#tank-balance-discussion
1 messages · Page 155 of 1
Difference is T30 can actually pen it’s targets and use its gun and E100 can actually bounce shots
Kpfpz doesn't have as good pen or gun depression like T30. Also I raised the comparison against smasher to descrive how op it is. You could call the smasher tier 7 t30 then, can't you? I want to repeat the original point, please don't give smasher hp buff like other heavies.
All this balanced mm ?
Nope tank balance
@distant slate Simple this isnt the place to wine about mm just look at the pinned messages though I'm curious about where you get your numbers
Why do players discuss tanks characteristics when it means absolutely nothing if you do not get match maker favouritism ?no tank will win in a team that has been given the worst match making algorithm,which is also complete bs ,if you are not a compulsive spender (on a fake game) or a contributor clan member you will not get mm favouritism or at least not for a prolonged time period ,your games have a pre determined outcome decided by the match maker ,you may be lucky enough to win one of these games where all your team are from a win rate pool similar to tier 1,2,3 players but the next battle you play YOU WILL LOOSE ! And it is not your fault this is how the match making has been derived to make you think you need to buy premium tanks and other goodies ,the truth is that no matter what you do or how you play 90% of games are pre determined by the match maker !
False, everything in MM is a convenience, unless you're playing the Pz. B2 @crystal spoke not sure, but I think Pz. B2 has pref MM because it has a tier II gun for a tier IV tank, so maybe Leo could have it lol
Wasn't there another tank that had preferential mm other than the pzb2
give the TOG 2 2000 hp in 6.10
I’d like to say that people need to quit crying about ATGMs because I’d imagine they won’t get removed or too badly nerfed
If a nerf was gonna be put out
I’d suggest jacking up the price of HEAT/ATGMS for those tanks that can fire them.
Also decrease range from 400 Meters to 275 (to prevent Arty Behavior)
This should be enough for the angry mob to calm down
But hey
I’m no expert
It’s just my opinion and that’s the way I see of fixing it
This probably won’t get read
But at least I tried
y e s, but sadly it would be more OP (tog)
tog is only getting 10hp in 6.10 man, they need to give it like at least 200 more the 2000 was an exaggeration
Increased Missile Buffer Time x 5
It's more that missiles are busted for free shots midrange (in a battle on a hilly area/etc)
Lets just say wg found a nerf to make atgm not shoot enemies from behind cover/hit enemies behind cover (or be near impossible)
Can we say that this would be an improvement at least
Tog needs more hp reee, outside the memes the tank is utter sht only good thing being the gun and the side armor
tog is a pretty good tonk, carefully independent, and will shred anyone who dares fight it alone
But the speed is the biggest problem
The speed allows it to part from the team, which can play as a disadvantage when multiple enemies find it alone, unless it can handle those enemies
It's hard to be a TOG, but you got 1600 HP for a tier VI
It's not gonna be as good as it is currently
Okay, so I’m writing this, not to start another uprising and a wreckfest like it was, but to speak my peace, I’m not against removing ATGM’s, personally I believe they’re a critical part of developing the game and making it special. But I would like to talk about the Sheridan in itself. Speaking about It’s armor in game, and how the ammo capacity works. I’ll start with the armor. How I view it, the armor is completely incorrect. I understand the aspect of spaced armor is compelling, especially when the tank had no armor historically, but I believe the no armor aspect is critical in balancing. A light tank with 20 something millimeters of armor at its thickest bouncing JG E100 and 183 shells is absurd. Like come on WG, this shouldn’t be possible. That’s why I’ve attached some of my research, regarding real armor profiles, armor stats, and even historically accurate photos of the tank itself, from multiple angles. I’ll also post the LINKS to these sources, if you feel the need to fact check me. Next, the ammunition. The Sheridans maximum ammunition is unknown to me, nor do I really care at the moment. It looks that the ammunition is capped out at 20 (which would make sense with the shells being 152mm and the missiles being larger than the shells itself) or about 29-30, which would make a little less sense logically but looks right from the source. Either way, it’s capped at 9, count it, NINE, missiles. I think this would make the tank even more situational than “it already is”. If you think I’m right or have a point, tell me, feel free to ping me about it with questions comments or concerns. Hopefully this catches, maybe not. But I tried. Again I’ll link sources, so have a good day tankers, have fun in uprising, and for those who took time out of their day to read this, let’s make a difference, let’s make this count.
Did not expect jg to have that low over all damage
Look at the batchat! You killed it wargaming!!!!!!
Seems logical. @minor minnow
remove atgm thx
T57 needs more than 50mm of side armor.
The ATMG's got a insane penetration for so little speed. How is that really possible?
Summary from the charts:
t92e1 is still op
the buff didn't balance heavies and just made them more unbalanced than they were
FV 183 is the worst tank in tier 10 once again
I just saw winrate Ho-Ri Type II ||nerf soon?||
ripppp 183 - but it deserved it l o l
News for a 105mm gun for the Sheridan?
Did not expect jg to have that low over all damage
@unique scaffold
we're also a bit surprised considering stats and feedback after tests and right after 6.9 release.
@lusty silo any chance Bat chat tier 10 , Grille and 183 get some buffs in future
With the recent HP buff of HTs I think they deserve some love now
WG buff 183! That poor TD can't even show his face in your stats
@lusty silo any chance Bat chat tier 10 , Grille and 183 get some buffs in future
@indigo knot BatChat - yes. Grille - i doubt that. 183 - definitely no.
Hiding t22??? 👀
STB-1 doesn't need a nerf other tanks need a slight buff. The tank is by no means OP it is perhaps the most balanced/versatile medium tank.
Propably not enough battles played in it thats why it doesnt show up in the diagramm @lusty jacinth
looks at the vk72
@lusty silo yea I’m kinda shook, some tanks I expected to do a lot are lower then others.
Will we expect a nerf to some of the Japanese tds?
No plans to buff the Patton yet?
i guess?
I sometimes wonder why is 121b so lower in terms of WR ....
A single Maus is not a problem but Maus platoon in pubs is hard to play against @tender drift
Tbh is4 is more horrifying to play against rather than maus
The thing is at least maus you pen reliably if you get to his side while is4 is still trollish
Tiger II has had the highest winrate out of all tier 8 tanks since update 6.3 now, still no nerfs for it?
Since heavies got a hp boost (and are now outperforming all other classes) I wonder if it would be sensible to give a hp boost to all other tank classes. This would slow down games considerably and decrease the impact of alpha - you couldn’t three-shot most tank with a 150+ mm gun at tier ten anymore.
The game speed could actually be kept the same by increasing the dpm of all tanks, but that would mean that trading 1 to 1 is more likely, since the reload of all guns will be more similar. However, I do think that the game speed could use a bit of slowing down, and that alpha damage is too important. So I would welcome hp buffs to all tanks.
The only thing that keeps me from outright recommending it is that the lower tiers experienced such a slowing down in extreme ways - alpha has been compressed to a very small margin, dpms have seriously suffered and hp has been increased. Now it’s one of the worst game-play experiences in the entire game... which could also be blamed on the bad accuracy of all tanks there.
WZ 121B month after month the worst medium tank. Looks like buff with alpha damage is not enough to play against random. Guys, please think about an additional buff that will help this tank to be in the same line with others.
Well HP buff to Hts..... Tiger 2 is getting like 100 hp (1600 ->1700) one of the lowest in its class so one can call that a nerf in comparison to its peers @mellow cape
Will we expect a nerf to some of the Japanese tds?
@tender drift not right now - we'll see how they perform when popularity goes up
Will there be HP buffs to heavy TD’s as well? (Such as the Jadtiger, T95, Badger...)
@lusty silo Are we going to see a 183 rework instead of a buff any time soon? I think almost everyone agrees that the HESH is what's making it broken, so remove that and nerf the HE pen seriously and then it can get buffed to a reasonable tank with armour and camo.
I would say even the AP on it is broken, it deals 930 damage and has 310mm pen and requires pretty much no skill to use, the entire tank in concept is broken and tanks which reward players for camping only to take off 50% of the HP of a medium in a single lucky shot do not belong in the game
what the hell this new mode is ? i jsut dealt 1,5k dmg with one shot xD
i wish they could remove the 183, or maybe buff up the tortoise and make it a t10, something interesting, abusing gun arch for invicibility should be interesting.
@frozen summit, probably Inferno skill. It deals 30% of the tanks current HP as extra damage
Can the Devs please rework the T28 model? It should look exactly like the T95 but without the outer tracks and the side skirts that cover the tracks. Also buff the armor (or just do that instead of you won’t change the model).
Can you pls buff the accuracy of the Grille 15 gun. The tank have bad camo, speed is ok, bad gunhandling, no armor and a ok accuracy. The gun is the only advantage the tank have, pls make it a bit more playable 🙏
yeah, one of the most, it should be the most. Leo and t62 have better guns and both can more than just snipe
isnt it one of the most accurate gun ingame..
Yes, it is
It's one of the most accurate guns, what do you mean?If anything they should buff the T110E4
You mean buff the camo rating and the forsaking penetration
low dispersion at 100m
that's some E25 levels of accuracy
183 looks spectacular on the latest balance charts 🤣
@indigo knot BatChat - yes. Grille - i doubt that. 183 - definitely no.
@lusty silo
You just made my day.
Batchat is a good tank, it doesn't need a buff
@steep haven
Grille has the highest accuracy in the game (tied with leo 1, T-62A and E50M) at 0.288 base, what it doesn't have is good dispersion on the move so when you move the turret or tank the gun blooms out massively
@𝓡𝓪𝓹𝓽𝓸𝓻360#7649 double shot + inferno so i can basicly 1shot everyone xd
Better yet they could rename T95 to T28/T95 and replace T28 with something else. Also this is what people have been saying the T28 Prototype is based on for a long time:
Guys that is what i am talking about...this 3 mediums have the same accuracy and better dispersion. And all of them can play pretty good on mid range and t62 and e50 are also good brawlers. A Grille can only stay at the back or play mid range if you are a good player. So you have to hit your shoots and the Grille gun dont do that and to much situations. Thats why it have so bad stats...
That thing looks like the Excalibur tank on Pc
They should honestly remove the T28 and replace it with the T28 prototype so you can choose between the T95 or T30
or Buff the T28, that is
@remote oriole Eh, Excalibur looks shorter and fatter. Well the turret for sure is fatter. Also what the T28 should look like:
nerf
poor T28 literally worst tank of the tier8
https://media.discordapp.net/attachments/502017295107883008/702879854139277362/6.9_-_t10.png?width=810&height=475 next time pls compare 183 with tier 9 tanks it will not even be best tier 9
Devs, will we ever get Marks of Excellence in Blitz?
There is at least also the TS-5 TD that could replace it.
Oh no pls stop it, he is died already 😂 😂 😂
Increased missile buffer time x 6.
This statistic (Tier 10 one) just showing you guys beating a dead horse.
And also regarding T92E1... Even Sheridan can't beat how efficient this thing even when fighting tier 10. It's not bulky at all like sheridan and also had those "lucky frontal armor". Even if you nerf this, this thing will be always the current Meta because it's too good (except you nerfing this until dead like that 183 in the statistic)
tbh ATGMs should a gadget which is for tier 10 tanks only
plus the guidance behaviour of ATGMs should be changed
Should not be in the game*
and turn out that with the current missile backlash, Japanese TDs is here becoming the black horse of this game... I think I like those because nobody complaining how good it's and since nobody complaining it, it's not gonna getting rebalance so soon enough.
poor 183 , i thought its a mistake they didnt put it in to the list, Recent nerf on 183 was too much. It needs some buff
It can still do a lot of damage. but the risks are playing very high now, and it's not as forgiving
I think the 183 is good as it is. It's just a tank for the games when you simply don't care
Ah yes, a tier 9 light tank should be doing as much damage as a tier 10 TD
Obj 140 almost at the bottom of the chart lol. What insane buff is it gonna get now?
Can someone explain me, im playing T43 just had game with 5 kills and 4k dmg but lost and i was like - 17k of credits, why?
Were many consumables used in the battle? Did you use excessive if any gold ammo at all? Is this relevant to balancing tanks? Maybe. Maybe not.
could u just pls nerf that tiger II?
Lol no Tiger 2 is perfect, BTW crusader is worst tier 5 seriously, paper ammo weak pen weak dmg avarage speed...
Without saying "you shouldn't be playing the T44 with the 122", explain why the chimera gets 40 more alpha, 700 more dpm, 35mm more pen, better accuracy (except bloom), 5° more depression, slightly slower acceleration and then better turret and about the same hull armour (T44s is weaker but smaller lower plate).
Ones a hulldown heavy the other is a med brawler that should not be used with the 122 that’s known for being horribly inaccurate and bad pen values
If you want to compare it to anything then pick the T-34-2 and T-34-3
@unique scaffold You missed the "without saying it shouldn't be used with the 122" part. Anyway 5 less hp/t for 50% more dpm is an obvious choice, and that's not even including the rest. The chimera can apparently be a med brawler better than the T44 as well as being a hulldown heavy, and the chimera isn't a broken tank at all.
@remote oriole And with both you also get the same result, the T44 with 600 less dpm, much worse aim time and also worse armour, while being the same speed. Oh and also 30 or 50mm less prammo pen compared to the T-34-2 and T-34-3 respectively.
Oh and also the T-34-2 and T-34-3 are considered balanced tanks, and the T44 is much much worse than them.
And here's me thinking you complained about the Chimera being OP, and not the T-44-122 being underpowered
@remote oriole Nah I got bored and wanted to make people think not rage about prems 😂
Turns out t10 heavies are now outperforming every other class. Who would have thought? You have to be dumb to believe they are doing this to actually balance the game.
Increased missile buffer time x 7
And yeah i was thinking of shaving off some hp
Like Maus down to 2800, E-100 2600, IS-4 2300, yaddah yaddah. I don't think most heavies should have more than 300hp than their medium brethren. (Unless SUperheavies)
Nerf Mk1 defender and AX
I found this on Mines while cruising around. I think someone has lost it. If it’s yours, please contact me.
give 4005 the 183mm ples ._.
We dont need another 183mm to slow down high teir even more
I would argue the 123mm autoloader is even more annoying
Please give more engine power to the Chi-nu Kai. It is so painful 😦
Its not the missiles that make Sheridan OP... it's the armor that can bounce any shot at any angle and never appears red. Like in this battle were I shot a Sheridan 6 or 7 times and only the last shot did damage
@remote oriole yeah... low tier used to be fun for all the machine guns, pom poms, and howitzers... then they absolutely ruined everything at low tier and in many cases just removed the good tanks or guns (except keni otsu which got even more OP). They also took away premium ammo on a lot of tanks and added a bunch of super armored tanks that are truly impossible to pen without prammo even on the rear. High tier has gotten a bit more interesting with autoreloaders and missiles I guess, but it seems like everyone wants missiles gone and HP keeps getting buffed towards what happened to low tier
@forest talon agreed the armor on sheridan is more broken. Its the noobs that keep staying in the same position and kept getting missiled .
@slim dew yep, I've dodged a missile before even while out in the open in water... its not all that hard, though you really should be using cover effectively. Coin toss armor is far more infuriating than missiles to me. People keep compaining about t92e1 armor yet I've had no difficulty penning them, but shooting a sheridan is just a gamble. T92e1 just shows its armor more accurately instead of having some magic forcefield that can't be seen. When a light tank with absolutely no red anywhere can bounce 5 shots in a row from different angles including direct side and front shots while a freakin is4 can be penned on first shot by the same tank you know there is a problem. I'd be ok with sheridan getting a small visible frontal armor buff to be similar to t92e1, just get rid of the rng armor
I don't care about the armor of either, if the player doesn't like the Sheridan's armor, well they can research and learn why their shots aren't doing damage. It's spaced armor. Hitting it doesn't do damage if the shell misses the main hull. If you're wondering how to kill sheridan, shoot it like the bottom image with AP. Honestly the only thing that bugs me is that the spaced armor existing blocks HE if you miss the small spots. Otherwise stop pretending like T92's entire existence is the upper plate
@nimble zodiac I guess you are right about the t92, you cant even see it's upper plate to bounce on it as it shoots you.
Yup, remove missiles, the tanks are already special with the high DPS
give t32 the 120mm gun t122
Give the T32 an actual gun, this one may as well be 260dmg apcr standard
Give Hetzer 10,5cm howtizer!
Sorry but for the sake of balance that cannot be implemented. Regardless of it being taken away for such purposes, the damage per shot that the gun is capable of is too devastating to enemy targets to be fair and balanced. And @lapis shadow the armor is fit for the playstyle of the tank. The aggressive behavior it's meant to achieve is supported by high DPM, a powerful damage per shot, great speed for offensive gameplay, and enough armor not to get punished by HE shells. Oh and take the IS-7 as an example, as the tanks in it's line are not very armored in the hull until reaching the IS-7, where the upper plates are highly resistant to enemy shells
After running a few battles in the Su 101, I am certain that the tank needs a serious armour buff, same to the Su 100M1 and Su 122 54, getting penned by mediums like a piñata, the 263 is nowhere like that in armour frontally. @nimble zodiac even though the line has one the best dpms in the whole game, some things have their own drawbacks. Maybe it’s just that I’m not a fan of the armour but dpm is one of the other major things that I look for, that line is best at that out of all other lines
The SU-122-54 got an underserved dpm buff a while back and is now absolutely devastating. Adding armour to the mix is just asking for making it broken and op.
