#maps-discussion

1 messages · Page 14 of 1

rustic pelican
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It has to open in the app. Can't open it otherwise. Maybe that knowledge could help.

minor prawn
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40 battles ,no Normandy map friend says shows up, maybe promote it more ,we are all sick of Fort Despair and Mines ,lol, those tier 1 maps

faint hull
#

I don't like mines or fort despair they are too small for anything above T5

storm mantle
#

Yes

ashen hill
#

Vk 100 op

dusk cloud
quaint bay
#

Who ever said the cromwell was bad?

pine pebble
#

true cromwell is bad

pastel mantle
#

Crommie the commie

wide brook
#

Jim get the Cromwell

quaint bay
#

Ay the crommie is alright

oak shore
#

Crommy’s decent. It can work well with -8° of GD. Unfortunately, no -12° of GD for the 76mm gun...

sage aspen
#

2.2k is a 3rd class in churchill vii

visual depot
ashen hill
#

Yeah I've got 6 masterys in the churchill7

somber apex
#

anyone think wastelands should be removed???? i do

tawdry adder
#

@somber apex it is being removed

somber apex
#

goooood

spark fractal
#

Sorta

potent goblet
#

Why does castilla need a rework? How would you rework it?

eager tide
#

He probably wants it flattened

pastel mantle
#

I think Castilla is great as is

potent goblet
#

Are any of the city maps based on real cities? If so how well do they match their irl counterparts?

pastel mantle
#

Dynasty's Pearl is based on Hong Kong I think

potent goblet
#

Oh, really? I'm gonna google it. Thank you

pastel mantle
#

Ok

potent goblet
#

Looks fairly close to the 1940's hong kong in terms of styling and a bit of the layout

pastel mantle
#

Ok

stuck cairn
#

remove fort despair plz

eager tide
#

NO

lusty summit
#

Would like black godville reworked.in all honesty its such a terrible map to work with.make town more useful

potent goblet
#

I don't necessarily hate goldville while low-ish tier, high tier is kinda sketchy. Wouldn't mind if town side was beefed up a bit more or atleast the area behind it be expanded somehow.

errant sedge
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Goldville seems fine, its just that many of blitz's maps are 2-3 corridor fights

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Think of himmelsdorf, mines, copperfield, and fort despair

abstract wind
#

Is there any way/Site to see your wins based on Map played? Would be nice to see a breakdown of winspercent by map, and by map/type...

vital hearth
#

yeah true, actually there isnt

ornate python
steep stirrup
#

Amerikabomber jajajaj

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although the Ju 390 looks more like a Fw 200 than an He 111

ornate python
#

The only German plane with 6 engines is the Ta-400.

steep stirrup
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and it's most definitely supposed to be a He 111 there so... WG, you're drunk, go home

ornate python
#

Didn’t even get built

steep stirrup
#

https://en.wikipedia.org/wiki/Junkers_Ju_390
390 existed, but it looks nothing like the He 111 there

The Junkers Ju 390 was a German long-range derivative of the Junkers Ju 290 aircraft, intended to be used as a heavy transport aircraft, maritime patrol aircraft and long-range bomber. It was one of the aircraft designs submitted for the abortive Amerika Bomber project, along...

ornate python
#

Ta-400

marble moth
#

They just mashed those 3 together lul

steep stirrup
#

nah they just duct taped more engines on a He 111 and called it a day

green stirrup
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And gave it British markings

pastel mantle
#

Doesn't help that it has the British/French bulls eye

ornate python
#

Wait. It does?

green stirrup
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Yup

ornate python
#

(┛◉Д◉)┛彡┻━┻

pastel mantle
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Yep

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Look at the top of the wings, maybe 15 meters from the skin of the plane?

quaint bay
#

Griffin had a unique feature 2engines per prop

austere lark
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It doesn’t make sense

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Germany had no air support during d day

pseudo pike
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@austere lark OOOOOOO you just wrecked Wargaming

hardy crown
#

theres ME 323 too

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but its a transport plane lol

vague anchor
#

wt have ferrari speed lol

icy osprey
#

WG sell sta Rin camouflage

honest plaza
#

The only thing right about that aircraft is it was removed from the sky >_<

native acorn
#

dynasty's pearl is worst map

quaint bay
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Agreed

honest plaza
#

Mines is worst map in my opinion.

native acorn
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mines is my favourite

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closely followed by desert sands, canal and canyon

potent goblet
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Mines, Dynasty Pearl, Copperfield are my least favorites.

native acorn
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copperfield is good with good gun depression

potent goblet
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It's too small of a map for mid to high tier

ornate narwhal
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My top 3 maps:

  1. Canal
  2. Castilla
  3. Port Bay
native acorn
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castilla is abit eh for me, it depends on the tank

potent goblet
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I love Castilla

native acorn
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if you go to that hill area on the side your gonna get shot by ghosts from middle hill, but as a td you can find really good sniping spots

potent goblet
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I mainly play TD and heavy so it works out nice.

native acorn
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if your team ever went to middle hill, then that wouldnt be an issue, but noone ever goes there

potent goblet
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Which hill are you saying is middle hill?

native acorn
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the huge hill in the middle, that one with like buildings on it

potent goblet
#

That's actually the area i avoid the most

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The city behind it and to the sides I don't mind going to, but going in the city in the sky is bad luck every time.

native acorn
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i always go to that side hill area, but its always annoying getting shot from nowhere all the time

potent goblet
#

You can climb the hills by spawns for some killer spotting and sniping spots.

wide brook
#

Center hill is an interesting place

potent goblet
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I avoid it cause both spawn hills, windmill hill can hit it. So it's really hard for me to get off shots without being railed. Most my tanks have bad gd anyways.

native acorn
#

most annoying thing ever is getting castilla with at-8

potent goblet
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RIP

native acorn
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literally by the time i get to side hill its been 3 minutes lol

potent goblet
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I had to free xp my At-8.
20% wr.
Always got matched with meds and lights who ditched me. Literally would spend all game trying to get to the fight, just to have to 1v5 and die horribly. Got trolled often where enemy would circle and perma track me for the remainder of the game, refusing to kill me until the last 20-45 seconds.

native acorn
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that was my pain in emil

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but i got borsig now 😃

potent goblet
native acorn
potent goblet
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Only got 237 but that's after buying engine, 3rd gun, and tracks. Probably gonna skip it though. Very limited "safe spots" on most maps. Dynasty Pearl seems like the most intimidating map. Given depending on your spawn you might have to expose your delete me button all game.

native acorn
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we could toon with it if ur on eu

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tbf its quite op when you get the right map like desert sands, angle peek while hiding ur cupola and impossible to penetrate

potent goblet
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I'm NA server

wide brook
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same

pastel mantle
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Smae

brazen pine
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Msae

oak shore
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Emas

thin yarrow
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Gold... @oak shore

wet moth
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The only map I flat out DESPISE is Himmelsdork.

The other maps that tick me off are purely because they are inappropriate to high tier tanks. Either too small or too predictable or just plain stupid campfests (Yes, Mines I do mean you. As if Tier X TDs needed their 🤬🤬 lives made even easier.) If WG would just be more logical as to how they determined if a map is better suited to low or high or any tier I think we’d all be happier.

quaint bay
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Agreed

wide brook
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Mines should be capped to tier 6

dense pollen
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No my T49 loves to park the ramp at Mines for some careless Med/Light to Derp

pastel mantle
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Ok so cap it at 8

tired crag
quaint bay
#

Himmelsdorf blows. That is all.

pastel mantle
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I only like it because I have good memories of ammo-racking people in a T-34 on it

potent goblet
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I like 1 spot on himmelsdorf. Inside the tunnel with Angry Connor. You can shoot over train cars without being spotted easily and you've got some protection on the left and right and impossible to be flanked.

wide brook
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Himmelsdorf forces mediums to play like heavies and gun depression tanks have their biggest advantage removed

sterile tartan
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I like its aesthetics but that's really it I find I to be a really meh map as the middle is almost unusable because how open it is but I always wind up having to play bumper cars on the sides

toxic wharf
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@wide brook if there's one map I h8 the most when paying any gun depression tank it's himmelsldorf

oak shore
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IS-tanks and German Superheavies thrive at Himmelsdorf.

neat scarab
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Why do I feel the bush in B cap of Canals is not working properly?

#

Everytime I use that, I get spotted

pseudo pike
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@neat scarab it depends on the vehicle concealment

neat scarab
#

But I get spotted even with my camo net on and im not shooting

pseudo pike
#

With a heavy?

