#tank-balance-discussion

1 messages · Page 154 of 1

noble siren
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Is 7 still has that broken side armor, bouncing in Is7 is so random and unusual, can't see a reason to buff it since I got the tank to see if it's that bad, but it seems to pretty decent

frozen compass
#

Yes but it has one of if not the worst gun at tier X

noble siren
#

The gun is ok and Maus has the worst gun at tier 10 so Is7 is like on 3rd or 2nd place

unique scaffold
#

Maus has a better gun than the is7. Because it has 8 degrees and better prammo, the AP is just enough to pen what an is7 would pen either way

desert socket
#

Maus gun is better in every way than IS-7 gun, except AP and HE pen

frail silo
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@noble siren yeah it is really useless you can't side scrape effectively in it whatsoever so what purpose does that side armor serv

noble siren
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@frail silo Random non penetrations? @unique scaffold I think that Maus has the worst DPM at tier 10 EDIT I say that I think that Is7 is not meant for sidescraping so having 50/50 chance to random bounce is good not bad

frail silo
#

@noble siren so you are saying rng is something to rely on
@noble siren is7 at this point is not meant for anything so eh

noble siren
#

It's frontal armor is strong and turret is inpenable it's pretty decent and don't see any reason to be changed with broken values of armor

frail silo
#

frontal armor ? strong? lol no

unique scaffold
#

it is quite strong and a pain against mediums

turbid smelt
#

but meds have penetration and accuracy to go through cheeks, pretty big lower plate
if fight from range,
at close distance most mediums can circle it comfortably

nimble zodiac
#

Smart players rek IS-4 sidescrapers, especially 152mm+
Also the IS-7 isn't about armor, it's about speed to armor ratio, the bloody thing can go 50 km/h. I see almost nobody abusing that. Along with the super turret, I think it's a good tank, needing no buffs, especially with the HP it lacked in tier X heavy (Also with the right angling the thing can go 270mm effective all around)

@unique scaffold to be fair they don't regard the SU with much love since it was a free tank at one event, not solidifying it's premium that well

unique scaffold
#

The china teir 7 td is better than the su 122 44 in almost every category.( Fyi wg if you wanna make a good prem make sure theres no tech tree tank thats better in every category)

nimble zodiac
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Oh and btw the armor is more susceptible to HE shells from high caliber guns, and it's quite funny how I've derped a few. Actually now that I look at it the SU-122-44 can balance armor out at the minimum of 160mm effective. Wow.

tight herald
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@regal grove pretty much anybody is vulnerable to a T49, if they know where to shoot. A well armored tank like the IS line, easy from the rear. I've had a few successful shots in the side near the rear as well. My wet dream is the skorpion and rhm and the new Japanese tanks from the side/rear.

dense talon
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@noble siren Did you just say you think the maus has the worst dpm in tier x :(

What about my poor vk 72 here crying in the corner because everybody forgets about it. 😔

The sheridan has worse dpm than the maus as well by the way.

noble siren
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@dense talon oh thx forgot about the new tanks

river portal
#

why we still have missiles in the game

meager spruce
#

Heavy meta will be in full swing next update.... how exciting.

unique scaffold
lone schooner
#

We need mad game

fiery turtle
#

RE: Low tier (Tiers II-V) collectors' tanks - particularly ex-tech-tree ones:

In Update 5.5, most of the low tier tanks that remained in the tech tree afterwards had been nerfed & down-tiered (dropped down a tier). All the tanks now in Tier I used to be Tier II's, and so on.

But this system was, for some reason, NOT applied to the ex-tech-tree tanks that are now collectors' tanks. In retrospect, I think it should have been.

Many of them now struggle to compete at the same level as before, because their current tech tree same tier opposition is made up of better, more heavily armoured tanks.

So, my idea is this:

Nerf the low tier collectors' tanks (particularly the ex-tech-tree ones) by:

i) giving them what used to be ALL their STOCK modules back in mid 2017, a year before Update 5.5
ii) dropping them down 1 tier - nerfing their hit points to the class average for the lower tier.

This would balance them in their new positions 1 tier lower. In most cases, their armour would be pretty good, and their guns would be pretty bad - just like the the post 5.5 low tier tech tree tanks.

They would no longer have to face what are currently their higher tier opponents (so e.g. a nerfed, down-tiered D.W.2 would no longer meet a T1 Heavy).

To see what the collectors' tanks used to be like a year before Update 5.5, you can check out this archived July 2017 version of blitzhangar.com at:
https://web.archive.org/web/20170715183759/https://blitzhangar.com/

The tank filters don't work but the links to the tanks do, so just scroll down to the low tier tanks.

Click on (for example), the Medium II, and then you can select all its leftmost modules to see what its stock modules were like, and how I'm suggesting it would be as a Tier I collector's tank.

The collectors' tanks that used to be premium tanks would need to be evaluated on a case by case basis. For example, the KV-220 T should definitely NOT be down-tiered, and the Light Mk VIC definitely SHOULD be down-tiered.

distant prism
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Nerf T92E1'S Armor please, it's just silly when I shoot it with BC-25T and it bounces 3 times and I already aim it's weak spots but still the shells remain in ricochet. Is that thing's LT or an HT? plz I'm enough of this

fiery turtle
#

@distant prism : Agreed.

WG should give the T92E1 in Blitz the same thickness of armour as the T49.

This is thin enough to be overmatched by large calibre shells.

Note:
Just because the T92E1 is higher tier than the T49 doesn't necessarily mean that it should have thicker armour.
For example, the Grille 15 has** thinner** armour than the Waffenträger auf Pz. IV.

distant prism
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Also buff Jagdtiger's Armor, please.

meager spruce
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@distant prism opentest says the T92s armor is getting nerfed as well as pen 230 -> 210 and HE shell speed velocity. In addition to this Jagdtiger is getting an armor buff.

dense talon
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Buff kv5's credit coefficient to 250% please, makes it worth to play again as its super power creeped now.

quick rose
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Is it a fair assesmemt of this game to praise the developers for the great and fantastic experience it is to drive the tanks and fight them against each other. And an equally poor and lacking job has been done in creating a challenging and intelligent matrix for team balancing? My guess is you have given up on it? The task proved to difficult? Hard to understand really

mental pasture
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@dense talon buff KV-5 because I don't have any other good tank to make credits huuuur duuuuur

No, just no

crystal spoke
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@quick rose as far as I can tell they never wanted a super detailed team balancing system save for rating as is based around getting into games quickly and being as random as possible

acoustic shard
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Buff the Vindicators Prem Heat pen from 225 to 250 and It's He pen From 80 to 88 and It's gun depression form -2 to -4 or -5. At the moment it's an underperforming $20 Su-152. You have to run calibrated to get the same pen the Su and smasher have with out calibrated. YOu can't even get your gun down low enough to pen a IS-5 or 3 if it get up to close because of the bad gun depression.

karmic steeple
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Vindicator bruh

noble siren
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@acoustic shard well don't play it then if you gonna spam the same thing over and over again, it's getting annoying. It's tier 7 afterall.

autumn zodiac
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You can have all that Penetration via Calibrated shells which should be used in the first place.

Vindicator needs a tad more gun depression and that's it. It's armor is troll which is good enough for a tank with such a large gun in tier 7.

dense talon
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@mental pasture uhm sure i dont have any other premiums lol. Just 40 other tanks with golden names hmmm. 🤔

Who would mind a little credit coefficient buff though? Doesnt hurt anyone, win win for every owner of it. 😊

desert socket
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@dense talon 250% is a little too much you know? The highest credit coefficient in the game is 220%, in a tier 5

dense talon
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@desert socket you got me there, 250 is a little too big. 😆

@mental pasture your sentence doesnt make any sense to me mate.

@lofty nova wouldnt that enable you to exploit that for free damage on those players?

mental pasture
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@dense talon it's a win for everyone and a lose for other tanks that the reason for buy them is to grind credits because they actually suck

lofty nova
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Wg needs a way to tell other players on the battlefield that another player is experiencing connectivity problems

nimble zodiac
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What do you suggest nerfing the upper plate of T92E1 to? @distant prism @fiery turtle

jagged helm
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Just allow the "same controls mode" in ranked for god sake i want to kill myself each single second i meet a Sheridan on pc, sadly we dont have access to server stats but im ready to bet that Sheridan stats are insaaanely higher on pc database than on tc database.

drifting depot
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Aaand take away that spaced armor which gives the Sheridan more bounces than it should, also make that 50mm on the t92e1 to about 25 and we gud

uneven yew
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Hi all! Check out my topic at wot blitz forum about sheridan and t92e1 here is the link
http://forum.wotblitz.eu/index.php?/topic/53700-remove-sheridan-and-t92e1-at-rating-battles-and-nerf-them/

rapid citrus
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Compared to the sheridan, i feel that the batchat needs a buff.

distant prism
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@rapid citrus yea, i think so.

drifting depot
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Everything does

mellow cape
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Sheridan needs the ATGMs removed first though, along with T92

uneven yew
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Pls join to poll and share your opinion at forum :)

humble flame
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I wish tanks with different guns would actually be worth playing with them, like the Conway where the stock gun isn't actually worse than the top gun but allows a different playstyle. Best excample ist the Leo PTA where the stock gun is just worse in any aspect

distant prism
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@mellow cape i think WG doesn't need to delete ATGMS. Just nerf it severely

nimble zodiac
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Well at least give them something good, remove ATGMs and give them tolerable guns

noble siren
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Wow people still cry about Sheridan? That's really sad...

karmic steeple
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Hmm sorry maybe people don’t like getting out spotted and popped for 560 before they can even get into a position

Crazy concept

distant prism
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Yea, it's just silly bro. I'm enough of this

noble siren
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And I hate to be hit for 1200+ gamage but I LEARNED how to avoid it. But this playerbase and learning are things that don't go together I guess...

unique scaffold
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My only issue with the sheridan is its spaced armour and the ATGMs( mainly).

fiery turtle
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Here's my solution to the OP missile tank problem (T92E1 & XM551):

  1. Take away their high velocity APCR shells & replace them with low velocity HEAT shells, same as on the T49
  2. Nerf the T92E1's armour to the same thickness as the armour on the T49 (it doesn't need more than that.)
  3. Give the XM551 Sheridan its historical armour - 8 mm thick all over (same as the old Medium II), but keeping the spaced armour to reduce HE and HEAT damage
noble siren
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Why do you want to give it HEAT on Sheridan, it's not like it lacks penetration enough and now you want to make it complete trash, maybe only nerf the velocity

wanton mica
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heres the thing about them, they are higher tier they are not just supposed to be a t8 in a t10 hull. I get they need to be nerfed a little more but instead of putting them into the ground like what happened to the 183. We could keep some of the things like missles but maybe give it a longer reload, it already has bad dpm but if you give it worse reload speed then you wont have to worry about air missiles every 13.5 seconds. A tier 10 should never have 8mm of armor even if its historically accurate. Most of these tanks are either built off of blue prints or taken and reformed into new tanks. I agree missiles are in their own way op but they’re new and exciting and it attracts alot of new comers that see that WG is adding and trying to improve/better their game. For now I think they’re fine but the t92e1 does need some armor adjustments or a reshaped hull. @fiery turtle

exotic mantle
#

RE: Low tier (Tiers II-V) collectors' tanks - particularly ex-tech-tree ones:

In Update 5.5, most of the low tier tanks that remained in the tech tree afterwards had been nerfed & down-tiered (dropped down a tier). All the tanks now in Tier I used to be Tier II's, and so on.

But this system was, for some reason, NOT applied to the ex-tech-tree tanks that are now collectors' tanks. In retrospect, I think it should have been.

Many of them now struggle to compete at the same level as before, because their current tech tree same tier opposition is made up of better, more heavily armoured tanks.

So, my idea is this:

Nerf the low tier collectors' tanks (particularly the ex-tech-tree ones) by:

i) giving them what used to be ALL their STOCK modules back in mid 2017, a year before Update 5.5
ii) dropping them down 1 tier - nerfing their hit points to the class average for the lower tier.

This would balance them in their new positions 1 tier lower. In most cases, their armour would be pretty good, and their guns would be pretty bad - just like the the post 5.5 low tier tech tree tanks.

They would no longer have to face what are currently their higher tier opponents (so e.g. a nerfed, down-tiered D.W.2 would no longer meet a T1 Heavy).