The other two are not as strong at their tier as the SU-122-54, but still have good dpm combined with reasonable alpha, a bounce mantlet and no gun depression. I quite honestly think that adding armour would ruin the flavour of the line. Also, the 263 isn’t even that well armoured, especially against high pen tank and those who choose to shoot prammo
The LFP of 263 could go for around 215, ignoring the flat 250mm plate supporting the superstructure that goes for 255mm, and even the enhanced armor won't do much for most tanks in tier 10, let alone HEAT shells. Besides, if you don't wanna get shot, sniping is an option for a high DPM TD
As far as I remember playing on tier 8 LT/MT SU-101 armour was already quite tough...for that tank I played little differently, not for it's dpm but for sniping / using the alpha damage to hit poiint trade on medium flanks..
But open to all suggestions
Tech tree Cromwell has 0 degree of gun depression and stays +2 in elevation at back while cromwell B gets its gun through hull and still able to shoot the enemies, what kind of logic is that? Answer me devs.
crowmell is HE resistant on the sides i guess
@dusky cedar actually Cromwell has 8 degrees of GD
@latent snow cromwell b has better side armor not cromwell.
@nimble zodiac Idk where you looking at but it’s wrong, it stays +2 in elevation at back. I have it in my garage.
The spaced armor. Do you not see the spaced armor ?
Cromwell has better side armor indeed, the spaced armor (pink) blocks HE shells. There's a small area that does have theoretical spacing in it
If you look at the model of the Cromwell you can see that the exhaust is in the way to depress it over the back
Also, spaced armour doesn’t just defeat HEAT and HE, it’s all about the space between the spaced armour and the hull armour, and the distance between that is almost zero at the Cromwell. So it has next to no effect on HEAT and HE will splash for maximal damage
Lol I wasn’t talking about armor in first then why are you all points out, gun going through hull and still able to shoot in cromwell B was my question.
And why are you all answering my question, I asked devs, are you all devs? This channel is under category ‘Chat with devs’. What’s the point of this server and channels, if devs never answers.
Stop arguing with me here.
I see now, it's a forced 2 degrees of elevation, I thought you meant the max elevation, but yeah, it's broke. Also devs don't really chat here. This channel is mainly just peeps blabbering about 50% missiles and 50% matchmaking
Matching making is not for this topic
Browmell can get -8 over the engine deck and not hit it -- use a large screen with high res model. Cromwell has a +2 limiter over the engine deck - many tanks have arc limiters - but you are correct the TT Crom should get at least -6 over the deck.
A lot of British tanks have that problem I think... and it sucks not being able to shoot enemies as you run away
The fv 201 can also shoot through it’s bum
@nimble zodiac you do know that the missile tanks have the worst dpm of their respective tiers
Oh man that’s devastating even though you can’t use your superior DPM on them
Yup, remove missiles, the tanks are already special with the high DPS```
lmao
+cause the pen is "Godly good"
It's easier to bounce the missiles now
Missiles are not the issue -- folks using then to top attack is --
You cant bounce something that lands on your head.
Is anyone else having issues penning tier 8 heavy tanks in tier 7 122mm? Just wondering because its near impossible unless the enemy is dumb enough to stand still and let you aim carefully at their weak points and I feel that 228 mm (if your using calibrated shell otherwise its 217) of pen on a premium shell isn't much when there are other calibers that have higher premium pen. This is notably a problem especially in the SU-152(122mm gun), ISU-122, SU-122-44, and WZ Blaze since their tank destroyers and their primary role is to punish Heavy tanks and tanks in general for making a mistake in positions. But in tier 8 matches your stuck relying on your teammates, not to mention that if your left in a 1v1 against a Tiger II then good luck because you can't pen it under any circumstance which is unfair and feels like an oversight on WG's end.
Pretty sure when chickenman says "dps" he means "damage per shot" i.e. alpha. I don't know why he doesn't just say alpha though.
It’s nice to sit back and watch the discussion
I agree
Alpha damage is likely the main reason that atgm lights do better than french lights, a french light with its autoloader must expose often to unload all its shots and can't benefit much from sniping ambush tactics. Atgm tanks on the other hand can deal big damage then retreat to cover or find a new location. Even without missiles atgm lights have to expose less often than french lights. Hit and run tactics like that are why i play tanks like t92e1, t49, borsig, and wt auf. They all have great alpha with pretty decent camo and mobility. At higher tiers basically everyone has a 150mm gun or an autoloader, so having alpha to match them is pretty important
Just give the bat chat 350 alpha per shot and give it better hp to weight ratio, literally all you gotta do is that
@jagged crescent When I say DPS I mean damage per shot
Dps = damage per second-damage per shot
Damage per shot = alpha
Who the heck uses damage per second in this game? "Sheridan has a DPS of 41.566"... Bruh...
😛
I'm saying one of its meanings...
you should add wheels on world of thanks diltz like in the pc
People hate those things more than arty on PC and that is quite a statement
Oh yes, EBR 105. Please add as a Tier 10 Collector. 🙏
Wheeled tanks having the top speed equal to our mid range light tanks would be the only way I can see the being added
is there one shot one kill on world of thanks diltz cuase i never get a one shot one kill its kind of hard
World of tanks Blitz*
Ammo racks:
KV-2 when high rolling HE or hitting a tier V:
Or a light tank anyways
Or deathstar max rolling a grille and setting it on fire
Wheeled tanks having the top speed equal to our mid range light tanks would be the only way I can see the being added
@crystal spoke faster or fast as sheridan
Hey
Honestly why were heavies buffed, it makes the game extremely slow
wouldve liked to see an armor buff to the e100 over a generic hp buff tbh. Thing is just a damage pinata.
It’s already enough, they never needed to give HP
Yeah, the hp buff was in no way a balancing change. It was a meta change, or rather a change of how heavies should be played. Instead of being armoured mediums you can now just crush into the enemy lines and actually use them as break-through tanks. Just a shame for all other classes
I personally think the wz tier x td needs a buff and the stats show. The mobility is awful making the armor worthless
It's a worse e3 to me lmao
@swift cradle them being faster is where they get there complaints from
Ballance? Try to win anything with 60+ wr players running around spamming missiles
balance changes are meta changes and vice versa
@left grail @unique scaffold @abstract marsh @charred comet
Is anyone of you available now?
I need to discuss one important issue
- Nerf the is4. 2. Nerf the is4. 3. Nerf tiger 2, it needed a buff but now the tank is insane. 4. Buff other forgotten tanks like Amx m4 45 or Centurion
Nerf AX and mk1 defender
At least give Caernarvon some advantage over AX
T28 buff when WG?
WG wont answer here
I don't think they even read this :D
They do and on occasion the even respond
It does need a buff tho
Definitely
Lol
Let's see if someone answers. I mean they are in the server for a reason.
bruh make the T28 great again. Now its just the Churchill GC of tier 8
Good luck getting a Dev to respond without saying what needs to be discussed 😂
@left grail @unique scaffold @abstract marsh @charred comet
Is anyone of you available now?
I need to discuss one important issue
@verbal thistle matchmaking
It's not what you guys think. It's about the reply I got from wargaming customer support
Maus extra 20mm front turret? :/
Please buff the tier 8 American EXP speed. It's soo slow and not only is it a pain to just drive around but you can have a hard time catching up with your team. Iv started games with it and couldn't catch up with my team fast enough and then the ememy team meds flank and kill me
Buff t32 Penetration a little bit
Maus extra 20mm front turret? :/
@drifting depot no , the maus has really good armor , learn how to use the armor you have instead of asking for more ,
@drifting depot well the only weak spot is turret and the little lower plate , that’s all . Okay then if you find it easy to pen people don’t know how to play it , with the armor that the maus has your can over angle your turret and still make it not possible to pen on the side of your turret and the cheeks aswell 😉 little pro tip that everybody should know,
Oops I didn’t know that sry 😁
I don't even have the maus.... I'm saying it cause I find it extremely easy to pen that turret without pramo unlike the vk100 at tier 8 which of course has a hatch, but in terms of the turret itself the cheeks are far harder to pen
And you should know something's wrong when your weakspot is the turret
Btw pinging in an edited message doesn't work.... and I'm saying this from my own perspective when facing a maus WHICH actually knows how to angle....
So... you want the maus buffed even more? Why... (coming from a maus user)
Already said why but ssss yeah now that I think about it that's what makes it balanced these days, yikes 3k hp
I can easily reduce players to HE splashing me... good luck chewing through 3k doing that.
Buff one of the strongest tanks in game? Learn how to angle the armor if you get penned in a 1-1 and thank god we are no seeing tanks without frontal weakspots. I have played the maus enough in CW to know it gets penned by people with aim and can still bounce plenty of shots when used well. Try and 1-1 a maus vs an actual good maus player and you’ll see that that “weak cheeks” are not weak at all.
@dark glen no frontal weakspots? If you ignore the tiny tiger 2 hatch...
cries in any tier 7 @unique scaffold
u use prammo, and see the area around the tiger 2 gun, gray 🙂 Or when u face hug it and the upper plate becomes gray with prammo 🤷🏻♂️
@winged barn I meant at tier 10, I ignore most other tiers most of the time
@vagrant crater the purpose of this channel is to discuss tank balance... Not to complain about matchmaking.
You lost me at matchmaking @verbal thistle
@vivid vessel its enjoyable and doesn't count a loss
You're asking to buff what is arguably the toughest tank to grace this game, especially after it got 3k hp. I think you're just bad at angling
He was claiming that they were easy to kill. Noobs just turn them into large punching bags I guess.
Buff tankenstein's HP
I think a buff is better put in mobility or DPM
If tankenstein get buff in dpm, M6A2E1 and SU100Y get buff too, if tankenstein get buff in armor, so... KV4 and Tiger P get buff too, different story if tankenstein's HP get buff
But if you look at tech tree tanks they have same gun but different DPM, it can be the same here too
Oi someone answer what dis bs
Well look at the FV201(A45) too
@rose veldt they’ve been planning to buff Tankenstein by 250 HP for quite a while soooo @topaz oak flank, also matchmaking is out of the subject here
chinese medium tanks need better matchmaking, especially the T-34-1 because it always faces tier 8 and it barely stands a chance against higher tier tanks, it also has horrible traverse, it needs a buff
The T-34-1 is one of the best tier 7 meds in the game so I dunno what you mean @topaz oak
@topaz oak just fricken face hug heavies, and im in agreement with @hasty mountain, that thing was extremely enjoyable
Crom B has been doing that for ages
Meanwhile Standard B has like -1 gun depression at the rear
The turret isn't really hard to pen... (T-34-1) at least for tier 8 heavies
Loving the WZ-120 medium tank, really a true multirole, I don't feel the lack of gun depression with the 122 mm a liability, except for some rare situations
you would fine 121 more fun
Yeah, I still have to do something around 50k out of 275k exp and I will get it
Chinese mediums are pretty good, only deal with them are the low tiers... those are yikes
Decrease the Kpf's Reload by 0.7 so It will have 13.9 and increase in gun depression from 6 to 7 and it's Heat pen up by 5.
Thats a good idea @acoustic shard
Buff the59-Patton’s pen and maybe its frontal armor, because honestly, it has the same canon as the crappy T49 fast reload thing and all we can block is american tank’s bad pen
Yea I think the Kpf doesn't needs a Massive buff. It just needs a little help to be great.
Personally, I just want to see the Kpz get 780 HE damage
The matchmaking should not allow tier V tanks to matchmake with tier IV tanks
@fiery nest this channel isn't about matchmaking
@compact cloud A. Read what I just wrote above your post. B. If you feel the need to team shame blur the names out before you post the image
They should make a channel for people to complain about MM, but just ignore everything in it. @unique scaffold
That would be kind of funny
would clean up a lot of the chats lol
Make it so that as soon as you post there it auto kicks you from the server 🤣
Chi ri accuracy buff
@raven dawn It's actually pretty accurate, maybe you need to install the equipment (Enhanced gun laying drive and Refined gun) and you'll see
Ok have fun on whatever you switch to
@dusky cedar
Lmao, funny thing about cromwell one is tech tree one has 0 gd at back and cromwell b gets gun depression through hull of 13 degrees.
WG be like: let’s make cromwell a premium tank but what should we change to make it premium? Everything is good except gd let’s give it 13 degrees of gd all around tank.
So does it shoot itself in the a$$? @dusky cedar
It phases right through and hits whatever is behind it
Here's some tanks I think should be buffed:
AMX AC 46
AMX AC 48
T32
VK 168.01 P
Challenger
Why the 168? It's only slightly worse than the vk 100 as premis should be
It's so much worse
-Bigger weakspots
-slightly less mobile
-weaker turret
Buff cupola, that's all
The AMXs don't need buffs.
T32 yes, should've been buffed a long time ago.
VK? I am not sure, maybe a slight bit, but that's it.
Challenger? Not sure at all about that tank, don't have it yet and didn't really have much contact with it in the last time.
the challenger could use a small buff its quite underwhelming. idk if its me or rng but i did not like the grind through the challenger. charioteer is a big step up from it and much better
T32 needs no buff whatsoever, it is one of the best tanks at going hulldown at t8, that is all you need
198 base penetration.....
Btw about the vk 100, only thing would be 5 kmh better top speed, 20kmh is kinda wack and whoever played the at tanks knows it
The t32 is the king of taking shells in tier 8.
T32 might be king at taking shells in tier 8 but when you can't go hull down,it gets shredded.The problem is you can't compete with tanks like tiger 2 in a 1v1 with 198 pen
from the words of Quickybaby, "All you need to do is dab the 2 key."
Buff the Kpf's reload from 14.6 to 13.4 and It's apcr pen From 240 to 255 and it's Heat pen From 305 to 330 and it's Gun dpression From 6 to about 7 or 8.
198mm of Penetration is plenty in tier 8. Anyone who isn't satisfied with that either started with German tanks or Soviet heavies
It’s got the second lowest penetration amongst T8 heavies. Seeing how t8 battles are now, I wouldn’t call « plenty » 198mm of pen, wich is lower than a bunch of same tier mediums or lower tier tanks. Still, the turret remains pretty solid.
@compact nymph It might have low pen for a heavy, but it's still better than most mediums. Also, T32 is somewhat mobile, so there shouldn't be too many issues rotating it, especially with super speed boost.
Ive got an issue during playing new mod, sometimes my scope breaks and i cant use sniper Mode. Anyone had that problem?
chi ri would be more balanced if it had 100/60/35mm of armor hull and turret and its apcr penned 200mm
And 198 is enough pen to get the job done in t8.
T32 has a semi strong hull and great turret. 198 pen is all you’ll need. If you need more pen for fortified targets fire apcr or aim at hatches.
Vk 100 is balanced imo
Kpz pz is good, but i somewhat agree with it having more pen
Lol what do WG thing 100 less dpm will do to the standard b? I haven't played it much and I'm still grinding the crew but I've played enough to realise that thing is stupidly broken in the hands of a good player
Uh yeah Tiger 131 buff when?
BuT iTwIlL bEcOmE bAd As ThE tIeR 10
IMO, WG should nerf all the Tier IV tanks really hard - and then give them all preferential matchmaking, so they are always top tier.
To rebalance them for preferential matchmaking, the Tier IV tanks could all have their top guns, top turrets, top engines and top suspensions deleted. (Except for the Alecto, which should lose its higher penetrating 6-pdr stock gun instead of the top AT gun.)
This would mean that Tier IV's only real advantages over Tier III's would be more armour and more hit points (although removing top turrets reduces hit points somewhat). Some Tier III's would actually be faster and more agile than Tier IV's (BT-7).
This should be applied to the Tier IV collector tanks as well - the ones that used to be in the tech tree. That means, for example, the D.W.2 and M3 Lee lose their superb guns, which they don't need if they aren't fighting Tier V's anymore.
As for the Tier IV's that are or used to be premium tanks, they should just be nerfed.
I'd recommend that to be rebalanced for preferential MM, the T6E1 and A-32 could lose 50 horsepower from their engines, the Hetzer Kame lose 10 degrees of hull traverse, and the Pz.Kpfw.B2 740(f) should lose 20 degrees of hull traverse. The Valentine II is fine as it is, since its gun is awful it can keep its speed and traverse.
Regarding the reason why WG should do this, it's in their financial interests to. Removing the top modules from all Tier IV tanks means that new players would not need to research them - meaning that they would progress to Tier V a bit faster. And since they would always be bottom tier in their Tier V's, they will be strongly encouraged to spend money to get their Tier VI tanks sooner, and get themselves out of the Tier V bottom tier rut.
Wow that's a huge essay about an irrelevant tier that's not in need of a change...
We don’t need newer players getting into higher tiers faster. That’s too aggressive of a learning curve, but nerf M3 Lee lol
You forgot to mention the already annoying seal clubbers...
@nimble zodiac
But WG do need newer players getting into higher tiers faster. New players spend the most money on the game.
Tier IV is irrelevant to existing players like us, but important for new players, as they spend more than 2 or 3 games in Tier IV while grinding Tier V's. If they get frustrated in Tier IV they are likely to quit the game.