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Heavies do not have he best camo and they will spot you because the enemies are pretty close

neat scarab
#

How bout getting spotted in CromB

pseudo pike
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Ah then do not know

#

yes maybe there is a problem

signal condor
#

Any y’all like the spicy backgrounds and loading screens in game

tranquil lantern
#

What

storm mantle
#

Jump off the cliff in Normandy

oak shore
#

Can lose up to 900hp from the drop. Really fun.

quaint bay
#

The Normandie map is very cool

paper herald
#

*cough overlord *cough

random igloo
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Ffs fix the heavy side on Himmelsdorf already. It's complete bullcrap that one side can get there and be firing down the street while the other side is still struggling to get into position.

ornate narwhal
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Lol

quaint bay
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What are you talking about, its completely simetrical

ornate narwhal
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That’s the problem, maps are getting boring when they are symmetric. They used to be fun like the old non symmetric maps: Oasis Palms and Lost Temple and Desert Sands for example. And I still miss the old intro music from lost temple. :/ @quaint bay

quaint bay
#

Read the message from HaVoc2254... ^^

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How can one side have an advantage when the map is the same from both spawns lol

sudden lance
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I wish we could have some of the maps from other WoT games

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Just a lite version of them

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2 maps from WoT console that I would want (as a lite version) in Blitz

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But I do feel there may be more campers (as these are good for TDs)

ornate narwhal
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Ye El Halluf and Prokorovka @sudden lance

sudden lance
#

love those maps

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Both utilize valleys well

ancient sable
#

We technically have prokorovka already

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Hill on one side, rail line cutting the middle, two opposing TD camp spots on the left side

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Dead Rail is bootleg Prokorovka

sudden lance
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@ancient sable I was thinking the same thing, but I think it still is slightly different from how the valleys are shaped

ancient sable
#

It’s not a copy yes but the general layout is there

sudden lance
#

Dead Rail is more bumpy

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This is smooth waves

austere lark
#

Prokorovka on blitz would be a complete campfest

sudden lance
#

Don't care, still one of my favourite maps

#

If you have 2 good teams, it becomes really fun

austere lark
#

You won’t have that

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Be realistic

sudden lance
#

shhhh

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Let me dream

hollow sable
#

what maps would u like to see in blitz

ancient sable
#

Ruinberg

brazen pine
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Lol

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👌 I think I know why @ancient sable

quaint bay
#

We dont need el halluf

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If you've ever played it on PC it's not stellar.

icy peak
#

I'm wondering why the bases in Copperfield are right next to each other

potent goblet
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The way Copperfield works out is you can't relatively jump between them that easily. Yes you can jump down from A to B, but doing so means you'll have to spend a lot of time getting back up to A or C. The Main reason though is likely just because the map itself is so small in general

ocean birch
#

Weinerburg from pc

hollow sable
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windstorm from pc a while back

ocean birch
#

automatically blows all 183s off the map

ornate narwhal
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Highway

hollow sentinel
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omg

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gg bug

sudden lance
#

So someone in my clan messaged WG, and they said if enough people were to agree on a request (like a petition) they would try to accommodate the request made by the players.But they don't want to set up a channel such that they do not get bombarded by requests, and that only top requests are sent to WG (This is my interpretation of his email with WG).

paper canopy
#

on what topic was his email about llol

oblique yacht
#

Wrong channel

quaint bay
#

I wanna see Siegfried line map on blitz

paper herald
#

Port of normal malinovka in pc

keen hare
#

siegfried line would be a pretty good map. Just cut down on the empty space and its good

weak shadow
#

^^ that

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I would like to see console's Thiepval Ridge too

modern vapor
#

Siegfried line is trash map

paper herald
#

Lol not really
The anti tank spikes make a good ramp for barrel rolling

sonic temple
#

but there wont be any rolling cause of the current phisics

quaint bay
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Would Nanking be a good city for a new map?

paper herald
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Nope more like normal malinovka

limber wolf
#

How about stalingard

arctic warren
#

What about Minsk?

keen hare
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no city maps . WG can't make them

sterile tartan
#

Cant make them good*

paper herald
#

Yes overlord for example
Converted to Normandy in blitz but there's no big cliffs
Just big rocks and copy paste buildings from himmeldorf and winter maliv

storm mantle
#

But CLIFFF

vale arrow
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Maps without camp position

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Or nice spot places

patent glen
#

Easter egg

ocean birch
#

because we'll find that

patent glen
#

Only i can find that duck

quaint bay
#

hey my game is crash

brazen pine
#

Added for when they add flying modifications to mad games 😂

jagged crescent
#

Ultra jump modification
Instead of the teleport 50 metres forward, you teleport 50 metres into the air

pastel mantle
#

But then you fall back down and take damage

rugged oak
#

Ofc the togg would need the 50 meter up jump

potent goblet
#

Tog doing 50 meters up or forward would be absolutely terrifying and amazing.

pastel mantle
#

Yep

leaden cipher
#

would of been cool to be able to drive on top of those rope bridges to the top peak with chances of falling and loosing and dying, would be nice if the devs improve on the maps and think a bit more outside the box

quaint bay
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I want there to be a dark forest map 👌👌👌

#

Same though

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I want a map with forests in general like in PC. My guess for why those don’t exist is frame-rate delicacy.

ocean birch
#

Just make a flat plane
Maximum frame rates
Also make it tiny

quaint bay
#

Bastogne or Foy please - at least a proper hangout for the M10!

hardy crown
#

Somme map when

quaint bay
#

Sounds good

clear harness
#

Map with forest good idea

quaint bay
#

That is Bastogne

proven raptor
#

Just make one giant flat map that’s all trees

pastel mantle
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Yes

quaint bay
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No

ornate narwhal
#

I agree with the trees. They should make a map which is called: Forest. It has a lot of trees of course and some hills.

quaint bay
#

Horror

quaint bay
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Ardennes was horror because of that

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CoD maps were so real they were frightening when new

valid swift
#

Bring back that map that they just removed. I don’t like removing maps when it feels like I’m playing the same 3 all the time.

quaint bay
#

mines intensifies
#RemoveMinesForHighTiers

valid swift
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@quaint bay I kind of agree. That map seems to be a camp fest in tier 9/10 games

#

Feels fine for Tier 8 and below imo

quaint bay
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It doesn’t even fit tier 6

valid swift
#

It what aspect for tier 6??

quaint bay
#

Same campfest, but as there is less TDs in tier 6 than in tier 10, LT/MT/HT will camp.
No decent sniper position (you will get spotted or some AMX 13 75 stolen your bush), hill is center of attention but you poke = you get shot by all 7 enemies and sides are forgotten

valid swift
#

You have a point there, I’ve noticed the same. Tier 6 is still full of questionable tactics on some players.

quaint bay
#

I started hating maps because of players recurrent tactics such as stupid lemming trains

valid swift
#

True to a point. I’ve had success with lemming trains, but that’s pretty rare as there is always someone going the other way lol

quaint bay
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I hate lemming trains. It is just a big yolo rush that negates tactics

valid swift
#

True in that regard!

ocean birch
winter vault
#

Wut, how?

potent goblet
#

You get a tanks train going. It takes a very long time though. Basically have another tank push you up the first cliff and then try to muscle your way up

valid swift
#

Nice!!

fiery mango
#

like oneandonly16 and a bunch of others did on PC to get a tog2 to the top of the mountains on lakeville or something

pastel mantle
#

@ocean birch Anything can get up there with enough patience

wraith pivot
#

@ocean birch the ultimate camping spot

lofty cape
#

Any1 know where's the sniping position for dynasty pearl?

eager tide
#

Next Twister cup someone gets a 183 up there 🤣

viral fossil
#

Merry Christmas!

sturdy ravine
#

Im gonna be in next twister

quaint bay
#

Eh

sturdy ravine
#

sta Eh

still sinew
#

“Whoever pushes loses”

#

Quality map, Castille is.
oh wait, it’s broken as hell

potent goblet
#

What's broken about Castille?

quaint bay
#

Campers

sterile tartan
#

The map

quaint bay
#

^^ or that

eager tide
brittle marten
#

oof

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sorry misclicked wrong channel

storm mantle
#

Mountain map

whole meteor
#

@ocean birch there's a video of a maus getting up there. I think t95 is the biggest challenge

valid swift
#

Need more maps!!

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Bring back Wasteland

pseudo pike
#

@valid swift #neverbringbackwasteland

valid swift
#

But why!! I enjoyed it in both game modes

limber merlin
#

I would love the mad games thing in training

valid swift
#

I agree! Or at least allow the game for training rooms. More variety! I feel like I play the same 3 maps all the time

short torrent
#

We need a german summertime map

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Or a metaxas line map

valid swift
#

Just need more in general

crude oxide
#

Ummm......I don'ty think the lightweight should be inside the building

valid swift
#

Lol

tender crypt
#

cHeAteR?

eager tide
#

Training room lols

tame sparrow
#

Uh why is there a map named "Faust"? Is it because of the movie (1926 and/or 2011) or is it the snowy setting?

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Or is it based on the used term (exchanging integrity for power/pleasure)?

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Just curious

eager tide
#

@tame sparrow a snipet from the news article:
Attention tankers! We've received a secret order from above. You have a chance to visit a heavily guarded military base located deep in the mountains. This is where the V-2 ballistic missiles were developed, tested, and launched. We hope you understand the importance of keeping this mission a secret.

https://wotblitz.com/en/news/updates/map-faust/

robust parrot
#

@crude oxide Did you try HE the walls of the house to possibly damage the Lightweight?

crude oxide
#

Yea

#

We capped base to win

hidden beacon
#

Is there any easter egg on dynasty's pearl? 🤔

ornate narwhal
#

I think every map has at least one easter egg... @hidden beacon

hidden beacon
#

Well cant find any on dynastys pearl

serene relic
#

Under a bridge, there's a rubber duck floating around...

haughty notch
#

Aren't oaisis palms and desert sands the same map

potent goblet
#

Nope. One has a giant sand worm

olive gull
#

And the other has water

knotty quartzBOT
#

dynoSuccess meankx [very mean]#8898 was muted

sterile tartan
#

You mean tremor @potent goblet

potent goblet
#

It's actually something from Dune

mighty thunder
#

It looks like the Graboids from Tremors though

potent goblet
#

It does and i was mistaken. It's not really like the worm from Dune but it does look like something else somebody posted about in here once.

(It does look like a Graboid stretched out though)

mighty thunder
#

I love those movies

potent goblet
#

They were spooky when i was a kid, funny as an adult

hidden snow
#

Found another bug
You cant spot or go through it but its kinda annoying since in my Panther II it showed green so i thought i could fire through it and my carry ended in me making a huge mistake

#

They should add like a section for bugs

pseudo pike
#

@hidden snow really ... if a tank can not drive through shells can not go through. There are a few other bugged locations for example you can shoot through the edges of some rocks on Rockfield

hidden snow
#

Yeh but it was kinda intense at that time so i wasnt thinking straight lel

pseudo pike
#

Yeah, not blaming you I understand but there are bugs in every game except tetris

hidden snow
#

Tetris is perfect XD

pseudo pike
#

Yes and the game with the snake

chilly ibex
#

its called Snake

#

everyone knows the Yamato Harbor hangar bug right

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I was in a platoon, and a dracula jumped into the hangar

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we capped

pseudo pike
#

@chilly ibex I have done that too in games where it is obvious you will loose just jump there (there are two other bugged locations on the map) and just stay there you get xp and if the enemy is dumb no one will cap

brazen pine
#

@chilly ibex @pseudo pike that's actually possible on other maps as well. Most buildings with a flat surface can either be rammed straight into or twisted into, both need speed.

