted its your job to do it without being killed
i guess the dinastys pearl has to get some camp spots i mean its fountain side is not in favor of 'most' tds
Everybody hated the wastelands map but dinastys pearl is just as bad 🤷
It is even worse. Just like Vineyards, Canyon and Naval frontier
Canyon disadvantages some tanks and promotes camping, Naval is a nonsense and vineyards has too much un-usable space, cities on each side and is a campfest too
Easy now
Well when I read again what I really complain about is how players play on these maps
Canyon has been a main comp map for 2 years. I’ve learned a lot from it. Honestly way too many games there
There are certain things that you can and can’t do there and i think they’re separate from other maps
The bridge in the bottom left is death to push over if the other team is by c with someone spotting from b
You just can’t reach one side without getting shredded
If you go c, you need to win the cap corner, not the town
B can hit heavies going a from both sides
^^^ the problem
C is mostly from the north but south can still hit shots
It’s not a problem to reward aggressive medium play I don’t think
It also promotes camping
That’s the problem
People camp regardless of the map
On some it is ineffective
It’s just that 30-40%ers don’t know where to go
Dead rail takes 2% brain power to be a td
Other maps are trickier
Let me ask you this
Have you played a medium on canyon, gone b, and got shot for poking 30 seconds in?
Well TDs can’t hit reliably hulldown heavies on dead rail
Heavies push a and poke the ridge stupidly. Never are hull down
I don’t stay 30s out or I’ll get destroyed by campers
But I often die holding B as much I can while my team camps
I poked b from the north once and got shot by an isu and e75 that we’re pre aiming mid
1100 hp gone
But it shows that mid can be countered when people know how to
If a gun keeps b tanks from poking, other tanks can cross to a or c safely
I didn’t complained about mid
I complained about camping
I said that because they’re afraid from mid, they stay in base camp
And I hate that
I’m often the med at B
People get stuck on canyon. A or c towns and the spawn towns
It’s just in experience
You can’t let one tank pin down a team
Take a hit and go
But it’s pubs so
Maybe players are more a problem than the map is
I think that’s it honestly
Naval is interesting
Most games are all towards a side
That’s what I don’t like
Center camp is also a problem
The upper part of the map is often ignored
Once I literally had a game when my 6 teammates were camping at the center
A feels very isolated from the rest of the map
Well A part isn’t that bad
The problem is when people ignore A,C and go all B
It feels like the map design is off
Dynasty as wel
There’s too much unusable space
« It feels like the map design is off »
Sorry my English is bad what does it means
There really aren’t enough useful firing lanes
Map design needs work*
It doesn’t flow like canal or himmels etc
Ok
There’s just too much buildings on Dynasty
On Naval you can’t really flank
The buildings aren’t the problem
It’s the streets
The openings
It’s too closed off
True
Himmels feels way more workable
Whatever I think that making a map that is just a city is a bad idea
It disadvantages lights and meds
And sniper TDs can’t work well (no sniper positions, relocating is almost impossible)
I think the park should be more centered in the map
There’s still hills and cover so that it’s not crazy exposed
Dead rail is still risky for td sniping if you get spotted. Mines takes 0 brain power to be a td. You can easily retreat into hard cover with a bush. Honestly dead rail is one of my favorite maps because its one of the few maps that actually rewards flanking
Mines is a utter crap map that rewards camping to an extreme degree
although I did find a decent spot that helps me blind shot tds
When does Normandy become a tournament map?
Hopefully in another month
Players need to play it enough before making strats wildly
its one of the best maps IMO, lots of hull down locations and spotting. Also is possible for one light tank to flank without getting spotted. Also good visuals
too bad the Beach is never used
Beach on Normandy is unused because it deserves to be.
There simply isn't much down there, and its isolation from the upper portion of the map kills it.
I get teammates who funnel through it quite often.
I actually flanked through the Beach using the LTTB in my Mastery game, however that’s near end game.
As the beach was my best place to attempt a flank to the rear of my friendly Vk 100.01 P
It's not too big for 7 vs 7 imho. It's just that people push for the C/D cap area right away
WG should add a super big map where we can do a 20vs20 with respawn, just like Frontline from PC
Shame only the PC players could use it
I think the Normandy map should be brighter. It's gloomy and hard to see. Do u agree ?