@fiery turtle i dont think thats a good idea
i have some low tier collector tanks, which are pretty strong, for example Ke-Ni
and nerfing them will sent the low tier gameplays to more boring and less interesting(the same armor, dmg per shot, speed)
for example bt7 can reach maximum speed about 42 km/h, which is quite ironic, because its a light tank, and it was always running about 60km/h
and there is another problem
the less different tanks on low tiers means that most of new players would know only a few styles to play a tank, and they will play heavy tank as a medium tank, LT as TD, etc.

karmic steeple
#

@noble siren look I know how to avoid them to but in some cases you just can’t. A TD you can predict where they’re going to be at and avoid that line of fire accordingly. A sheridan while you can do that to a certain extent, doesn’t work as well for multiple reasons. 1. They have missiles, which can nullify certain positions Bc they can just shoot over it. 2. As it is a light tank, it has a superior spotting range, better camo, and speed then most tanks at tier 10. So it relocate very easily and find another line of fire, out spot you, and pop you for a high alpha w/o you being able to do anything. So basically I think WG needs to fix one of those two options. For the first one, remove missiles, plain and simple. Much of the maps aren’t designed with ATGMs in mind. If they want to keep missiles which it looks like they do, they need to nerf how effectively it can relocate. I know it might not make sense logically with the tank design but if they gave it medium statistics such as a slower speed and way less camo, I think it would be a lot better balanced

drowsy plaza
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The only issue with the Sheridan (and T92E1 ATGM) is the ability of the missile to use non line of sight attacks. Remove that ability and make it direct sight guidance only and it’s fine. The T92E1 other characteristics are being nerfed in 6.10 already.

noble siren
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What is the use to relocate when in tier 10 u highly depend on penetration which you don't have. Really fail to see how you will make something balanced by removing it's strong characteristics like speed and acceleration. Having APCR and high velocity is not a problem and really wonder why people want it nerfed, I wish they could remove the ATGM and put a HEAT round so when I need to hit I will hit, not wait more than 5 seconds to hit the target (which is more than enough for the enemy to react and cover). If something will be changed it should be the ATGM and nothing else, the tank seems strong because it is played by good players but if you give it to a noob he will rush and die.

karmic steeple
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I simply offered the other suggestion because WG look like they aren’t going to be removing missiles. I would love it if the missiles were replaced with HEAT. It would also stop all the noobs firing only missiles at point blank ranges and bouncing off the tracks Bc they think missiles will make them unicum.

unique scaffold
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@drowsy plaza that would kill the atgms completely, anyone would rather have normal heat

drifting depot
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Just make atgms flying hamburgers... Don't judge me I just like hamburgers

delicate jacinth
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for God's sake give kv5 a good turret armor it's a +100 tones tank not a light , how one of the heaviest tier 8s has such a rubbish armor all around , not to mention the even worse gun , 10 second reload and 310 alpha with not a brilliant aim or penetration i still can't believe i paid for it ugh...

orchid grove
unique scaffold
#

should do well

indigo knot
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@lusty silo This HP buff first of all is kinda wrong....but if you are doing it atleast buff it accordingly to tank's performance.....like this was a great opportunity to balance out some OP premiums and collectors(Smasher,Lupus,ActionX etc.)
Like tanks like Tog2 which is meme only gets 10 HP buff while Smasher which is broken gets 100HP buff

turbid smelt
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@indigo knot tog needs 2k hp... these unicorns... smh

coarse harness
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Will be interesting to farm down some T8 heavies with the usual T7 pew pew med guns

past orbit
#

Like nerf tiger 2 please

dense talon
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@orchid grove is this actually going to happen?

autumn zodiac
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@orchid grove AMX M4 45 is getting screwed over and over again, wow.

unique scaffold
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War gaming what the hell are you doing welp tier 8 is now officially ruined

autumn zodiac
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Basically

Imagine tier 7 meds in this new meta @unique scaffold

old reef
#

Dear WG, I've checked the information that You grant us each patch(winrate and avarage DMG on each tank 8-10 lvls), and from patch 6.3 till now the statistics of B-C25t falling and falling. Shouldn't You UP B-C25t?? It's obvious that at the moment it's one of the worst tier 10 tanks in the game. And it's requires an improvement.

tough path
#

can we just ramp intershell reload to 1s

full token
#

Batchat is not one of the worst tier 10 tanks

coarse harness
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At least the Chi-To SPG is in good position in the upcoming meta cuz it's broken as you know

old reef
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@full token realy? statistics says that it is.... the only tank that has lower statistic is fv215b-183...

unique scaffold
#

@autumn zodiac now You literally need a heavy to stay relevant in high tiers

karmic steeple
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Let’s talk about the amx m4 45 though. I’m pretty sure it was one of the few tier 7 heavies not to receive an armor buff in that update awhile back, and now in this upcoming update it’s only getting 50. WG must have some kind of vendetta against this tank Bc it’s not that good in the first place

formal vale
#

I personally loved that tank when I ground it out. Decent speed for a heavy, great gun depression, good gun handling, great DPM, amazing pen.

It's really about the gun on that tank, not so much the armor. If you can predict what will happen and if you're a was are of your surroundings it can be a good tank. It just gets overshadowed by other tier 7 tanks like the Tiger I and T29 who have more defined roles.

jagged crescent
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It's essentially a more mobile pre-buff tiger I with better flexibility
WG already made the mistake of turning several perfectly good tanks as unnecessary frontliners, they don't need to repeat that mistake for the amx m4 45

drowsy plaza
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The HP buff on heavies is beyond stupid. I mean some of these tanks are already broken OP and they get more HP? Yeah the ST-I really needs 2200 HP 🤪. I mean serious why even so balance charts anymore. Just roll the chicken bones or spin the vodka bottle.

unique scaffold
#

On the bright side. More HP farming for me

full token
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The pic going around with HP buffs isn’t accurate. The buffs ingame are lower than the pic shows. IS8 shows 1900 without equipment in the game. ST-1 is 2000hp.

jagged crescent
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I was expecting like a 100 hp buff at maximum. This feels a little overkill

unique scaffold
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Nerf sheri and t92 elevation or do some thing they can onoly load 3 missiles in ammo magazine. More hevs have HP then sheri and t92 have more avarage DMG per game

#

Wargamings at this point is heavily enforcing the heavy meta

rancid orchid
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T49 needs a HEAT pen buff. Its sad when i cant even pen the side of a pantera

meager spruce
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You can pen the side of the Pantera even with HE

versed fable
#

if wg thinks it is a good idea then it is a good idea . How can they be wrong

nimble zodiac
#

Time to copy paste every balance change ever made

versed fable
#

every changes they made are necessary and justified

dense walrus
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said no one ever

nimble zodiac
#

I mean they wouldn't need to tweak their tanks if they were balanced in the first place

regal grove
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i think some of them needed buffs like M4 45 but they got lazy and be like "eh lets just buff all of them"

pseudo harbor
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I dont think atgm's are as a big issue as some are making it out to be, sure its annoying but at the same time, theyre a niche item

regal grove
#

^^^

odd tendon
#

atgms aren't that crazy, it's the platform that's irritating. a small and fast tank with troll armor can pop out every so often to blast me with 500 with apcr

leaden crystal
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the jagtiger really needs a buff. Its speed is sacrificed for its "armor" which should be buffed. So I either think that its speed should be increased or the armor be buffed (greatly)

odd tendon
#

isn't hulldown jagdtiger really good?

stoic pebble
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it is. It has one of if not the best gun at T9, has a really strong superstructure, has 8 degrees of depression to flex that superstructure armor, and isn’t completely immobile. You can snipe or hull down. I don’t understand why people want an armor buff on an already amazing tank. However, with the proposed heavy tank HP buffs for lower tiers, some bonus armor won’t hurt, but it is still contributing to whatever crazy balance wg is trying to force on us.

unique scaffold
#

the upper structure is only strong against tier 8s, not even prammo helps penning it, problem is that any TD or heavy t9 and 10 pen it easily with prammo before it even gets enough time to go up the hill to shoot once, very easy to get trolled overall.

unique scaffold
#

When is the ipad controls bug being fixed WG? If i rotate the camera the tank stops EVERYTIME.

crystal spoke
#

@unique scaffold that's not wgs fault thats a control sensitivity problem I had the same issue then realized it wasn't just on blitz and once I turned the sensitivity up it wasn't a problem

unique scaffold
#

I have messed with the sensitivity settings too. Talk about victim shaming. It is a issue. Doesnt happen in other games. Have 3 different gen of ipad.

whole nebula
#

How’s everyone finding the large number of maus in game? Lol way too much admin dealing with it

frozen vine
#

You want that as skill matchmaking?

Do you know what would happen?

statistics would be virtually equal and the game would be one-sided

distant river
#

@graceful crest Read the pinned messages before crying about random teams

@frozen vine stats would be equal and then the stat based MM wouldn't have anything to go off so you would be right back to random MM just without any stats

graceful crest
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tell me why should i play if i still lose? enemy team always better 1 have bad team and 1 afk always, for what? to play on the map and to help enemyes make better accounts? i have 1000 screenshots with me top damage and enemy always better team

distant river
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@graceful crest You missed the "read the pinned messages" part. In case you are incapable of finding them, here is the one that applies to you:
"This channel is about balance not mm. Please complain about mm somewhere else."
Go get some actual stats over a real sample of battles (getting average WR from both teams over say 200 games) and come back and show me what you get. Funnily enough it will be about 48% for both teams, because RANDOM MM is fair.

nimble zodiac
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Meh it kinda doesn't matter

jade cargoBOT
#

dynoSuccess pyty90#2613 has been warned.

#

dynoSuccess Warning logged for Aurélien#9221. They were not warned.

mellow cape
#

Ok why is T1 heavy getting an armor buff in 6.10? That thing is already the most broken tier 5 tank in the game and now its getting the 83mm armor around the gun mantlet increased to 140mm, along with an upper front plate buff (not that it was easy to pen before), WG please reconsider this as this tank needs a big nerf not any kind of buff.

unique scaffold
#

I think the T1 heavy will just become impenetrable at this point. And wargaming will still find a way to buff it 😂

acoustic shard
#

Buff the Vindicators Prem Heat pen from 225 to 250 it's He pen from 80 to 88 and It's Gun depression from -2 to -4 or 5. Slightly increase the RHM's Shell velocity. And slightly increase the armor of the lycans underplate or upper plate. One or the other, the upperplate isn't strong though to have such a weak lower plate.

turbid smelt
#

they are probably making it a goose tonk

crystal spoke
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@unique scaffold I've had it happen and had friends have it happen aswell in several apps (even youtube which still confuses me) but its happened to most my devices that use touchscreen at some point. ( also that's not victim shaming, victim shaming would be if I said it was entirely your fault which isnt what I said at all )

Edit (i had noticed it on several different apps and would stitch and notice it was gone until after using it a while longer on that app

unique scaffold
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@dusky cedar the pricing for that camo was changed a while back. It is no longer a free resupply camo.

regal venture
#

this game is garbage

unique scaffold
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@regal venture nobody is forcing you to play. If you don't like it go play something else.

unique scaffold
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I think they somehow made a predator and vindicator worse

drowsy plaza
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@unique scaffold everything was pretty much buffed around them already.

unique scaffold
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Why vindicator and predator seriously what’s wrong with them?!?

rancid drift
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I understand that the sheridans visible body doesn’t represent the model that you can damage causing what I originally thought was ghost shells but was actually misses because the armor you see isn’t what you can hit. I understand why ap rounds would go through it and not cause damage but the point of an he is to explode on contact, you can’t tell me that this he round can go in one side and out the other without exploding

regal grove
#

lag or something but i dont recommend shooting he there anyways

nimble zodiac
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T1 Heavy is already a great tank, but they’re planning to solidify the tiny spots on the turret and that seems to be it, nothing noticeable

drifting depot
formal vale
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Idk man, guess it wasn't strong enough by WG's standards. But then again, keep in mind WG also made the WZ-120-G FT and Obj. 252U, so whether they're good at their job is up for debate lmao @drifting depot

nimble zodiac
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Almost nothing happened, nobody shoots at that tiny turret side, and that's all the armor buffs go to. Just keep shooting the lower plate like normal

formal vale
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@nimble zodiac it's just the principle of it. Buffing an already OP tank is just stupid.

drifting depot
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Exactly, like come on man it literally has the highest win rate amongst all tanks, it's the most spammed tank by pesky rerolls that love stat shaming and it's ANNOYING

torpid ibex
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@unique scaffold @abstract marsh Please improve the Frontarmor of the T26E4 SuperPershing, mediumTier VIII tanks can easily penetrate it with HEAT or APCR. Thank you, have a great weekend.

regal venture
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just buff the gun on the matilda

torpid ibex
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Or imrpove the gun, when I‘m up against a tiger 2, I can only penetrate the front with APCR and I do about 190 dmg on average with APCR. I realise the T26E4 is a medium tank but it‘s even slower than a Tiger 2 and the gun penetration isn‘t great. But the penetration isn‘t the bad thing, I can only penetrate heavies mostly with APCR..that‘s okay i guess. What isn‘t great is the damage, with AP I do around 200Damage per hit and it takes almost 7 seconds to reload and the Tiger 2 just takes about 9 seconds and does over 300Damage per hit. Please improve the Gun aswell, thank you. @unique scaffold @abstract marsh

dense talon
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@torpid ibex hmm superpershings arent meant to go up against a tiger 2 lol. Lets not compare things to the most op tier 8 there is. :)

unique scaffold
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Note almost nothing can pen tiger2s front hull frontally in T8

opaque solstice
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@torpid ibex no buy sp

torpid ibex
#

In general I stand no chance against a Tier VIII Heavy. I am even struggling with Tier VII Heavies, I recently did a 1v1 against a Tiger 1 and lost because the Tiger 1 has 50hp more than the T26E4, is much faster, the damage per hit is about the same in both tanks. But the Tiger 1 even reloads a bit faster than the T26E4. And the Front armor is not much use because Heavies have no problem penetrating the Frontarmor and medium tank players also have it easy because almost all use HEAT or APCR.

regal venture
#

nerf the kv-2
i got one hit for 755

nimble zodiac
#

It's been getting nerfed many times, it's just too much of an outlier to be balanced

torpid ibex
#

The T26E4 is a medium tank, I realise that but I can‘t really play it as a medium tank because it‘s way too slow. And I can‘t play it like a heavy tank because the gun and armor isn‘t good enough.