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Once after my team had it in the bag, I went in there, stuck the back of my Dracula turret out the side, and asked the enemy to shoot me. The last enemy and my three teammates quit shooting for a minute or two just staring at me. They did pick up where they left off after that.

quaint bay
#

Wth need a fix ASAP

brazen pine
#

Since buildings don't allow for shooting out of and just keep enemies from their earned kill with no advantage for either of us, I wouldn't do the building glitch in randoms anytime anymore

#

But would it be immoral to do that in ratings for a draw? 🤔

quaint bay
#

Yes it would

brazen pine
#

Since most building walls are flat and thin, how would wg fix so many buildings?

austere lark
#

If they are stupid, you can he the wall

brazen pine
#

I don't think I've actually seen anyone else in a random/ranked battle inside any building

quaint bay
#

Need big guns because splash radius is ultra small

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I just saw screenshots of 6 enemies around a building and a tank inside it on black gold ville

pseudo pike
#

@brazen pine No I there is a spot which needs a lot of time to get there bu it pays off big time and the other is a hill you can get on top with LTTB and can cover the whole meds alley if you are on EU message me and I will show you the spots name tag is: R_sevik21

brazen pine
#

NA ;-; I probably know the spots tho

soft bear
#

Does anyone else have problems loading into Faust?

pseudo pike
#

No why ... what happens to you: does not load, everything is glitched or what? @soft bear

mighty blade
#

We should have a Berlin map

sterile garnet
#

Bring back the darkness to Vineyards REEEE

sand zodiac
#

We need to build a wall

woeful ridge
#

Sounds familiar...🤔

chilly ibex
#

Rush B

small ivy
#

Barely can find the V2

quaint bay
#

vkbr gyu8es

opal pike
#

All the maps need to be reworked. Except Normandy

vapid sage
#

Wym?

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Copperfield is the definition of a perfect map

quaint bay
#

Yes if you like to camp across the whole map, c'mon

quaint bay
#

They all need a reworking. They need to take tips from Normandy

opal pike
#

I agree

potent goblet
#

Normandy needs to be brighter.

fervent summit
#

Yeah I wish they brought back old maps such as the raised desert maps again. The raised maps where good if TDs didn’t camp all the time but to solve this WG could just raise areas that are outside of the spawn area so it encourages TDs to move around. Plus it is just more realistic I guess. Also the match maker should be +2 -2 because you have to really apply skill when ur the bottom and that make for funner games.

neon void
#

@fervent summit agree

potent goblet
#

Bringing back old maps with more elevation would be alright. Implementing 2/2 wouldn't be good. It's one of those thing that reintroducing just would have a negative effect.

wide brook
#

But yeah hills outside of spawn would be nice

copper hearth
#

can you please stop telling the devs these glitches, they're really fun to do in the training rooms and if you know them, don't do them in battle

devout storm
#

What are folks tips on convincing players to go the way you want? As an example, if I’m in a heavy on Black Goldville, I’ll say “I’m too slow, but I’m still going hill”

fervent summit
#

Just say I’m going where I want and u can’t stop me coz I’m a fat heavy tank

vital hearth
#

noobs that says im too slow and go alone in middleburg's city??

brazen pine
#

@copper hearth yes, but some people probably use them in regular battles. I do not, but if some random person does it, wg needs to know so they can make an accurate decision whether it's worth fixing or whether it really is just a harmless, fun glitch that people rarely do outside of TR.

potent goblet
#

I can't exactly fault the heavy for going alone in middleburg.. to an extent. Some slow tanks are pretty much screwed if they're the only slow tank. By time they go up hill their team will either be dead, or probably moving down towards town unless by some chance the enemy is holding on hill. The amount of times ive been the only slow tank, spending forever to make it up to the hill just for the team to all rush off again to all flank as one to the other side of the map again is so demoralizing.

brazen pine
#

I can fault that heavy. He has a much better chance at winning on the hill with his team than in town by himself

#

You're not even supposed to ever go town on middleburg (according to many many super unicums I've met, "town is never right")

jolly zephyr
#

All i have to say to that is BET

mellow sluice
#

-2/+2 Mm maybe in 10vs10, not 7vs7

#

Think of Amx1375 vs a Mäuschen

potent goblet
#

I don't mind town on middleburg. Depends on context though. Team comp, game mode, etc.
I'm usually not a speedy tank (surprisingly been playing meds a bit more lately though) but having 4 slow tanks, 3 speedy tanks going against a team of almost all speedy tanks. I've won more times in town than going hill with that setup. Usually our 3 speedy tanks rush up hill, get steamrolled and then our 4 slow tanks are about 75% up the hill with little to no cover and getting over run. It's not to say i've won every game we go town though. Most the time though if we have a that kinda setup and everybody goes town, (especially on supremacy) and enemy team goes hill, we'll crush them so long as team doesn't try to take hill after locking down town.

copper hearth
#

A TOG 2 going up the hill,.... A T95 going up the hill.... that is very slow

opal pike
#

I dont think -2/+2 is a good idea.. but bringing back old style maps would add some life. Port Bay is in desperate need a rework, i hate Pearl Dynasty’s medium area.

vital hearth
#

i never go city, in all maps, the better place is the higher one , where u can spot without problems. city is useless for all the reasons of the world

brazen pine
#

^^^ this. Now this doesn't mean that all heavy routes are bad, but whenever possible, I never go town

vital hearth
#

i go in different ways only in maps where there isnt really a "town", like himmelsdorf or castilla

#

but 90% of the maps are made really bad, so there is only 1 good side where to go

quaint bay
vital hearth
#

what the fu ck H@HQHAQHAHA A😂 😂

serene relic
#

Huh, having those transparent controls is the only good thing

rain sable
#

What? Is that something only you can see?

haughty terrace
#

👀 👻 new map archemedia. XD WTH is that

arctic tree
#

@quaint bay I've had that, you simply are lacking game files.

quaint bay
#

No, I played on iPad, its simple a bug @arctic tree

#

My iPad is not jailbroken. I saw other screenshots too with this bug, but not map was, pink, but the vehicles.

arctic tree
#

@quaint bay hmm so one more reason not to play with apple. Thanks :)

quaint bay
#

I think the game is good optimized for iPad, I will not change I think maximum to newer iPad

odd flower
#

XDD

wet moth
#

I’m beginning to think the algorithm that assigns you to a map/game hates me. I only see Normandy if I’m in something slower than dirt. If I’m in a paper armored anything I get Fort Despair. Amazing turret armor with weak hull? Himmelsdork. Tier IX Heavy with limited gun depression? Straight to Mines with 3+ Tier X TDs. 🥺

Dammit! Where’s my tinfoil? 😱🤪

soft bear
#

Oof

heavy yew
#

Hi. Is every map the same size?

pseudo pike
#

No

potent goblet
#

What program do they use to design/make their maps?

opaque marlin
#

Minecraft @potent goblet

copper hearth
#

@potent goblet Roblox

fiery mango
#

@potent goblet microsoft paint

copper hearth
#

@potent goblet Windows 1998

potent goblet
#

Please stop pinging me for needless and sarcastic answers.

pseudo pike
#

@potent goblet @potent goblet @potent goblet like that?

potent goblet
#

Stop

olive gull
#

@potent goblet ding dong

#

Pizza delivery

austere lark
#

@olive gull @pseudo pike do you think this is funny?

olive gull
#

Not really, just bored

knotty quartzBOT
#

dynoSuccess Night Fury#2947 was muted

#

dynoSuccess Nathan52#0328 was muted

acoustic raptor
#

Rip

potent goblet
#

Thank you iRaik

desert mist
#

Pramo strikes again

fast granite
#

Dear devs, when will you add more maps?

#

remove mine and replace it with something else that is less boring

storm mantle
#

Mines is too small for tier tier 6 and above

small ivy
#

Well remove for tier 6 and above only then

real steeple
#

Nobody wants to peek their heads out on middle hill in Mines
Unless there's no TDs
So the battle slows down and gets boring

lavish socket
#

Yeah

quaint bay
#

No

glacial geode
#

Make hill climbing easier in mines 👌

void marsh
#

Deadrail... why so many glitches and Easter eggs

storm mantle
#

YOU EGG

hybrid wren
#

what about copper field i think its a terrible map

chilly ibex
#

you can exploit

quaint bay
#

This is pure spam. No need to post it in every single channel

austere lark
#

.mute @knitemaster01[BOMBR]#3827 360 spam

knotty quartzBOT
#

dynoError I can't find user @knitemaster01[BOMBR]#3827.

faint hull
#

Mines will have a purpose soon again as the Swedish heavies are coming

proper anchor
#

I wish it went back to the 4 original nations

fervent summit
#

@proper anchor wtf y

green stirrup
#

I prefer to have my origami tanks @proper anchor

azure quest
#

i think i have only played on 3 maps. so far

paper herald
#

God all maps except Normandy are camp fest's

azure quest
#

camping is one of the ways lower tier tanks manage to do useful damage to upper tier tanks

copper hearth
#

camping to trigger enemies = lowing their morale

pseudo pike
#

Guys, do you think that Black goldville is the worst map because it is very hard to relocate without getting shot and everyone worries for their hit points and modules/crew

potent goblet
#

I think copperfield and mines are worse

quaint bay
#

I like copperfield, if you don’t have nubs on your team; i have a st emil and it is god on the inner slope

#

No need for gold, the standard pens everything and the HE clips for halfhp

#

And mines too it’s hilarious when i rush hill, set up in my T49 and blast the sides for 800 and take 200-400

storm mantle
#

@quaint bay copper field too small

quaint bay
#

Well, you don’t need a selfish light tank to spot for you

quaint bay
#

Whoever pings me then deletes his message, STOP

pseudo pike
#

That must be very annoying but at the same time super fun

brazen pine
#

@pseudo pike I think it is one of the worst maps because there is only one right way to go. The heavy side is useless. It can get sniped really easily, the heavies cannot exit that area without having the chance of being sniped, and the only advantage of going that area may be having slightly more control of the B cap. Plus if I get a team full of heavies, they are likely to not listen to me, just driving the direction their tanks are pointed. Middleburg is like this too, but at least it has full control of A, B, and the encounter cap circles. That way, if my team is full of people who can do decently who just don't turn their tanks, we get a better advantage than on Black Goldville town.