Absolutely. It's especially difficult for those who are visually impaired (such as colorblindness)
Mhm. And it's just gloomy and hard to focus on distant objects
Thankfully I'm pretty sure there going to fix it
It's just so well textured that they had it seem kinda real. Grass is normally dark and not super bright. But I agree with how dark it is.
some of the maps lack hiding spots
Falls Creek needs a major rework
heavies with no hull armor lack any hull down positions on the right side of the map,
even if there's a spot, they'll get punished by the camping mediums
on the north spawn, the samp applies except there are no hull down positions
Go to cap ez theres a house there to hide behind
Yeah I totally agree with that, falls creek has always been fails creek
I think canyon has a glitch spot
To be fair
Alpenstadt field has always been my least favorite med flank ever
Like it’s sad when I prefer going town like 80% of the time
@feral narwhal depends what type of forest map if it is all leveled no, if it has a little hill areas which are useful then YES TOTALLY
Yeah with hills and a bit of rocks
yes just so it is not totaly flat
Yep
Forest with a lake and some rocks and dips in the middle with maybe a stream drawing a line through the middle of the map and lots of big trees and some not to drastic hills here and there. Don't have the lake deep enough for tanks to drown though.
El halluf map ? Are u thinking about?
can maps to be more randomly given to certain tiers/ i mean i keep getting the same maps in tier 8-10. canal, mines, oasis palms, himmelsdorf , vineyards and middleburg.. i surely would like to play tier 8-10 in copperfield too but it is rare.
for a new map idea.... the hurtgen or ardennes forrest would be nice.
....ot the heavy water plant in norway....
It would be really cool to have an all forest map with a farming village or something on the side
Then it becomes TD and light heaven
A forest map would be cool if It had trees that couldn’t be damaged and there are som hills
Does anyone agree
I agree, but balancing would be hard, but given time, they could do it
@haughty dew there’s zero consistency though, if you could knock trees but on this one map- you just can’t.
Maybe a map with a forested area but with a town in the side, just a small one
That’s cool
Poland map?
it would be nice if they let us use the tutorial map in training rooms
Have big enough trees that can't be knocked over.
Trees wider than a tank.
Depending of the tank you drive.....
How about more historical battle maps. Like quadacanal, iwo jima, Kursk or the kessarine pass
Battle of Nijmegen as in the movie A Bridge to Far
I just want larger maps
I just want artillery.
@fresh quest I agree there should be some historical maps
Artillery? lmao...
I just what wheeled vehicles
Doubt that’s coming in the near future
@rain tangle want*
oh god no arty to blitz. on the regular pc game it destroys the matches
more cards would be nice. On the xbox version, there are so many cards, even more city maps, which would be interesting. and on bigger maps TD and lights would finally be more successful. Currently, hardly anyone needs lights, because there are so many fast mediums or the sight is large anyway. most players can not do anything with scouts.
We have currently one city map and it’s Dynasty. It is awful for most of tanks and I don’t want more garbage like this
Himmelsdorf feels too biased towards Russian tanks because it doesn't reward gun depression
agreed
But Dynasty rewards nothing but frontal armor
Dynasty rewards side armor, there are several good sidescraping spots, but just as a map it kinda sucks
I honestly don’t know why WG expected meds and sniper TDs to work properly in a big city
I'd play dynasty a hundred times in a row to never play Himmelsdorf again.
I'd do the opposite
I’d rather play Himmelsdorf for my whole life than playing Dynasty one more time
I mean if I was cursed to play Himmelsdorf I'll just grab my T-54 ltwt and laugh when I hull down better than most of the heavy tanks
Lol so true
I'll take any map over castilla
At least Dynasty gives options. I can clean house at C. Himmelsdorf is just more of the same.
Castilla is good but only when there's no 183s
I propose a petition to banish all 183s from Castilla
Dynasty only gives advantage to heavies and disadvantages to other tank types
the problem with dynasty is that 70% of the map is for high alpha heavy tanks with piles of frontal armor, but because it's 70% of the map everyone goes to that part of the map
The other part gives advantage to heavies too. You can’t use mobility properly and TDs can’t snipe and relocate
yeah it's not great it's just 70% of the map for Russian heavies and 30% of the map for American heavies
^
100% of the map is for the defender
Oof
ouch
100% of the map is for ST-1 drivers
"What if we give a tank average heavy tank mobility, good hull armor, good turret armor, a decent gun, and 8 degrees of gun depression"
Ivan, employee of the month
Still better than Himmelsdorf.
On Dynasty if you go C in force one of two things will happen. 1 you will engage 2 or 3 tanks with overwhelming force while the rest of the reds have building between you and them. Effectively making the fight a 7 vs 4 or 5 very quickly. Or you engage the full red team from a position where all tanks have more of a advantage. Also your lights and meds can then fall back and flank through the city part.