nimble zodiac
#

It basically exists as a credit GRINDer

sly mauve
#

And then there are tanks like t44-100 😄
Which is slow, struggles to pen even tier 7 heavies and its dpm is also quite low

marble willow
#

😢

jagged crescent
#

That used to be the point of premiums. Mostly average tanks that just have really good credit coefficients

unique scaffold
#

Oh my god they made the vindicator armor and gun/depression so useless the only good that thing can serve as target practice, especially the predator!!!

karmic steeple
#

Good

unique scaffold
#

Good
@karmic steeple
what do you mean good

acoustic shard
#

Buff the Vindicators Prem Heap pen from 225 to 250 It's He pen from 80 to 88 and It's Gun depression from -2 to -5

gritty crescent
#

just stop playing the vindi they arent buffing it lol

drifting depot
#

Just stop playing lol

unique scaffold
#

Matchmaking broken

torpid ibex
#

Please make it so all tanks get special consumables and provisions, very unfair and unbalanced if only some get it. But, maybe make it a challenge, for instance you have to get your rating up to diamond to unlock these special consumables and provisions.

nimble zodiac
#

Don't argue saying it's unbalanced and offer an unbalanced alternative

unique scaffold
#

Note this is the guy who lost to a tiger 1 in a super Pershing as he stated earlier

#

i can easily see that happening though

dark pike
#

i mean you can easily be outdpmed by the tiger

unique scaffold
#

Why did they Nerf the tanks vindicator and predator, is there a way to balance them?

nimble zodiac
#

They nerfed them? I think Vindi got one but idk bout Pred

full token
#

They’re giving it a nerf in 6.10

unique scaffold
#

I thought they already nert it

jaunty violet
#

@proud trail i dont know anyone thinking nerf the leo, its perfectly balanced as it is. Idk what your on about

nimble zodiac
proud trail
#

Yes that's better

unique scaffold
#

200 burst damage
so no point in driving the leopard anymore

full token
#

They’ve nerfed armor on that too. I guess it’s very paper now

Meh that whole tier has been quite messed up for some time.

jaunty violet
#

ruined the tank tbh

torpid ibex
#

Please increase the HP on the T26E4 SuperPershing, I think it does quite well right now, but after seeing a preview of 6.10 changes, it definitely needs more HP. Thank you.

formal vale
#

@torpid ibex The Super Pershing doesn't need more hit points, it needs better dispersion and aim time. The issue isn't staying alive, it's making your shots count and actually hitting the enemy that is the problem

torpid ibex
#

The SuperPershing has multiple problems, incredibly slow, Very low Dpm and (6.10 preview)low hp. The accuracy and aim time doesn‘t bother me too much. But the Dpm and agility is pretty bad.

latent snow
#

Leopard can’t pen the sides of most same teir heavies with AP lol

@nimble zodiac and t1 heavy, bdr

whole nebula
#

Superpershing needs a lot more help than that. It’s too sluggish, it’s not a real threat and against another my, it’s most likely not winning in a close quarter brawl

nimble zodiac
#

KV-220 and VK 30.01 (H) [Note than the major part as the lower side is 50mm], are the only ones with more than 80mm of base side armor, and one is incredibly rare, while the other is also rare. So umm @latent snow

frail silo
#

@proud trail leopard literally has no pen nor armor and it is fast
maybe stop whining about the tank cuz it already got nerfed to the ground and learn how to counter it

tawny mesa
#

Leopard got nerfed to the grave

torpid ibex
#

@lusty silo Please improve the T26E4 SuperPershing. Suggestions: More hp (due to 6.10, a lot of tanks are getting a lot more hp). Kinda necessary: Better Dpm
Further suggestions: Faster and more agile and if possible also improve the Frontarmor a bit.
Thank you, have a great weekend

unique scaffold
#

I don’t get it, most people don’t approve fantasy tanks because it’s
“not realistic” but they’re perfectly OK on different modes that is not realistic SMH

frail silo
#

don't ping them
it is not like they are the ones to decide lol
Frontal armor is great on the tank can you can't go through it with heat btw
you can only pen the turret which you can wiggle to avoid getting penned there
@torpid ibex

@unique scaffold no need to pen the vindi just play the SU-152

torpid ibex
#

@frail silo The Frontarmor is good but there are problems, but to be fair it’s good enough I guess. But something that is a necessary change is the Dpm and HP (because of 6.10 a lot of tanks get more ho)
Sry for pinging

proud trail
#

@frail silo I do want to complain about it cuz it haven't been nerfed to ground (less pen is not bad)

frail silo
#

@proud trail yes it has been nerfed to the ground
it literally cannot pen heavies from the sides
and basically most tank's armor will over come the pen of the tank
it is not hard to deal with and it is fairly balanced
after 6.10 the tank will be shit ya happy now?

full token
#

They’re buffing HP for heavies. The Super Pershing is a medium in the game. It does not make sense for WG to now buff the hp on other tanks when they only intend to do it for heavies. I don’t think it even needs more HP. There’s other areas that need to improved than HP. What’ll HP do when you can still miss all those shots or get penned so often?

torpid ibex
#

I barely miss shots, it’s not easy but it’s not necessary to change it. The HP is necessary because the T26E4 is incredibly slow. And another necessary change is the Damage per minute.

sweet sluice
#

@proud trail and having sh*t pen, you will struggle to do damage, the Vk 16.02 a.k.a Leopard does NOT need an addonitional nerf, rather it requires an AP ammo buff. Also, how did you manage to bounce a Leopard?

proud trail
#

@sweet sluice told you troll bounces because of bad aiming

jade cargoBOT
#

dynoSuccess Bluedragondu26#8022 has been warned.

proud trail
#

What ? Why have I being warned ? And why for profanity ?

sly mauve
#

Why is the object 252U getting 300 more HP and for example is3 def only 150 when 252U is already better

nimble zodiac
#

Hard to render a tank completely advantageous 😉 and @latent snow T1 Heavy has 76mm, BDR after 6.10 will have 60/80 in sections

distant prism
#

Many people are saying"Remove ATGM they're broke" but is ATGM are that bad?? I experienced it myself that the ATGM players always miss a shot at me and if they manage to hit me the Missile wilI bounce. (I was using BC-25 dat time)o my question is: Is ATGMS really that bad??

civic topaz
#

Yes they are

#

When you meet a bad player of course he will miss, just type it into YouTube, you will see how balanced they are

warped wind
#

@distant prism @civic topaz

the point is not wether a bad or good player is playing the tank that makes it OP its the fact that the tanks have a mechanic that no other vehicle in the game has and the fact that they can do things that no other vehicle can do(ie they can shoot behind cover which in and of itself is OP af). when your whole game is based on finding positions and cover to safely shoot from and you introduce a tank that can negate all that thats what makes the tanks OP not who is driving them. also the AGTM missiles basicailly make Gun depression irrelevant

civic topaz
#

I know

#

I said they are OP

unique scaffold
#

About 6.10 Tog 2 need to have bigger HP buff

autumn zodiac
#

It really doesn't.

unique scaffold
#

yes but other tanks on tier 6 have 100-110 HP buff, tog 2 will have onoly 50

jagged crescent
#

And the TOG already has the hitpoints of a tier 8 heavy. It really doesn't need more.

reef lynx
#

someone from wg put a gun from smasher onto lycan as a secondary gun and after that sell lycan in crates for 20 euro with 1% chance of drop

distant river
#

@jagged crescent The only advantage it has apart from it's decent dpm is it's hp, and it won't have that any more

lone obsidian
#

5:08 am post @unique scaffold tit for tat

odd tendon
#

give my tank big boom boom

unique scaffold
#

Tog either needs more HP, or more DPM, or to be given +0/-1 preferential matchmaking. 10 more HP doesn't cut it.

dusky oxide
#

I just got the sheridan. Amazing how big of a difference the huge profile makes.

regal venture
#

make the reload time on the chi-to spg longer

lone obsidian
#

nice warn @unique scaffold what is that ok for some?????

unique scaffold
#

I don't see a 5:08 post. @lone obsidian please don't tell me you expect me to give though and read everything that happens here while I'm away.

lone obsidian
#

holy moley here 👓 5:08 AM post

jade cargoBOT
#

dynoSuccess Bluedragondu26#8022 has been warned.

#

dynoSuccess AnUnknownThing#2494 has been warned.

lone obsidian
#

🖖

dense talon
#

@dusky oxide its some getting used to indeed, but believe me, once you feel more comfortable in the sheri its much nicer imo. :)

dusky oxide
#

I just cant get over how much better the t92e1 looks... And the alpha seems a lot higher at t9.

nimble zodiac
#

Probably because tier IX heavies don't have legitimate 152mms

unique scaffold
#

Me: of all premium tanks why Nerf indicator and predator?

Random Normie: pReMiUm tAnKs aRe CoLlEcTiBlEs!!!
Also me: cough * cough* smasher, T26E4 predator, independent T28 HTC, M6A2E3, Löwe, IS-6, jgTig.8,8 cm, etc.

nimble zodiac
#

Vindicator and Predator are collector tanks iirc, and the ones you listed, 'cept Smasher, are premiums

unique scaffold
#

I don’t understand

nimble zodiac
#

They can nerf collector tonks, they don't tend to nerf premium tonks tho

unique scaffold
#

Well that is just isn’t fair!

nimble zodiac
#

I see it to be very fair, take the Smasher, as a collector, it can be nerfed ;)

unique scaffold
#

But that doesn’t answer my question why they did it in the first place,Like example the smasher, that thing is so OP wargaming does not want to Nerf it because they only do that when is too many of them to break the game obviously they weren’t that much especially the predator and vindicator

unique scaffold
#

No they don’t nerf smasher so they could sell it in crates and make more money. Just like how they did with the wz

distant prism
#

Is BC-25T needs a buff?
(Just askin btw)

unique scaffold
#

Look how awesome that tank looks, just imagine if that thing has been buffed

heady acorn
#

Tog should get 200+ HP,its not going to break the tank

unique scaffold
#

Agree more HP = more XP

flat bane
#

Yes, more free dmg

nimble zodiac
#

Please ^

unique scaffold
#

Tog 2 have onoly good gun and HP so from my opinion tog should get 200 hp more in 6.10

jagged helm
#

what about newbies matchmaking, long time ago we didnt hear something new about that.
Putting new and bad players playing together/against is a great idea but it is actually really really wrongly used, or i mean it can be a lot better
Some new players are handling the game pretty well with only 1000battles, and same in the other side; some players still cant afford a normal matchamking after 30k games.
And lets not talk about rerolls who totally rig these games and probably the fun that the new players can have playing the game.
I really insanely dont understand why they dont make a pretty simple system in both sides; You integrate the newbies matchmaking with two options:
-You are under 5k battles and still have an avg level after 100 games lets say
-You are above 5k battles but have really bad results in normal matchamking on the last X battles (i think this one already exists but tbh i have a lot of battles in newbie mm and almost never saw a player in that situation)

And the biggest point is that it should be the same for the other side, you should integrate the normal mm when:
-You have under 5k battles but have decent results on the last X games (i think 50 is enough)
-You ve just reached 5k battles and have a standard level enough for normal mm

drifting depot
#

What about a week overview, like if you get 50%+ wr in that time you get the normal one and if you get 49- you get newbie one

desert socket
#

Panther II can be a bully of low tiers and some tiers 8 in 6.10 with that armor buff in good hands (120mm hull front and 170mm turret front). Same with JagdTiger (180mm hull front and 100mm on the sides), but i look forward for those buffs
Basically JagdPanther and VK 168.01 fronts 1 tier higher

karmic steeple
#

Yep much needed buffs

unique scaffold
#

You know to make the vindicator equally balance maybe put it to a higher tier and make it almost as powerful like the British death star

autumn zodiac
#

And how do you suppose they would do that?

noble siren
#

@drifting depot yes plz that's a great idea

unique scaffold
#

Better tanks = more money?

regal grove
#
  1. haha imagine complaining about a mm that hurts 75% of games that have one
  2. You really be wanting even longer queue times don’t you
  3. Is vindicator that awful to warrant talk for a buff for 4 months straight just play the SU-152
unique scaffold
#

I mean come on it’s the closest thing We’ll ever get to a sturmpanzer, but with a bulldozer blade!

crystal spoke
#

I could see the stumpanzer being added as an event tank

jagged helm
#

@drifting depot not an overview of wr but the avg xp better

drifting depot
#

Y'all really don't have to ping me, and if it was avg exp there would be a lot of ways to exploit it in order to keep farming newbies and raise your win rate in s c u m m y ways to stat shame on random people cough the average reroll would...most likely be sniping from far away so most of the exp goes to whoever is spotting

desert socket
#

Sturmpanzer IV, with a 150mm gun, 100mm of frontal armor and spaced armor in the sides. Could be nice

unique scaffold
#

Sturmpanzer IV, with a 150mm gun, 100mm of frontal armor and spaced armor in the sides. Could be nice
@desert socket

The armor is 150 frontal armor and the gun is actually a 380 mm RW 61 rocket launcher.

desert socket
#

@unique scaffold that's the Sturmtiger, not the Sturmpanzer IV Brummbar
Add the Sturmtiger in the game would be a insta death to any tank. Basically 380mm is the same caliber than the Battleship Bismarck main guns

dusky cedar
#

Nerf t92e1 armor, so annoying to deal with

desert socket
#

@dusky cedar it's getting nerfed in the front from 52mm to 40mm in 6.10

nimble zodiac
#

It's still gonna deflect most medium/light tanks, even in tier IX @unique scaffold You could at least remove the extra line spaces... for the parameters... please...

unique scaffold
#

THE VINDICATOR SIEGE TANK

“Let them hide in their fortress. My crew can use the target practice.”
BROTHER-SERGEANT ANTARO CHRONUS, THE SPEAR OF MACRAGGE, ULTRAMARINES CHAPTER

Description: The Vindicator is an Imperial siege tank based on the Rhino chassis used by many Space Marine Chapters that boasts the most powerful weapon of its type in the Adeptus Astartes' standard armoury, the Demolisher Cannon. It is highly valued and can only be issued to company officers whose units have been tasked with a specific tactical requirement.