#

There are other maps where one route is better or much better than another, but black Goldville is annoying because ppl actually go the route that gives them a disadvantage, unlike mines, where there is pretty much only one right way, and practically everyone heads there.

faint cave
#

Mines, or any map that leads to "HIll to win" tactic(s).

#

we got more heavies? Hill. we don't have much speedies than the other team had? Still to the Hill.

potent goblet
#

For mines i find you don't need hill, just make sure the enemy pays a big enough of a price when they try to take it. Have a presence right up but not over extending on the hill, enemy will try to push but every time they try they get a face and side full of alpha. Then if you know you've hit em and are holding them enough, send a couple tanks towards one side to go around and flank. When the stragglers go to deal with the flankers, start going over.

#

Problem though, is hoping your team doesn't yolo to the hill and get mowed down because they yoloed to the hill.

lilac vector
wispy cosmos
#

this is true

brazen pine
#

@potent goblet yes, while the hill isn't necessary, it is necessary to keep the enemy from controlling it, which is why the middle of the map is the correct way to go

pseudo pike
#

@faint cave well mines is not so common in high tiers maybe once every 20 games you will get it

azure quest
#

is the map rotation tier based? ihave have only played on 3 maps

oak junco
#

im think some maps have a higher chance of getting picked than others

leaden minnow
#

If you play tier 5 you only get a certain number of maps sadly and tier 6 and up gets every map that's out.

karmic dove
#

does anyone else hate the mayan ruins map

#

the layout is just so strange and unfun

leaden minnow
#

Nah my lttb and bulldog love it

#

Open field best for speedy light tanks

karmic dove
#

lttb has no gun depression tho

leaden minnow
#

So with speed you can spot and run then hit them in their week spot.

#

When your fast enough people with slow derp guns and slow shots can't hit you.

#

Like hellcat t28 proto and heavy tanks with slow turrents

#

They can't aim fast enough so your basically invincible

jade flume
#

Why cant there be some big maps, with 9 vs 9 tanks and 10 min game time. Just look at pubg; those who are able to download the maps will do it. Separate game mode not to spoil old stats. Ezz

neon void
#

Good point. WG could learn a few things from pub g

oak shore
#

@karmic dove use second gun. Loses tiny bit of pen and DPM, but it gets -8° of GD

quasi temple
quaint bay
#

Wot.

quasi temple
#

i guess thiz was fixed!?

pseudo pike
#

No you can get the easier from the other side tho

quaint bay
#

Mines is a bad map

#

We need a night map WG!

inland canopy
#

@pseudo pike how?

pseudo pike
#

@inland canopy you need a long fast tank like lttb and a fat heavy and there is a specific groove you have to push in - on which server are you I may be able to assist you @inland canopy ?

inland canopy
#

Eu @pseudo pike

#

But I actually can't play, I just deleted the game...
I'm facing a really weird issue with storage

pseudo pike
#

What issue

inland canopy
#

There's this "Other files" that says 2.92 gigs and I can't clean it, I deleted cache files, temb files and instead it actually increases

#

@pseudo pike I'd be really glad if you could help me with that or anyone

inland canopy
#

@olive gull I did it before but it came back

raw lagoon
#

There has been something I been struggling to understand about castillia

#

If the majority your team is heavies/tank destroyers and they head towards the heavy side of the map, and you as a light tank or medium would be no match for the more numerous lights/mediums on the enemy team.

#

What do I do?

#

It's been annoying me

#

Yeah, but I am vulnerable since I am a less armoured tank

#

The heavy side is exposed quite a lot and there isn't that much cover

vapid quarry
#

Blitz through into town

raw lagoon
#

But, I am going to get shot by the bloody campers at enemy spawn

vapid quarry
#

Then take up position so the enemy TDs cant get on ridge without being spotted

raw lagoon
#

^ man, isn't that obvious

jade flume
#

The meds on castilla need to be spotted its your job to do it without being killed

quasi temple
#

i guess the dinastys pearl has to get some camp spots i mean its fountain side is not in favor of 'most' tds

oak jungle
#

Everybody hated the wastelands map but dinastys pearl is just as bad 🤷

quaint bay
#

It is even worse. Just like Vineyards, Canyon and Naval frontier

austere lark
#

Erm what?

#

Vineyards, naval and canyon are fine

quaint bay
#

Canyon disadvantages some tanks and promotes camping, Naval is a nonsense and vineyards has too much un-usable space, cities on each side and is a campfest too

austere lark
#

Easy now

quaint bay
#

Well when I read again what I really complain about is how players play on these maps

austere lark
#

Canyon has been a main comp map for 2 years. I’ve learned a lot from it. Honestly way too many games there

#

There are certain things that you can and can’t do there and i think they’re separate from other maps

#

The bridge in the bottom left is death to push over if the other team is by c with someone spotting from b

quaint bay
#

You just can’t reach one side without getting shredded

austere lark
#

If you go c, you need to win the cap corner, not the town

#

B can hit heavies going a from both sides

quaint bay
#

^^^ the problem

austere lark
#

C is mostly from the north but south can still hit shots

#

It’s not a problem to reward aggressive medium play I don’t think

quaint bay
#

It also promotes camping
That’s the problem

austere lark
#

People camp regardless of the map

quaint bay
#

On some it is ineffective

austere lark
#

It’s just that 30-40%ers don’t know where to go

#

Dead rail takes 2% brain power to be a td

#

Other maps are trickier

#

Let me ask you this

#

Have you played a medium on canyon, gone b, and got shot for poking 30 seconds in?

quaint bay
#

Well TDs can’t hit reliably hulldown heavies on dead rail

austere lark
#

Heavies push a and poke the ridge stupidly. Never are hull down

quaint bay
#

I don’t stay 30s out or I’ll get destroyed by campers
But I often die holding B as much I can while my team camps

austere lark
#

I poked b from the north once and got shot by an isu and e75 that we’re pre aiming mid

#

1100 hp gone

#

But it shows that mid can be countered when people know how to

#

If a gun keeps b tanks from poking, other tanks can cross to a or c safely

quaint bay
#

I didn’t complained about mid
I complained about camping

austere lark
#

You said people get shredded from mid

#

No?

quaint bay
#

I said that because they’re afraid from mid, they stay in base camp
And I hate that
I’m often the med at B

austere lark
#

People get stuck on canyon. A or c towns and the spawn towns

#

It’s just in experience

#

You can’t let one tank pin down a team

#

Take a hit and go

#

But it’s pubs so

quaint bay
#

Maybe players are more a problem than the map is

austere lark
#

I think that’s it honestly

#

Naval is interesting

#

Most games are all towards a side

quaint bay
#

That’s what I don’t like
Center camp is also a problem

austere lark
#

Crossing is hit by again aggressive play

#

No big deal

quaint bay
#

The upper part of the map is often ignored

Once I literally had a game when my 6 teammates were camping at the center

austere lark
#

A feels very isolated from the rest of the map

quaint bay
#

Well A part isn’t that bad
The problem is when people ignore A,C and go all B

austere lark
#

It feels like the map design is off

#

Dynasty as wel

#

There’s too much unusable space

quaint bay
#

« It feels like the map design is off »
Sorry my English is bad what does it means

austere lark
#

There really aren’t enough useful firing lanes

#

Map design needs work*

#

It doesn’t flow like canal or himmels etc

quaint bay
#

Ok
There’s just too much buildings on Dynasty
On Naval you can’t really flank

austere lark
#

The buildings aren’t the problem

#

It’s the streets

#

The openings

#

It’s too closed off

quaint bay
#

True

austere lark
#

Himmels feels way more workable

quaint bay
#

Whatever I think that making a map that is just a city is a bad idea
It disadvantages lights and meds
And sniper TDs can’t work well (no sniper positions, relocating is almost impossible)

austere lark
#

I think the park should be more centered in the map

#

There’s still hills and cover so that it’s not crazy exposed

keen hare
#

Dead rail is still risky for td sniping if you get spotted. Mines takes 0 brain power to be a td. You can easily retreat into hard cover with a bush. Honestly dead rail is one of my favorite maps because its one of the few maps that actually rewards flanking

#

Mines is a utter crap map that rewards camping to an extreme degree

#

although I did find a decent spot that helps me blind shot tds

high cape
#

When does Normandy become a tournament map?

austere lark
#

Hopefully in another month

#

Players need to play it enough before making strats wildly

keen hare
#

its one of the best maps IMO, lots of hull down locations and spotting. Also is possible for one light tank to flank without getting spotted. Also good visuals

copper hearth
#

too bad the Beach is never used

austere lark
#

It needs to be 9v9

#

It’s too big for 7v7

sacred hollow
#

Beach on Normandy is unused because it deserves to be.
There simply isn't much down there, and its isolation from the upper portion of the map kills it.

potent goblet
#

I get teammates who funnel through it quite often.

oak shore
#

I actually flanked through the Beach using the LTTB in my Mastery game, however that’s near end game.