Seal clubbers would be happy at the idea of Tier IV being always top tier - but when they actually start playing, they will find the heavily nerfed tanks to be crap compared to what they used to be. Most of the clubbers will then go away whining and play another tier.
If they don’t get frustrated at tier four they will get frustrated at tier five
@fiery turtle The point of seal clubbing is to play better than your enemies easily. If you get a new player with an A-20, then a seal clubber A-20. Chances are the seal clubber will outplay the new player
What he will be happy about is that the new player, already unfamiliar with the tank, will also have a nerfed tank
@nimble zodiac
Yes, but that seal clubber in the A-20 will only be doing 70 average damage per shot instead of 120, plus his DPM will be lower, plus his tank will be more sluggish and harder to turn quickly, plus it will have worse turret armour and 30 fewer hit points.
He won't be happy about that.
Just need to roll back to +/-2 so everyone complaining about tier 5 now sees what it is like being +1/-2 and getting wrecked as a stock tank when down 2.
If only we could have the real matchmaking back, that and -25/+25% penetration
T57 needs love ;3;
The perfect spot in this game is always the tier 9 tanks, you get enormous advantage at lower tier and similar performance at tier 10, for example Wt Pz auf IV is at super spot
Well if you play it correctly it's almost always good ._.
Tier 9 is probably the most fun tier to play.after getting all the modules for a tier 9,you basically have a tier 10 tank
@nimble zodiac it's too good
Nah, people just fail their HE RNG into the gun a lot
EndToastДнес в 16:17
@winter fiber You cannot
Standard B needs acceleration buff
This game is still not working, i cant start it. Someone have to fix thad
Omg... please reverse the heavies buff
[above] I disagree with +/-25% penetration. the game needs less rng.
In fact, wg should nerf the rng dispersion down to +/-5 for both penetration and damage rolls.
Hey off-topic but does anybody know anything about gas mask it’s really important
@humble nebula No it's still way too good it definitely doesn't need any buff
The heavy buffs are too large
@humble nebula Tier 9 ratings queues are too long for it to be useful, but let me tell you that if I can manage 90% over 31 games with 2.7k average it is broken, and 100 less dpm won't change that at all.
Idk if you deleted that or if someone else did but I didn't read it fully
Can anyone explain me whats new in 6.10 update in short way?
heavies cant die anymore, but t92 sure can
Imba heavies
The heavy buffs should be reverted
@unique scaffold irl money, but please ask questions like this elewhere
update the in game tank models some are incorrect and the others are outa date
The game is not correct anyway..
Decrease the Kpf's Reload Down to 13.5 It's Pen For apcr to 255 and It's Heat From 305 to 330 and it's Gun depression from 6 to 8 degree's. Or Give it normal 152 alpha 640/545/960 or even 900 For the HE and The above mentioned pen and gun depression. Oh and Buff the vindicator.
Pls nerf the armour of the Helsing and the reload time
Bruh Helsing has already been nerfed
Lol Helsing is balanced imo, the penetration is bad and it'll hurt the DPM to load APCR so it doesn't remain as much of a threat
The helsing is fine how it is if your tank cant pen it use pramo besides since the rounds shoot one after the other its possible to bounce or have one miss entirely
May I ask? I won on today's stream, but I don't know what, I just tried. Anybody know where I can find out?
I guess they’ll take some to contact everyone, since there’s many (around 30 I think)
I guess you're right, it's quite possible 😅
I wanted to win the premium pass in the stream
buffs: Kpf's reload from 14.6 to 12.6
pen buff on all of it's ammo: +25 pen
HE damage + 150
Hull armour +35
lower plate armour +20
Grille reload from 11.3 to 10.3
pen from 279 to 285
Turret rotation +20 more degrees
there happy community
What's everyone's obsession with buffing the KpfPz 70. If you don't like the looks of it is just don't buy it
12.6 is also borderline broken for a reload btw
You can also out trade basically every tank, and now have a nice hp pool to work with.
The KpfPz 70 has the largest Tier IX alpha damage among heavy tanks... I think the reload is adequate. It's like people who have the K91 want better reload between shots. I also feel like 3.5 seconds is adequate for dpm.
Kpz Pz 70 is supposed to have low DPM
it should get a gun depression buff to -8 degrees, that's basically all it needs
With the hp buff it got, it now needs nothing. It is a very functional tier 9.
How much did the Jagtiger get buffed by, armor wise
I keep getting matched against impossible odds
Yeah either buff the armor or the speed
Reverse speed is the only buff it needs
The ARL 44 is hugely OP. It should have its top 90 mm DCA 45 gun removed. Its 90 mm F3 gun is much more appropriate and quite sufficient for a Tier VI tank.
aim at the paper turret ye dingus
Kpfpz highest alpha...barely. it has a 150mm gun but with nerfed damage that makes it hardly better than a 130mm damagewise while keeping the slow reload reload of a 150mm. Meanwhile e75 has way more armor and deals close to the same damage at a faster rate. Kpfpz70 and Tankenstein were some of the few heavy buffs I agree with. Kpf for its low dpm and Tankenstein because it's been so outclassed by the shift in meta towards speed and it is very slow. I'm a bit disappointed that tog 2 only got 10 hp though while other tier 6 tanks got about 200... the only thing tog really has is it's massive hp, so to narrow that gap is a great injustice to the tank. Tiger 2 can go rot... I'm sick of seeing that tank with all its buffs
"Barely" has the highest alpha? 560 is much greater than 460, and it doesn't need that much DPM (or an insane 20 degree turret traverse buff), and is supposed to outtrade enemies, not brawl. IN FACT Kpf has slightly more DPM than E75 so that second argument is done. Interesting, BlitzHangar shows more DPM for Kpf and probably rounded up E75's DPM to 2260
For easy reference
Lol e75 even has more pen than kpz
Oof E75 has a lead in HP by 150...
Kpz has a low profile and front mounted turret. Add a speed advantage as well.
That literally doesnt matter if it has no gun dep and a gigantic turret
Like everyone here wants kpf to be op, just leave the tank alone it's great rn
Does anyone know if they will be a event
It won't Be op With Slight Buffs to the reload 14.6 to 13.7 Gun depression to -8 And Real Heavy tank Pen. 255 on Apcr and 330 on the Heat. If a E75 Face Hugs you can barly even pen the Turret Front. Nearly every Other Heavy's With Heat Have 320 to 340 prem penpen Wile the Kpf Gets med pen at 305.
LOL if you could pen the turret front of the E75 as easily as you'd like something's gotta change. Anyways, 305mm of pen is fine, I have no idea what you're shooting at
Is it just me or is the crusader slower than it should be? A crusader is suppose to be fast but a Panzer IV that’s suppose to be slower feels faster than the crusader
Sheridan is so bad lel
like cringe
Oh wow the Sheridan dies like any other tank when it gets caught by the enemy alone -_-
ikr, like cringe
if t22 and e50m would be in same situation they would be much harder to take out
unlike that fake op tank
@unique scaffold happy birthday in advance!
@nimble zodiac video is inspired from a player who posted same just opposite situation
Hey tomorrow is gonna be my birthday!
@turbid smelt a good Sheridan player would've just ran away so their team can annihilate whoever would be chasing it. @unique scaffold happy early B-Day ._.
just a thought on the list of tanks waiting to get into a battle at the start. Since the presence of platoons affects the team makeup, I was thinking that a new category could be added which shows how many platoons there are in the que for each tier. Might give a player an idea as you why it takes 2 minutes to get into a battle and also just for info. As I said, just a thought for the next version.
Kpz is fine imo just buff pen to 245 or 250 and thats it
Use a replay of one meh player as evidence LOL, tank is far from broken, doesn’t mean the mechanic isn’t
Okay, so I’m writing this, not to start another uprising and a wreckfest like it was, but to speak my peace, I’m not against removing ATGM’s, personally I believe they’re a critical part of developing the game and making it special. But I would like to talk about the Sheridan in itself. Speaking about It’s armor in game,
<cropped due to character limits>
Again I’ll link sources, so have a good day tankers, have fun in uprising, and for those who took time out of their day to read this, let’s make a difference, let’s make this count.https://tanks-encyclopedia.com/coldwar/US/M551_Sheridan.php
@minor minnow I know I’m late to the party here.... But you do realize that the M551 Sheridan is not the tank we have in game? WG used one of the proposed prototypes variants. It’s actually a variant that was rejected because the flotation compartments (modeled in-game as the spaced armor) made it too large and too heavy to be air transportable as required by the US Army’s RFP. If all this has already been covered I apologize. But I wanted to be certain we were all on the same historical page.
SO that's why it's the XM551 Sheridan?
What’s the difference between XM551 and M551
exterior armor design and some hatches
Another failed nerf to the T92, who would’ve known...
At least 122mm+s can overmatch the front plate now
Armor nerf was good imo
It’s still not fair taking a 500 nuke to your roof is it?
It's not a failed nerf if the nerf wasn't designated to make missiles worse ;)
The, KpfPz (Kpz) 70, Just could have some slight, ok just only, some slightly buffs, a better penetration & gun depression, as some people mentioned it already, an speed/maneuverability buff, imo, not really but it wouldn’t be bad for it.. and this are my thoughts about that tank
No buff for kpf, there are worse T9 heavies like is8. It's just a slightly worse than best t9 tanks and that's how it should be.
Tbh the t92e1 nerf makes missiles more important... I almost never used missiles before the nerf because I found apcr more reliable. Now I have to use missiles if I want to pen at all because even tier 8 tanks are solid red to apcr. Nerfed armor means it's more important to stay behind cover (use missiles). Nerfed apcr means I have to use prammo more to pen (also using missiles). Of course they will probably keep doing nerfs like this that make them more dependant upon missiles before removing missiles and leaving all the previous nerfs. Worth noting that t49 at tier 8 has faster reload and better dpm than t92e1 at tier 9 and t49 easily pens t92e1... pretty sure they can even pen HE now. Of course t92e1 is much more accurate and more reliable vs other tanks
@dark glen well if you could read, you wouldn't have had the need to type all of that
Why is everyone calling for buffs to the kpz? It is certainly not poor preforming. The turret is solid enough, the speed is very nice for a heavy, the alpha is very nice, the accuracy is perfectly fine, the pen is fine with the speed it has (I can still HEAT an e75 frontally), and it is very low giving it the ability to find plenty of cover.
because the kpf is a cheap tier 9 prem that many people own so obviously thered be a bunch of bad kpf owners asking for it to be buffed
The Kpf is a bit underwhelming though...
The maus is also undwelming. It needs an armor buff.
kpf does its job well enough tbh
Note for all of you: heavies not heavy's
Kpf doesnt need a buff right now
t9 heavies all have like 2k hp now. for the most part they're fine. Can we talk about why the e50 still has 220 base pen?
@dark glen well if you could read, you wouldn't have had the need to type all of that
@turbid smelt I did and I stand by it, unless u used sarcasm which is hard to notice written down with unknown people
@dark glen the video is sarcasm material, it was inspired by some player who posted same yolo thing but with Sheridan
@daring sinew this isn’t vehicle balance related, and don’t say it that often :/
Ok sry then
I think this game is unbalanced.
Ǹ̸̑Ḯ̷̳Ĉ̷̀Ê̷̚G̴͋͐Ú̴̈́Y̴͌͐#7068 was softbanned
Churchill VII is horrible
any advice?
I would argue is actually pretty close to op.... that frontal armor at tier 6 and that speed make it the equivalent of a super heavy imo, smaller gun and really small hatches tho
t34 mantlet need spaced armor
Nothing ever pens it anyways so what is the point
@fossil spruce T34 mantlet is spaced armor
Kpf needs penetration buff at least
Pershing moves slower than tortoise, buff the power to weight ratio
The Pershing doesn't move slower than the Tortoise. Even the Super Pershing doesn't because the Tortoise has a speed limit of 20 kph
Nerf STB plz
It's too versatile for a medium tank
Despite all of Leo1's advantages, it performs worse than it because of dat turret armor
- the gun depression allowing it to make a good use of the turret armor
Can we replace the ATGM with HEAT
The ATGM’s are classed as heat, so no
unguided HEAT he meant ._.
Can we buff the challenger pls
Challenger presents no challenge
Yes I still don't understand how that tank hadn't been buffed already. It's really bad
It was nerfed for a reason people
@unique scaffold The Charioteer was nerfed, not the Challenger
Can the tech tree brit meds have the special consumables please? They need a breath of fresh air and WG already gave them to the Chimera, a premium british medium tank.
Challenger was, and still is very underwhelming
Hello? Can someone add a better system so that i can aim my missiles over walls better? It’s bothersome how it is now. Maybe we can have some kind of automatic function so i just need to click?
Please no, missiles are already capable enough, the less, the better
i mean, no, i already make shots worthy being called a hacker simply because its kinda impossible sometimes, looping them around houses or over hills with pure luck, there should not be an automatic version to that. imo rockets as theyre now, theyre good. nothing less nothing more. rockets with autoaim were there already and they were devastating and no time balanced so, nope
@steady parcel only english is allowed on the server
xd wrocilem#8210 has been warned.
You know you can't expect any brain activity from people when there individuals who inject household disinfectants @steady parcel gotta deal with the noobs around
Hey guys, just reaching out to say that tier IX and X is so broken now because ATGMS. Can some of you maybe like need the damage?
u know they only have 560 avg dmg with 18-15 reload and 210-230 mm pen ap and 310mm heat with 1.8k-2.1k dpm there not that bad
what would be better all tanks had cred boost cos 4.7k dmg and 3 kills with a 1st class only used 9 ap 1 he with 1 Adrenaline for -678 creds in OBJ. 268 thats a good tank with a good battle oh and a victory i would of thought i gotten at least 25k earned like higher the tier more u get obj. 268 cost me 9 million how many battles is it going to take me to get anywere close to getting profit. leave a 👍 if u think cred boost on all tanks be in the game higher the tier more u get
it think you were camping
nope...ok maybe like for like 2 mins but only cos am getting shots
I think it's clear that the B-C 25t is not as good as the Sherida, no doubt so What I would is to give the B-C 25t the best View Range of the Game (like 300m or something like that) , so it can match up against Sheridans
@raven dawn you are few years late
pc players could do that in t49a
@leaden bough bc can outspot Sheridan due to slightly better camo rating
issue with bc is its poor flexibility, it has 6° of depression and something similar level of elevation
(this disabled type of flexibility doesn't even allow to use ussr tank style of creating fake gun depression with use of gun elevation and terrain)
this can't be helped as its model doesn't have much room for gun to move on horizontal axis
whereas Sheridan has 10° of gun depression, 20° of elevation and missiles (which with bit of practice and tactical use can make its already superior flexibility to gawdly flex)
gun handling is better than that of Sheridan but Sheridan gun handling for that big gun is superb
bc would be better if its 105mm gun could do 105mm gun type of damage
but this can be considered as unnecessary buff idea, as tank is still performing well and is in no dire need of buff
off topic I still believe rocket rounds need penetration nuffed to 250 or 280mm they can be controlled in air unlike standard premium rounds so they don't need to have penetration level of standard premium rounds
I can reliably hit side and rear of tanks and penetrate my target
Buff the Kpfs Reload From 14.6 to 13.6 and It's Pen on Apcr From 240 to 255 and It's Heat pen From 305 to 330. And It's Gun depression to -8
I mean... balance is a bit bad anyways, so why not overbuff? It didn’t really do much with the T-62A either (and I bet that’s because of the soft stats because the in-game performance just so much doesn’t match the gun stats)
@turbid smelt what if I need to use it like a normal premium ammo and want to pen from the front, without all that aiming in the sky and etc?
@noble siren
it is a light tank, so you need to flank/out maneuver tanks (it has great mobility)
the thing I want it to be is to stay unique without making other shell types useless
like fv 4202
you don't need to have ability to gun blaze armoured tank from front and still be able to do something special which is only unique to you
@nimble zodiac they do 350 with standard
100mm gun do 270 on lower tier and 310 at higher tier
@turbid smelt don’t 105mms do 310 damage except from those buffed ones that do 320?
Lowe is a 105mm with 310 damage 🤔 I see, the Leopards reflect this, 105 and 350, all about the tier
The WW2 10.5cm do 310, post war NATO 105mm do 350 (except the BC)
Simple aspect is more modern rounds with better propellant, high pressure and more effective design.
105mm guns:
Tier 8 and below = 310 dmg
Tier 9 and higher = 350 dmg (excluding BC)
This has some exceptions like the M4A1 Rev. and Charioteer which have 350dmg. The main thing is that these have "tier 10" guns on them, meaning they're balanced to fit at tier 8 but the guns themselves could work at tier 10 if they had better pen and RoF.
100mm guns:
Tier 8 and below = 280dmg
Tier 9 and above = 310 dmg
Again, some exceptions here. The AMX 50 100 has a 100mm that does 310dmg per shot (this applies to a lot of the French tanks as well). Stock guns dont count here as well (like on the T-54) since they're "tier 8" guns.
Also charioteer has the L7 meanwhile BCS 105mms are still of older design
T54E1 would like to have a chat with some people here
Yeah the T54E1 got boned for alpha when they upped the pen.
Also the K-91 got a 105mm alpha bump for its 100mm
Which really makes the T54E1 cry
And the T54E1 still doesn't' have HE...