The Vindicator is usually equipped with an overly large and thick Dozer Blade known as a Siege Shield, which protects the tank from enemy fire and also allows it to push rubble and debris out of the way so other units can advance.

vehicle : Vindicator
name
Tier IX
Main Armament: Hull-mounted Demolisher Cannon 380mm rocket launcher
Crew: 3
Gun elevation: 15°
gun depression: 4°
Gun traverse left : 10°
gun traverse right: 10°
HEAT penetration: 200
HE penetration: 95
HEAT damage: 900
HE damage: 1200
Aiming time: 5.3
Reload time: 25s
Concealment: 8
Power plant: Quad Mark II Adaptable Thermic Combustor Reactor
Max speed
on road: 64 km/h
Max speed
off road: 48 km/h
Hull traverse speed: 40.73
Reverse speed: 20km/h
Chance of fire
when engine hit: 5%
Terrain crossing capacity
Road: 100
Ground: 80
Water: 65
ARMOR:
Hit points: 1500
Frontal armor: 150mm
Sides: 80mm
Rear: 65mm
top: 70mm
Bottom: 25mm
Siege shield: 40mm
View range: 245.9
wargaming if you read this all of this is meant to balance the tank please?

The description for the predator will be coming soon!

nimble zodiac
#

Please remove all the line spacessssss

meager spruce
#

@unique scaffold we already have the vindicator in game... https://wotblitz.com/en/encyclopedia/vehicles/other/Oth08_WH_Vindicator/
Under what rock are you living? Also yes, remove the spaces as it makes the post two times longer than it should be

unique scaffold
#

Do you think I don’t know that?
I know it’s already there, when trying to do is make it better but make it more balance because what wargaming all they ever do is just Nerf N forget

austere bone
#

Is it just me or B C AP isnt the same since the sheridan aand proggeto are so much better

jade lily
#

Jōdande wanainode shinpaishinaide

desert socket
#

@unique scaffold the vindicator and predator follow the specifications given by the developer of warhammer 40000. they cannot change the tank since those are the characteristics for world of tanks blitz given for the tank.
PS: the real vindicator gun caliber is 420mm.
@unique scaffold that information is in the videogames of warhammer 40000 :p

latent snow
#

Please give the vindicator AP for its standard shells

unique scaffold
#

@unique scaffold the vindicator and predator follow the specifications given by the developer of warhammer 40000. they cannot change the tank since those are the characteristics for world of tanks blitz given for the tank.
PS: the real vindicator gun caliber is 420mm.
@desert socket

Where did you find the information the vindicators actual caliber!?!
I mean I looked everywhere for it but I can’t find it so I guessed it was a 380mm because it look like one lol although I think the 420mm maybe be too much for the game.

austere bone
#

Is it just me or B C AP isnt the same since the sheridan aand proggeto are so much better

nimble zodiac
#

You legit said the same thing but I agree, BatChat 25t AP jus be sad with the other lights and meds

unique scaffold
#

I think the vindicator with AP would be too overpower it be like throwing a tank at a tank
Although I do agree, but there wouldn’t be balance.

nimble zodiac
#

<@&481447501690568709> Non-English ^

graceful aspenBOT
#
! 'Soul#2482 has been warned

Reason: English only here

jade lily
#

okay sorry.

unique scaffold
#

@unique scaffold the vindicator and predator follow the specifications given by the developer of warhammer 40000. they cannot change the tank since those are the characteristics for world of tanks blitz given for the tank.
PS: the real vindicator gun caliber is 420mm.
@unique scaffold that information is in the videogames of warhammer 40000 :p
@desert socket
So wait you’re telling me they cannot change the tanks even though if they want to?

desert socket
#

@unique scaffold exactly. They can't unless the warhammer 40000 developer allow wargaming to change the tank
@unique scaffold hmmm, i don't know, but actually i feel vindicator is good right now in good hands

unique scaffold
#

@unique scaffold exactly. The can't unless the warhammer 40000 developer allow wargaming to change the tank
@desert socket Then why not ask them? And is there a way to contact them?

regal grove
#

bruh did the conversation seriously spiral towards this

unique scaffold
#

Perhaps

brittle wasp
#

Do you really want like a 40 second reload? I am like 8 years late.

unique scaffold
#

Me?

regal grove
#

well oh no then just play Warhammer itself duh

frail silo
#

@unique scaffold lmao the siege shield is useless
you can literally go through the roof and it is full of week spots
an su-152 shouldn't be face to face with any enemy in general so you just picked a context where vindi has an advantage

and good luck with convincing people really but i don't think a lot of people care about it anymore ;/

plus it is not as easy as going to the developer and telling him
hey can i get permissions to change those specific tanks in the game?
yes
ok
no it is not as easy as that
it is not asking your buddy to borrow his toy lol

nimble zodiac
#

Ah yes, the tier 7 should be able to defeat the tier IX that can do 1200 damage with HE

unique scaffold
#

No the tank be a tier IX

desert socket
#

Tiger II in 6.9: highest base HP in tier 8
Tiger II in 6.10: lowest heavy base HP in tier 8
Sad Tiger noises (btw Tiger II is stronk tonk)

jagged crescent
#

Look, if they buffing the heavies, why not buff the TD's that behave like heavies as well, (Jagdtiger, Jageroo, etc etc)

distant prism
#

Jageroo is perfect bruh. No need to buff it @jagged crescent

autumn zodiac
#

Jagdtiger is going to receive an armor buff to the upper glacis in the next update @jagged crescent

unique scaffold
#

@distant prism I agree, just got it a few days ago. It's pretty balanced.

distant prism
#

Should WG buff the BC's penetration?

orchid grove
#

They should buff its clip size to 4, and increase the damage per shot to 350

distant river
#

And then watch it be stupidly broken in the hands of a 60%er as it clips out any med or TD that has taken a hit. Doing one or the other while keeping the dpm the same would keep it balanced enough, but wouldn't be helpful because of the gameplay we have

orchid grove
#

@distant river Clip Potential is very different from alpha.
First off, it's only 1400 clip potential, barely more than something like a 50 B or a T57, and about on par with a 4005. It's nothing particularly radical or game breaking
Secondly, 4 shells means that you have to be exposed to a target for 10s. I'm not sure if you realize this, but 10s is a long freaking time. In that same time, even something like an IS-7 can return 2 shots for 920 back, and then not have to deal with a long reload.

Moreover, it's highly unlikely that you'll pen all 4 shots all the time with the low pen and mediocre accuracy.

On top of all that, you only have that full 1400 clip potential when fully loaded. You're not going to be fully loaded all the time. Most of the time, you won't be able to get all 4 shells out at once, and you'll only be able to fire one or two, leaving you with a less than full clip, and a hard decision to make about whether to reload or not

@unique scaffold At the very least it means your target has to be dumb enough to sit in the open and let you shoot for 10s though. The way I see it, if you're dumb enough to sit in front of someone in the open for 10s, you deserve to take 1400.

Also, I know what you mean, but even popping in and out of cover, you'll still be exposed for pretty close to 10s between the amount of time it takes to reverse peek out, snap off the shot, and then drive back into cover (about 2s per peek). And if you're trying to snap off all 4 shots like that, the odds of you hitting all 4 are slim to none, at which point, you might as well sit exposed so you can at least make sure your shots hit.

I snap shots off already anyway in the bat too, but still, it means that over the course of 10 seconds, you have to expose yourself 4 times to the enemy, which is still a lot. And not only that, but the enemy has to be exposed to you for 10s too.

unique scaffold
#

@orchid grove 4 shells does not mean you have to be exposed for 10 seconds 🙂 No no, what i am saying is that 4 shells do not mean that you have to stay exposed for 10 seconds, its more like peeking out every 3rd second to get a shot in, so its much less time to be exposed. Maybe i failed to understand what you meant when you said 'you have to be exposed to a target for 10s'. edit: Gotcha, still, snapping shots in targets like meds or when u flanked heavies is not that hard and you get used to it.

dense talon
#

Lmao stating a bc doing as much clip damage as a fv4005 is not broken. You should rethink that. Autoloaders dont have their wot pc gun stats for a reason.

jade cargoBOT
#

dynoSuccess AnUnknownThing#2494 was muted

nimble zodiac
#

@orchid grove I'm not super confident in how autoloaders work, but wouldn't it have to wait 9 seconds to dump the clip? As in first shell is loaded with the clip reload, and then 3s to load second shell, then 3s, then 3s, then it's dumped, totaling 9 seconds (which only adrenaline can be used to keep up with in the IS-7). Just makin sure (_b o-o)_b

distant river
#

@orchid grove 200 more clip than 2 heavies with large and weak armour profiles and not amazing mobility is a very big difference. About the same clip as a huge TD with a slow and not fully rotating turret is a very big difference. As said you don't need to be exposed for 10 seconds you need to peek 4 times. 480 damage difference is a big difference, and that's assuming you just allowed him to shoot you every time he had reloaded and didn't use your head at all. With speed and camo you can work around the pen and accuracy pretty easily.

If you don't shoot all 4 shells, you are just playing it like the normal bc but with slightly higher alpha, but you always have the option to do 50% extra damage compared to how it is now.

All of the downsides can be negated by anyone over about 60%. It provides a huge opportunity for a tank that's already amazing in the right hands. For average players, buffing it like that wouldn't be much of a change but it would lift the (already high) skill ceiling to something that can't be excused

dusky oxide
#

What is the reason for buffibg heavies' alpha? It certainly isnt that they're underperforming as a whole. There really seems to be a bias. Are heavies just the perfect match for the target audience of kids?

dusky cedar
#

Make a video on how to win on mines without dying in first 30 seconds of battles.

nimble zodiac
#

Please note FV4005 will only take 6 seconds, let's say 7 by general delay, and 10 seconds for BatChat to dump this new clip. With more pen, and better trading capabilities, the FV4005 would still remain a viable option. BatChat needs something to make it special. Mediums are doing the jobs of light tanks extremely often, and perform better when there is a counter. BatChat needs this clip buff to stay at least competent. I don't care if it outtrades IS-7 by 480, it's stupidly hard to pen the IS-7 with the Batchat unless it loads prammo, doing less damage overall. Even then a decent IS-7 player would be in a good position to block such shells. Besides, I don't see a BatChat fighting an IS-7 unless it's late game mini-fights or something. It has to deal with high-DPM meds somehow. And besides, with HE on BatChat's light armor, IS-7 will do 1200 damage then

formal vale
#

I feel like adding another shell to the clip would have to come at some sort of expense, probably the light tank camo on the move. An extra shell of damage is a big deal and it should not be treated lightly.

I've said this before and I'll say it again. I'm pretty against giving the Batchat another shell. I think its current play style allows for people to reload the clip without much punishment simply because of how small it is. That said, an alpha damage buff (350) along with an intrashell reload buff (2.5s) would definitely help the tank out.

nimble zodiac
#

That would be nice to have it stand against the Progetto 65

distant prism
#

@orchid grove Dat's What i mean!

autumn zodiac
#

This "Balancing" for Batchat makes 0 sense.

It could use some help but that doesn't mean turn it into something with more fire power than any other tank, even a tank Destroyer.

Why?

It could miss or not penetrate.

Here's a list of everything in the game that could miss or not penetrate:

•Every tank except Ho-Ri

Also unless you are suggesting nerfing the intra-clip to 3.33 seconds, it will only take 9 to dump 1400 clip potential. Which mind you is faster than most tanks can reload if they aren't a medium.

If you truly want 1400 clip potential it should have about a 24 second clip reload.

(Supposing it gets buffed to 2.5 seconds it's only 7.5 seconds to dump 1400 damage because everyone seems to forget the first shell doesn't have intra-clip delay)

karmic steeple
#

I dont like the idea of a 4 shot clip because you need a very long reload to be able to reload that clip and really most of the time you aren’t going to be able to even shoot all 4 shots let alone hit all 4. You’ll probably have to reload after like 2-3 shots and I dont see that as being worth it because the reload will have to be so long for 4 shots. Batchat probably just needs a general DPM buff not much though

acoustic shard
#

in 6.10 Both the panther-2 and Panther 8.8 are getting armor buffs. why not just give the panther m10 the same buffs as well. Just so All the panthers will be more or less on the same level armor wise.

dense talon
#

If this sort of buff would ever happen to the batchat the complaints about its op-ness would be charioteer level before nerf. A small tank that has no trouble at all flanking and out manoeuvring nearly any tank in the game pumping 1400 damage into some poor bloke, after which it dissapears into unspottedness and turns up at the other side of the map in 20 seconds... Yall cant be serious about this.

latent snow
#

doesnt amx 13 75 have a 2 second interclip reload? I would rather all the french lights have the interclip reload reduced instead of them have more damage potential from one clip

fiery turtle
#

The missile tanks T92E1 & XM551) are OP. Their APCR is what makes them OP. They shouldn't have APCR. The T49 doesn't, and that's why it's well balanced.