#

As the beach was my best place to attempt a flank to the rear of my friendly Vk 100.01 P

weak shadow
#

It's not too big for 7 vs 7 imho. It's just that people push for the C/D cap area right away

ornate narwhal
#

WG should add a super big map where we can do a 20vs20 with respawn, just like Frontline from PC

long lotus
#

Yee

#

That would be cool

potent goblet
#

Shame only the PC players could use it

long lotus
#

Oh :(

#

But pc servers are broken for some reason

obsidian raptor
#

I think the Normandy map should be brighter. It's gloomy and hard to see. Do u agree ?

potent goblet
#

Absolutely. It's especially difficult for those who are visually impaired (such as colorblindness)

obsidian raptor
#

Mhm. And it's just gloomy and hard to focus on distant objects

#

Thankfully I'm pretty sure there going to fix it

rustic pelican
#

It's just so well textured that they had it seem kinda real. Grass is normally dark and not super bright. But I agree with how dark it is.

quaint bay
#

some of the maps lack hiding spots

tardy tangle
#

Falls Creek needs a major rework

#

heavies with no hull armor lack any hull down positions on the right side of the map,

#

even if there's a spot, they'll get punished by the camping mediums

#

on the north spawn, the samp applies except there are no hull down positions

quaint bay
#

Go to cap ez theres a house there to hide behind

quaint bay
#

Yeah I totally agree with that, falls creek has always been fails creek

keen perch
#

I think canyon has a glitch spot

wild thicket
#

To be fair

#

Alpenstadt field has always been my least favorite med flank ever

#

Like it’s sad when I prefer going town like 80% of the time

feral narwhal
#

Forest map would be good

#

Anyone agree?

pseudo pike
#

@feral narwhal depends what type of forest map if it is all leveled no, if it has a little hill areas which are useful then YES TOTALLY

feral narwhal
#

Yeah with hills and a bit of rocks

pseudo pike
#

yes just so it is not totaly flat

vernal fox
#

Yep

potent goblet
#

Forest with a lake and some rocks and dips in the middle with maybe a stream drawing a line through the middle of the map and lots of big trees and some not to drastic hills here and there. Don't have the lake deep enough for tanks to drown though.

tacit stream
#

El halluf map ? Are u thinking about?

fresh quest
#

can maps to be more randomly given to certain tiers/ i mean i keep getting the same maps in tier 8-10. canal, mines, oasis palms, himmelsdorf , vineyards and middleburg.. i surely would like to play tier 8-10 in copperfield too but it is rare.

#

for a new map idea.... the hurtgen or ardennes forrest would be nice.

#

....ot the heavy water plant in norway....

sturdy fulcrum
#

It would be really cool to have an all forest map with a farming village or something on the side

storm mantle
#

Ya

#

There would be trees everywhere

fresh temple
#

That's a lot of soft cover

#

And you can see the other team based on falling trees

serene relic
#

Then it becomes TD and light heaven

quaint bay
#

@all

#

@everyone

#

Hey

haughty dew
#

A forest map would be cool if It had trees that couldn’t be damaged and there are som hills

#

Does anyone agree

fresh temple
#

I agree, but balancing would be hard, but given time, they could do it

wild thicket
#

@haughty dew there’s zero consistency though, if you could knock trees but on this one map- you just can’t.

fresh temple
#

Maybe a map with a forested area but with a town in the side, just a small one

haughty dew
#

That’s cool

crisp sonnet
#

Poland map?

amber ridge
#

it would be nice if they let us use the tutorial map in training rooms

potent goblet
#

Have big enough trees that can't be knocked over.
Trees wider than a tank.

fresh quest
#

Depending of the tank you drive.....
How about more historical battle maps. Like quadacanal, iwo jima, Kursk or the kessarine pass

#

Battle of Nijmegen as in the movie A Bridge to Far

short moat
#

I just want larger maps

leaden minnow
#

I just want artillery.

tawny basin
#

@fresh quest I agree there should be some historical maps

chilly ibex
#

Artillery? lmao...

rain tangle
#

I just what wheeled vehicles

oak shore
#

Doubt that’s coming in the near future

pseudo pike
#

@rain tangle want*

shut marsh
#

oh god no arty to blitz. on the regular pc game it destroys the matches

#

more cards would be nice. On the xbox version, there are so many cards, even more city maps, which would be interesting. and on bigger maps TD and lights would finally be more successful. Currently, hardly anyone needs lights, because there are so many fast mediums or the sight is large anyway. most players can not do anything with scouts.

quaint bay
#

We have currently one city map and it’s Dynasty. It is awful for most of tanks and I don’t want more garbage like this

wide brook
#

Himmelsdorf feels too biased towards Russian tanks because it doesn't reward gun depression

waxen pendant
#

agreed

quaint bay
#

But Dynasty rewards nothing but frontal armor

wide brook
#

Dynasty rewards side armor, there are several good sidescraping spots, but just as a map it kinda sucks

quaint bay
#

I honestly don’t know why WG expected meds and sniper TDs to work properly in a big city

#

I'd play dynasty a hundred times in a row to never play Himmelsdorf again.

wide brook
#

I'd do the opposite

quaint bay
#

I’d rather play Himmelsdorf for my whole life than playing Dynasty one more time

wide brook
#

I mean if I was cursed to play Himmelsdorf I'll just grab my T-54 ltwt and laugh when I hull down better than most of the heavy tanks

quaint bay
#

Lol so true

green stirrup
#

I'll take any map over castilla

quaint bay
#

At least Dynasty gives options. I can clean house at C. Himmelsdorf is just more of the same.

wide brook
#

Castilla is good but only when there's no 183s

#

I propose a petition to banish all 183s from Castilla

quaint bay
#

Dynasty only gives advantage to heavies and disadvantages to other tank types

wide brook
#

the problem with dynasty is that 70% of the map is for high alpha heavy tanks with piles of frontal armor, but because it's 70% of the map everyone goes to that part of the map

quaint bay
#

The other part gives advantage to heavies too. You can’t use mobility properly and TDs can’t snipe and relocate

wide brook
#

yeah it's not great it's just 70% of the map for Russian heavies and 30% of the map for American heavies

quaint bay
#

^

green stirrup
#

100% of the map is for the defender

quaint bay
#

Oof

wide brook
#

ouch

#

100% of the map is for ST-1 drivers

#

"What if we give a tank average heavy tank mobility, good hull armor, good turret armor, a decent gun, and 8 degrees of gun depression"

quaint bay
#

Ivan, employee of the month

#

Still better than Himmelsdorf.

On Dynasty if you go C in force one of two things will happen. 1 you will engage 2 or 3 tanks with overwhelming force while the rest of the reds have building between you and them. Effectively making the fight a 7 vs 4 or 5 very quickly. Or you engage the full red team from a position where all tanks have more of a advantage. Also your lights and meds can then fall back and flank through the city part.

Give me Dynasty over Himmelsdorf any day of the week.

wide brook
#

But this is implying you get team work in your games

quaint bay
#

^

#

What I see most is light tanks camping near the river._.

#

Of course it is. The point I'm making is that C is a better course of action.

#

If you can get your team to go C a good player can capitalize off of it and get the win.

#

C will just be a big yolo rush

#

Nope. I know of what I speak.

wide brook
#

Well of course Tankist is on the EU server and I'm not really that good at the game so

quaint bay
#

What’s with EU server

wide brook
#

nothing, just Spartacus and I are on the NA server so we deal with different players

quaint bay
#

Ah

green stirrup
#

@wide brookwe should toon sometime

wide brook
#

when I get my tier 9s to be maxed aight

reef swan
#

Is the playstyle really that different in all servers?

brazen pine
#

Theoretically, it should be at least slightly different. Different servers start different metas on some new maps

#

Plus, some servers will probably tend to have slightly better players or players slightly better at certain things than other servers

rustic brook
#

I really like Normandy

#

Maby they will make like a story molde or some thing like that

keen hare
#

in dynasty you are always spotted

#

and you ahve to keep wiggling to not get hit. Its so frustrating. If you play a tall tank with no armor like the amx. You are screwed

rancid heath
#

Dead rail is unbalanced
Change my mind

real steeple
potent goblet
real steeple
#

Ah yes and more maneuvering space

potent goblet
#

@real steeple
I see two disappointed clown faces in your pic and it amuses me far more than it should.

real steeple
#

Wut da

#

Lmao

real steeple
#

I actually hadn't noticed it until you pointed it out

potent goblet
#

Accurate expressions when most people see mines in high tier

#

I do agree with your suggestion though

real steeple
#

It's sad to see most mediums lose half of their HP just trying to get up the hill

potent goblet
#

Yeah, even when playing as a TD and ripping a med in half I still feel a little guilty. The way everyone gets locked up so often just makes it disheartening to play.