Give me Dynasty over Himmelsdorf any day of the week.
But this is implying you get team work in your games
^
What I see most is light tanks camping near the river._.
Of course it is. The point I'm making is that C is a better course of action.
If you can get your team to go C a good player can capitalize off of it and get the win.
C will just be a big yolo rush
Nope. I know of what I speak.
Well of course Tankist is on the EU server and I'm not really that good at the game so
What’s with EU server
nothing, just Spartacus and I are on the NA server so we deal with different players
Ah
@wide brookwe should toon sometime
when I get my tier 9s to be maxed aight
Is the playstyle really that different in all servers?
Theoretically, it should be at least slightly different. Different servers start different metas on some new maps
Plus, some servers will probably tend to have slightly better players or players slightly better at certain things than other servers
I really like Normandy
Maby they will make like a story molde or some thing like that
in dynasty you are always spotted
and you ahve to keep wiggling to not get hit. Its so frustrating. If you play a tall tank with no armor like the amx. You are screwed
Dead rail is unbalanced
Change my mind
I would suggest elongating the hill to act as cover to the tanks on the new ramp
Ah yes and more maneuvering space
@real steeple
I see two disappointed clown faces in your pic and it amuses me far more than it should.
I actually hadn't noticed it until you pointed it out
Accurate expressions when most people see mines in high tier
I do agree with your suggestion though
It's sad to see most mediums lose half of their HP just trying to get up the hill
Yeah, even when playing as a TD and ripping a med in half I still feel a little guilty. The way everyone gets locked up so often just makes it disheartening to play.
It's basically you hope your team doesn't advance and then hope the enemy does so you can punish them
Its most frustrating playing a medium but you get locked out of getting on the hill so you’re awkwardly at the entrance with your heavies. If you try to create a different flank it can be near impossible a lot of the time if the enemy team are packing three tds.
For mediums
Go town - get blown up by TD
Go hill top - lights spotted you and you get blown up by TD
Go hill entrance - armor no match for heavies and get blown up by heavy + TD
Go island - gets spotted by middle and get blown up by TD
Hmm I wonder why meds hate this map
.
The problem here is that all the routes can be covered very easily by TDs in the same camping spot
its only good for mediums with an amazing gun or durable turret
also Falls Creek needs a Major rework
👍
Falls creek is amazing all you gotta do is sit under bridge
All maps need a revamp.
@quaint bay finally. Another intellectual
Any map is better than Himmelsdorf.
https://i.imgur.com/cAFOwQ3.gif
We need bigger maps, I like how they started flowing towards the larger maps with the most recent addition
What was the name of it again, the one with the plain crashing into the cap circle
Himmersdorf is actually good
Who cares if they’re good or not. I say that we need more maps, more often. The maps we have now are overplayed. I’ve literally played Normandy maybe 9 times since it’s release, and that’s not an exaggeration. It rarely pops up for me.
of maps is limited by game size. Keep in mind that at it's core this is a mobile game
I’ve played Normandy twice since it came out
@quaint bay so is pubg. But they have large maps. Or is there another element in terms of game files and size I'm missing?
I never see the Wasteland map come up , why not ? good map I thought
@minor prawn. Players couldn't adapt to not driving in the open so it was removed.
As to PUBG. I don't play that game so I'm in no position to comment.
@quaint bay any plans on modifying Wasteland and bringing it back?
I don't work for Wargaming
I know just wondering if you know something that we do not
I'm sure I know all sorts of thing you don't 😆
As far a what WG is going to do on the future I'm in the dark just as much as you.
I hate you now ...
🤣
don't you laugh at me...
Well didn’t they make it to where that mobile players can download specific files? Wouldn’t this decrease the game size as a whole? Thus allowing players so download maps and not all tanks for example, keeping the file size down a bit.
they could rotate old maps for new ones and just replace the files on server ,keeping the game size the same ?, I am sure no one would miss mines or fort despair for 2 new maps
Now you’re on to something
Take out a least played/favorable map, replace it for a brand new map. Genius
@quaint bay idk why you hate that map tbh
its quite interesting. the trick is control the area behind the mid cap, D cap i guess
Even though I’m not a huge fan of Himmelsdorf it’s good that’s it’s in the game. Could probably use a couple more flat maps just as a change of pace.
plus, there are slopes and hulldown areas for tanks with weak hulls to be in
mostly around the D side
Bring back wasteland, I enjoyed it, it made me think a little when it came to positions
Wasteland is pure garbage
Bat chats can spot the entire enemy team within 10 seconds of the match
Sorry but you can do the same thing on other maps, not just wasteland. Doesn’t matter if the map is “garbage” or not, it is a map and was something different for the game. Ultimately another piece of content for the game!