Driving the missile tanks should be about learning to use the missiles to best effect, not firing APCR.

As for armour, the T92E1 should have the same armour as the T49. And the XM551 Sheridan should have its historical armour, which was 8 mm all over. Yes, only 8 mm - same as the Medium II.

regal grove
#

Imagine still complaining about missile tanks when not looking at upcoming patch notes

unique scaffold
#

@fiery turtle everything you just said was wrong missiles have no place in the game what so ever and by the way the t49 isn’t balanced by its heat round it’s balanced by its horrid accuracy and once again the standard round does not make them op since 230mm of pen at T10 is already terrible coupled with the fact it’s APCR which is the worst round ingame the Sheridan also has poor accuracy and already paper armor aiming COM will guarantee a damage hit on a Sheridan the T92E1 is what needs to be nerfed not the Sheridan or the APCR it’s the T92E1

fiery turtle
#

I haven't seen patch notes for 6.10 yet, only blitzhangar preview.

T92E1 APCR is apparently getting a nerf to shell velocity (which makes no sense). I'd rather it was removed entirely and replaced with HEAT shell, like the T49 has.

T92E1 armour is apparently getting nerfed, but I don't know the exact figures. At the moment, it has double the hull armour of the T49, on all sides, and 2.5 times the side turret armour.

The Sheridan is so quick and agile that it doesn't need any armour at all, and it should be penetrated by everything that hits it to be balanced.

APCR isn't the worst round in the game, because APCR can penetrate through tracks and spaced armour, which is something HEAT cannot do.

desert socket
#

@fiery turtle T92E1 apcr pen is getting nerfed to 210mm, and the frontal hull armor is getting nerfed from 52mm to 40mm. And heat actually is better than apcr. Heat can pen spaced armor and tracks. Heat lose 5% of pen for every 100mm of distance from the spaced armor of the main armor.

drowsy plaza
#

Better Is relative. HEAT gets 10% CS bonus but can’t go thru obstacles.

nimble zodiac
#

I don’t mind Sheridan’s armor profile, if players are still missing the main armor, it’s their fault. Let those who don’t do the research get the pain 😈

jovial sorrel
#

Batchat needs a buff, I read messages up in this chat about a batchat buff. I dont think it should get 4 shells, what it needs is 350 alpha damage, 3 shots, 2.5s reload time and an 17-19s clip reload. Or have the options of both guns, because it's a playstyle at that point, quicker reload less higher impact damage or higher impact but a greater risk.

This would make the batchat viable for 1v1 situations and better in situations against mediums, I would also slightly increase the penetration of the standard rounds because I found that I have to shoot gold a lot more in that tank, thus lowering the dpm. Ex, in a Sheridan I have no problems penetrating weakspots on TDs or heavies.

civic topaz
#

@jovial sorrel I have no issues penetrating sides and rears of tanks with my BC

jovial sorrel
#

@civic topaz I dont either, but in times where u come frontally with a heavy tank or hull down medium, maybe a tds, you look through the scope and it's difficult to pen. It should have the same penetration as a medium for example the t62 and the progetto have the same caliber but higher pen, it should have equal pen. Idk the pen isnt a big deal but just my thoughts. I would however like to see a gun buff in the future

civic topaz
#

@jovial sorrel It's a light after all but yeah it's pointless to play it at the moment

desert socket
#

Gun caliber is not a excuse to increase the pen. Like said "just because the JagdTiger 128mm gun pens 276mm, let's make all 128mm pens 276mm"

unique scaffold
#

@jovial sorrel the t62 and prog do not have identical calibers the prog has a 105mm while the T62 uses a 100mm even then the difference between the two is still huge

jovial sorrel
#

@unique scaffold hmm didnt see that, but the progetto and the batchat have the same caliber and they are the same tier. I'm not stating that I NEED a penetration buff just would be nice to see one

fallow eagle
#

WZ-113 costs a lot to repair.Anyone has any idea why it is more expensive to repair than similar tanks?

tough path
#

i think BC should have 1s intershell reload
it would be powerful but its not like it breaks the game paritucarly with the massive heavy HP buff

nimble zodiac
#

At least 2sec

orchid grove
#

Fast interclip is stupid. It makes the tank play less like an autoloader, and more like a tank with big alpha, taking away from the uniqueness of the tank

unique scaffold
#

I'd like it to have 350 alpha and a 2.5 intra clip. Keep the 3 shots.

tough path
#

what? whats so unique about an autoloading BC right now? we already have enough autoloaders in X/XI

unique scaffold
#

I think the one thing we can agree on is that we can't agree on anything

meager spruce
#

@unique scaffold tbh 3 shots is ... kind of boring. 4 shots makes it a tad bit more unique but that will be a little bit harder to balance out

unique scaffold
#

Don't get me wrong I'd love 4 shots but if I had to choose alpha or an extra shot I'd take alpha. The 2.5 intraclip just seems like it should happen no matter what.

orchid grove
#

@tough path It's unique in that it's the only light/medium with an autoloader right now. Giving it 1s interclip would only serve to make it play like a Sheridan.

The point of an autoloader is a high risk, high reward vehicle. You have to set it up in situations where it can make the most of its clip, to get situations where you have to keep a target in your sights for an extended period of time, but in exchange, you have the chance to do large amounts of damage as a reward for exposing yourself for a long period of time. A 1s interclip completely defeats that purpose, since that makes it close to just a large alpha gun, which only needs to expose for a second or two to snap off a huge shot

The thing about Blitz though is that the playerbase is so used to small weak clips, that in the mind of the average Blitz player, they can't make this distinction between autoloaders and alpha. Thus they want their autoloaders to all be balanced around the idea that autoloaders are just high alpha vehicles, but you have to click the fire button 2 extra times. It's infuriating really

That's why the Bat Chat really should be 4 shells and 350 alpha with a 25s reload.

@unique scaffold As long as the Bat only has 3 shells, it will remain bland.

unique scaffold
#

You've played a lot more games in the Bat than I. It's still fun to me.

#

I think that faster intraclip should be a norm. If I get in close I should be able to dump a clip and get out. Faster intraclip reload could be balanced by poor aim time. This would prevent a player from accurately dumping a clip from across the map.

tough path
#

dont we already have at least 2 meds with autoloader in tier X alone (ok or maybe just the italian one or smth)? also i actually appreciate sheridan, though maybe not how strong it is now. maybe nerf the shell to 460 or smth and see how that goes
there arent many high alpha med/lights either though. afair sheridan is the only one

orchid grove
#

@unique scaffold I disagree. It's the interclip reload on autoloaders that differentiates them from big alpha guns. The faster the interclip, the more it gurantees that you'll get all the shells out. All it does is reward unskilled play while simultaneously making the tanks less unique. Moreover, because making interclips faster makes them closer to high alpha guns, it also necessitates balancing them closely to high alpha single shot guns. Your suggestion boils down to this: Quickly deal big damage, while also being inaccurate. You know what you've just described? A derp gun. That's not what we want or need.

If you can't keep the target in your sights for long enough to deal with the interclip, you don't deserve to do the damage.

unique scaffold
#

But it wouldn't be a derp gun. It would still require longer exposure than a derp gun. Also it would operate nearly the same way it does now at medium to longer range. (I'm not advocating sniping in a Bat Chat.)

#

A 2.5 intraclip would cut one second off exposure time. That really isn't the same as a derp gun.

#

and that extra second could be balanced by slightly nerfing aim time to achieve the objectives I described.

jovial sorrel
#

I agree with Spartacus on that one

distant prism
#

How about Buff the BatChat's Penetration

drifting depot
#

Buff the spice, heat shell pen and better top speed would be nice cough maybe a little better aim time too

torn cobalt
#

Delete world of tanks blitz and move to war thunder much better

drifting depot
#

Shush I'm still playing cause I want to

desert socket
#

Sp i c is one of the best performing light tanks in the game. I don't think need a buff

dense talon
#

@desert socket its always nubs complaining about it needing a buff lol, so shouldnt listen to them. 😊 spic has alsways been paper a la paper, but best spotting range in tier 7 and the gun is great imo. Mobile too so its fine as it is.

frail silo
#

@torn cobalt war thunder is just as wack and even more
lol

torn cobalt
#

Was just joking wot blitz 1000 time better

noble siren
#

@torn cobalt bruh WoTB is not even decent game

desert socket
#

@noble siren is a game with more than 120 million of players because much people likes the game

mellow tiger
#

Please decrease the reloading time of American Heavy T34. It is surely annoying.

desert socket
#

@mellow tiger laughs in a KV-2

mellow tiger
#

@EliiGamer685 very funny

desert socket
#

@mellow tiger to be honest, T34 reload time is good. Maybe there is some guns with 400 alpha in tier 8 heavys with some better reload time (minimun) but T34 have the highest pen.
And T34 reload faster than M6A2E1 Exp, wich have the same gun.

distant prism
#

Well if they add them to blitz that tank's fate gonna be same like KPFPZ 70

desert socket
#

@distant prism how?

clever goblet
#

Expand @distant prism

ornate crag
#

KPFPZ 70 is considered a "newer tank" and because WOTB and in general WOT is based around WW2 and a little beyond cold war era, imo the KPFPZ 70 is pretty "meh".
Also newer tanks have technologies that would outclass tanks in WOT, so it would either be completely change the characteristics to fit the current tank theme, or just make it unbelievably broke

drowsy plaza
#

Balance does not include new tank ideas

desert socket
#

@ornate crag KpfPz 70 is from the 60s, and the most modern tanks in the game are the Chieftain MK 6 and STB-1. Both are from 70s
P.S: T-72B would be deffinitively OP. Stronger than every tank

clever goblet
#

kk thx

fallow eagle
#

Please decrease reloading time on IS-7.It sucks to see WZ-113 just staring at you while it destroys your lower plate.

desert socket
#

@fallow eagle it's a post war 130mm gun, compared with a modern era tank 122mm gun (supposed to have the highest tier 10 heavy dpm). Also IS-7 130mm gun reload 0,3 seconds faster than Maus 128mm gun, and have better standard shell
No if you cover the lower glass with some cover. IS-7 turret and hull frontal armor is great. One of the best

fallow eagle
#

I mean yes the tank would generally be almost like obj. 263 but it has really bad gun handling.I am ok with the dispersion and aim time but the reload long enough foe you to lose half of tank's health

#

Is*

hushed token
#

WoT needs to add more crates soon. Something better than alpha predator crates

unique scaffold
#

Alpha predator crates were a total rip off.

nocturne mauve
#

Delete the T92

acoustic shard
#

Buff the Vindicators Prem Heat pen from 225 to 250 and it's He pen from 80 to 88. It has to run calicrated to get the same level of pen that the SU and smasher have without calibrated. If you run calibrated on the SU or smasher you will have around 275 pen wile in the vindicator you only have 248. Buff the VIndicators Gun depression from -2 tp -4 so you will be able to get your gun down if somone decide's to get close. If a tier 8 IS face hugs you not only, can't you get your gun down low enough to shoot the hull, but you even if you could you can't pen. While the SU and in that same situation not only could get it's gun down but pen as well.

drifting depot
#

Spicy top speed buff from 58 to 64 reeee

autumn zodiac
#

Use Calibrated shells on Vindicator and you have the penetration you keep asking for.

nimble zodiac
#

HE the deck of a facehugging IS if you don't have any other choice. Besides, Vindicator has the armor SU doesn't

acoustic shard
#

I do run calibrated but 248, isn't 250 nor is it the 275 that you would have with the SU or smasher. the 88 HE pen isn't the 94 you would also have with the Smasher or the SU. But if it Had 250 and 88 as standard it would be on the same level as the others while running calibrated. And the armor is most deffinantly there, but it's entirly dependent on were the opponent shoots. If they shoot the Lower half EZ pens all day. And you don't have the gun depression to get shots off while only exposing the strong upper half. The SU also has mobility that the Viny understandably Lacks because of the armor.

karmic steeple
#

Aight who decided that giving the Sherman firefly 6 degrees of gun depression was a good idea

._.

frail silo
#

Why not
Just play
Su-152 over it
Enrich it if you want to earn credits in it

formal bronze
#

Aight who decided that giving the Sherman firefly 6 degrees of gun depression was a good idea

._.
@karmic steeple AMX 12 t: cries in 4° of gun depression

karmic steeple
#

Oof

alpine cobalt
#

Buff VK 45.02 A armor

drifting depot
#

Sherman firefly has 6 cause of the 17 pounder, it's one of the few tanks in the game that are still somehow historically accurate

formal bronze
#

TBH Sherman Firefly has nothing special going for it. M4A3E8 is better at being a Sherman, and Cromwell is better at being a Brit medium.

drifting depot
#

Sherman firefly has: 171mm of pen at tier 6, an extremely accurate gun, godlike shell velocity and 4.8 secs of reload