#

It's basically you hope your team doesn't advance and then hope the enemy does so you can punish them

compact cobalt
#

Its most frustrating playing a medium but you get locked out of getting on the hill so you’re awkwardly at the entrance with your heavies. If you try to create a different flank it can be near impossible a lot of the time if the enemy team are packing three tds.

real steeple
#

For mediums
Go town - get blown up by TD
Go hill top - lights spotted you and you get blown up by TD
Go hill entrance - armor no match for heavies and get blown up by heavy + TD
Go island - gets spotted by middle and get blown up by TD
Hmm I wonder why meds hate this map

#

.
The problem here is that all the routes can be covered very easily by TDs in the same camping spot

rain tangle
#

its only good for mediums with an amazing gun or durable turret

#

also Falls Creek needs a Major rework

barren sluice
#

👍

quaint bay
#

Falls creek is amazing all you gotta do is sit under bridge

opal pike
#

All maps need a revamp.

austere lark
#

@quaint bay finally. Another intellectual

quaint bay
cedar dirge
#

We need bigger maps, I like how they started flowing towards the larger maps with the most recent addition

#

What was the name of it again, the one with the plain crashing into the cap circle

small ivy
#

Himmersdorf is actually good

valid swift
#

Who cares if they’re good or not. I say that we need more maps, more often. The maps we have now are overplayed. I’ve literally played Normandy maybe 9 times since it’s release, and that’s not an exaggeration. It rarely pops up for me.

quaint bay
#

of maps is limited by game size. Keep in mind that at it's core this is a mobile game

proper anchor
#

I’ve played Normandy twice since it came out

neon void
#

@quaint bay so is pubg. But they have large maps. Or is there another element in terms of game files and size I'm missing?

minor prawn
#

I never see the Wasteland map come up , why not ? good map I thought

quaint bay
#

@minor prawn. Players couldn't adapt to not driving in the open so it was removed.

#

As to PUBG. I don't play that game so I'm in no position to comment.

pseudo pike
#

@quaint bay any plans on modifying Wasteland and bringing it back?

quaint bay
#

I don't work for Wargaming

pseudo pike
#

I know just wondering if you know something that we do not

quaint bay
#

I'm sure I know all sorts of thing you don't 😆

As far a what WG is going to do on the future I'm in the dark just as much as you.

pseudo pike
#

I hate you now ...

quaint bay
#

🤣

pseudo pike
#

don't you laugh at me...

valid swift
#

Well didn’t they make it to where that mobile players can download specific files? Wouldn’t this decrease the game size as a whole? Thus allowing players so download maps and not all tanks for example, keeping the file size down a bit.

minor prawn
#

they could rotate old maps for new ones and just replace the files on server ,keeping the game size the same ?, I am sure no one would miss mines or fort despair for 2 new maps

valid swift
#

Now you’re on to something

#

Take out a least played/favorable map, replace it for a brand new map. Genius

potent shore
#

@quaint bay idk why you hate that map tbh

#

its quite interesting. the trick is control the area behind the mid cap, D cap i guess

daring crystal
#

Even though I’m not a huge fan of Himmelsdorf it’s good that’s it’s in the game. Could probably use a couple more flat maps just as a change of pace.

potent shore
#

plus, there are slopes and hulldown areas for tanks with weak hulls to be in

#

mostly around the D side

vapid quarry
#

Bring back wasteland, I enjoyed it, it made me think a little when it came to positions

austere lark
#

Wasteland is pure garbage

#

Bat chats can spot the entire enemy team within 10 seconds of the match

potent shore
#

^

#

good for Tier 1-IV matches

valid swift
#

Sorry but you can do the same thing on other maps, not just wasteland. Doesn’t matter if the map is “garbage” or not, it is a map and was something different for the game. Ultimately another piece of content for the game!

#

Just adapt to the flaws and work then to your advantage 🤷🏻‍♂️

real steeple
#

I think the main problem in Wasteland is the dust storm which is really annoying

valid swift
#

I never noticed it lol

real steeple
#

Maybe lower end devices will run at a low FPS in that map because of the dust storm visuals

pseudo pike
#

@valid swift maybe you never noticed it because you are on low graphics

mossy bough
#

I'm kinda out of the loop, so what's the problem with himmelsdorf?

real steeple
#

I don't know either

pseudo pike
#

Himmelsdorf is one of my fav maps

valid swift
#

@pseudo pike no I play on high settings

#

I think I’ve seen it, but in the heat of a battle, I’m not necessarily looking at the sky 😂

lament widget
#

@potent goblet what were those pictures of mines explaining? I saw that someone had said that there was a second ramp up to the hill but I couldn’t find it.

#

Earlier when i also said that “this updates crap” because of the low tier thing, yesterday I took out like 5 AMX 38’s with my pz 35 on pc Blitz, just because their gun was so slow to turn I just circled them like they were a TD

#

^^^sorry for off topic

compact cobalt
#

@lament widget I dont think there is a second ramp to get on the hill right now. I think before the changes to mine happened a while back there was a ramp on the hill where fast lights could get on. My memory is kinda bad so I might be wrong

real steeple
#

Yes, there's a spot in the south where fast lights can rush uphill without going through the entrance. It isn't a ramp tho, just a modeling error.
Currently the only way to get up the hill on mines is the entrance to the west.

#

@lament widget
The pictures are actually suggestions to improved Mines, currently the map has too much predictability, and the TDs on both sides have too much map coverage.

valid swift
#

I agree with the TD point. TD positions can see 2 lanes the entire time, so this forces the match to go hill.

#

I feel like it’s too small of a map for lights to be effective, seeing as TDs sitting behind a bush could spot the light tanks on the flank.

quaint bay
#

The map just doesn’t fit higher tiers

valid swift
#

Yeah, too much derping tanks dropping 500+ damage a shot 😂😂 poor meds and lights losing 1/4 of their HP in the first 10 seconds

potent goblet
#

Yeah the pictures were just highlighting changes we think might improve mines if they were implemented

lament widget
#

Okay 👍

quaint bay
#

anyone from PL?

raw dagger
#

😂

merry summit
#

wheres stalingrad, battle of the bulge and etc.

fresh quest
#

battle of kursk, okinawa, quadacanal, north africa or the battle of Nijmegen wou;d be nice as maps

bold oxide
#

Can we please cange the spawn points in normandy as on on beach and another one on the othe side?

crisp sonnet
#

@bold oxidethen what's the small town for then?

real steeple
#

Then those on the hills will rule

real steeple
#

So, the map with the most unbalanced gameplay between classes is probably Mines.

potent goblet
#

Personally the only thing i don't like about Castilla is going on the town up high (My tanks have bad gd) and the part near B where you can't really climb up the what looks like a small lip into hill. I'll send a screenshot of it momentarily

real steeple
#

Well you can go slightly to the right and climb from there

potent goblet
#

Yeah, but i just went into the tr just to get a pic. I'm not always right there . A lot of time it's more towards the left so it takes ages to get into the town especially with no cover. Sure you can go behind the hills towards spawn as cover but it all take so long.

#

I try to just avoid water area all together, but sometimes i gotta dive in else risk letting an enemy get away

real steeple
#

Hmm
I rarely use heavies so idk
Usually I use meds and go uphill or down the mid town to spot C

potent goblet
#

I'm usually Td, heavy. Been occasionally using meds but even they have a hard time getting from one spot to the other. I get myself into trouble sometimes. It looks like o should be able to make it up only to come to a complete stop 85% of the way up and then i gotta back down and go around.

real steeple
#

LTTB could go up that lip at full speed

potent goblet
#

I don't have an LTTB

real steeple
#

Mmm
TD camp the spawn hills then

#

For the rare occasions I drive heavies, I usually go far right to C base

potent goblet
#

If team goes towards C, i climb up the mountain. If team goes towards A I follow. Honestly I don't like going to C, but i don't mind sniping the stew outta the enemy that tries it.

real steeple
#

I think a Castilla game is just waiting for A meds to sweep around

green stirrup
#

I usually go to the middle near the cap so that I don't get caught in a stalemate

real steeple
#

I go A in LTTB
If it falls, I run.
Ez.

potent goblet
#

Good plan

brazen pine
#

Most of the time, I like going middle and capping B in a LT, especially if I'm on the north side

#

While sometimes enemies do catch me there, most of the time it allows me to take a cap and gives me time to figure out where the reds are and where I need to be

bold oxide
#

hi

flint jewel
#

No

wild thicket
#

Most unbalanced map is canal imo

craggy crest
#

Why @wild thicket ?

mystic thunder
#

@potent goblet

real steeple
#

Canal is actually good

hasty ruin
#

@real steeple i love canal because it has two balanced good things about it

#

The sniping and mediums poking their head out to attack enemies while their hull is covered behind the hill

fresh quest
#

i like to play copperfield map in high tiers. very rarely you get it in high tiers just as the map with the big waterfall. can't remember it's name right now.

oak shore
#

You mean Mirage? That’s reserved for lower tiers. Tier VII-X cannot fight there

#

Dunno about tier VII, but higher than that, definitely impossible to play on that map

knotty elm
#

@oak shore Bro, Mirage oh? Sure or not ? Tier VII can actually fight there ma

oak shore
#

I never see Mirage in high tier battles.
Remembering back, I do recall fighting a Helsing on Mirage though.