Just adapt to the flaws and work then to your advantage 🤷🏻♂️
I think the main problem in Wasteland is the dust storm which is really annoying
I never noticed it lol
Maybe lower end devices will run at a low FPS in that map because of the dust storm visuals
@valid swift maybe you never noticed it because you are on low graphics
I'm kinda out of the loop, so what's the problem with himmelsdorf?
I don't know either
Himmelsdorf is one of my fav maps
@pseudo pike no I play on high settings
I think I’ve seen it, but in the heat of a battle, I’m not necessarily looking at the sky 😂
@potent goblet what were those pictures of mines explaining? I saw that someone had said that there was a second ramp up to the hill but I couldn’t find it.
Earlier when i also said that “this updates crap” because of the low tier thing, yesterday I took out like 5 AMX 38’s with my pz 35 on pc Blitz, just because their gun was so slow to turn I just circled them like they were a TD
^^^sorry for off topic
@lament widget I dont think there is a second ramp to get on the hill right now. I think before the changes to mine happened a while back there was a ramp on the hill where fast lights could get on. My memory is kinda bad so I might be wrong
Yes, there's a spot in the south where fast lights can rush uphill without going through the entrance. It isn't a ramp tho, just a modeling error.
Currently the only way to get up the hill on mines is the entrance to the west.
@lament widget
The pictures are actually suggestions to improved Mines, currently the map has too much predictability, and the TDs on both sides have too much map coverage.
I agree with the TD point. TD positions can see 2 lanes the entire time, so this forces the match to go hill.
I feel like it’s too small of a map for lights to be effective, seeing as TDs sitting behind a bush could spot the light tanks on the flank.
The map just doesn’t fit higher tiers
Yeah, too much derping tanks dropping 500+ damage a shot 😂😂 poor meds and lights losing 1/4 of their HP in the first 10 seconds
Yeah the pictures were just highlighting changes we think might improve mines if they were implemented
Okay 👍
anyone from PL?
😂
wheres stalingrad, battle of the bulge and etc.
battle of kursk, okinawa, quadacanal, north africa or the battle of Nijmegen wou;d be nice as maps
Can we please cange the spawn points in normandy as on on beach and another one on the othe side?
@bold oxidethen what's the small town for then?
Then those on the hills will rule
So, the map with the most unbalanced gameplay between classes is probably Mines.
Personally the only thing i don't like about Castilla is going on the town up high (My tanks have bad gd) and the part near B where you can't really climb up the what looks like a small lip into hill. I'll send a screenshot of it momentarily
This part. It always messes me up
Well you can go slightly to the right and climb from there
Yeah, but i just went into the tr just to get a pic. I'm not always right there . A lot of time it's more towards the left so it takes ages to get into the town especially with no cover. Sure you can go behind the hills towards spawn as cover but it all take so long.
I try to just avoid water area all together, but sometimes i gotta dive in else risk letting an enemy get away
Hmm
I rarely use heavies so idk
Usually I use meds and go uphill or down the mid town to spot C
I'm usually Td, heavy. Been occasionally using meds but even they have a hard time getting from one spot to the other. I get myself into trouble sometimes. It looks like o should be able to make it up only to come to a complete stop 85% of the way up and then i gotta back down and go around.
LTTB could go up that lip at full speed
I don't have an LTTB
Mmm
TD camp the spawn hills then
For the rare occasions I drive heavies, I usually go far right to C base
If team goes towards C, i climb up the mountain. If team goes towards A I follow. Honestly I don't like going to C, but i don't mind sniping the stew outta the enemy that tries it.
I think a Castilla game is just waiting for A meds to sweep around
I usually go to the middle near the cap so that I don't get caught in a stalemate
I go A in LTTB
If it falls, I run.
Ez.
Good plan
Most of the time, I like going middle and capping B in a LT, especially if I'm on the north side
While sometimes enemies do catch me there, most of the time it allows me to take a cap and gives me time to figure out where the reds are and where I need to be
hi
No
Most unbalanced map is canal imo
Why @wild thicket ?
@potent goblet
Canal is actually good
@real steeple i love canal because it has two balanced good things about it
The sniping and mediums poking their head out to attack enemies while their hull is covered behind the hill
i like to play copperfield map in high tiers. very rarely you get it in high tiers just as the map with the big waterfall. can't remember it's name right now.