Ah well, it’s a bit of a sad story. It was a tank that worked really well and was very enjoyable, and just the right thing after the T69 primed you for careful auto-loader fighting. Sadly that all went kind of down into the trashcan after the alpha nerf.
But that wasn’t really my point, it was just another example of a 105mm being adjusted downwards with its alpha. Especially lately WG was very creative with alpha, and I think one can expect that this trend will continue.
why is thw at8, at7, at15 and tortise so slow
Because they are
@solar osprey because anyone grinding towards the 183 deserves pain.
what why
They are slow rather ponderous TD’s with decent armor and good RoF
Besides the T28 considers them very fast.
The speed is a balancing feature
Lots of armor = lessened speed, though they make somewhat bad use of the armor, making it flat and whatnot
At2 is the only really good armor in that line. As the line progresses the firepower gets better and the armor gets worse. At7 is meant to be a corner shot tank. The armor is pretty good but the big thing is being able to hide almost your entire tank behind a wall. At15 is the last decent armor in the line and has decent firepower. Tortoise has great firepower but a lot of big weak spots in the armor. Once you get to 183... basically no armor at all but a really big boom
One question. Why is E25’s APCR damage is 120-200 when Panther’s AP is 120-200 as well? Isn’t supposed to be that APCRs are less damage than APs?
Another, that the gun of E25 is Tier 6 and the Panther’s Gun is Tier 8 which Panther has greater penetration than E25. But the damage are the same..
So... I’m just asking this that the Panther’s Gun 7.5 cm needs to buff it’s damage like 130-210 or +.
????? @cosmic narwhal if you bothered to look e25 has APCR as it’s standard round not its premium round and thus it’s treated with normal properties and if you bothered to look at both of the guns they are exact same caliber it doesn’t need an alpha buff because it already rolls high enough
APCR is just an ammo type, just like AP, HEAT and HE.
The alpha damage is dependent on what the ammo is, for example APCR is standard ammo on some tanks, while some have even HEAT as standard
@cosmic narwhal simple
1st: E25's gun is the same caliber as the panther's gun so hence the same alpha
2nd: E25 has APCR as its standard ammunition not premium so yeah there will be no difference in alpha
3rd: The guns being different tiers don't really matter
Unless it's an excuse to make the module cheap/expensive
WG should give back the old stats for the stock, non-autoloading, 155MM cannon on the Foch-155. It would give more of a reason to play the stock 155MM and may give the auto loader somewhat of a competition.
nah, give the autoloader .1 sec intervals between each clip and max reloading time of 1 sec
the buff on T32 doesnt help much that the PEN sucks
The t32 is fine
T32 isn't fine, it's gun is bad, bad mobility, only turret is good
I think they should nerf the Tiger II's 'Lower plate'
by maybe 20mm
like it's not even a weakpoint anymore
wait what
it was never a weakspot
yeah they only buffed ufp
as soon as yolo med players found ufp is not as easy to penetrate anymore, they started spamming tiger 2 op
Because it is op
The tank has amazing gun, great mobility and now all of that armor, it's such a stupid tank.
As soon as it goes hulldown, pretty much every tank can go back to garage right away
Tank must have frontal weakspots, otherwise it's just op
They also buffed the lower plate of the Tiger II. Which is by the way what made it op, not the buff to the upper plate
all that armour falls in ez pen as soon as bit of angles are introduced specifically with turrent
if you don't mind spending premium shells you would go through ufp without need of aiming
Oh really? You seem to forget it has 100mm side armor, a bit of angling will only increase the armor thickness. Also as I said if it goes hulldown, pretty much only tds with prem can pen it.
Yes when you use prem with for example is5 you can pen it only on flat ground, otherwise you're dead. It will pen you every time and you can't even circle it as it's at least as fast as you
The issue with prammo is that it’s decreasing your alpha, which makes you less effective against your target while your target can shoot back at you with full efficiency. Also, prammo can easily be negated by using the gundepression or by sidescraping
it has turrent cheeks as weakspots even while hulldown
it doesn't have mobility of wz 120 1ft in any shape or form, it can cod quite comfortably
it has 100mm and 80mm side
angling abit wouldn't certainly harm but it can be penned
i even mentioned turrent specifically, its angled sides are like pikenose as soon as bit of angle is introduced they instantly lose their effectiveness
tank is definitely strong but not op
It's also not going to receive any nerf to its frontal armour as according to ribble its preforming as expected in that regard but if there were going to need it it would be mobility or traverse
I don’t know what your definition of op is, but the Tiger II is the closest you will get to op in tier eight amongst tanks that are played in over 1% of the battles. Just look at the stats in #devs-answers if you can’t believe it.
About the turret cheeks, they are the same or a similar deal as with the E50; everyone goes like “you can pen them, no problem” and whatever, but the truth is that they are a pain to hit with the gun mantlet and a bit of moving around by the driver.
And yes, you can penetrate it. But nobody ever claimed that this tank is op solely because of it’s armour, what people said is that the armour buff made it op, because it resulted in a quite frankly overpowered overall package thanks to the previously amazing gun stats and the average mobility
Tiger 2 is too strong, average mobility, insane gun, and the only frontal weakspot is a really small hatch...
@turbid smelt Average med prammo pen is 253mm. The picture is the T26E4 with 258mm APCR. The tiger is on flat ground with no cover, and yet it will still be very bouncy with wiggling against higher than average med prammo.
It has the mobility to keep relatively near meds as well as a great gun, as well as being very resistant to med prammo without even using it's gun depression or any cover. If you think you can consistently hit the cheeks (with prammo so another hit to your dpm) then you are wrong.
did i just accidentally started a lenghty af argument about Tiger II lol?
For some reason though, I cannot seem to get the Tiger 2 to work for me.... VK 100.01P is way easier. However, those performance stats look pretty convincing
Tiger ll should get like ufp buff and lfp nerf, they should switch their effectiveness
@noble siren it will face hug more then and will be harder to pen 🤷🏻♂️ Another reason for people to complain, innit. @drowsy plaza 😂 Sides and rear? What does that have to do with anything, i don’t really get it. I don’t have any issue whatsoever with the thing, i like it this way, still a german tank that can easily get penned on the side or when turret is turned even a little bit, when facehugging russian prems still have a chance penning it by switching to prammo and penning the UFP or the mantlet. When going hulldown, other hulldown heavies can easily pen with prammo , the mantlet. Nerf its mobility, make it a truly heavy tank.
Bruh it’s literally flatter than a pancake, at least other heavy tanks of its tier have fair weakspots. Performance charts show that it has the best tier 8 performance as well, is that not enough proof for you?
@unique scaffold Personally I don’t have a problem killing Tiger 2’s. But I think it’s a tad overcooked as the majority of the player base can’t aim or move apparently.
@unique scaffold I mean it will be easier to pen frontally and all tanks will have a chance to pen so I think it would be a good idea.
Now that it is one of the least HP pool heavy from being the one of highest....I think it might just be fine now
@indigo knot Pretty sure you hit upon one of WG’s new balancing methods.
The Heavy HP buff in 9-6 where not done the same way that X was
Several tanks on the top of their Tier- T2 and Defender got minimal HP buffs
We really hadn’t seen HP movement much (other than the FV215b) since 1.9 (IIRC it was 1.9) with the Maus and E100 losing HP back then
Well still they could have used this opportunity to kinda try balancing Smasher, Action X....
Like I personally think ActionX is on par with Tiger2 is not better....should have been given same HP as Tiger2
While Smasher shouldn't have been given any HP buff at all...even some of the WG clan players are rocking 80%WR in it
Action X is way better than tiger 2
action x is a bit better than tiger 2
@distant river mate your screenshot says 96% chance of penetration when its bit angled, this case is with same tier meds
I am wrecking tiger2s here in my m4fl10, just playing like meds should be played
Not 1v1ing a heavy from front
M4fl10 is not a supermobile tank
it has like 202mm of pen with its apcr rounds... and I don't use any of the 9 rounds I carry
because flanking is a thing, meds are stronger in packs or just being in support role instead of trying to pretend meds are mbts...
mini buff the upper plate, nerf the lower plate
give it a tad more hp
ez
Its ufp and turrent weakspots is what keeping it from not achieving unstoppable glory-ness, buffing ufp would make it resistant to gold round and then players would complain more as it is already too hard to play mediums like mediums and not like heavies.
its lower plate is pretty smol and very easy to hide
just like maximov pointed out...
how do you guys justify that the t32 is fine when its in the same tier as roflstomper tiger 2
I dunno, apparently this is the only place you can ever pen when T32 does this, and that seems like a good defense but it almost never plays out this way. I'd be fine if Tiger II pulled a Tiger I and received a stronger UFP but a weaker LFP in return, maybe buff the turret front too
For Tiger II to have a LFP weakspot it would have the advantages it usually has if it hides the LFP, and I think that's fair. I don't have many problems against it but not many players like gambling on the cupola, and just load gold on em
What’s cool is that Tiger II can pull a pretty good sidescrape, where the offensive one has ~220mm effective turret front, and 250mm UFP. The defensive one shows 320mm+ only
@turbid smelt 96% chance of penetration on a small part of the hull providing the tiger isn't using the equipment. Any rng taking your shot somewhere other than exactly where you are aiming and you will bounce. For most med prammo it's completely red as I have already said, the SP was slightly above average but close enough to show my point.
I am wrecking tier 9 meds in my tiger 2 just playing it like it should be played. Not letting the reds get into a position to hit my weakspots.
Tanks cannot be balanced because it's possible to flank them when distracted. Tanks cannot be balanced when you are relying on having numbers over the reds. Tanks need to be penetrable at least somewhere to med prammo on flat ground. I shouldn't be able to see a tiger in the middle of the open and think "oh no he's in too good a position I can't do anything except get out of my position". Being in the open is not a good position and you should be punished for it.
Tiger 2 is too forgiving to its user
Tiger 2 has great armor, but that cupola is its weakness. Weak Side and back armor also screws it over, but if you point your front to someone then it’s a good tank. But why tiger 2 when u have VK 100.01 p?
Mobility
Well VK 100.01 P has a terrible LFP, as well as a pretty big cupola, though it's hard to pen as a tier 7. It has better armor when hiding the weakspots, say, a right-side sidescrape. Yes it's cumbersome in comparison to the Tiger II, and yes the long reload lets enemies trade back or even rush them, but it's still a solid tank if used effectively
i do way better in tiger 2 than vk100.01p, its personal preference. Just like e100 vs maus
@nocturne mauve @jaunty violet The AX requires some skill. A good player can totally dominate in it (and the T26E5) while the T2 is more forgiving for those with less skill.
Vk 100 is just there to be farmed.
That moment you have to hit a tiny cupola to deal any damage because a tiger is in a good position (out in the middle of a flat area just doing very basic angling) 👍 @drowsy sinew
The tiger 2 can dominate but it doesn't require skill to do so which is why it's so broken.
Type 61 must buff armor and need spaced armors
Sure there's a lot of careless players in Tiger II, but the survival rate is just... meh... It's a pretty good tank but still suffers from bad drivers
Ima pull up all of the tier 8 heavies with 252U first
Of course 252U is still doing top I haven’t seen one in a while though
Here she is, now isn't that amazing? (90 Day Stats). Due to limits, it wouldn't process all of the data. Left Out: T26E5, T54E2, IS-3, IS-6, KV-4, KV-5, IS-5, IS-2Sh, IS-3 Defender, and IS-6 Fearless. Sorry for tiny picture lol. I should stack it next time, aka in 10 minutes
So apparently it just won't display the BlitzStars data on the rest, probably because they're not played enough? They're all russian, or at least russian designed, so idk.
@unique scaffold only good players have it so I'm not that surprised
Well to be fair lets wait for the charts of 6.10 see how have HP rebalance affected the Heavies now...
I did hear it is pretty good but it is in hands of some of the top players so they will make it look good @unique scaffold
That T54E2 performance is a little concerning
252u ain’t op lol
wow its not like u said that in every other channel
Lmao
Potato maus
Vs
Tier 9 tanks
Unload that 340mm/357mm pen gold xD
Ummmmmm no
@nimble zodiac
Unload that 340mm/357mm pen gold xD
@аguпgsоbогu I believe your toonmate contributed to that shot in the gif< gUESS noT
Premium ammo tier 7
Unload that 340mm/357mm pen gold xD
@gusty geyser I believe your toonmate contributed to that shot in the gif< gUESS noT
Gee its mighty convenient of you to omit whatever tank it is thats aiming at that Maus
Anyone who thinks that the Maus needs an armor buff simply doesn't know how to angle
UWU BUPP MICE PLS
And kp1z
Hah,just kidding xD
@nimble zodiac
And why the kv 1s start on fire
Didn't need any prammo, just the curse of the rear drive wheel
Not sure if it was autobounce otherwise or not but the engine, a little further in than where I suspected the shot hit. I do see the fuel is damaged tho
Not sure if it was autobounce otherwise or not but the engine, a little further in than where I suspected the shot hit
@nimble zodiac
Maybe fuel tank
I see i hit the kv1s fuel tankon my replay
@nimble zodiac
The front hull amour of the Pz V/VI needs to be upgraded as it isn't as thick as the one on the panther.
@sturdy scarab the armor is great, better than most heavies...
There also a 2 tier difference in them it's fine how it is
Buff Grille camo rate so I can drive out of spawn without getting murdered instantly
The DP-28 on the thunder is bigger than the one on BT-7 artillery, please resize the model.
They should buff the Grille because it has no armour and the gun stats is not all that amazing. The penetration is among the worst among all T10 tds and it has really bad camo. If wg doesn't want to give this tank any armour they should at least give it better penetration and some form of camo because it can then snipe or ambush. Even the Foch 155 has better camo than the Grille, and that tank has thick frontal armour. Yes, Grille may have the accuracy, but what is the point of that if you have no pen and are constantly getting spotted and have no time to aim for weakspots?
The pen IS the worst 😂
It is a fact it has worst pen in its class on all rounds compared to other 152mm guns
It has worst in class armor, worst in class ap penetration, worst in class premium and HE penetration for all 150mm+ guns, worst in class reticle bloom when moving and rotating the turret, worst in class gun depression over the front of the tank excluding the obj 263, worst in class hp, and it still has the third worst concealment behind only 2 of the largest tanks in the game. That's Grille for you. So many worsts but still WG are reluctant to buff it.
The WT is even better and more preferred than Grille. A Grille 15 had to use HEAT on my side in IS-7. Because he was constantly bouncing me. A WT would easily do the same. I feel bad for Grille 15's. Easily spotted just like 183. The tank doesn't even have a full traversable turret. The WT is better than grille 15 in almost every way. Plus, the WT has a great gun depression. The Grille aces the trash tanks. The Rhm even stands a better chance on winning against a Grille 15.
That is true. While the WT may not have the speed or accuracy of the Grille 15, it has better camo ratings at a tier where viewrange is also shorter, hence allowing it to stay concealed at shorter ranges and negate some of the rather poor accuracy of its gun and its lack of armour. It also has the gun depression and a fully traversable turret, making it more versatile and easier to duck under cover after firing Meanwhile, the Grille 15 has no camo t a higher tier where the view ranges are longer, hence effectively nullifying its ability to stay hidden and deal damage at range. Without a fully traversable turret, it is also much more easy to flank and also less versatile in some situations where the WT could have used the turret to its advantage. What's more, the Grille 15 has the worst penetration in 2 of its 3 ammo types(namely AP and HEAT), which also reduces its effectiveness as a sniper because it now cannot deal damage to some targets even when using premium ammunition, once more decreasing its ability to snipe.
Don't forget that wonky gun angles with its 50/50 gun arc and hull rotation of a superheavy.
Ah yes lets not forget that
- the fact that the gun just doesn't collide with anything to have such angles, go ok check it up
I am sorry if you can’t post here video, but I want to show this to especially WG ( if somebody from there by luck will see it ). This is too much. It shouldn’t be allowed. ATGMs should be a)rework or b) remove
Same battle. And I have also third video from same game. Where Sheridan kill me. Just like that. He didn’t receive a single shot, but he still was freely shooting at me. Through whole game he didn’t miss a single rocket or normal shot, even while moving
@median smelt ma dude, mechanics are staying
you would be better developing your playstyle around this threat
Yes because you can easily work around highly mobile tanks that can shoot over ridges without being hit in return? There are plenty of ways to limit the effectiveness of rockets but that doesn’t take away how unfair that is?
Basicly what you are saying is that middleburg hill is a no go zone when a Sheridan is in the enemy team because we have to adjust to the Sheridan using that sloped hill there, we have to leave the advantageous positions because rockets? Doesn’t make sense to have a mechanic like that in the game.
@turbid smelt but how. Everybody is saying just to adapt. But how, what should I do differently in those situations. That first shot came from nowhere, second I had even cover, but he still managed to hit me.
And even if I managed to avoid those rocket, still he is freely shooting at me, but I nor my team can’t shoot at him back.