#

But never fought against tier VIII tanks on that map since 5.0

#

Prolly even longer than that

knotty elm
#

From evry uhh. Tier V-VII i always fight on Mirage map gua !!!

oak shore
#

Tiers II-IV also experience that map

knotty elm
#

@oak shore oh yea that's why

oak shore
#

It’s probably due to how poorly designed the map is for higher tier battles, like look at Fort Despair; it’s quite an old map, yet it still brings some good play in both low tier and high tier matches

knotty elm
#

True

potent shore
#

it would be great if you guys could give this a read. a post a few days in the making now

quaint bay
#

I'll take a look at it this evening. @potent shore.

round ember
#

himmelsdorf needs to have an update in the center of the map, it would be nice to make a more detailed, The street of the castle looks more like a dirt road than a street, it can decrease some of the trains and put the station at the edge of the map and thus creating more streets in the center or leaving to make a way to the castle

#

Or put houses on the edge of the castle's hill

karmic dagger
#

Awesome post! @potent shore I completely agree on Castilla. Winning the Castilla is so essential that it’s basically impossible to win without it which puts heavier teams at a large disadvantage. Personally, I wish it had more town in center, around the Castilla, and that areas like the ones behind each spawn were made more strategically viable because they are so fun to play at.

potent shore
#

thanks

buoyant ledge
#

I don’t agree with Castillo’s. The windmill hill isn’t useless. if the heavies are hull down, the meds in the Castilla have a hard time penning them

real steeple
#

Unless they're on top of the castle.
You can basically shoot the whole windmill hill from that position.

fresh quest
#

Yes tier 7/8 playes on mirage. But why doesn't tier 9/10 not play ofthen in copper fields. On YouTube you can see battles tier 9/10 in copper field and very vary rarely I get them too. Just wish to get it more ofthen but if you think it is to small why not extend its borders?

quaint bay
#

Tier 8-9-10 can’t play on copper field or Mirage anymore

#

Unless Queue times exceeds a certain time

real steeple
#

Well Copperfield is like the old Province map in PC

fresh quest
#

Maybe it's better if all tiers play all maps. If the map is to large for tier 1-3, just narrow the borders in a separate queue

#

This way low tiers get more variety too and will be not clueless if they get in tier 4-5-6. They will be used to the maps

compact cobalt
#

Everytime i get mines in tier ten i die a little inside

lament widget
#

Lol. I don’t have tier 10 yet but in my leo pt a I feel ya. @compact cobalt

hard ether
#

New players need to learn the maps

neon matrix
#

You don’t say, they just yolo and then complain about us staying at the back

gloomy sand
sudden dagger
#

F

vapid totem
#

😋

sudden dagger
#

😋 x2

oak shore
#

Wait, there’s a boost area there?

hardy axle
#

Ahora vez por que tocan los mapas si van a llorar así.. 😂

oak shore
#

English please

vague relic
#

Copperfield is a terrible map

#

Soooo tiny

glacial geode
#

add stalingrad or berlin..

foggy laurel
#

Yea an all city map would be neat

wide brook
#

um no

#

"What if we just make a map that screws over any light tank, medium tank, DPM TD, and gun depression tanks so the Russian heavies have full reign."

native swift
#

They need to make maps big enough for us-2 use artillery

wide brook
#

How about we just don't have artillery?

sterile tartan
#

How about df artillery

wide brook
#

how about the T92 HMC at tier 1 🌚

sterile tartan
#

How about the m7 priest

native swift
#

I have a priest on Xbox One I love the artillery what can I say

sterile tartan
#

I don't think having it the same way would work with blitz but having it df only would work

wide brook
#

yeah no keep that stuff far away from blitz lol

sterile tartan
#

then it's just a td

wide brook
#

Back before stun was added to PC I totally wasn't taking my AMX 13 F3 and shotgunning people with the 155mm

sterile tartan
#

Tbh I didn't like how the maps were and I got bored by the m3 lee

neat scarab
#

The bush in B Cap of Canals doesnt works at all, I always get spotted in all kind of tanks

small ivy
#

The map just too small for artillery

#

You just could send everyone to hell

grizzled halo
#

castilla is this best map

real steeple
#

Naval Frontier is best map imo
Everyone gets to do their jobs

still abyss
#

Port Bay is the best map. They have Pirmanti's, Moe's Southwest Grille, and even a H00ters that does quite well in this PC era. Plus i have my farm out on the outskirts of town. The city hall was used for time travel experiments back in 1955 with a lighthouse that still functions today.

Plus there is a still out by the river that makes the best Apple Pie.

native acorn
#

castilla is the worst map ever made

#

some one needs to hire a ghost buster for castilla, as you get shot from ghosts all the time

wide brook
#

Castilla is made specifically for TDs change my mind

chilly ibex
#

Castilla is best map you salty loser 😂

oak shore
#

It’s a good map, but a lot of games end up in a campfest around C

green stirrup
#

Castilla is trash

#

In supremacy it is better. Encounter is just bad.

potent goblet
#

I like Castilla

austere lark
#

Castillo is an excellent map

spice arch
#

Vineyard

austere lark
#

Vineyards is good in comp

#

Bad in pubs

spice arch
#

Actually they might nerf it if I say that

fresh quest
#

Fort despair is a good map but it looks a bit dull. Add more colors to it, more greens in the trees and some areas green grass. Maybe a pond too

#

Or add seasons to all maps, for instance Castillo in winter time and when dis selected in cue your tank automatically sets its camo for winter time and so on.

#

Let it snow a bit and let the snow piled up..... Just some ideas

fresh temple
#

Imagine adding random objects in black goldville where if you shoot it, you get 10 gold

normal wraith
#

Lmao

opal pike
#

@still abyss port bay is one of the worst maps

normal wraith
#

No

austere lark
#

@opal pike I agree 100%

normal wraith
#

Port bay is amazing

#

I hate black goldville, desert sands, and canyon

austere lark
#

Dynasty is awful

#

Naval isn’t good

fresh quest
#

Well... I don’t like vineyards and himmelsdorf looks boring to me just as fort despair

quaint bay
#

oof

#

himmelsdorf is ok, its just a campoff between heavies on the flank

knotty quartzBOT
#

dynoSuccess TASkurisBego [Ažke]#4612 was muted

still abyss
#

I look at map details, buildings, signs, easter eggs, and animations now that I play Normandy with the highest graphics settings on my tablet.

Something like gameplay doesnt have as much of an impression when you spwnd the time in training rooms lookimg at all the details the developer(s) put in each new update.

The easyer eggs are another great topic.... Oasis Palms has (or had) a flying carpet, there was the sandworm, the building in Middleburg with D'fender plans when you shot the window open, and more i probally have forgotten. These are nice touches as well that interest me sometimes to play with my kids in training rooms. They dont care to blow stuff up, but they lile to drige around and play games online together. Easter egg hunting is as much fun for a single digit aged player than the encounter battle.

neon lark
#

I hate mines

#

Mad rush for hill

amber ridge
#

@still abyss you're not wrong. I like using my LTTB in training rooms to find to queer easter eggs on each map

lament widget
#

I heard that there’s some paintings on black Goldville. Could someone tell me where those are, if they exist? Also I heard that there’s a blueprint for a Tankenstien somewhere too, possibly in Middleburg

ornate narwhal
#

There used to be a lot of unbalanced maps a very long long time ago. Those were the best one

small vault
#

Will port bay be changed? The team that goes port loses most of the time.

flint lodge
#

Always most of the time... Love it, lol

lament widget
#

What if both go to the port lol

amber ridge
#

sidescraping intensifies

oak junco
#

then some med driver will flank and other team die

velvet mica
#

Yeah

brazen pine
#

If both teams go to port... That's when one team wins which is why it's only most of the time the team loses going port

small vault
#

@flint lodge i edited it last second but didnt remove always..

#

The team that goes to port loses because they usually end up getting caught going through the city to come around the enemy that they think is still on the river side.

#

And what i saw 2 times in a row yesterday when getting port bay was that even when the enemy team went port, one of their tds climbed to the top of hill near their spawn. They started on the side that is closest to the ship you can fall off from. And both times that td was the first one to get killed.

brazen pine
#

Which is why tds need to be aware of their surroundings. Once they see that the enemy team isn't there, they need to catch up quick. This means sniping there in a slow TD may not always be the best idea

teal mesa
#

Is the good idea to make all maps larger than before?

#

When this happen wg could add more thinks like t10 lights, artillery or even add more players to a one battle

#

Easier in 4 words: larger maps = more things

glossy pollen
#

I hope Arty stay in wot ive had enough of wot Arty party's

Bigger maps? Heck yeah! The current one feel too small nowadays

#

Just leave Arty in wot, I'd like to see more players and teir 10 lights

neon lark
#

Rebuff mediums

lament widget
#

Add the castle area on himmelsdorf that’s on WoT PC and console. Add a bit more to canal, like more track area. Mines could get a second entrance to the hill by the lower parts of the small town. Copperfield should still let people go up by the crane behind the wall thing. In dead rail add a bit more so you can go to the base entrances by both spawns. Also on dead rail you should be able to go up the hill a bit more and so I guess flatten out the hill a bit more so you can actually go up it. Also: new map idea: make a map like a city, either London or NYC

amber ridge
#

I hope they overhaul Dynasty

potent goblet
#

Overhaul it into the trash?

no idea how they would properly change it

neon lark
#

Yep, hate that map

vapid sage
#

I actually enjoy dynasty

sterile tartan
#

I would like dynasty if I actually got it when playing a tank that can play effectively on it

amber ridge
#

dynasty is fine for heavy and some light tanks, but the rest suffer quite a bit

sterile tartan
#

Especially turretless TDs (which I tend to main.......)

pulsar owl
#

I wonder if more Normandy like maps are coming

#

i preferred old mines

fresh quest
#

all old maps were fine. to many changes hapening in the game

#

in all maps there are areas where no tank can come..... it would be nice if we can the full use of the maps to get anywhere on hills. this will help Td's better because the maps are to small to get a good position.

oak shore
#

Sometimes it gives them too much control. Take a look at old Dead Rail. The hills are so steep, only tanks with good gun elevation angles can abuse and snipe from there effectively. And that gives so much room to shoot at.

random igloo
#

Would be nice if they would fix the issue where you're going around a corner but come to a complete stop and get stuck just because you got an inch too close to a steep slope.

glossy pollen
#

I'd like well designed, good looking, larger maps to come in the future (update 5.9/6.0+?)

little gate
#

I would absolutely love urban maps and urban camos, especially monte cassino abbey

quaint bay
#

Id like bigger maps, maybe 50%+ more the size of our biggest current ones, itd be interesting.

oak shore
#

You mean like Normandy-sized maps?

little gate
#

normandy is so far the biggest map, using the full 500 by 500 alloted to maps

amber ridge
#

bigger maps would be great, and the additional option of 10 v 10 battles (if enough players are available) on those maps would be very cool to see!

potent goblet
quaint bay
#

Yes I go here with good camo TD and then I just need to wreck everyone that gets into bad position

wraith lichen
#

Only issue if u get rushed u wont be saved unless ur team goes to d

real steeple
#

Quite easily spotted by D lights

potent goblet
#

I always prefer us to go D, atleast from this side. A is just, i don't see the appeal. It's easy to punish.