You mean Mirage? That’s reserved for lower tiers. Tier VII-X cannot fight there
Dunno about tier VII, but higher than that, definitely impossible to play on that map
@oak shore Bro, Mirage oh? Sure or not ? Tier VII can actually fight there ma
I never see Mirage in high tier battles.
Remembering back, I do recall fighting a Helsing on Mirage though.
But never fought against tier VIII tanks on that map since 5.0
Prolly even longer than that
From evry uhh. Tier V-VII i always fight on Mirage map gua !!!
Tiers II-IV also experience that map
@oak shore oh yea that's why
It’s probably due to how poorly designed the map is for higher tier battles, like look at Fort Despair; it’s quite an old map, yet it still brings some good play in both low tier and high tier matches
True
Maverick talks Game Rework: Maps - posted in General Discussion:
Edit: PLEASE read the entire thread (Posts 1 and 2) before answering the poll. Thanks in advance.)
Hey all,
I know that I have not released my 4th issue of Mavericks Minute yet. I still have to do my inte...
it would be great if you guys could give this a read. a post a few days in the making now
I'll take a look at it this evening. @potent shore.
himmelsdorf needs to have an update in the center of the map, it would be nice to make a more detailed, The street of the castle looks more like a dirt road than a street, it can decrease some of the trains and put the station at the edge of the map and thus creating more streets in the center or leaving to make a way to the castle
Or put houses on the edge of the castle's hill
Awesome post! @potent shore I completely agree on Castilla. Winning the Castilla is so essential that it’s basically impossible to win without it which puts heavier teams at a large disadvantage. Personally, I wish it had more town in center, around the Castilla, and that areas like the ones behind each spawn were made more strategically viable because they are so fun to play at.
thanks
I don’t agree with Castillo’s. The windmill hill isn’t useless. if the heavies are hull down, the meds in the Castilla have a hard time penning them
Unless they're on top of the castle.
You can basically shoot the whole windmill hill from that position.
Yes tier 7/8 playes on mirage. But why doesn't tier 9/10 not play ofthen in copper fields. On YouTube you can see battles tier 9/10 in copper field and very vary rarely I get them too. Just wish to get it more ofthen but if you think it is to small why not extend its borders?
Tier 8-9-10 can’t play on copper field or Mirage anymore
Unless Queue times exceeds a certain time
Well Copperfield is like the old Province map in PC
Maybe it's better if all tiers play all maps. If the map is to large for tier 1-3, just narrow the borders in a separate queue
This way low tiers get more variety too and will be not clueless if they get in tier 4-5-6. They will be used to the maps
Everytime i get mines in tier ten i die a little inside
Lol. I don’t have tier 10 yet but in my leo pt a I feel ya. @compact cobalt
New players need to learn the maps
You don’t say, they just yolo and then complain about us staying at the back
Naval Frontier boost still not patched.
F
😋
😋 x2
Wait, there’s a boost area there?
Ahora vez por que tocan los mapas si van a llorar así.. 😂
English please
add stalingrad or berlin..
Yea an all city map would be neat
um no
"What if we just make a map that screws over any light tank, medium tank, DPM TD, and gun depression tanks so the Russian heavies have full reign."
They need to make maps big enough for us-2 use artillery
How about we just don't have artillery?
How about df artillery
how about the T92 HMC at tier 1 🌚
How about the m7 priest
I have a priest on Xbox One I love the artillery what can I say
I don't think having it the same way would work with blitz but having it df only would work
yeah no keep that stuff far away from blitz lol
then it's just a td
Back before stun was added to PC I totally wasn't taking my AMX 13 F3 and shotgunning people with the 155mm
Tbh I didn't like how the maps were and I got bored by the m3 lee
The bush in B Cap of Canals doesnt works at all, I always get spotted in all kind of tanks
castilla is this best map
Naval Frontier is best map imo
Everyone gets to do their jobs
Port Bay is the best map. They have Pirmanti's, Moe's Southwest Grille, and even a H00ters that does quite well in this PC era. Plus i have my farm out on the outskirts of town. The city hall was used for time travel experiments back in 1955 with a lighthouse that still functions today.