If I recall it correctly the other sherman has like 128mm of pen

rancid drift
#

I finally got the jgpz e100 that I’ve been working towards for such a long time, just to find that the new atgm lights even the t9s can pen it’s front armor with regular rounds and do 400-600 damage. This is insane! Why should a light tank be more effective than any other tank at its tier

ornate crag
#

I mean, thats why theyre nerfing the 9, and the lower plate is pretty weak when up close, or if they run calibrated shells

distant prism
#

Well.... Just buff Jagdpanzer E100's Casemate.

formal bronze
#

ATGMs should be nerfed to have much less manoeuvrability and pen, and therefore require more skill to use. Manoeuvrability because they should not be able to turn 180° the way some clips show them doing, and pen because that way poorly aimed shots could actually bounce. That or just make ATGMs require line of sight to lock on (i.e. you need line of sight at the moment of firing) rather than being able to be guided manually.

rancid drift
#

It’s just infuriating to play against the new lights because they can fit any role, they snipe better than some tds, they brawl better than most heavies, and if they get behind your tds or heavies, say goodbye because they have no trouble penning an he into even the strongest tanks. In a game where every tank has good situations and bad situations. A vehicle that can excel in every single engagement is just overpowered.

jagged crescent
#

Funny how the only time they aren't viable is in #697799595975245844 where they're constantly getting
1)Smushed by a german superheavy
2)Yeeted by a Jageroo

@frail silo That's not possible unless the Jageroo's plate is basically facing the IS flat on.. or maybe gold rnds

frail silo
#

@rancid drift a tier 7 IS can go through the jagpanzer e100 lower plate

true but an IS still does not have as much pen as a t92 plus smaller caliber so i don't see your point about the t92 going through your lower plate
anything at that tier can you need to overangle it to over come that so eh@jagged crescent

@rancid drift no way in hell it could go through it
it is 250mm base armor there that is without putting the plate's angle in mind
you must give full details

rancid drift
#

I was referring to the top front plate around the gun that I’ve been damaged through somehow and since the tank is way more mobile, it’s more likely to have an advantageous angle versus a slower heavy that’s likely to be on the ground rather than a hill or something

unique scaffold
#

@rancid drift the tanks excel in hit and run tactics the only thing that can they can properly beat is heavies since they are too slow to react and too inaccurate to make a scoring hit the T92 suffers from a extremely long reload and is often killed very easily by mediums and TDs a tip when combatting them up close do not aim for the front plate unless you are sure it will pen other wise targeting the mantlet/ turret area is your best bet

hasty coral
#

DerpaSaur

dusky cedar
#

Pershing needs mobility buff, it’s so sluggish

fossil spruce
#

Dear wg, just now i test that T34 tier 8 heavy , its mantlet can be penned with HEAT. Is this normal?

nimble zodiac
#

Somewhat, yes

compact nymph
#

It’s 279mm thick, and a gun mantlet counts as spaced armor. It’s possible but I wouldn’t say it will happen often

mellow cape
#

Yes it is normal, behind the mantlet there is no armor so you only need to pen the 279mm mantlet

Spaced armor does not negate HEAT, after penning the spaced armor the jet from the HEAT shell loses 5% of its penetration for every 10cm it travels

fossil spruce
#

but heat should be negate by spaced armor

distant prism
#

Anyone Thinks Löwe needs a buff? An Armor buff or what

compact nymph
#

It’s getting 300 more hp’s next update. Aside from that it’s a tiger II with worse armor I’d say, but a better gun and makes tons of money. In my opinion and as a Löwe player, the tank is fine and fills it’s role as a premium, wich is not to be better than the tech tree counterpart but to print credits @distant prism

distant prism
#

Okay Ty for Attention. But I have an another Question. My friend says "WG should buff the T-28 Prot for better community" he said like that. Is the T-28 Prot rly that bad so it's need a buff? Also he said "Make the Armor Stronk like the Defender version one". Well... Should WG do it or not? Also Compared with the Defender which one is better?

mellow cape
#

Lowe doesn't need a buff, its a very good tank already and it also makes the most credits in the game

T28 prot yes, it does need a buff since its pretty bad

nimble zodiac
#

Either make it faster or strengthen the turret (T28 Prot.)

compact nymph
#

^ turret cheeks are extremely weak and I most of time go through them like butter with same tier tanks

frosty oriole
#

Shouldn't the FV215b be getting an HP buff? It's a pretty heavy heavy tank at 70 tons especially compared to the Conqueror (60 tons) which is also getting an HP buff (up to 2100, which is literally the SAME as the FV)?

regal grove
#

It did. It just wasn’t as much as the other heavies bc it was the highest wr heavy aka “best” @frosty oriole

orchid grove
#

@fossil spruce There's 0mm of primary armor behind the mantlet, so the shell only needs to pen that 279mm mantlet

fossil spruce
#

Anyone Thinks Löwe needs a buff? An Armor buff or what
@distant prism no no no no. definitely not. already very strong at tier 8. best heavy

formal vale
#

I mean it's certainly not the best, but I do really like the Lowe. The gun is fantastic, the armor is very usable, and it earns tons of credits. The only thing that they could do is make the alpha damage 350, but that would probably break the tank. The Tiger II is just OP when compared to it.

true relic
#

imma go out on a limb and assume you havent played a lot of tier 10

somber mauve
#

Atgms do not fit in this game
#RemoveATGMsBringBackRolling

azure quest
#

#RemoveATGMsBringBackRolling

dusky cedar
#

20 sec reload for amx 50 100’s clip reload is too much, needs to be decreased

cloud perch
#

I guess, WG need to continue the road to the GiveYourMoney Cup 2020 so
#RemoveATGMsBringBackRolling

unique scaffold
#

.mute @barren arch 1d

gleaming apexBOT
#

:dynoSuccess: Koko#9028 was muted

unique scaffold
#

I don't think you see how big of an issue this is, you lost 3 of your biggest youtubers and great commentators, a lot of the playerbase, mainly because you don't want to listen to your CC's and your community, especially the professional tournament players, they cannot enjoy their favourite part of this game, the e sports part. It is understandable atgms just came into the game and you want to make them work, but that just is not possible unfortunately. And that is what you fail to see, despite everyone already telling you this. Yes you need to make money, understandable again, but there are better ways of doing so, atgms and crates just drag the playerbase away from the game. There are polls where most players vote for removal of missiles and that has been brought up to you , but you just seem to ignore that. If you don't listen to your community, that knows best and should be your no.1 priority, then what is the point and how do you expect this game to keep being played?

A bit of a longer message but I belive it needs to be said.

knotty cave
#

You know, the thing I dont understand is that out of all the updates, all the issues, all the changes over the years. This is the most vocal and negative ive seen the community against something that was added. Now sure, I may not know much about what makes a game a game, or what additions developers really want to try to push to keep things in their games, but if the community has been complaining nonstop since the addition of atgms, even post nerf, wouldnt the solution then be to say “ well we tried, didnt work. Time to remove it”.

TLDR version: This is the most negative community has been over something. So might as well just remove it to make the majority happy.

Dont get me wrong, It was an interesting idea, an interesting concept. But it has a better place as an event where you get a special ATGM tank only for the duration of the event, kinda like the original t49a event, except make it a separate lobby event like the gravity one or mad games. Missiles are cool, but change a lot of the core game, as a special event mode it would be better accepted, and wouldnt have to be completely scrapped.

unique scaffold
#

.mute @orchid grove 1d

gleaming apexBOT
#

:dynoSuccess: Posit1ve_ [_V_]#6357 was muted

hollow ledge
#

.mute @gaunt wave 1d

gleaming apexBOT
#

:dynoSuccess: Dopas_och_do_i_strid#4757 was muted

raven gorge
#

@unique scaffold I don’t think that is the problem with the Grille. It has paper thin armor and no camo rating. If you want to be an advocate for the grille, request a camo buff comparable to the rest of the field and a major armor buff (less likely)

gleaming apexBOT
#

:dynoSuccess: Comran10#0116 has been warned.

formal vale
#

👀 what the hell happened here?

nocturne mauve
#

So who did they lose apart from RollingSwarm?

meager spruce
#

Losing Brian was enough of a loss to comprehend.

hollow ledge
#

.mute @white laurel 1d

gleaming apexBOT
#

:dynoSuccess: Old_Man_Mickey [XWING]#2340 was muted

velvet edge
#

I’d say the Sheridan (and the T92E1 for the matter) is in fact underpowered. Sure, you can cherry pick its strengths, but at the end of the day, they are nowhere near enough to make up for the fundamental flaws of the tank.

One of the most glaring issues with it is the dpm. It’s a complete joke with the measly 2500 dpm on the Sheridan and 2100 on T92E1. In any confrontation, it is automatically at a disadvantage. Heavies can out dpm it. Mediums can rush and very quickly overpower it. The Sheridan has the lowest dpm in all of tier 10. How can you fight anything with it? To put it in perspective, it would take a whole 68 seconds to kill a single full hp Maus, and that’s assuming: the Sheridan does not bounce a single shot, is not firing any missiles, doesn’t low roll, doesn’t waste any time in between shots, and isn’t running calibrated shells. In reality, it’s nearly impossible for all of these conditions to be true, which makes the time a Sheridan needs to kill a *single * Maus a ludicrous number. The inability to dish out damage makes it quite difficult to influence matches; by the time you’ve put in just a few shots your team could very well be all dead.

Another problem that just exacerbates the bad dpm is the pen. With only 230 pen (the worst standard pen at tier 10), you’re basically forced to run calibrated or you’ll struggle to pen the front of mediums and even the sides of some heavies. This just lowers your dpm even more, making it even slower to deal damage. And even with calibrated, it’s still a struggle to pen most tanks. So not only do the tanks have horrible dpm, but they also have bad pen. Missing or bouncing a single shot drops your dpm by 1/4 to 1/5, which is very likely to happen given the dispersion and bad pen of standard rounds.

lilac depot
#

yes

velvet edge
#

And finally, the problem that plagues the Sheridan most is the missiles. Most people say this is the most broken part of the tank, but I disagree. Missiles don’t have much pen with the recent nerf (and even before the nerf it wasn’t enough). Sure, 340 seems like a decent amount, until you recognize how bugged the missiles are. It bounces in the strangest parts, such as the back of a Batchat or on the side of another Sheridan. It’s also impossible to lead the missiles to a specific weakspot onto a tank, because they can notice the missile coming and adjust their angle towards it, which is why the high pen is necessary. Even though you can loop the missile around to hit tanks behind hills, the time it takes to reach the target takes several seconds and added with the lower alpha missiles have, it just ruins your ability to influence the match at all. Sure, you hit enemies for a decent chunk of damage, but the time in between each shot is so large that the effect becomes negligible. Missiles are also useless in situations like enemies poking around buildings, because when you fire a missile and lead it towards them, they can just duck back behind the building and the missiles cannot turn enough to hit them. If the Sheridan had normal HEAT this wouldn’t be an issue.

All these problems contribute to each other, making an overall underwhelming tank that leaves much to be desired. As the main issue lies with the inability to properly deal damage, I think the best fix for this would firstly to buff the dpm by at least 300 so the Sheridan can at least contest with other mediums, and more importantly to add another regular HEAT round with the same penetration and alpha as missiles, while retaining missiles so the Sheridan can keep it’s unique features. I believe this would be the best course of action to bring the Sheridan to at least a semi-competitive level.

round bluff
#

holy cow. was about to go off on this guy for suggesting these buffs. But actually, I think they make sense. bad pen, awful dpm are huge. do compare the sheridan to something like its counterpart, the t110e4. which has MORE damage, better pen, and fires APCR as its premium round. and the worse part is, the e4 is the oldest tier 10 in the game. I think there should be incentive to play new tanks, and buffing the sheridan would encourage people to try out the new contents.

formal bronze
#

They should buff the Sheridan's DPM, add HEAT and rework the missile guiding system to make it take more skill to use. That would make the Sheridan balanced.
Edit: Oh, and fix the rather ridiculous front upper glacis.

unique scaffold
#

The problems with the Sheridan and T92E1 aren't even the missiles both tanks may have garbage DPM but in a tournament at least in high level comp your lack of DPM isn't an issue. The main problem is that both tanks have way too much armor for a light tank, the Sheridan has spaced armor that has HE pennable chinks smaller than the turret ring of an IS-4 making them unreliable to go for especially since your shots aren't guaranteed to hit that small of a target and, the T92E1 has auto-bounce angles which a light tank shouldnt have, if you look at any other light tank in the game none of them have a spot on them that is impenetrable from every angle with the exception of the T-54 ltwt's gun mantle. Second, the Sheridan accelerates faster than any other tank at tier 10 while having the same top speed as a Batchat making it possible kite heavies and even other mediums as well as a wheeled french light tank on PC, combining this aspect with the unreliability of penetrating the spaced armor in general and it makes it stupidly good peek-a-boom'ing. Thirdly, it has a higher alpha than any "meta" tank excluding TD's, now let's combine the 3 aspects from before, it can out trade any competitive tank aside from a TD, it can also get away from any other same tier tank due to acceleration traction and top speed, not to mention it is NOT a guaranteed pen if you hit it due to the spaced armor. Now, lastly, the modules (disclaimer: i know this is not a balancable feature of the tank but try to consider these points when balancing other tanks in the future if you bother considering the opinions of pro players) it has the hardest tracks to hit at tier 10 especially moving at full speed, the modules, at least with my experience in the tank, are almost never damaged, I've very rarely had my driver or engine knocked out and very rarely had to use repair consumables in general. All of these points combine to spell out why the tank is so broken and this is EXCLUDING missiles in general.

limber vortex
#

Except that’s not how battles work at all (about the post by doomy). Meds can’t just rush down a sheridan when the entire enemy team is sitting behind them. So you aren’t able to rush at them and you can’t sit back because they can hit you from just about anywhere. Also imagine thinking that a player in a light tank is just going to sit in front of a heavy and try to win by trading shots. HEAT will always have problems against the side of a sheridan because it’s spaced armor it’s not the fact that it’s a missile. The reason the sheridan is super good is that it can 1v1 any tier 10 heavy or TD by simply running away, spotting over a ridge, firing a missile over the ridge hitting for 490, then run away and repeat the process until the enemy is dead without ever risking HP. This doesn’t even mention the amount of troll bounces you can get in a sheridan because it armor angles are all messed up. The biggest counter to a light tank should be the fact that it has less effective health because HE hits it for more damage but you have to shoot AP at the Sheridan. Also don’t talk about the E4 being good that thing sucks. It’s slow, has very bad armor for what it is, and it can’t use crazy DPM. All it is is a peek a boom tank which the Sheridan is much better at because of the mobility. Don’t think the E4 is anywhere close to the counterpart to the Sheridan.