wraith lichen
#

I preffer setting myself near b or c and get shots across those who went to A and once a is cleared go to top and snipe there

#

@potent goblet d is deathtrap considering its hard to get support from b/c unless enemy is careless and go to the top of the small hills there

real steeple
#

Lucky boi
Our team just goes lemming A and get nuked halfway up the hill

wraith lichen
#

@real steeple ur team is questionable... good team at least have 2 ht go down to the ditch between a b and c

real steeple
#

Ah
Very sad

wraith lichen
#

If u can get 2 ppl down and mamage to find good holdout spot they can really threaten those whos near b and those who are going to rush a

#

T110e5 and is 4 is reccomended for this if ur playing tourneys

real steeple
#

Um I rarely play tourneys
Usually Rhm in randoms

wraith lichen
#

Even in randoms its a good option

#

If ur team knows what are they doing that is if not well might as well yolo rush to B and farm damage from the lemmings spotting result

potent goblet
#

But A is a fish in the barrel deathtrap for everyone. B,C, and D have protection against A. From D you can hit most of the other three points. So if you clear D your TDs can provide cover fire almost every where. A can't help B or C. Sure A can be helped from B or C but it's not easy to get out from A, D you can flee

#

A has two escape points and only 3 shooting points (exits and middle)
Both exit points can be attacked almost from spawn.

wraith lichen
#

@potent goblet if u start at the north end of the map A is one of the best holdout spot if u want to hold 2 caps from south will be tricky considering the cap in c had few buildings that blocked view from a

potent goblet
#

Still seems better to go D.

#

Atleast from a support stand point. Better overall map control

#

A might work better on encounter, if you all huddle up and hope for enemy to try and take over that area.

fresh quest
#

I prefer A in a TD and in a HT, I alwaar go there and take snotter teammates with me. Than A is a real strongpoint.

real steeple
#

If I'm in a med I'll go D but if I'm in a Rhm I would go A (but no up the hill) to take potshots on advancing heavies.

#

Idk about heavies since I rarely drive them
Anywhere with more than 3 teammates

fresh quest
#

Enemy is always careless in C and B, and when they fight your team while you flank them from A. And enemies that run over hills from D you can shoot too.

real steeple
#

T-54 at D is completely OP

potent goblet
#

I just can't trust A.
Have yet to win a game in the past 3 months when we go to A. Used to do ok if enemy went A aswell

fresh quest
#

If you only have two meds in your team, don't let them run to D

wraith lichen
#

@potent goblet bad luck with teams i guess

potent goblet
#

Usually what happens when we go A is we do ok when getting there a couple get hit on the way (assuming team is decent and not running around like headless chickens). Then we get surrounded and pounded. Enemy takes B,C, and D and any tanks that pokes their head out near any three points gets wrecked. If we huddle up they just either wait us out and maybe cap the big base or on supremacy they just cap the other spots and we lose by points.

fresh quest
#

That is why I am no fan of supremacy..... Losing on points is rediculous.

potent goblet
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I don't mind supremacy. It rewards map control and punsihes the popular encounter strategy of holding up in one spot waiting for enemy to come to you.

fresh quest
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If you are left with 3 heavies and the enemy has a fast tank like the BC and is 10 points ahead of you close to the 1000 points you are lost.

potent goblet
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You can say the same for encounter when enemy just goes for the draw.

wraith lichen
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Ofc not all go to A... if thats the case u just formed a lemming train...

fresh quest
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Better a draw than a loss

potent goblet
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Draw is basically the same as a loss. Your wr still drops

real steeple
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Sturer Emil does not really do well in supremacy

wraith lichen
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At leas minimum 2 needed to stay back to spot flanker and once spotted they stand no chance since they cant see whos shooting them from a assuming ur team is pretty good at aiming and use the bush provided

potent goblet
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If we B or C and A, we still run into the similar issue. B can fight C while relatively protected from A. C can do the same.

wraith lichen
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No u dont push to the other cap assuming ur team is fast enough u just need to play defensively and hold also u get a bonus if u knock out one of the enemy tank whos heading to A

potent goblet
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Using the bush is meh. You're still easy to spot and the bushes are pretty much the only spot you could be.

wraith lichen
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@potent goblet dont shoot while in the bush keep some range from it then u will less likely gonna get spotted

fresh quest
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You only have to cap 2 bases, A and C are enough. Also not every team must go to cap area some must hide and snipe.

potent goblet
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If i know enemy is hiding at A, i'll throw a blind shot in here or there. Works well enough as either they are in the bush or behind the mountain. So it'll either hit or they aren't a threat.

wraith lichen
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Easier said than done

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Ht is hard to dmg when in A considerig they are likely gonna be in hulldown spots

potent goblet
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Problem is B and D can still harass C without A being a threat.

wraith lichen
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Who says ? D is just a open spot from A

potent goblet
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From B and D you can hit the top of enemy tanks who are hulldown at A

wraith lichen
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That mountain can overlook most of the map

fresh quest
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Whatever your plan strategy is, Canal is one of the best maps in the game

potent goblet
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D is larger than A and if successfully taken provides greater map control

fresh quest
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Death rail also...

wraith lichen
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If.... should be taken as a note as well that those who goes d will meet the wrath of spawn snipers

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@pseudo pike just rush b thats my tourney strats send 3 is 5 to cap and rest support

fresh quest
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I really hate vineyards.... Just don't like that map

wraith lichen
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Ah go to A never go to c in black goldvilld @pseudo pike c is lemming magnet

fresh quest
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For middleburgh, I think they should add another hill side so the town would be in the middle of two hills.

potent goblet
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The problem i encounter going D is when the team doesn't push D and tries to fight D from spawn. Especially if A is on left D on the right. They make it to the train car and try to wait. If Tds move up the hills by spawn and meds go D, while heavies watch B, we do alright.

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I think Copperfield, mines, and black goldville are probably the worst maps.

fresh quest
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Copper field and mines are good although copper field needs to be more stretched. For it is to small now. I just like tier 8-10 battles in copper field too

potent goblet
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I don't like em in higher tiers.
Copperfield people just stay on big hill and sit. Sit and wait for the other to rush, unless somebody goes opoosite side. Mines needs a rework if it's gonna stay where tier 6+ can play on it

fresh quest
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Copper field is no problem, meds go one way and TDs and heavies go the other way.. But in mine the key position is the hill. If the re are more access points to the hill or even base is removed back from town to the middle as it was it would be much nicer to play. In tier 1-3 they all rush to base and not helping your team.

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Autocorrect is a killer😡

potent goblet
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I go with meds while using TD. (On copperfield)

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For mines, denying hill is more important than actually taking it. Rush to bottom of hill, TDs hang back. Any one who goes to take hill has a bad time. If they go to island, TDs will eat them alive. If they go towards town, Tds will eat them alive. Usually if im a heavy i'll go toward that rock near hill over by town. Just to punch any enemies that move that way. Tds will hopefull help aswell.

fresh quest
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How about some seasonal wheaten in all maps? For instance: death rail is always in winter without snowing or in spring with a bit of raining. Of course camo on your tank adapt automatically as normal to the maps.

Desert sands with a sand storm every 3rd battle you get that map.
Castilla in springtime, trees not fully green yet, some flower fields would be nice too....
Fort despair, In autumn, all trees and bushes are brown why not gasometer green or yellow tones to it. Like early autumn? Maps would be more interested when they have seasons in it

real steeple
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And also big winds season
All tanks less than 20 tons gets thrown off the map

fresh quest
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Or in winter malikova, the side where there is ice, why isn't it slippery. Why can you stop instantly and not slide a bit further?

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Portbay tsunami and wash all tanks away.... No thanks

oak shore
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It’s considered as hard terrain @fresh quest

fresh quest
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Looks like ice to me.....

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Anyway you get my point about map seasons.

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Now we have the same maps in the same weather conditions

gloomy sand
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This side of the map is just unbalanced, people can get early spots by going to the middle bridge unharmed, than the other side, which has this big open shots from their medium side

potent shore
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@gloomy sand can't you cut thru town on the South spawn if you're afraid to get shot?

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granted, it takes longer

raw glade
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Hey sooooo can we all agree that of all the maps for mid-high tier games Copperfield, Fort Despair, and (though to a lesser extent) Mines are kinda....... meh

eternal tiger
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Fort Despair can get super campy but otherwise I think these maps are ok

wraith lichen
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I find maps is a map where those who camp harder wins @raw glade they should increase its size so lt and mt could manuever around that mid hill is a deathtrap for rushing tanks

raw glade
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my issue with them is they feel like the only tanks thought about for them were low tier tanks, so anything with even halfway decent view range in the mid-high tiers basically ruins the maps.... Mines is still Okay in higher tiers, because it has options no matter what, but Fort Despair always turns into either everyone brawls inside the fort, or everyone brawls outside the fort... Copperfield may as well have lava in the middle for how little fighting occurs there due to how exposed to flanking fire from the 2 hills it is.... and it always turns into either the fight is all in the heavy hill or in the light/med hill.... either way not much fun....

oak shore
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@gloomy sand that side can be easily countered by the northwestern position near the tracks

vapid totem
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o

fresh quest
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I just wish copperfield should be a bit larger so higher tiers could play there too. Copperfield is a good map it has for every tank good spots to go.

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In oasis palms not many go to the desert unless in supremacy mode. Than they all run to A-cap if there are more heavies in the game. If it is not a supremacy game they all go to town or where C-cap side

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In short... Every map has areas where there is less playing.

lament widget
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I remember when everyone used to go to the desert on oasis palms by the little inlets into the side of the hill by the temple

compact cobalt
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Mines has a problem with high tier games. It rewards camping at spawn and punishes any attempts at flanking.

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And with games being able to have three high caliber tds on a team, its just worsens this