And also my whole idea was so enemy medium will try to rush me, while I had support in team in city. But because sheridan was in enemy team, it didn’t work out. That is also unfair, because non other tank can do that only Sheridan and t92e1
@median smelt send me replay, it is hard to give idea from 4 sec clip
I would dm you what could have been done or what you did right but should have been executed bit differently :3
@dark glen I am not afraid of going to hills in my non rocket tanks, there are many ways that can be executed differently to achieve ye goal without bleeding hp
@dark glen adapting to the missile tanks is about as easy as adapting to a heavy at full charge against you, which out-armours, out-healths, out-weight and out-alphas you with similar dpm... there are certain situations that one should avoid at all costs, like getting into the no-go zones on maps
The hill isn’t a no-gon zone even with the missile tanks. Many like to sit on that slope and spam missiles, which makes them basically uninvolved in the whole battle and isn’t really effective as well
A thing he could have possible, not certainly, improved his position was to go forward and hug the slope in front of him.
it would still be possible to hit him, if Sheridan would back off a bit or approach from slightly different hill
as Sheridan has very good mobility that wouldn't be issue for it and barely would be time consuming
Devs, please, allow us to skip missions for credits or even gold. I am sick of me trying to get 1st class which is extremely hard nowadays or to get 14 kills during platoon.
Still, for me ATGMs are balanced now. I have played the T92E1 when it was first released and I admit that it was OP then. The upper plate was virtually impenetrable, and the missiles had higher penetration than some TD HEAT/APCR, and still had the same alpha as standard APCR of the T92E1. But when I played it, you could still miss. In Dead Rail, for example, there is the hill on the medium side of the map where LTs and MTs usually go. I went up that hill and fired missiles, most of which missed. The missiles still have a chance of missing. J aced the T92E2 using mainly APCR. After the nerf, the penetration for the missiles was decreased, but it was still higher than most tier 10 mediums. However, the main reason why the ATGMs are balanced is because the majority of its players don't even use the missiles. I have plenty of times where ATGMs were on my team and yet their players did not even use the missiles once in the battle either because they don't even know about the ATGMs or they don't know how to play it. Yes, there are players who can pull of really crazy shots with the missiles, but they are the minority and pulling off those shots require a lot of experience with the missiles.
Missiles are 75 m/s instead of their original 30m/s or 45m/s
Leaving the hill as a whole was an exaggeration to show that this mechanic based around not having to expose yourself influences the game a lot. You think twice about taking key positions (mid vineyards, mid canyon, middleburg spots open to sloped hill,...). Any tank that can use those (mostly vineyards and canyon like positions) well previously had to expose themself to shoot and thus needed skill to know when to peek etc. Now those players simply need to know how to fire a rocket and can do that safely. All you did wrong was getting spotted. Yes you can get safe and what not, but that doesn’t matter in the line of my argument where tanks should expose themselves to shoot. Why do you think arty gets hated on PC? They don’t have to risk their life to deal damage, well what do rocket player risk shooting rockets?
Why haven’t WG buffed the WZ-113G FT, I mean it’s the second worst wr, tied with grille and better than 183(WG are never going to buff 183). The armor doesn’t exist except on the mantlet, you always get penned I the front and in the weak sides. The mobility is so bad(why doesn’t it have the same top speed as the regular 113). The only thing good about this tank is the gun.
Well they should buff the Grille too cus that thing has no armour and has the worst pen among t10 TDs and let's not forget that it has low camo rating
Amx 50 100 is too wack. Got killed by one in a vk 100.01 is less than 30 seconds. :/
I will admit that I could do things differently and it could end up much better. But still it feels like getting hit like this are so unfair. For example let say I should by only bait for enemy meds, in past they need to rush me and try to kill me, while my teammate in city could shoot back at them. Now all they need is sheridan or t92e1. And that feels unfair, why only two tanks in whole game should dictate positioning in game.
Same happened here, I need to abandon great position just because enemy had ATGM tank. You don’t need any skills only ATGM tank. + just like that I had -500hp
lmao, ez clap. But on a serious note, yes atgms are a big problem
:c
why do i like them
wut iz wrong with me
I still want their penetration nuffed to 250mm or 280mm
For the Grille who kept bouncing the IS-7 side, were they shooting in the right spot?
they were prob hitting the spaced armor
Got eaten by Russian bias steel
How is the action X fair at all.. it is 100% better than the regular Caernarvon
@turbid smelt I don't disagree. I like them too as it is satisfying to hit trick shots however you have to admit that it does not belong in blitz and is straight out broken.
@nocturne mauve to Caernarvon anyways, the DPM is fair since it has to retain fire in order to use it, and the armor is fair because the upper plate is relatively weak, with gold buttering it. The turret is strong until you spot that cupola, which actually could be HE’d, which is funny. And for the missiles, don’t make standard shells better than all but TDs
The only thing Caernarvon has left is camo, which doesn't serve a tier 8 heavy well
@nocturne mauve you can say same thing about :
T34 and T32
Before buff tiger 2 and lowe
Is3 deff or is5 and is3
T28 deff and t28
Answer: P2W game
You won’t buy a premium tank if it worst or at same level as tech tree variant. ( okey if you are collector then you would )
Hey, wargaming does not want to removen missiles, so what about chancing it, removing them from sheridan and t92e1 but giving back some kind of event like uprising/realistic/mad games/gravity mode but with every tank with missiles, that would balance the game and keep missiles in the game, so it would be great and everybody would be happy
I’ve been saying that for ages now haha, they are fun to use so keep them in blitz, just not randoms/ranked/tournaments
Buff the thunders reload
Buff badger plis paper badger
Just kidding
What's your argument here? Nerf the prammo meant to penetrate armor?
Just kidding
The new heavy buffs piss me off a little.. already the easiest class to play and they just got even more easier to play. There was no need for the heavies to be buffed, who asked?
@nocturne mauve a decent med can still easily destroy a heavy. All that matters is the difference in skill
It depends on who is driving tank. Good player can do a lot with extra 300hp in battle. For normal players is still better, but doesn’t make much difference, and newbie... that extra dmg for you to farm.
I hate more that this way they kill heavy/TDs like E4, E3, you also see less t30. Jag also is losing against e100 now, fv183 nah it slowly dying too
Edit : just like @kindred carbon said. Skills matter. Sorry I wrote same think, I wasn’t looking at your post 😄
VK 45 03 (as i've said before) should either get an Armor/Mobility buff. The Tiger 2, has just as much Horsepower, and has more mobility and armor than the VK 45 03. That being said the VK 45 03 is a tier 7, however, if you compare it to other tanks armor wise, the VK 45 03 lacks in almost every aspect. Its frontal armor shouldn't be 100 millimeters thick, it should be somewhere in the 140 mil, 150 mil range. Side armor needs a buff to 100 Millimeters, and the rear armor of the tank is fine. HOWEVER that is the hull portion of my suggested armor buff.
The turret on the other hand, its desperately in need of a buff. Buff the turret to at least 150 mm frontally, 100-110 mm side-wards, and 80-90 rearwards. The turret traverse speed is fine where its at, however I would nerf the traverse speed on the turret whilst adding that additional armor in.
That aside, if the armor doesn't get buffed, we should buff its mobility instead, so its more of a heavyium, rather than the heavy that has no proper role (it has practically no armor, its good sidecraping but you can't poke without exposing your highly under armored turret) its under-armored, slow, and the one thing I love about it besides the credit outcome is the gun which is amazing.
If we were to buff the VK 45 03's mobility (which isn't preferable), buff its max speed to 45 Kph (Kilometers per hour) fowards and buff its max rear speed too 15 Kph (Kilometers per hour) yes just 1 Kph ik but its more logical than having a heavy at 20 Kph backwards backwards, the traverse rate (hull) should be increased to 45 Degrees of Traverse per second. Its acceleration (power to weight ratio) should be increased to 15 Horsepower per Ton as 11 Hp/t is way to little for what it is and such.
As i said above, the VK 45 03 is a very difficult case to drive because you can't get places fast enough to be a heavyium, and you don't have enough armor to be a heavy. Should the tank be buffed im sure many people and I would give 👍
VK is fine can’t make every German heavy the same
I would like a turret front armor buff on it
Do you like that WG remove the ATGM of Sheridan and T92E1, buff again the armor and APCR shells and put an HEAT ammo on the ATGM place? Vote A for yes and B for no.
Removing the missiles sure thing, balance wise statistics will prove if a buff is deserved or not
Hp buff for heavies is good for the veteran player using heavies, but again its turned a lot of the heavies i encounted into sluggish dolts, they rely much to heavily on hp instead of armor and get minced by people who can aim
It wasn’t needed and it extends the match time
ATGMs make the game just disgusting to play since they were introduced, even more so ratings battles, where there are at least 2 ATGM tanks on each team and missiles are flying all over the place ... ugh. good thing they put the nice camo at 4 k so I don't have to grind up to 5 k like I used to, and I can just stop after 50 battles on the tank I want it for .... so sad the state of rating battles right now because of the atgm tanks , makes you want to stop playing as soon as possible, like right after you achieve your goal
@unique scaffoldthe match making Is limited at 2 atgms per team.
That should tell you something if the limit is met basically every match.
I don’t think any of the Tier IX’s should have more than 2000+ HP with equipment (provisions is another story) unless it’s a super heavy (75 and STI)
Neither are superheavies, but Mauschen, oh definitely
@unique scaffold @abstract marsh @charred comet
Pls guys I really need ur help :
I had a close friend in wotb and discord we were very very very close she had cancer she told me she was sick before she disappeared i tried calling her and texting her on discord but no response i tried asking all the friends i Know about her but no one knew nothing we used to play in hours every day can u please give me her email so i can send her an email maybe she responds
Pls respond ASAP 🙏
Sorry about the mistakes in the text 😬
I understand if u can't help me
But i got no one except u guys
I don’t think WG can give you the email, due to privacy reasons
How can they get her email? You didn't provide her account name or anything. Sorry for the situation
I can't just put her name in public
People can steal accounts just with emails, keep that in mind.... as long as the user didn't take any previous measures like phone number and stuff
i feel the FV4005 should have a option to have a 183 mm gun but if you pick it you lose your perks , but due to the turret being bigger you reload faster than fv183
@drifting depot yeah yeah i know that but she had cancer and she told me she's sick and don't feel good before she has disappeared that's why im asking
@bronze zealot nah, same reload, 4005's turret is more capable
No 183, no shoo, get off we dont need that here it's ANNOYING enough
@nimble zodiac you mean faster right it's has much more space
i wouldnt mind if the 183 got an upper plate buff.
It doesnt need to be huge either, like +20mm effective or whatever so that players just have to aim A LIL bit better now
@clear fulcrum vk 45 03 is med heavy meant for fast manuvers. its the same as vk 45 02 (tech tree t8 ht). It could be a little annoying sometimes , but the hp buff has given it the most vital thing Instead of armour
@bronze zealot I mean 4005 is already good, and by capable I mean how far it can traverse, it can be one crazy peek-a-boomer with the 183mm, so I don't think it should have one as an option anyways.
yes it being a peak a boom tank the gun will fit perfectly for it. Than the can make it so if you have the 183 mm gun on it you can't use the perks the tank has so it makes it stalled faster fv183 with less amor
Are we going to ignore how slow the regular 183 makes t10?
(Until there spotted or delete someone)
A lot are ignoring how imbalanced the 183 alternative gun would be with the reticle calibration consumable
if tank could achieve 40 or 45 kmph top speed, it would be really fun to play even with its current limitations
it would be like kv1s but British
You mean the vk 45 right? If so then ssss, I'd say keep it at 40 and keep it with some good hp/w ratio
nah the 183
183 is doing so bad it's not even showing up on the charts anymore rofl.
@unique scaffold where did u get that idea from?
@unique scaffold implying they overlook the fact it still has access to those consumables
@unique scaffold no, what i’m asking is if this is an official idea or something they said on stream? Sorry just read, you were talking about the 4005 with 183 mm 😂 Thought the 215b 183 getting changes
He is just referring to the people who ask for a 183mm gun option for FV4005 @unique scaffold
The 4005 is much stronger with the current gun. I mean, you can literally clip out minimum 1400 damage in a few seconds. Even if you miss one, you still have more damage than the 183 and you also reload faster.
You don't reload faster at all cause intra clip reload but ite we get the idea
hesh is devastating in 183
if u can hit
And it's annoying
He said using 183 option should be unable to use the consumables. Also 920 < 930, you’re really edging the math, and saying it’ll pull 1400 minimum when the average is 1380
@unique scaffold language
The gold HESH dmg should be reduced to around 1100
Then give it a stronger engine or better terrain resistance
i mean imo there should be Fv4005 Stage II that hits like fv 183. Would be nice. But yeah long reload
It’s too hard to balance things like the 183 and KV2, because 1 shotting things is totally fair...
@sharp void in response to your statement, Yes VK 45 03 is a heavy meant for "fast maneuvers" however with the recent update it only gained 50 HP putting it at 1500 HP. Yes this is a good HP amount but in comparison with the rest of the tier 7 heavies that's an average HP amount. The agility of the VK 45 03 lacks some needed luster as the Tiger 1 has more armor and agility when compared to the Vk 45 03. Not to mention the Tiger can hull down relatively well. Where-as on the VK 45 03 I have 100 MM of thickness for turret armor and no Mantlet (the mantlet gives the Tiger 1 and Tiger P some ridiculous bounces). In relativity to the other heavies in tier 7 the VK 45 03 isn't great, as it can't effectively hold its own against another heavy unless you get really lucky. I don't have much gun depression, I have no armor, and I can't relocate because I'm not fast enough. That alone should be enough to at least change something about the tank.
That being said the turret should definetely be buffed. So I can at least have some say about what happens on the battlefield unlike currently where I'm the seventh wheel in a high tier match
KV-2 can one shot things, but the accuracy compared to 183 is horrible. 183 is decently accurate, but doesn't one shot people, and doesn't actually devastate heavies that well anymore
WG put the 183 in its rightful place back when they nerfed the hell out of it. It was utterly disgusting to play and even more annoying to play against. Good riddance to the 183 becoming garbage.
It should be better
But it can't. Not until it's HESH is removed and its HE pen is nerfed massively as well as it's AP pen then it can get a camo buff (to below what it was) and a small upper plate buff
I would happily fight another 183 over the missile tanks that can hit behind cover
Same here. I didn’t have any problem with fv 183 even before nerfs. But I can’t stand those two broken ATGM tanks.
When you get hit by fv 183, that mean you did something wrong and expose yourself to enemy. While with ATGMs you don’t need to do anything wrong and still get absolutely wrecked.
@coarse harness there won't be any point of running fv then if jg could do more damage with smoller gun
Man is 4 needs a nerf on the front armor at least
Lol no
#removeATGM's! Fix the fricken problem
People really need to calm down about ATGMs and the sheridan and t92. Wargaming spent money, paychecks, and server time to develop the new mechanic, and obviously they won't go backwards just to please a few players who can't adapt to the new competition that changes the meta of some games. I have the sheridan and t92 and I think they are balanced considering 1. They are targeted every battle and 2. They are easy to pen and can't go 1-on-1 with armored tanks because they don't have a lot of penetration, so they usually are spotters and supporters. However, what changes is that it can switch in an instant to try and carry a team because of their speed and their alpha dmg.
If I would nerf them, increase the reload speed to 16-17 seconds for the Sheridan and 18 seconds to the t92e1. Of course this is if they keep the dispersion and speed that is their strengths. The reason why is because I think 13 seconds for 560 alpha (Sheridan) is a bit overpowered for its mobility, so increasing the reload time would balance it more.
"A few players" is a massive understatement lol
I find it kinda funny that I've yet to personally encounter a problem with either of the missle tanks ik there entirely broken however I just haven't encountered anyone taking advantage of that yet even though I predominantly play t8 and t9 lately
Just platoon at the right time and wait till you meet a superunicum toon on the enemy team using sheridans and then you'll understand
You've said it "superunicum" for those players any tank would seem op
I have one got 1 shot by our 183 the other didn't attack me once it's just so weird I've only had one person try peak shooting me and I blocked it some how in my rev it just so confusing bc I know there incredibly op bit I've never had it used to its potential against me it's so weird
@twin fulcrum that is also problem, that they are targeted each game. If you try to rush or target only ATGMs tanks, then mostly you will be useless for you teammate and most likely you will get yourself killed. And that all just because people are : a) frustrating about ATGMs , b) got hit by them, c) are newbie. When you get hit by those ATGMs, it makes your blood boil, you just want to kill him as fast as possible.
T92e1 get a lots of bounce. More then tanks like bat-chat, Leo, standard B. And for Sheridan with space armor, he can trade DMG with tanks like is7, is4, maus and that is nonsense for light tank.
And WG didn’t spend much money on this ATGMs. They spend those money on t49a. This is only slightly rework mechanic of t49a. They have unused mechanic, so they just slightly rework it and now we have those ATGMs which are still OP just like t49a was.
This T28 and its brother T28proto are the worst tanks of the tier 8s
Gonna be honest, the t49a was significantly worse than the t49 yeah the missiles were good but they were hard to control and so so slow. Even now after having the t92 for a while, atgms are so situational for when you can actually land a shot. Yeah it’s frustrating to get hit by one but it might only happen once a game and it’s the same as getting hit by any other tank in the end
@heavy garden Not really, put a superunicum in a crap tank like BC 25t or 183 and they will do nowhere near where they will in a sheridan, the missile mechanic is completely broken.