Plus there is a still out by the river that makes the best Apple Pie.
castilla is the worst map ever made
some one needs to hire a ghost buster for castilla, as you get shot from ghosts all the time
Castilla is made specifically for TDs change my mind
Castilla is best map you salty loser 😂
It’s a good map, but a lot of games end up in a campfest around C
I like Castilla
Castillo is an excellent map
Vineyard
Actually they might nerf it if I say that
Fort despair is a good map but it looks a bit dull. Add more colors to it, more greens in the trees and some areas green grass. Maybe a pond too
Or add seasons to all maps, for instance Castillo in winter time and when dis selected in cue your tank automatically sets its camo for winter time and so on.
Let it snow a bit and let the snow piled up..... Just some ideas
Imagine adding random objects in black goldville where if you shoot it, you get 10 gold
Lmao
@still abyss port bay is one of the worst maps
No
@opal pike I agree 100%
Well... I don’t like vineyards and himmelsdorf looks boring to me just as fort despair
TASkurisBego [Ažke]#4612 was muted
I look at map details, buildings, signs, easter eggs, and animations now that I play Normandy with the highest graphics settings on my tablet.
Something like gameplay doesnt have as much of an impression when you spwnd the time in training rooms lookimg at all the details the developer(s) put in each new update.
The easyer eggs are another great topic.... Oasis Palms has (or had) a flying carpet, there was the sandworm, the building in Middleburg with D'fender plans when you shot the window open, and more i probally have forgotten. These are nice touches as well that interest me sometimes to play with my kids in training rooms. They dont care to blow stuff up, but they lile to drige around and play games online together. Easter egg hunting is as much fun for a single digit aged player than the encounter battle.
@still abyss you're not wrong. I like using my LTTB in training rooms to find to queer easter eggs on each map
I heard that there’s some paintings on black Goldville. Could someone tell me where those are, if they exist? Also I heard that there’s a blueprint for a Tankenstien somewhere too, possibly in Middleburg
There used to be a lot of unbalanced maps a very long long time ago. Those were the best one
Will port bay be changed? The team that goes port loses most of the time.
Always most of the time... Love it, lol
What if both go to the port lol
sidescraping intensifies
then some med driver will flank and other team die
Yeah
If both teams go to port... That's when one team wins which is why it's only most of the time the team loses going port
@flint lodge i edited it last second but didnt remove always..
The team that goes to port loses because they usually end up getting caught going through the city to come around the enemy that they think is still on the river side.
And what i saw 2 times in a row yesterday when getting port bay was that even when the enemy team went port, one of their tds climbed to the top of hill near their spawn. They started on the side that is closest to the ship you can fall off from. And both times that td was the first one to get killed.
Which is why tds need to be aware of their surroundings. Once they see that the enemy team isn't there, they need to catch up quick. This means sniping there in a slow TD may not always be the best idea
Is the good idea to make all maps larger than before?
When this happen wg could add more thinks like t10 lights, artillery or even add more players to a one battle
Easier in 4 words: larger maps = more things
I hope Arty stay in wot ive had enough of wot Arty party's
Bigger maps? Heck yeah! The current one feel too small nowadays
Just leave Arty in wot, I'd like to see more players and teir 10 lights
Rebuff mediums
Add the castle area on himmelsdorf that’s on WoT PC and console. Add a bit more to canal, like more track area. Mines could get a second entrance to the hill by the lower parts of the small town. Copperfield should still let people go up by the crane behind the wall thing. In dead rail add a bit more so you can go to the base entrances by both spawns. Also on dead rail you should be able to go up the hill a bit more and so I guess flatten out the hill a bit more so you can actually go up it. Also: new map idea: make a map like a city, either London or NYC
I hope they overhaul Dynasty
Overhaul it into the trash?
no idea how they would properly change it
Yep, hate that map
I actually enjoy dynasty
I would like dynasty if I actually got it when playing a tank that can play effectively on it
dynasty is fine for heavy and some light tanks, but the rest suffer quite a bit
Especially turretless TDs (which I tend to main.......)
all old maps were fine. to many changes hapening in the game
in all maps there are areas where no tank can come..... it would be nice if we can the full use of the maps to get anywhere on hills. this will help Td's better because the maps are to small to get a good position.
Sometimes it gives them too much control. Take a look at old Dead Rail. The hills are so steep, only tanks with good gun elevation angles can abuse and snipe from there effectively. And that gives so much room to shoot at.
Would be nice if they would fix the issue where you're going around a corner but come to a complete stop and get stuck just because you got an inch too close to a steep slope.
I'd like well designed, good looking, larger maps to come in the future (update 5.9/6.0+?)
I would absolutely love urban maps and urban camos, especially monte cassino abbey
Id like bigger maps, maybe 50%+ more the size of our biggest current ones, itd be interesting.