Edit: by incentive to play new content would you happen to mean power creep everything else out until it no longer has a viable place in the game? Because that’s what you just said

@distant river yeah aim and get precision shots at a tank that’s moving 60 kph in under 2 seconds of being stationary good luck with that one. Also playing on ridges with any tank and having to back all the way off of the ridge to get solid cover between you and the enemy so that the Sheridan can’t hit you is hardly ok. You are just never allowed to poke up again and you give the enemy control of the map when you do that.

distant river
#

@limber vortex They really can't hit you from 'just about anywhere' they need 3rd person los, the red to not be too close (for turning circle and control delay) and also not close to cover. That basically means almost all positions you get hit by ATGMs are the wrong ones to be in. And if you can aim you can still get HE in on the lower half of the hull or the turret.

@formal bronze Not at all, I'm going to guess you have never played them?

formal bronze
#

ATGMs are basically arty.

unique scaffold
#

When you act like the ss and mute and ban

hollow ledge
#

.warn @storm verge language

gleaming apexBOT
#

:dynoSuccess: Loseeee | ELEM#5093 has been warned.

cloud perch
#

F

void mortar
#

dont forget you can edit your message!

craggy dust
#

O

unique scaffold
#

Yes, missiles are a very high skill high reward mechanic but all of you have to realize that using missiles that take around 1 full second to hit while running calibrated (because if you're not running calibrated ur not running the tank right) and including that reload into the DPM it comes down to around 1950, this is utterly useless making missiles an irrelevant option when it comes down to brawls 1v1s or contributing damage to the team in general the sheridan CANNOT use missiles in every scenario. Playing a sheridan takes very good decision making and very high skill with using missiles because not only do you need to know when to use missiles u need to be able to hit them consistently without bouncing which happens a LOT because there is a lot of spaced armor in this game that negates the effectiveness of missiles in general and if you've ever had one of those bot platoons of missile only sheridan and t92 games it's quite obvious that they arent that useful when you consider their impact towards the end result of the game just like every other tank a pro will abuse mechanics that they have perfected to outplay lesser skilled players, complaining about 183 HESH was and still is the same issue, if you've been shot from somewhere before why do you assume it'll never happen again, it's what makes it so easy to abuse missiles in pubs even without missiles. Back to the Sheridan, from a competitive standpoint, in my experience using missiles and even playing against them it is NOT HARD to avoid being damaged by a missile, if you're playing your tank in a good position with support you won't be punished by missiles. Missiles only become overpowered when you combine them with the overall survivability of the Sheridan and T92E1, a viable test would be to put missiles on a tank like the MBT 70/KpfPz 70 and see how much better it performs, no other light tank in the game has the survivability of the Sheridan and T92E1, why is this not one of the points being pointed out

kindred jungle
#

agreed. U R pro. u spank rest of us with missiles 😂 and with every other tank anyways. Missiles are cool.

proud halo
#

Look i ACTUALLY OWN THE TANK this thing is broken i can clap a 3v1 bc they cant even shoot me back in the first place nor unless your a light tank catch me its a no skill ez tank to play and if you dont say it needs to be removed its because you suck at the game and you cant play a simple tank like this WG i know you see my text and others WE SEE YOU MUTE/REMOVE OTHER COMMENTS.

drifting depot
#

Grille 15 needs those wonky angles to be fixed, why does it have more gun depression on the edges of the gun arc and next to no elevation also on the edges? The gun doesn't collide with ANYTHING on the whole gun arc it's just annoying to deal with this

knotty cave
#

Hmm, While the t92 and Sheridan have a technical much lower dpm, it’s technically actually higher than most tanks, now hear me out first before you go “no it says less drrr”

No tank gets to use it’s full dpm, unless the enemy team is sitting In the open, if it did, a leo should do 12k within 3 minutes of starting the match, what makes these lights so powerful is that they almost always get to shoot, and always always pen what they shoot, within the time it takes to reload. With their speed and accuracy, Out of all tanks, they are much much more likely to get ether entire dpm in during the minute.

If used correctly with the speed and camo, you are also hiding side and rear shots more often than frontal shots.

Going off of what 118 said, yeah, no way these 2 tanks can 1v1 any tank but that’s kinda the point, no need to 1v1 if you pop back and forth and remove 1200 damage to a tank. And have the speed to easily run away from them

But I also agree with 118 it said regarding putting missiles on a slower tank like the kpz. Missiles are only good at certain angles, which light tanks let you easily reach, a heavier, slower tank with less gun elevation would help counter that

@unique scaffold oh no yeah for sure I wouldn’t use these tanks in any competitive play. In competitive dpm is what deters pushes or not. But I mean if they did say buff the dpm I think the tanks would be too op.

sullen ginkgo
#

@proud halo is that why you only have a 53% winrate in it? you're winrate in almost every other tier 10 is higher so what makes it so broken?
@unique scaffold 1. I was referencing PC french wheeled lights to compare the mobility 2. That's not how coding works and I'm not gonna waste my time explaining it to you since you clearly wouldn't understand 3. the 183 is constantly complained about on blitz and was constantly complained about on PC because players that poke the same angles over and over against dont like to be punished for being stupid, the reason it's so bad on blitz is because of how small the maps are so you can no longer remain unspotted so all your points are irrelevant

proud halo
#

@sullen ginkgo thats crazy you look at win rate in the tank only what if you actually tried looking at my battles where i blast people from behind rocks, sheridan is nearly my highest damage tank i have i cant control my teams tho now go back to stalking my acc and you will find out that my t92 has one of the highest wr also it has one of the highest avg damage, now that i think of it you talk alot about a tank i only have 49 battles in take a look at my t92 instead of my sheridan

unique scaffold
#

@knotty cave I agree with that argument but at the same time in high level comp you can only missile tanks when you know where the enemy is not to mention it can be considered similar to arty on PC even missiles have their limitations so even the sheridan can't use its dpm to it's fullest
@proud halo also, every stat is lower, your T92E1 is also just as low as your sheridan

heady cloud
#

Remove rockets pls only NA players want them

proud halo
#

The acc of someone that wants to keep atgms (doesnt even have a tank high enough to see a atgm)

unique scaffold
#

He has tier 8 fam wait... No. That's tier 7... -_- my bad

sullen ginkgo
#

are you really that unintelligent that you can't see that this is an alternate discord? do i really need to spell it our for you like this? above average blitz player can't figure that one out, what a joke

heady cloud
#

people who think atgms and the Sheridan is balanced are unintelligent, the Sheridan is a LIGHT tank and you cant HE it because of its spaced armour on the hull. Dont get me started about the missiles, how is it 'balanced' to hit someone behind cover for 460+ dmg?? And this comes from experience in the tank I have 300+ battles inthe Sheridan 68 wr and 2.9k average

proud halo
#

https://youtu.be/WdMTcVFP_Sc crazy how im not the only one the atgms need to be removed and if you think atgms are balanced ur mentally slow @unique scaffold you barely even see atgms your a tier 7 player that likes to lap dog wg anyways you wonder why everyone complains about atgms you just dont want yours took away.

Most Broken Tank World of Tanks Blitz is without doubt right now the t92E1 American light tank at tier 9. It's everywhere and when driven by a competent player, is incredibly strong. It's alpha damage apcr pen, mobility, and stealth are devestating, and then we add in a dose...

▶ Play video
wanton mica
#

id like atgms to stay, atgm good.

unique scaffold
#

@heady cloud what's unintelligent is the fact you literally just brought up one of the issues i mentioned in an earlier argument about what actually makes the sheridan broken without even being aware of it
@proud halo bushka? really? your taking the opinion of a low unicum over a pro player? nice one. we are talking about opinions here not facts im not entitled to talk about atgms position in blitz as if it was a fact and neither are you. not to mention you still havent realized that i own @sullen ginkgo im done talking to someone who doesn't know the difference between fact and opinion

wide badger
#

ATGMs are tolerable when there's a 40%er using them, but when it's two pros from top clans spamming ATGMs from behind cover on Middleburg and doing 4k each in pubs it's a problem.

sullen ginkgo
#

@wide badger Middleburg needs a rework in general i can agree that they break middleburg and just encourage people to play town in pubs which is a lose lose but if you learn to play angles correctly and bait the missile into your track or something you're literally free to do whatever for 16s
also @proud halo im only using this account to avoid slowmode if i was pretending to be 2 people i wouldnt have openly exposed this as an alt account or are u too slow to realize even that

heady cloud
#

They are easy to abuse aswell if you have more then 3 brain cells and I also love how only Na Players want them

proud halo
#

@unique scaffold someones just mad bc they have nothing else to argue with and idc if you own the trump towers did i ask that you own @sullen ginkgo you just use it to act like two people like atgms when your the only one here that likes those tanks you dont want your tank took from you bc you spent real money on free xp to get it, watch you gunna keep on crying daddy for wg after this.

wanton mica
#

I kinda like middleburg, i find it interesting for comp matches. but the map could use some revamps. plus I like atgms @proud halo very good tanks in my opinion.

heady cloud
#

Ofcourse they are very good tanks that's why all sane people want them nerfed, good or bad players. But pls explain how is it fair to hit a tank from behind cover? Or how is it fair that a light tank can only take 400 dmg from a 183? The tank is meant to have 25mm of armour.

I dont play 183 already stated I have the Sheridan and I've used the missiles and its totally broken

wanton mica
#

then play a medium, isnt my problem you want to play a 183. cry more @proud halo. if you cant tell im memeing on you rn its just a shame tbh that this is so serious to people.

wide badger
#

The issue with ATGMs (in my personal opinion) is the ability to do damage without exposing one's self. Normal tanks are required to have a direct line of sight from the barrel's perspective to the enemy tank to do damage, which opens them up to the risk of taking return fire. ATGMs bypass that essential balance element and that's where I take issue with them. I thought missiles as a concept were completely balanced when they were added, but I assumed they would not be able to be guided outside of sniper mode. Removing ATGMs is something I don't see happening, but if WG were to implement a change in their balance I would suggest disabling the ability to guide the missiles outside of sniper mode. It would require the T92E1 or Sheridan to expose itself when firing a missile and allow it to be fired upon, which would greatly affect the playstyle of said tanks. Being able to fire missiles from behind a ridgeline and not exposing yourself to do it is blatantly overpowered.