Very balanced mechanic wg, good job. 3 "balanced tanks" just sitting on that ridge spamming missiles
I don't think I have to mention that we lost that battle 0:7 in 2:08 minutes
@unique scaffold why are you sitting in open against this mechanic.... noop
owo
That looks like a rock and a hill to me
@turbid smelt, they can shoot rockets up and down, so cover doesn't help. If you're a skilled ATGM no cover helps. (almost)
Using money as an argument makes no sense: “companies and research groups have invested tons of money in research on petroleum based plastics. It makes no sense for them to ever switch to biobased plastics because then their investment stops paying for them. That while biobased plastics are the future for many reasons” no it doesn’t work like that, tons of research is being done to improve the biopolymer situation for example, and ATGM are probs (in WG’s history) not even close to the more expansive updates anyway.
Using the “don’t get hit by one by changing playstyle” is valid but what does that change to the fact that it is unfair and you need to expose yourself to shoot at someone? Nothing.. arty gets hate on pc because those players don’t need to expose themselves to deal damage, well ATGMs don’t need to either.. putting the mechanic on a balanced tank with low dpm doesn’t make the mechanic itself better, the mechanic is seperate from the tank.
I read something interesting about the rockets that was used for the Sheridan tank. The gun of the Sheridan was described as troublesome. So maybe why don't WG make it so the rocket has a 1/5 chance of failing to launch? I think it would be fair to add this system to the ATGM tanks. Besides, the DPM of Sheridan is not accurate.
Wiki
Although an average M48 Patton crew could fire as many as seventeen 90mm shells during a "mad minute" (60 seconds with all guns firing-on command), the Sheridan was known to put out only two 152mm shells during the same time frame. While the M48's 90mm cannon fired fixed metallic cased rounds, the 152mm was caseless. The caseless rounds needed air vents to clear the gun tube and breech prior to loading another round, while the M48 breech block opened as the used shell was ejected and closed as the new shell was shoved in. The faster the loader, the faster the Patton's gun could be fired. For the Sheridan, the loader had to wait for the mechanism. After firing, the loader would have to wait, as the breech slowly opened rearward then turned downward. After another instrument indicated that all turret systems were still operational, the loader would gently push the 152mm fixed round into the breech and watch the breech block slowly rotate upward, then forward into the breech, then again, wait for the lights.
So in real life the Sheridan could only fire 2 shells at 60 seconds. Meaning the reload should be 30 seconds.
Plus the tank had some mechanical issues. And the ammo rocks were often detonated by mines. Because the armor was thin and the bits of metal from the mines were going fats enough to penetrate the hull. If Sheridan was 100% accurate. 1 shell shot at the ammo rack would make the Sheridan dead. Even for a Tier 5. Is a Maus would ram it the Sheridan would have all it's modules and possibly crew damaged. The hull couldn't sustain anything. Only light weapons possibly.
Again, this is my personal opinion about Sheridan.
they don't balance tanks based of reality
if their stats would show missiles or these tanks are still performing too good
then they would nuff them more
they balance tanks around profitability and players performance, not because in reality it couldn't or could do
The only realistic thing about blitz is some of the camos (not enough of them though)
#remove atGMS
Lol
@turbid smelt lmao I didn't get shot even once by them, but my team mates got destoryed so don't talk bs
Hetzer Kame needs a buff, it's been completely powercrept by ordinary Hetzer. Not that anyone cares about low tiers, but still.
Bruh they're the same tank... If anything, hetzer kame is even better
@unique scaffold talking bs? i can smack you 4times in a row where your tank is positioned
stb doesn't do well against heat rounds
bc is in much better position than yours against atgms
@turbid smelt I was just arriving there and nope you couldn't because as soon as I saw that I got out of there because you can't fight that
Also that's funny because the bc got completely rekt by atgms first
That rock is not big enough to cover him from rockets at that angle
why are you sitting in open against this mechanic.... noop
@willow junco you seemed to get really offended by this quote
i wonder why
@turbid smelt I was talking about gold HESH only
The regular HE should remain the same
that could be good if pen stays same
@unique scaffold how in the world is the Kame better?
ordinary Hetzer has better HE pen, lower dispersion, better acceleration, waaaay faster traverse speed, and 50 HP more
kame has better dispersion on the move and that's it
@viral needle
it is from anime, earns more and turns faster
Blitzstars’ traverse data is way off. Normal Hetzer can hit around 70°/s, Kame only around 40
And credit coefficient has no impact on gameplay balance
yea ye right
hetzer used to have less gundepression but they have changed that...
maybe the game is not pay2win after all
Anybody text me if you want to play plantain
Anybody text me if you want to play plantain
@unique scaffold #platoon-search
did they buff the STA 1?
No, not in a long while
I think the sidescraping capability of Ho-Ri Tier 9 is nearly godlike, bounced at least 5 120 mm caliber hits in a single battle, only sides, not front plate (even more troll)
it is just enough to not get overmatched
please dont remove atgm missiles
I don't care ,missiles sucks and I won't play anymore after the operation until they remove it
Well looks like you will never be playing again
yea
nice reading ye kommet
@lost cape sir that's irrelevant, post it in #clan-recruitment maybe
MAXUS LEADER#2716 was softbanned
lol how cuteee
Nice way to balance this game will be to teach the community properly to the game mechanics and then balance tanks
You can only teach those who are willing to learn
@unique scaffold mm=matchmaker. delete ur screenshot.
E75>e100
tbh
Bollox, match making cannot be solely on tank type. It must be based on a combination of factors like: number of games at each level; win rate at that level; damage at that level; premium or normal tank. The culmination of the traits should be weighted per tier to give a merit score. Then simply mm based on merit score. Current mm is a farce as this is the main reason people are quiting because games are frequently stupidly one sided for winning or losing streaks.
@pearl geyser it is pretty much random and this isn't the channel to discuss matchmaking.
Or maybe there’s too many people who don’t look at themselves and believe they’re the reason why they’re losing 🤔
@unique scaffold
When are you going to fix the problem with Matching? I’m getting tired of teams that have no clue how to play. It’s even worse in ratings battles.
There is no fixing bad players if they don't take the time for improvement. Please stop complaining because WG can't really control it
@nimble zodiac Yes they can. They created the issue with update 5.5 and making it easier to move up tiers with no skills learned. Also Matchmaker needs to start using win rate as part of the way players are matched up. Also it’s their game and they can control it.
Literally read 5 messages above
Please give the T54E1 HE shells, it gets wrecked by meds and lights because they can rush without danger. Also very frustrating when top tier and you cant HE an RU or AMX.
@haughty blade welcome to your world of perfect matchmaking, where it takes 10 minutes to find a match because the batch of players in queue don't work against each other statistically. Now let's get back to tank balance: Can Grille 15 get more love? :P
@wraith veldt copy paste concept of Rating Battles, apply WR instead, and boom, your matchmaker.
@haughty blade , I actually agree with you. WG could combine 14 players winrate scores, and then distribute into two teams ensuring that when all WR percent is added up, they are within a 5 point range. It won't take too long to get a match, just some smart coding
Except the only reason a 70%er has his wr is because of the sheer skill he has, if he was verse other 60%-70%ers his wr would drop because he would starting winning 50% of his games. I think that is a bad idea @wraith veldt. Also it would be boring if both teams were so equal
He could also just be a seal clubber
@crystal spoke I meant super unicums vs super unicums
@jovial sorrel that's not easy to differentiate because both could have 70% WR so, let's stop talking about matchmaking here. Please.
Explain how they will differentiate
@nimble zodiac holy you can't read lol
@nimble zodiac just read like 5 messages above and actually read and stop making assumptions. I'm not the one who is talking about mm
@wraith veldt play tournaments... you can form your similar level skill team
Make all tanks available to use only on private matches so we can test them out before committing to one.
That’d reduce the number of people buying tanks. Better just to look at stats and reviews of tanks before buying one
Bruh guy wanting to spam a maus in training rooms or something?
The most important thing needed is a better tutorial because right now it is completely garbage to say the least
It doesn't show anything other than how to move and shoot
And also players shouldn't be able to buy premium tanks higher than their tech tree ones
But that won't happen cuz "here comes the MONEY !"
Ey, go make a new account and complete the tutorial, first thing you're gonna see it's a pop up offer for a bunch of gold, I think it was like 8500 for 5 bucks or so
Please buff T110E4
Pls buff T110E4
Please remove the T110E4
Please compensate t110e4
T110E4 has been powercreeped so hard
Just buff those turret cheeks
Don't want another bs hatch on top of an oversized potato on tracks
buffing the tumour would be enough
Which one was more overpowered, T1 Heavy pre-buff (2nd prebuff) or Leopard pre-nerf (2nd prenerf)? React🇺🇸 for T1 Heavy or 🇩🇪 for Leopard.
Pre original buff, or pre latest buff?
I pressed home button by mistake while loading the survey, where to find it again?
Mäuschen is literally the bigest trash on t9
@blissful vigil :
Good post about the Sheridan.
I'd like it if the T92E1 and Sheridan had only half the rate of fire that they have now, but also had missiles that do twice as much alpha damage.
That means a Sheridan would have a reload of nearly 30 seconds, but if the missile hits and penetrates, it would be like getting hit by a 183 (Death Star).
APCR damage and HE damage would need buffing to 640 and 960, same as the KV-2.
I think thats a bad idea, they would still spam rockets
But only half as many rockets. So if a rocket misses, it's a very big deal for the ATGM player. Not quite as bad as 'miss and you lose the game', but pretty bad...
How would it work to give just the atgms the 30sec reload? If the normal rounds have 15secs that’s not much good for your idea
Panther I is still as bad as it was. The armor buff doesn't really help. People are smart enough to shoot the lower plate
@stiff edge, easy for you to say. Nothing helps. Panther is useless, even low tier tanks can pen it's lower plate. And I'm too slow to run away
do you know wiggling exists
@blissful vigil just because a lower tier tank can pen you doesnt make it bad... wz 120 ft has 30mm rear armour, doesnt make it bad does it? The panther 1, right now, is one of the best tier 7 mediums. The only two that can arguably be better are the t341 and dracula (off the top of my head). Panther isnt a heavium, its meant to bully mediums with its armour, and in the case of this panther, dpm.
@full token :
No, the normal APCR and HE rounds would also have a 30 second reload. That's why I suggested buffing their alpha damage too.
That is not a good idea
What players hate about the death star is the brutal alpha it lays down. What people hate about the missile tanks are their ability to land shots from behind cover. You want to take two things people hate and roll them into one?
@stiff edge, I played the Panther, everyone can pen me. They just bring up prammo and PAnther I is just a dead tank. They should buff the gun and the speed. Not the armor. Then no tanks needs armor then...prammo spam low tiers doesn't care. Prammo is cheapin low tiers. The armor on Panther is for nothing. The Panther have a huge lower plate. Easy to hit. And it just sucks...it big like a heavy and slow like a slow medium. I can pray for tier VI's and try to hide for cover but then annoying people sceams "Morons idiot coward noob" ect ect
@blissful vigil thats the point of gold shells lmao
just because your tank is bad against gold shells doesnt make it bad. thats just the opponents being smart by using gold
Titus literally said the same thing in #704293489927651391 and now he's posting here, expecting different results 🤣
I'm also concerned that you still think the Panther I is bad, concerning how much of a bully it is by now
@blissful vigil The panther is a brilliant tank, it really doesn't need a buff. It's armour isn't what you should be relying on its just another helpful feature that lets it maximise it's dpm
@stiff edge, E50 uses gold against BC AP. smart But spamming gold is annoying and kills the fun with the tank...the buff is useless if everyone uses gold. It's probably smart. But is it smart for the gameplay? No
thats... unrelated...
use prammo if you cant pen. If you still cant pen, try HE. If you cant HE, why you shooting him
Panther is borderline OP lmao
Doesn't the E50 have standard APCR
nah e50 gets like 220 ap pen with its 105. it has the same dpm as the other tier 9 105mm's, but with useless pen.
bruh srsly @blissful vigil the panthers rate of fire is amazing. You can get 4.5k dmg in a battle no problem. Its armor is really troll. Wiggle just al little bit and you get random bounces. That tank is the best tier 7 med
I hated the tank because it was cumbersome
@leaden crystal but it sucks at close range
Don't forget that panther is a ramming god
The panther is a great tank, it does not need a buff.
You just need to be more able at getting around the weaknesses of the tank. I usually played it as a second line support, especially in those tier 8 games. You normally dont want to be frontlining on a flank in it as your armour isnt the most reliable and you have a large profile.
Due to its mobility and large profile, positioning is a key part of the tank, (as with all mediums but its more important in your less mobile mediums). Since you are complaining about the mobility/armour, I get the impression that perhaps you are being aggressive at the wrong times in the panther which then puts you in a situation, where you have to rely on the weaker aspect of the tank (the mobility) to try to get out of it.
It can go hulldown fairly well especially with wiggling, it can sidescrape bearably, it can hit long range shots reliably, it can bounce off it's front hull pretty reliably. It can do literally everything you want it to. It's got great dpm and amazing accuracy as well as an awesome hull and despite being slightly sluggish to accelerate it's got a good top speed and rotation. There's a reason it's my go to sealclubbing tank and a reason I've got it at 79% WR 🤷♀️
I guess tbf it could do with a decent nerf although I haven't really thought about it much at all...
Dear Wargaming, I just bought the T70/57 and I find that the tank have a very bad gun, could you please buff its reload or the alpha damage, its a 57mm after all, the alpha should be 90 to make it more unique. Plus, the tank is very rare so it won't affect the exprerience of other players, just improve it for the owners of this little dude. Please consider my request.
"Very rare" Its being sold right now, they won't make a seal clubbing tank again, except the Pz. III exists
Why did you even buy it... its a 5.5 nerf-survivor. It isn't going to be good
@meager spruce well, 850 gold + 7 days of premium acc + 50 rare boosters
so you bought the stuff for everything aside from the tank: premium account, gold for selling the tank etc. Why even care about the tank then?
I know how wg can Nerf atgms they can just remove autoaim on the atgms
its already removed. that doesnt stop missiles from being broke
E75 is so op i hate that it got buff i cant kill it with my ST-I and IS-4
I mean i can but its soo hard
Bruhbruh the thing is quite easy to take care of in a tier 9 or 10 if you know what you're doing, complain about the tiger 2 instead cause that thing's yikes
@quasi pond IS4 is probably the second strongest tier 10 heavy right now ... E75 is an easy kill for it if you play it even slightly right
I uh.. Havent fulled my crew yet and still trying to gain money to upgrade my tank
Btw i didnt pay since now so im kinda slow at buying other tanks or something
At the moment, im going for ISU-152, tomorrow i will buy su152
Do you think helsing is OP? I play with it and it's great overall, but I have no idea if I'm having an unfair advantage, I barely see other helsings.
It's good but not op the reason its uncommon is it's not often sold
What is the strongest tier 10 heavy right now
My guess is IS-7 Chieftain Mk. 6, unless you mean the Super Conqueror
If played right it's either is4 or maus, mostly cause both have the armor and hp to have a "in your face" kind of playstyle
probably is4, vk 90, or t110e5
Chieftain mk6 is overrated imo, the lower plate and sides are both extremely weak. Personally I'd take a 121 over it
It's mostly cause on t10 you only need mobility turret armor and a good gun, which the chieftain has
Oh yeah gun depression along that turret armor
I have an e5. It's basically the same thing. So i'm grinding the 121 line and praying that the 120 won't kill me
120 isn't that bad, you just gotta learn to deal with the trash gun depression
If the 120 had gun depression, it would be broken
e50 should get -8 degrees off its front along with the sides
Give the E50 10mm more pen and more turret armor
i think its alright having less turret armor than the e50m. Makes the move to tier 10 more worth. I agree with the extra pen though
The e50m solves all of the problems that the e50 has. Makes it a very nice improvement.
You could lowkey say that for the rest of the TierIX-X meds
At least when you gotta grind em stock, tier 9 meds are hella t8 stompers
@meager spruce Sorry for late answer but If it's getting buffed i'm gonna keep it, if not i'm selling it as soon as I aced the tank (T70/57)
Sell it
You can get it back anytime if you want
I just bought it for the collection
Happy VE Day
Just ducking convince me that this is balanced
Nice balance of tier 5s literally hts have more dpm than a no armor mt
Can the T49 (with the derp gun of course) have more HEAT pen or will that be OP?
It's HEAT pen is fine, you should be using Calibrated shells, it has 167mm of Penetration + 83 with its HE shell which is a lot to work with given the mobility
dont bother with the derp right now. With every heavy having 2000 hp, have fun splashing 300 damage every 16 seconds.
dont listen to this kid ^^^
Ahem Russian spaced armour Ahem
Plz WG increase HEAT Pen T49
T49s make the worst teammates in tier 8, change my mind
Ayy I m even worse with every tank @main tulip mate
ngl Conqueror needs a more solid turret
Would adding all medal awards together with different weighted amounts not be more accurate representation of player skill for MM ?
Player skill doesn't and shouldn't play a roll in matchmaking @vast osprey
It's all luck after all getting good teammates with that playerbase
If you wanted to remove all noobs from wotb, it would be a desert
@unique scaffold I understand all the arguments, how about just for ratings battles (use overall good historical performence) in the mm. Would knock down some unicums in their skill circles, and bump up others of us in the "lower ranks", it wouldn't affect overall W/R throughout game? I suck a lot of times, many times do well, but I don't consistently suck nor do well lol.