You mean like Normandy-sized maps?
normandy is so far the biggest map, using the full 500 by 500 alloted to maps
bigger maps would be great, and the additional option of 10 v 10 battles (if enough players are available) on those maps would be very cool to see!
This is the spot
Yes I go here with good camo TD and then I just need to wreck everyone that gets into bad position
Only issue if u get rushed u wont be saved unless ur team goes to d
Quite easily spotted by D lights
I always prefer us to go D, atleast from this side. A is just, i don't see the appeal. It's easy to punish.
I preffer setting myself near b or c and get shots across those who went to A and once a is cleared go to top and snipe there
@potent goblet d is deathtrap considering its hard to get support from b/c unless enemy is careless and go to the top of the small hills there
Lucky boi
Our team just goes lemming A and get nuked halfway up the hill
@real steeple ur team is questionable... good team at least have 2 ht go down to the ditch between a b and c
Ah
Very sad
If u can get 2 ppl down and mamage to find good holdout spot they can really threaten those whos near b and those who are going to rush a
T110e5 and is 4 is reccomended for this if ur playing tourneys
Um I rarely play tourneys
Usually Rhm in randoms
Even in randoms its a good option
If ur team knows what are they doing that is if not well might as well yolo rush to B and farm damage from the lemmings spotting result
But A is a fish in the barrel deathtrap for everyone. B,C, and D have protection against A. From D you can hit most of the other three points. So if you clear D your TDs can provide cover fire almost every where. A can't help B or C. Sure A can be helped from B or C but it's not easy to get out from A, D you can flee
A has two escape points and only 3 shooting points (exits and middle)
Both exit points can be attacked almost from spawn.
@potent goblet if u start at the north end of the map A is one of the best holdout spot if u want to hold 2 caps from south will be tricky considering the cap in c had few buildings that blocked view from a
Still seems better to go D.
Atleast from a support stand point. Better overall map control
A might work better on encounter, if you all huddle up and hope for enemy to try and take over that area.
I prefer A in a TD and in a HT, I alwaar go there and take snotter teammates with me. Than A is a real strongpoint.
If I'm in a med I'll go D but if I'm in a Rhm I would go A (but no up the hill) to take potshots on advancing heavies.
Idk about heavies since I rarely drive them
Anywhere with more than 3 teammates
Enemy is always careless in C and B, and when they fight your team while you flank them from A. And enemies that run over hills from D you can shoot too.
T-54 at D is completely OP
I just can't trust A.
Have yet to win a game in the past 3 months when we go to A. Used to do ok if enemy went A aswell
If you only have two meds in your team, don't let them run to D
@potent goblet bad luck with teams i guess
Usually what happens when we go A is we do ok when getting there a couple get hit on the way (assuming team is decent and not running around like headless chickens). Then we get surrounded and pounded. Enemy takes B,C, and D and any tanks that pokes their head out near any three points gets wrecked. If we huddle up they just either wait us out and maybe cap the big base or on supremacy they just cap the other spots and we lose by points.
That is why I am no fan of supremacy..... Losing on points is rediculous.
I don't mind supremacy. It rewards map control and punsihes the popular encounter strategy of holding up in one spot waiting for enemy to come to you.
If you are left with 3 heavies and the enemy has a fast tank like the BC and is 10 points ahead of you close to the 1000 points you are lost.
You can say the same for encounter when enemy just goes for the draw.
Ofc not all go to A... if thats the case u just formed a lemming train...
Better a draw than a loss
Draw is basically the same as a loss. Your wr still drops
Sturer Emil does not really do well in supremacy
At leas minimum 2 needed to stay back to spot flanker and once spotted they stand no chance since they cant see whos shooting them from a assuming ur team is pretty good at aiming and use the bush provided
If we B or C and A, we still run into the similar issue. B can fight C while relatively protected from A. C can do the same.
No u dont push to the other cap assuming ur team is fast enough u just need to play defensively and hold also u get a bonus if u knock out one of the enemy tank whos heading to A
Using the bush is meh. You're still easy to spot and the bushes are pretty much the only spot you could be.
@potent goblet dont shoot while in the bush keep some range from it then u will less likely gonna get spotted
You only have to cap 2 bases, A and C are enough. Also not every team must go to cap area some must hide and snipe.
If i know enemy is hiding at A, i'll throw a blind shot in here or there. Works well enough as either they are in the bush or behind the mountain. So it'll either hit or they aren't a threat.
Easier said than done
Ht is hard to dmg when in A considerig they are likely gonna be in hulldown spots
Problem is B and D can still harass C without A being a threat.
Who says ? D is just a open spot from A
From B and D you can hit the top of enemy tanks who are hulldown at A
That mountain can overlook most of the map
Whatever your plan strategy is, Canal is one of the best maps in the game
D is larger than A and if successfully taken provides greater map control
Death rail also...
If.... should be taken as a note as well that those who goes d will meet the wrath of spawn snipers
@pseudo pike just rush b thats my tourney strats send 3 is 5 to cap and rest support
I really hate vineyards.... Just don't like that map
Ah go to A never go to c in black goldvilld @pseudo pike c is lemming magnet
For middleburgh, I think they should add another hill side so the town would be in the middle of two hills.
The problem i encounter going D is when the team doesn't push D and tries to fight D from spawn. Especially if A is on left D on the right. They make it to the train car and try to wait. If Tds move up the hills by spawn and meds go D, while heavies watch B, we do alright.
I think Copperfield, mines, and black goldville are probably the worst maps.
Copper field and mines are good although copper field needs to be more stretched. For it is to small now. I just like tier 8-10 battles in copper field too
I don't like em in higher tiers.
Copperfield people just stay on big hill and sit. Sit and wait for the other to rush, unless somebody goes opoosite side. Mines needs a rework if it's gonna stay where tier 6+ can play on it
Copper field is no problem, meds go one way and TDs and heavies go the other way.. But in mine the key position is the hill. If the re are more access points to the hill or even base is removed back from town to the middle as it was it would be much nicer to play. In tier 1-3 they all rush to base and not helping your team.
Autocorrect is a killer😡
I go with meds while using TD. (On copperfield)
For mines, denying hill is more important than actually taking it. Rush to bottom of hill, TDs hang back. Any one who goes to take hill has a bad time. If they go to island, TDs will eat them alive. If they go towards town, Tds will eat them alive. Usually if im a heavy i'll go toward that rock near hill over by town. Just to punch any enemies that move that way. Tds will hopefull help aswell.
How about some seasonal wheaten in all maps? For instance: death rail is always in winter without snowing or in spring with a bit of raining. Of course camo on your tank adapt automatically as normal to the maps.
Desert sands with a sand storm every 3rd battle you get that map.
Castilla in springtime, trees not fully green yet, some flower fields would be nice too....
Fort despair, In autumn, all trees and bushes are brown why not gasometer green or yellow tones to it. Like early autumn? Maps would be more interested when they have seasons in it
And also big winds season
All tanks less than 20 tons gets thrown off the map
Or in winter malikova, the side where there is ice, why isn't it slippery. Why can you stop instantly and not slide a bit further?
Portbay tsunami and wash all tanks away.... No thanks
It’s considered as hard terrain @fresh quest
Looks like ice to me.....
Anyway you get my point about map seasons.
Now we have the same maps in the same weather conditions
This side of the map is just unbalanced, people can get early spots by going to the middle bridge unharmed, than the other side, which has this big open shots from their medium side
@gloomy sand can't you cut thru town on the South spawn if you're afraid to get shot?
granted, it takes longer
Hey sooooo can we all agree that of all the maps for mid-high tier games Copperfield, Fort Despair, and (though to a lesser extent) Mines are kinda....... meh
Fort Despair can get super campy but otherwise I think these maps are ok
I find maps is a map where those who camp harder wins @raw glade they should increase its size so lt and mt could manuever around that mid hill is a deathtrap for rushing tanks
my issue with them is they feel like the only tanks thought about for them were low tier tanks, so anything with even halfway decent view range in the mid-high tiers basically ruins the maps.... Mines is still Okay in higher tiers, because it has options no matter what, but Fort Despair always turns into either everyone brawls inside the fort, or everyone brawls outside the fort... Copperfield may as well have lava in the middle for how little fighting occurs there due to how exposed to flanking fire from the 2 hills it is.... and it always turns into either the fight is all in the heavy hill or in the light/med hill.... either way not much fun....
@gloomy sand that side can be easily countered by the northwestern position near the tracks
o
I just wish copperfield should be a bit larger so higher tiers could play there too. Copperfield is a good map it has for every tank good spots to go.
In oasis palms not many go to the desert unless in supremacy mode. Than they all run to A-cap if there are more heavies in the game. If it is not a supremacy game they all go to town or where C-cap side
In short... Every map has areas where there is less playing.
I remember when everyone used to go to the desert on oasis palms by the little inlets into the side of the hill by the temple