There's hardly enough people playing Ratings in order to facilitate them into specific "weight classes"
Possibly because it's not worth the hassle most of the time
That's why this game will die unless they constantly add new content of fix the big problems in the game
Sorry for my last post it didnt make any sense let me rephrase! Please keep the realistic playstyle around forever, it makes the game so much more immersive and exciting. I would be very fun to have the option to play this mode indefinaly, it takes a lot more skill and understanding of the tanks weakpoints, map control and tank size. Less hand holding and more immersive gameplay!
What?
Am I hallucinating or something?
Why should it be a PC exclusive?
why not?
It would be awesome to have this mode as a "hardcore" mode or option that is always in the game. I cannot tell you how much more fun this game is when its actually hard to see, pen and navigate the map safely. Makes pusing as a team MUCH more powerful when the enemy doesnt know you are coming. Its just great! Also it makes fighting as low health MUCH more viable becase no one knows your HP untill they engage! oh man its awesome - It also changes the way maps are played. I have been going different ways each time and not going to the "normal" routs super fun
I mean, they could make ratings permanently in realistic mode - that would actually be interesting and make ratings more worthwhile
Even I'd switch to ratings
Wargaming please fix the matchmaker
Wrong channel
@hearty stirrup this isn't the channel for it, it's explicitly clarified in the pinned messages of this channel
The biggest balance they need is to put below 45% wr and less than 3000 battles to be with only bots and let them have experience. Tanks are fine, some OP, some bad, but all manageable. But these wave of clueless people (i cant use curse words, or i would have) are not supposed to show up in high tiers with huge knowledge gap. WG, if you read this, use your brain and fix the problem. You can sell tanks to them, I know you all have mouths to feed, and frankly its not a popular game, you guys are average company getting crushed by top smart companies. Just make sure they stay and learn with all bots first.
Um, I don't need the stats to lie to me that a 45%er is actually even worse, if you seperate bad players that isn't healthy for the game.
If 60%ers fought 60%ers, it would be more even of a fight, resulting in one team of 60%ers winning and one team of 60%ers losing. Eventually it would knock their WR down towards 50%, because of the challenge. This applies to 40%ers, if one wins, it's hard to lose WR unless you're just really unlucky or bad with battles, so they would also start roaming up to 50% because there are no 60%er players to bring them down. Then you end up with nobody knowing who has skills based on WR, which is a good aspect if matchmaking then kept separating them anymore because their WR normalized to 50%. So whatever you want with MM, it won't do good. Random is random, and it takes skill to overcome the challenges random matchmaking presents. So please no more complaints about matchmaking, and let's talk about what this channel is for. Indien Pz. needs spice, it's just such a random tank, and give T54E1 some HE, K-91 is doing quite a bit better atm
@balmy nacelle there's a lot of players who are not skilled at the game, still don't have many ideas about what they're doing, but they have a crazy amount of battles. Playing Blitz by itself won't familiarize players about everything, it had to be explained externally, and people aren't watching videos about armor/penetration mechanics, or spotting mechanics. More battles doesn't necessarily mean they get that much better
If you don't want bad players on your team, give rating battles a try
@nimble zodiac No its not, i beg to disagree. If someone is clueless and is not even landing one shot, its bad for the game. If someone is above 3000 battles, they can play PvP irrespective of their WR. Im saying atleast put bots for first 3000 games or if below 3000 games but gets above 45%, then they can play pVp. You have to realize, below 45% are clueless players that need direction which WG is least interested to give them. All they do is make stupid avatars.
How do you know that they are below or above 45% if they don’t play PvP? And tossing someone after 3k games into a total different playing environment is... bold to say the least
it would basically be a way longer tutorial, its what they do anyway, force players into entirely different environments as they go up the tiers, and even straight out of the tutorial.
If WG even considered changing the matchmaker, they'd have a channel made for discussing it. Stay on tanks, think about what tanks are too good or too bad against their enemies. I'll even give this thought: Pz. III needs a nerf because it does too much DPS, which shouldn't be combined with the armor it has
@remote oriole You know they are above or below 45% by doing math. 1350 battles won out of 3000, congrats, u are 45%er.
Tossing someone after 3000 battles with bots is better than tossing them after 2 battles. They get the premium tanks and play tier7+ anyways. Might as well play first with bots.
Everyone is not 45% with bots. The current player base has new benchmarks of stupidity. Its the basic IQ drain era. Kids lack creativity, thinking process and imagination due to everything spoon fed with internet. I used to participate in debates, paint, write stories and poems, make youtube videos and I am a back bencher. There's a reason why fortnite is so popular. Gone are the days of chess or even Age of Empires PvP. Everyone want to just chop woods and rely on muscle memory to win a low thought process battle royale game.
Everyone is above 45% against the Blitz bots
boomer
Im 27. If thats boomer then so be it. Better to be an avg IQ boomer than being a 40% wr low IQ clueless millennial.
%win rate doesnt mean much in this game tbh, I top damage in 99% of my losses 1k+ so if you judge simply off winrate you are doing it wrong. You need to dig deeper and look @ the tanks, average dmg per tank and tier of their tanks. In regular WOT winrate means more because you can swing a game with a larger platoon
Isn't that basically WN8
Yep
whats WN8
@slender summit Winrate matters more in Blitz because you are responsible for a larger portion of the team. In Blitz, youre 1/7th of the team, and in a platoon, you're 2/7ths of a team. On PC, if you're solo, you're 1/15th of the team, and even with a full platoon of 3, you're only 1/5th of the team, which mind you, is less than 2/7ths
Also, overall, if you're dealing the damage, you're going to win more. There's like a .93 correlation coefficient between damage and winning. If you're really top damage in 99% of your losses, you'd be winning a lot more, and losing a lot less
Him? Definitely. He's a pro ;)
There are ways to manufacure win rate % in this game, thanks for the math
Talking about wr my wr is about 47% before u say im a noob or anything i spend alot of my time practicing 1v1s in training rooms i got to a level beating 55% and 60% but as i play normal battle i kinda keep losing
1v1s dont mean much, except probably camping/ambushing, armour use, and manoeuvring "skills"
My reaction when I see people trying to say they are skilled when they win 1v1s:
🤡
My reaction when I see people 🤡
Yesterday 15 loss streak, today this. Wtf is wrong with the matchmaker
Matchmaking is broken af because not the tanks itself but the players them self
1v1 mirror matches can take some skill to win. However that skill can be irrelevant in a team based game
team in a game made for 1-3 people to carry 4-6 often toxic trash wannabees to a win
Why are you talking about matchmaking in this channel?
MM balance discussion???
@unique scaffold MM and tutorials are also balance of the game. its time we stop blaming the tank and adress the elephant in the room. And WG dont have a channel where they hear to reason or suggestions in mm. If there is, let me know 🙂
This isn't the channel to complain about MM in.
Can this part of the texture get a small fix? That cost me the game cause I thought you could squeeze through it
@balmy nacelle MM is random. Random means balanced over any respectable amount of games. That means it's impossible for MM to be a "balance issue" (unless you are stupid enough to want skill based MM) and so any complaint about MM doesn't belong here.
youll find that equal skilled teams, especially getting into the 55+% tier, make for mind-numbingly boring matches. Imagine both teams with competent players, sitting in cover, waiting for the other team to push for 4+minutes every match. That almost sounds like a competitive match, so no thanks.
yea people don't comprehend the actual results that skill-based MM will bring about
Nah it's actually more fun cause you actually feel in danger
i'm not trying to feel in danger its pub matchmaking. if i want to feel challenged i'll play ranked or comp
Enough about matchmaking
Ok not that I want to discus that, but where does one discus MM “problems” that actually is about balance of teams?
someone tell me what's good about the WZ-120. It's just a T-54 that either has derpier gun handling or a barely useable boomstick because so far, that stiffness is ridiculous
How does that make any sense to get matched together in one team with 3 unicums against 5 moldy tomatos and 2 53percenters? I myself have 49.42% wr and coz of that issue i barely get any dmg. My 800 avg dmg is going down each day. Sure my wr increased but avg dmg goes down. Please fix
Thanks in advance
he already said to not talk about it here @dusty harness
@dusty harness this isn't #mmdiscusion
wz 120 is kewl, just play a more peek a boom style
Ok found it weird since it is considered as a balance thing but whatever
Vehicle balance ≠ mm balance
If we let every channel get taken over by MM complaining this server would be a unmanageable wreck.
Oh but it didn’t say it was vehicle balance, guess we know that now, even though balance of toons etc is a thing balance wise 👀 that’s why I thought you could discuss that here.
@unique scaffold Can you change the name to vehicle balance-discussion. Its a bit misleading. Specially when there's a separate channel for vehicle discussion.
@distant river Read my prev. comment before taking a stab. Im not against random mm, Im against less than 3000 battle clueless players in games. Im suggesting they need to play a lot with bots before getting pvp in high tiers.
I cannot
You can not balance something that is inherently random in nature.
@unique scaffold Who can? Tell them to make a dedicated channel for mm discussion as these WG people don't want to listen to people or reason. WG is like a family debating on whether to upgrade junior's caravan to a ferrari when in reality junior doesn't even have a DL.
@jagged crescent Nobody is talking about balancing randomness. All I'm asking is increase tutorial time with bots to 2000 battles atleast to enter tier8. Then they can do PvP. It hurts the game when overall 200 battle wallet warriors dive into tier8 in PvP and ruin games. Let them buy, but put them with bots for first 100 battles in that tank.
@balmy nacelle we tried a dedicated channel for MM. That isn't going to happen again. MM is what it is. It's random. You can either adapt and carry harder or you can whine about it in #general-blitz-discussion
@unique scaffold ok, so its the responsibility of og players to drag the backlog of clueless 200 battles new ones while WG sits and counts cash and their supporters call us whiners. So they will invest on making useless avatars and not invest that money and time on fixing tutorials. Good. No wonder people are leaving this game.
@sly iron just encountered the same thing on mines with a building. It really screwed up my momentum
You kind of are whining though, 60%ers are 60%ers through this random matchmaker, so wherever the WR of a player rests, is a (honestly overrated) sense of the player's influence to their team. If you want a good teammate, find a platoon-mate. Speak of it somewhere else. Please.
Get gud
there is something intriguing me the fact that recent balancing in tier 5 inconsistent. for example PZ IV G had 90 mm hull frontal it's too good and the fact that PZ V/IV only had 85 mm for it's upper hull (although it's sloped but leave alone the sloped for now). and they seems like no intention to tweaking of it's PZ series collector (or even all Tier 5 collectors), like PZ Anko (literal same thing but only got 80mm frontal) or PZ III/IV (40mm frontal hull without proper mobility is a joke) or PZ Hydrostat (it's far more worse, flat frontal hull and only got 50mm).
People now more struggling shooting T1 Heavy rather than Churchill (both I and III) is infact interesting. while churchill got well rounded armor but it's lack of mobility it's really hard to play for a HTs, meanwhile in T1 you got everything in churchill but with greater mobility and since it's got much more mobility it's can do more of HT roles even with decent gun unlike churchill. and with more plus T1 Heavy lower hull hitbox is dumb, you only got 5-12 cm that you can actually penetrate from it's frontal thanks to the hitbox and not to the actual 3D model (which i think that it's should be 20 cm lower plate that could be penetrated.
meanwhile they do well tweaking KV-1 stats. they buffing BDR G1 literally into the KV-1 was back before. It's has very good mobility, pack-of-punch 90 mm gun (which enough to make tier 6 chickened out), now they buffing turret and upper frontal hull which is make this too good. atleast they remove the 105mm gun long time ago or otherwise it's would be weapon of all sealclubber.
Chinese T-34 and T-34 had inconsistency of 57 mm gun penetration. although i know that because T-34 got different gun option unlike the chinese one but i think that Chinese T-34 is enough with it's good DPM. it's should be leave the penetration same in both two 57 mm gun.
and last but not least. I think that both tier 5 Matilda should be get better gun accuracy while moving. because matilda
I only have one thing to add: Please don't call it balancing. It is something, but certainly not balancing. Imbalancing would probably fit the best
@sleek vault Pz. IV used to have identical Armor to the Ankou SP minus the Sideskirts in the hull. They altered other vehicles to discourage seal clubbing, and Effectively left premiums and Collector's alone for the most part
i was intentionally using word "balancing" and in some case "tweaking". and also there only "battle dynamics", there is no such word of 'imbalance' war you know
Pz. IV used to have identical Armor to the Ankou SP minus the Sideskirts in the hull. They altered other vehicles to discourage seal clubbing, and Effectively left premiums and Collector's alone for the most part
i mean i know. but if you see other lower tier collector that really good (for example that M3 lee still retained 160 avarage damage instead 130 and PZ II G that has 3 CM gun of Leopard (which enough to tearing any tier 4 armor with avarage 100 burst damage (2x2 shot))), they just leaving some collector into sealcluber haven. (and also there is also BT Art but leave that alone since it's always be sealclubbing favorite). so if they leaving collector un touched because it's would be plagued by sealclubber why they spare some collector into sealcluber weapon?
oh for addition, PZ IV G also get slightly (that may or may not important) better DPM
I'd support a cupola nerf for KV-4 but a big turret cheek buff
That seems like a fair tradeoff (I've never played it just fought it
If the tiger 2 can stay as broke as it is, something like the kv4 needs a straight buff. Same with is6
Nerf the lower front plate of the Tiger II, or just make the entire KV4 front 180mm.
How about both @jagged crescent haha
What is this? How can you argue that if one tank is op, a number of others should be op as well? Am I the only one who doesn't see the logic in this?
@remote oriole I think they're joking. Ok scratch that I hope they're joking
The tiger 2 should have the same hull armour values as the jagdtiger has. The upper plate would be almost impossible to penetrate even for tier 8 heavies, but the lower plate would be an weak spot which even meds could pen. It would make it more competitive in T9 games, but less competitive in T7 games. The gameplay would be more skill dependent, cuz you would have to hide the lower plate again
As if it wasn’t OP enohgh...
WZ-120FT isn't that OP now, it's been powercrept pretty hard
It's mostly a problem with t7s or realistic (that being said I dont think they should nerf anything based on a temporary game mode) so what if they gave it a reverse pzb2 treatment and only let it in higher or same tier matches
Don't really know where else to say this, but I think overkill damage (i.e when an opponent is at low HP and you have high alpha, the amount of damage you would've done if they had the health to take it) should count in your battle report. This would discourage people who play tanks like the 183 and KV-2 from targeting high-health tanks to farm damage, since they can get the same damage from making a kill shot, which they often avoid making because it's effectively wasting their alpha
That can be abused for masteries, it’s not effective damage that counts
Lol if 120FT is "powercrept" imagine other tech tree tier 8s except tigerr
How is the td with the frontal armor of a heavy, reasonable gun depression, speed of a medium, extremely low to the ground, and a solidly performing gun powercrept?
Through the miscellaneous buffs in t8 as well as people simply more or less learning how to deal with it (im not saying statistically it isnt still op it's just that its become easier to deal with ) [probably should have clarified what I ment in my last post ]
Wz113gft need a huge buff, I played it..... worst tier t10 tank no doubt lol, everyone snap shot the lower plate and they can pen with gold the hull .... the useless tier t10 ....
@azure tiger it’s not like the 268 can’t get penned and does usually get penned, there are worse t10s tbf but yeah this thing is underwhelming, it has the consumables tho so it can have its own advantages.
grille can go die
name a tank worse than the wz113gft (183 doesnt count)
Grille 15, E4
Grille 15, e4
e4 is really that bad? i thought its a good tank..
e4 is an inferior e100. trades everything else just for better penetration
I dont have it pb my main acc but its a good tank i like to play it
VK 72
Grille
E4 is not great, not terrible IMO
Vk72 is good I thought?
@meager spruce that side spot is good for baiting shots imo
@latent snow that weakspot on the side just ruins the tank. you need to be head on otherwise everything go through that bump. And since you aren't angling your front it doesn't have that much effective armor
@meager spruce you got a point, but the frontal armour is pretty solid even against most heavies with premium ammo from close-mid range, but yes if you get flank get ready for a spank
@ripe moss When facehugging the tank is pretty solid even though you are still able to pen the cheeks of the turret with prammo and if you aim more you can pen with regular (this is about heavies). The lowest tier 10 heavy tank premium penetration is 303mm. The lower plate of the VK72 is 300mm so if you are at mid range and you aren't hiding the lower plate... well every single heavy will butcher you.
True but normally I don’t sit in the open and when I do more often than not I’ll wiggle and jiggle, fair enough to your point it’s pretty solid, unfortunately I’m not a great tanker so I struggle to pen the vk 72 Hull with my maus at mid range so am speaking from that experience
VK 72’s turret is weak
Putting aside the vk 72.01, what would u guys consider to be the second weakest heavy tank in game at tier 10?
VK is already balance, its good in his own way
WZ-111-5A is the worst
@unique scaffold I agree but I see why many people consider it mediocre as compared to other heavies, to tier 10s in general I’d say it’s good
ikr but i don't mind a buff :>
@vagrant crater e4 isnt completely awful, but there is no reason to choose it over the e5 or e3
@autumn zodiac it’s not
soo, I didnt get any new missions, and i tryed to restart the game :/
missions reset once a day at 14CET for eu server
Grille isn’t worse than 113gft , the gun is just amazing ( dpm and dispersion aiming time op )
grille as good as long as you dont get hit.. which is kinda hard since you've got worse camo than the 4005 and you're quite big for a glass cannon
Whe grille hull down is ridiculously troll. People want to HE you, but 1/3 of the tiny turret is gun, and if you are moving horizontally back and forth a ton of people will either miss or hit your gun. The grille actually has pretty good armor.
@winged barn wait what does the hull-down grille look like. For me, the Grille’s just free HE farming in most scenarios
(Even in my Leopard 1 although it’s a lot riskier)
That’s......an interesting take
I wouldn't say it has good armour but everything else he said was entirely true. In the position shown most people will shoot HE (it's 20mm of armour) but with wiggling your gun it's almost guaranteed splash damage.
The main issue with trying this is that basically every hit will kill your gunner or destroy your gun so that's why I run double repair kit and medic kit but it works great for me when I'm agressive
Ig that’s true but ik if I’m pop shotting grilles in positions like that I’m not even gonna bother trying to aim HE bc of their aim time
Al long range, the turret is very hard to hit. Add the gun, plenty of people fail to pen you.
- the classic weak German engine
In the next up date will their 7 tanks like smasher and grave digger be nerfed because they are realy in balance especial gravedigger it has too much armor
I never said the WZ-120FT isn't OP, it just isn't as OP as it once was since so many other tier 8s have been buffed recently
then nerf the Tiger II's lower glacis plate
Make the tiger 2s lower plate somewhere around 90 - 110 mm
90 is lower than it was before the buff dude
Wgs already said they are happy with how its preforming and if they would need it they would look at the mobility and not the armour
Oof yeah, that mobility it's extremely high for such armor
please give the T54E1 HE shells
then nerf the Tiger II's lower glacis plate
Yes please! There’s no reason it should have the best armor out of t8.. better than some super heavies lol. Most t9s can’t even pen it. Plus the Lowe and jag and the jag 8.8 didn’t get the same buff. One thing that annoyed me about this game was that every tank has a weakness from the front. But it’s more fair and less frustrating to fight against. But what’s worse than that is when that rule is broken. And the counter to a tank should not be “premium ammo” ONLY some people can’t afford it
@rancid drift If you are going to complain get your facts right. Tier 9s go through the tiger like butter and the jagtiger did get a buff. If you can't afford prammo then you need to get your act together.
This issue is that average med prammo is still useless even without the tiger using any depression or cover. It needs a lower plate nerf to what it was before then an upper plate buff.
I’ve played a lot of t9 and 10 recently and I can only pen the lower plate with tier 9 tds I had trouble in my st1 is8 and of course some mediums and lights. And that’s with semi decent angling, yes they can in a fair fight where the tiger is angled badly. But most knowledgeable players can counter that, I think it’s still too strong. And yes the jag did get a buff but not to the extent of the tiger. If they sit on the same chassis shouldn’t they have the same stats?
An is6 can do literally nothing against a tiger. The tiger has mor mobility=no flanking, the prammo cant even go through the frontal armor, and good luck hitting the hatch.
@rancid drift If you are having issues in an IS8 or STI then it's entirely a user error as shown by the screenshot. The jag never needed a buff and now it needs a nerf, and you want to buff it more?
@winged barn That's using the low pen gun which is meant for taking out meds not heavies from the front.
Yes it is a stupidly strong tank but if you are going to complain do it with sense, like by showing that the average med prammo will not be able to pen the tiger at all (except in cupola) on flat ground if the tiger is angled.
A medium has the ability to flank, this is fine. An is6 cannot do that. It can do literally nothing against a tiger. The tiger can just push across an open field straight at my is6 if it wanted. What can I do? Run away? Nope, it is faster. Bounce it's shots? Lol. Sit and accept death? Probably the only option, unless the tiger has brain troubles.
@distant river you are missing my point. Of course t9s would have an easier time against a t8 I’m saying that every single t8 has trouble against the tiger which is not right
@rancid drift No you were complaining about two tier 9s that can easily go through a tiger 2. You weren't talking about tier 8s at all. Read what you said again.
Nerf ("SU-100Y" pls nerf the dmg (damage) or armor
Is the SU 100Y really that bad at tier 6 currently? I personally (maybe because I'm a filthy SU 152 player) think that both the SU 152 and KV-2 are far worse than the SU 100Y. The armor is already so bad that it can be penned by basically everything, and it's larger than a house.
it’s funny how strong and underrated the SU 100Y is
If you are having trouble against a Tiger 2 in an IS-6, you don’t understand how to play it. DPM gun can burn down a Tiger2 easy
Dpm gun is great when the tiger is not pointed at you. As soon as they do, hatch shots are the only option, while the tiger can just hammer away at the is6
either that or load gold but that itself lowers ur dpm
@jagged crescent dpm gun's gold rounds don't have penetration to go through tiger2's front
then what was InC6ticide trying to say lmao. "DPM gun can burn down a Tiger2 easy" only works when you're dealing with a Tiger 2 that's showing off its sides/rear
what, no. If you're using dpm gun you're never going to pen the tiger 2. If you're using the high pen gun, the tiger 2 will burn you down. The is6 is 100% hopeless against tiger 2.
@jagged crescent the point of dpm gun is to knife fight, not sit at front
ok so how does that help against a competent tiger 2
If you are competent in return then you won't be fighting the tiger 2 frontally in the first place 🤷♀️
what if its 7 tiger 2s in a t8 tourny @distant river
dont rly have a choice then xd
If you are taking an IS6 in a tournament then you have enough personal issues to worry about 🤷♀️
lol tank balance isnt about "you can beat it if you play gooood." It doesnt matter if you're some 60%er who thinks everyone should just get their weight up.
A 50%er driving a is6 vs. a 50%er driving a tiger 2. Who wins?
This isn’t a 1v1 game either, Tiger II is a great brawling tank, but the power stops when either people load gold, manage to snap the cupola, or attack the Tiger from even slightly different angles
I say buff the IS-6’s upper plate but people would suddenly slap the 252U name on it
That's not entirely correct. For instance when the VK100 came out everyone cried about how op it was (when it wasn't) because no-one could aim for a lower glacis. WG listened to those "special" people and now it's awful.
If you are basing tanks performances off players who refuse to learn anything then you are going to mess things up badly. That's why there's such a mess with the Sheridan. Everyone keeps crying but almost all of the hits I've seen people take have been their own fault entirely due to bad positioning.
If you are going to complain about a tank do it intelligently and well otherwise it's pointless. @round bluff
then if you're gonna defend a tank, do it with more than just "git gud." you're telling people to counter a tiger 2 by flanking it with another frontline heavy. Say that out loud in your head. Does that sound sensible?
And if you want to talk about how much "random mm blitz" is a team game, then fine. a full team of 60%ers in tiger 2s versus a full team of 60%ers in is6. Have fun flanking.
Lmao is-6 has no hope in hell against the op tiger 2, also what good tiger 2 player allows you to freely shoot their sides ey? And don’t say the hatch is an option, it is extremely flat and if the tiger 2 moves, it’s not really viable is it?
@round bluff If you think I'm defending it then you really need some reading lessons. If you insist on thinking about things through stupid situations then I suggest keeping your ideas to yourself.
@nocturne mauve That is entirely incorrect. All the IS6 needs to do is get to the tigers side. If you are assuming the tiger is a good player too then you can assume the IS6 is good enough to put up a fight back.
It really isn't that hard to actually think of a reason why the tiger 2 is broken without putting it in stupid and unfair situations guys...
@distant river so then if "all the is6 needs to do is get to the tiger's side," all the tiger 2 needs to do is keep its front at the is6. Which is easier for heavies?
Yeah, as if you’re always in the position to get to the tiger 2s side? A good tiger 2 player won’t allow that, plus the tank isn’t even slow
I find it hard to imagine a situation when the IS-6 can without trouble get and stay at the Tiger IIs side - mediums struggle with it, and the circle of death is stuff of legends by now, since most tanks are completely capable of keeping up by solely turning
So what happened to the other 6 players on your team in that situation?
@round bluff That entirely depends on positioning etc
@nocturne mauve And a good IS6 player will find a way around that.
@remote oriole When you have 250 dpm advantage as well as 150 extra hp you don't need to get there "without trouble"
it really doesnt depend on position but okie
Since when was IS-6 a manoeuvrable tank? The thing can’t circle lol
The Tiger II will need six shots for an IS-6 with standard ammo unless he gets really unlucky, then he needs seven. The IS-6 requires five shots against the Tiger II, unless he gets really lucky, then he needs four.
So the Tiger II needs around 53 seconds if he continuously shoots the IS-6, or one minute and two seconds if he gets unlucky
The IS-6 will require around one minute and two seconds with the pen gun and standard ammunition. If he gets very lucky, he'll need 50 seconds. So the IS-6 is wasted with the pen gun and even if all the luck is on his side, he also needs the Tiger to get very unlucky.
If the IS-6 runs the dpm gun, he will need around 51 seconds under normal circumstances, and around 41 if he gets very lucky. So the IS-6 would just about win if he connects all shots from the start.
This is a one to one dpm tradeoff with standard ammunition by both tanks, with the IS-6 having the pen gun with 221 mm penetration or the dpm gun with 175mm of pen respectively.
Both tanks run only the rammer as equipment, both foods and the better fuel.
Note: If the IS-6 runs the equipment that increases its heath, the Tiger II will have to shoot him seven times in most cases, but it's way less likely that he'll need one extra shot if he gets unlucky. The count of shots for the IS-6 doesn't change if the Tiger II chooses the extra hp, but the case that the IS-6 needs only four shots becomes very unlikely.
i still don't know why people argue about ATGMs ..
WG will not remove em
so the only thing which is possible too ,is to reduce missiles turn time
so possible chance of hit will get lower on some shots
What a way to ruin the conversation by randomly talking about ATGMs
if they reduce/change missile speed in any way, all those people that have many hours practicing missiles would be extremely frustrated because they have to relearn everything, all those hours wasted.
If you look at the armour, the IS-6 is just in such a heavy disadvantage when it comes to standard ammunition that the comparison seems ridiculous.
Frontally, the IS-6 has only two options with the dpm gun: mg port or hatch. Best of luck for either, and happy sniping. And that is with or without god ammunition.
The pen gun is better off here, but only with prammo: Standard rounds are as effective as the gold shells of the dpm gun. The HEAT eats the Tiger hull for lunch, though. And your dpm as well.
The Tiger II looks at a way juicier target in regards to its standard round; it can penetrate the upper part of the upper hull, both hatches, the left cheek of the turret and the lower plate. And if you feel like shooting gold, the entire frontal hull except for the shoulder palates and the turret is free real estate.
To conclude, the IS-6 gets eaten alive by the Tiger II, and until the IS-6 reaches the side of the Tiger II he is already at such a hitpoint disadvantage that he may as well pul a Frenchie (sorry, bad joke) or replace the tank with a white flag
or maybe tiger II is decent and the is-6 is just god awful (which it is)
But WG did say that although they aren’t adjusting armor on the tiger II they ARE nerfing traverse soon, hopefully that’ll keep it in line with other heavies
@stiff edge
i rather to train myself again with new atgm than being targeted by a guy which i can't even see him ( the way that it takes a lil more skill is better than something which even idiots can do)
i mean i do the same and people rage at me cause i hit the usually impossible shots
buff wz 111 model 1-4
@wind bough some people have spent countless hours on it, some people have played thousands of battles in the sheridan and t92e1 to master missiles, i dont think they would be too happy
Some noobs only fire missiles because it’s fun, ive seen a guy who plays ratings only to fire his missiles and not even help the team... useless
ik but its not fun when there is 8 or 6 sheridan or T92e1 in a single match when you are in a something light armor
this happened to me while using progetto 65 and i literally found a wall and stick to it till they kill themselves
atleast wg should put a limit on how many atgms can spawn on each team in match maker
and its frustrating @stiff edge
also good player won't have much trouble against new missiles anyway cause no need atgms to be heavily nerfed
Or just make the speed 330m/s which makes close turns near impossible while still being uselessly slow over a long range. Faster speed at the same turn mate means wider circles; that's not a buff
i dont think anyone said they wanted it heavily buffed
The ATGM spam was so bad that WG had to limit the amount of light tanks per team, also slower missiles are much better because you can manoeuvre it easier and it turns at a higher angle, so you would expect a lot of trick shots with it, but the enemy can react faster
bring back old gun arc for the grille
And old mobility
Bring back the grille basically
hmm, can we buff the IS-8/T-10, frontal armor specifically?
No
No? Why?
Tiger II lower plate pls nerf
@warped hornet It’s a heavium (IS-8), meant to quickly get positions, maybe use hulldown, and allow the great gun to work its magic
Even tho the turret is also quite bad
IS-8 should get a slight traverse buff if anything, it's not mobile enough to be a proper heavium imo
The IS8 is an amazing tank how it is, it doesn't need a buff just a different playstyle to what people are used to.
@unique scaffold Wrong channel
Also Grille 15 buff when?
Or replace it by the WT auf E 100🤡
.-. Oh one of these guys again, it's enough with the 3 guys I always seem to meet in battle that keep spamming their channels in chat
Ok
IS-8 doesn’t need a buff, it’s a fantastic heavium.
The Tiger II is broken and the IS-6 is mediocre at best
The Tiger needs a lower plate nerf and/or mobility nerf
On the other hand the IS-6 needs an UFP buff desperately and depending on the amount of armor buff maybe some gun buffs
People complaining about the Tiger II's ufp in T9 battles
IS-6 is like: "Tell me more"🤭
The IS-6 is so bad, why does this thing with paper armour reload 0.6s slower than the average tier 8 IS?
It makes a great tier 7
Even then the is2 has better armor
why do I hate the useless Predator UM ?
maybe it's because I'm just a noob... yeah I'm pretty sure
No it sucks, taller than the maus but has -5 of gun depression.
predator is in the top 3 for worst tier 7 heavies
Yea. Rage sold that after an e25 got on my side
I think that api would be a really cool concept to add to the game
No get out
@unique scaffold eat him
THEBESTBRO#9760 has been warned.
La vida en combate.-
@unique scaffold solo inglés porfa, esta canal es para discusiónes de tanques. Sí vas a compartir capturas de pantallas, usa #screenshots
I rate the spanish 9/10
The Pershing needs a buff, its mobility and armor are both average but the gun has both underwhelming pen and horrible dpm for a 90mm at tier 8
I would agree
The americans need some love.
Poor t110e4, t28, pershing
T1 Heavy makes up for it ;)
And of course the ATGM tanks
nerf t1 heavy and tiger 1 2 and the medium t6 german heavy cant aim for weak spots when you got like .41 accuracy hell even premo ammo struggles
I think Tiger I is fine, Tiger II could use a stronger UFP and a weaker LFP. T1 Heavy could at least get terrible side armor
t1 heavy already has none existent sides
Nice joke, the T1 heavy's sides can't even be penned at 45 degrees by a lot of tanks
ye the thing i find with the tiger ii is that if anyone is shooting prammo you are gonna get penned every time. So i would massively weaken its lfp to around 200 mm effective so all tier 8 ht standard rounds can pen it effectively, and give its upper plate slightly more armor so its more resistant to prammo.
Finally people who agree with what I want. Two nights ago people were hating on me for having that opinion
Make me wonder what will happen in two days?
People complaining about the Tiger II's ufp in T9 battles
Assuming that any tier 8 actually has ultra-reliable armor against a bunch of TierIX tanks with TierX guns
If you want Tier9 hull armor, use the E75.
The issue is that there's almost nothing from most Tier 8 tech tree tanks that can deal with a frontal Tiger II because of the lack of weakspots.
Which is why i'm for a lower front plate nerf
wait wait wait, you're saying tier 8 tech tree cant deal with a frontal tiger 2. And then you're saying it needs a buff. U realise that makes it harder to pen right?
People complaining about the Tiger II's ufp in T9 battles
Assuming that any tier 8 actually has ultra-reliable armor against a bunch of TierIX tanks with TierX gunsIf you want Tier9 hull armor, use the E75.
The issue is that there's almost nothing from most Tier 8 tech tree tanks that can deal with a frontal Tiger II because of the lack of weakspots.
Which is why i'm for a lower front plate buff
@jagged crescent
He probably meant nerf
... like it should
Main problem here is that the Tiger II plays NOTHING like the Tiger I or the E75. It is the only tank in the line with stronger lower plate than the upper plate, which makes ZERO sense. I have two kinds of games in the Tiger II: ones where you are facing tier 7 tanks or tier 8 mediums / lights that can't do jack against you, or those games where your armor is completely useless against tier 8 heavies or tier 9 tanks. Makes absolutely no sense to me. UFP buff to 240-250mm effective on flat ground, lower plate nerf to what it was before WG decided to randomly make it as strong as the upper plate
Please give the T54E1 HE shells, theres literally no reason for tanks not to have HE
Smasher needs missiles
I'd like to hear your reasoning as why?
erm balance obviously? imagine if something possed as a threat to a smasher
And It has one on the outside?
M6A2E1 needs more health.
Fv4202-s turret armour should be 196 mm everywhere.