I can get behind all the spaced armor on the Sheridan, it's true to life and makes for an interesting challenge to take out. The T92E1's auto-ricochet upper plate is definitely frustrating, though, and overmatching needs to be changed so it can be penned. Firing 388mm pen APCR at a T92E1 on 300hp to make very sure it goes away should be a pen on the upper place from the front, not a bounce lol.

proud halo
#

@wanton mica atgms are broken anyone can sit behind cover and shoot “it doesnt mean your wr will be 100% after you get one” its still a team dependent game but the tank itself is too broken more people hate the tank than like it for a reason you may support it bc you dont want your tank took from you

unique scaffold
#

Behind cover? tell me what instances we unicums hit you behind cover most of our damage comes from yoloing bots who bought their way to tier 10 or punishing people for poking stupidly or just generally playing over aggressively, there are people like me fatness and watea and other really good missile users that can hit you from behind cover but its not consistent or easy and its very avoidable if the player is aware that you're trying to missile them. the only times you should be getting missiled is when you're attempting to play hull down or when you're playing behind a low ridgeline that u can easily see over with 3rd person
again the problem is not the fact u can be hit from behind cover, it's the survivability of the tank itself, look at arty on PC yes nobody likes arty but it is an extremely good counter to hull down heavy players just going to the middle of normandy hill and abusing an impenetrable turret it makes you play smart and go play the hull down debris next to the wall of a building on heavy lane instead but the downside is arty have no hp no maneuverability and horrible view range

main falcon
#

Facts don’t care about feelings. End of story.

heady cloud
#

The fact that they can hit the hull down tanks without getting hit in return is stupid, why do you think they are hull down because most tanks with good turrets dont have good hull armour

unique scaffold
#

you can still deal with atgm's

wanton mica
#

I wouldnt say took persay, it’s just that there is no need for this response tbh you’re spamming telling people to spam and then you feel its acceptable and when WG fights back and starts muting and banning you cry? It’s honestly your fault that this is happening. Wargaming is literally doing their job and you bash them for it. It’d like you to make a tank isnt broken or weak at start but that is fully balanced by every aspect of thr game and player base. Would either take forever or you couldn’t do it. Plus it’s not hard to avoid a missile most people bought their way there and don’t know how to play the tanks correctly. More experienced people and overall better plays like Super uni’s and Pro’s excel because they know how to play it. If you want to hate on it and totally trash it then you obviously are the 40% shtter I clap with my sheridan. So please stop fighting over it and learn how to either play it or counter it. It’s only really good in a uni’s hands or someone who learned the tank. It can hit from behind cover but that doesn’t mean it should be removed, it’s purpose is kind of to shoot missiles because they are there for that. Most people with X prems and such bought there way up it isn’t hard to punish people like that for making mistakes with a sheridan, but if you play a 62A or T-22 or E 50 M to it’s strengths against one you will win against any normal sheridan player. Adapt to play styles so you can deal with them better.

sullen ginkgo
#

whats stupid is the fact u can poke a ridge with no cover around you in the middle of the map just because your turret is hard to pen
@round bluff u ever over poke on mines? yea good luck

round bluff
#

No you cant? If you have no cover around they'll just shoot ur hull lol
Yeah if you poke hill on mines you're looking over the ridge. Your hull is covered. That's the point of having turret armor

proud halo
#

@unique scaffold imagine refering to yourself as Unicom instead of sweaty player that still cant do a push up 😂😂 and even i can shoot someone from behind cover its ez try fighting a sheridan in a leo 1 or a amx or something without armor you cant angle those against 300mm of pen

unique scaffold
#

@round bluff no, if you over poke u get HE'd or penned by the TD in the back and if you are playing against your everyday E5 player u poking to shoot his hull will just get you out traded besides why should poking hull down on C side of port bay go unpunished? or A side faust? or C side mayan? hull down meta just makes tanks irrelevant like the Leo, Maus, E 100, VK 90, M48 and M60 Pattons, E4, T57, 50B, etc.
sheridan actually makes those tanks relevant again by creating an angle to punish hull down meta(at least some of them)

heady cloud
#

@wanton mica yes I'm a 40% player who has 68 wr, 2.9k and 300 battles in the Sheridan and I know its op through experience. Why do you think no good clans use Bc in tournaments anymore?
Bc has better dpm than the Sheridan better camo and view range but Sheridan has atgms which is better than all that the bc benefits from

Also @unique scaffold hull down isnt meta? When. Do you see a m60, m48, e4, t57, or 50b in tournaments? And Maus is one of the best t10s because of its hp and effect armour u clearly dont know anything

How is 50b meta over maus lol @wanton mica

round bluff
#

??? You just answered yourself. Hull down tanks are countered by hard hitting HE. Not the only way, but makes more sense than lobbing a missile over a hill which takes a day to learn

wanton mica
#

@heady cloud just because you have those avgs and battles doesnt mean you're the best player. plus 50b is still meta in comp. please learn something besides stating whats known.

simple geode
#

What's known is enough to prove that ATGMs serve a broken mechanic destroying the core values of blitz

sullen ginkgo
#

@heady cloud they don't get used because they're just genuinely bad tanks aside from t57 and 50b why would u run a patton when theres an STB? why would u run e4 when you have literally anything else? im saying that it makes u use ur brain more instead of just pushing up to the middle of the map and abusing ur turret but the reason the maus and e 100 are relevant again is not just because the hp but because the is4 now doesnt cut it in certain situations it now has its niche spot back like in 2018 fall also learn the meta before stating ur opinion there's a major difference between a pub player and a comp player
and @round bluff in comp hull down positions are meant to bait HE from a TD so that the TD gets spotted and effectively out traded by the heavy bc HE splash did 350 damage tops while the TD took 400 damage in return minimum

proud halo
#

@sullen ginkgo your obviously mentally slow stop talking plz

heady cloud
#

@sullen ginkgo pls tell me how maus isnt meta?? All top clans use 2-3 on the correct map

main falcon
#

All this name calling is ignorant and childish. Atgm’s can be countered yes, but so can smashers and wz 120’s and action x’s. Does that mean those tanks aren’t op? Light tanks are the most influential in the game by far. They’re stupidly fast and that makes up for their lack of armor. They have ridiculous camo values (expected of a light tank) which makes light tanks hella good. They’re ridiculous. You can aim up with missiles then down, making a Maus hull angle irrelevant. You can shoot behind cover and not get punished. The tank without missiles is broken because they way the spaced armor is, and it’s a light tank with alpha. So the peek a boom is amazing. Pop 560, 13/14 second reload, reset camo, and you can punish again. The tanks and missiles are op.

round bluff
#

I dont care what happens in comp. Do 7v7 140s with HE only, whatever you want. Joke of a gamemode if you ask me.
The reason stb>m48 is because stb is faster, smaller, has better camo, and smaller. Both have turret armor. How do sheridan missiles make the patton good?

formal bronze
#

Hull down is only one of two metas. The other one is low profile and speed. ELC bis style.

dusky cedar
#

We need Obj 279 e to counter ATGMS

velvet edge
#

maus isn't meta no one uses it
too slow

wanton mica
#

😂

raven olive
#

big brain

round bluff
#

@velvet edge when u gonna drop sheridan buff thesis pt.2 😩 🚀 ⛰️ 🤯 ⚰️

unique scaffold
#

Ahh just like your one “buff foch” in those early days of that can of worms right after it got buffed

terse marten
#

Can we have more tiers as 11, 12, 13 ... with recent tanks like T90, leclerc and more in some times pls ? ^^

formal bronze
#

We need Obj 279 e to counter ATGMS
@dusky cedar No. We need WT auf E 100.

dusky cedar
#

It can’t, it has paper armor

plush field
#

.

terse marten
#

we need a JG PZ E100 prototype 😮

jagged crescent
#

My guy @proud halo really tried to bring pushups into a argument about a video game mechanic

karmic steeple
#

Breh that’s a whole meme

wanton mica
#

shows stupidity

unique scaffold
#

Ecks dee

ionic ivy
#

wt e100 is literally massively buffed e100 without turret armor

unique scaffold
#

I wish the lower tiers were restored to their former diversity

minor minnow
#

@unique scaffold The idea behind 5.5 was to simplify the low tiers, although I am incredibly against it it made sense at the time. Make the lines easier to play. But I think some lines suffered with this, the first one that comes to mind is the Pz Sfl. IVc, or our beloved Toaster. Yes it was a difficult tank to play, but it was a tank that you had to learn to play early on so the entire Grille line would be easier, so you weren’t thrown into a Nashorn stock and the first thing you see is a KV-2. Unfortunately a lot of things happened with a lot of lines, and the nerfs were very heavy. I’m sad to see a lot of tanks go, the D.W.2, the M3 Lee, the Toaster, T67, Vk. 30, T82... the list goes on indefinitely. But it was a move that did work, not incredibly and WG received a lot of backlash on it, but it was needed to just simplify lines and begin to branch out at a higher tier. Yes it sucks, but I can see it was something that was needed. One account I had was maybe 44 at its best time, lower at worst. This was pre 5.5. My current account was made post 5.5, and the change was drastic, it made things so much easier for me (ignoring the fact that I knew most of the strong spots in the low tier maps) and it really does show the improvement

Edit: I an in no way praising WG for 5.5, like I stated I made my reroll post 5.5 and I miss my old tanks, if I could access my old account I would

proud halo
#

@jagged crescent i feel like my comment hurt you personally bc you cant do a push up 😂😂

jagged crescent
#

Oh shoot, you got me, I can only do 50 pushups in one go at the max because that clearly means something on a WoTBlitz Discord 🤣 🤣 🤣

@minor minnow isn't there a coupon thing in which you can recover old tanks? pretty sure you could use that

o
k

minor minnow
#

😐

@N.Z.#1459 Yes but that only works
If
U
No
The
Acc l o g i n

desert socket
#

D.W 2 is probably the best tier 4 right now. It only gets a reload time nerf, but also get armor buff

kindred jungle
#

I miss the old tanks too, I'd quit the game for a year at 5.5 only came back recently. I hated that update. and I miss the 105 on the hetzer 😂.

jagged crescent
#

t150 nostalgia 😔

kindred jungle
#

most of these things are on pc wot. but...its so much more complicated. I'm kinda struggling in it though I have managed to keep wr over 50% in the 110 battles that I have...only got tier 4 still. PC still have lots of "broken" tanks

simple sinew
#

First I thought ATGM was a pain in the a** yes. It is still. But after the nerf, it's not that much of a trouble. It's very hard to controll it. It doesn't hit the target just because we point to one... We need to aim at something while calculating it's distance from the target.
I played a lot of ATGM games this month and I barely saw people use ATGMs. Out of every 10 missiles fired, only 1 or 2 made contact and there are issues of bouncing and low rolls. The probability of hitting is less. The probability of damaging after hitting is even less. PC players have some luck with ATGMs but mobile players have it rough. Highly skilled players can get the missile close to the target but it's kind of easy to bounce them if you see the incoming missile.
For me, I only use the HEAT when it's absolutely necessary to do so. Missile is no different. Infact this ATGM is very slow and needs to be aimed and this is the reason why I'm vulnerable. Anyone can target me in these 2-3 seconds and I'm gone.

So, my point here is we all are unnecessarily scared of them. The probability of ATGM damaging you while you are in cover is very very less. If you put any brain, you will look out for missiles instead of playing like a nub and trying to get some damage. You can still do damage while keeping an eye on missiles. That's how you play.

Quit complaining because it's getting weird every minute. ATGMs are real. These are not designed to shoot over the hills. But, if you practice enough and can control it perfectly, you can get the missile near the target and if you are lucky, you can hit it.
It is easy in plain sight but light tank in plain sight is a really bad thing. So no one is foolish enough to come out into open unless your team allows it.

Missiles are a good change. They were too much so they got nerfed. Now they blend in with other tanks so well. One on one with ATGM tanks is a loosing game for sure. They are not op. They are perfectly balanced in the game.

crystal spoke
#

The only problem is that the platforms there on itself is what's op

fluid bay
#

ATGM needs to be deleted End of Story.

manic oriole
#

AtGm nEEdS tO bE DeLeTeD enD oF StoRY

twin egret
#

wut

fluid bay
#

@manic oriole yes

distant prism
#

No need to delete it, just Nerf it severely.

#

@simple sinew well yes but there are several situations that ATGMS were broke

1.Final Deathmatch between The last tank of both teams

Imagine Ur Team's Last tank was a slow,Sluggish HT such like E100. ATGM can shoot him from back of a rock or Missile him from far away till he dies

2.LT and MT fight

Such like that Corner Fight at Faust.
Imagine Ur a basic LT such like BC.
There are Two Sheridans at the Other corner but u can't rush because there's a TD waiting for u in dat Bush aaaannnd The Sheridans are start to troll u with it's missiles till Ur ded :/

Dat's my experience about ATGMS

fluid bay
#

Yes or nerf them severely

round bluff
#

Also, can we talk about how the t92 is the size of a tier 5? Its already obnoxious enough with its steep upper plate, but past 100m it's such a pain to aim at, esp if its moving.

winged barn
#

My best experiences of the missile tanks are on canal on the med side. The team with the better missile tanks always wins. The normal tanks are forced to sit back and watch the missileers spam missiles

unique scaffold
#

i have seen pushes where 2 leos and some heavies countered the waaay better missile shitters pretty damn hard, so nope, theory wrong. on dynastys pearl ist a problem tho

plush field
#

@simple sinew the issue I have with ATGMs is all of the people that sit in the back of the map and try to shoot missiles the whole match and throw games

unique scaffold
#

but in my experience its not as bad as in WoT with arta. if some arta has a target like every heavy ecpecially smth like obj 277 and you get focuses by T92 or conqueror game carrier, its over. while sitting in a bush. ez shots. In blitz you have to aim good to penetrate and even potato players have struggles hitting perfectly. on the other half, good players are dominating it. my PoV is, if you never played against 4-7 artas in WoT or tripple WT auf E100 or tripple chieftain/obj 279 you really shouldnt cry about op tanks. what makes the missiles a bit unballanced is when one team has the rocket and the other team dont. many people are afraid of the missiles even tho they dont have to be. but in a meta where noone wants either to sit back and relax and wait for the enemies make mistakes or rush like crazy and die and blame each and every teammate, wrong or stupid informations like atmgs are op, wont make it better. the thought of a tank being op makes it op too. look at this scenario: leo or batchat hunts down any rocket tank. they dont have a chance vs the clip or the 3700 dpm of the leo. they are only op if they are left to be somewhere. instead of crying about the 1/8 missiles shot, think about how it would be if there were tanks like Type 5 who just molest anything in the game having armor. even the E3 with full HE setup on the heavy line is brutal, if you aim well every HE is between 300 and 600 dmg. while not even penetrating the enemy.

soft walrus
#

imagine there is a missile tank ride on the slope of Muiderberg
https://b23.tv/BV1b7411R7Rq
The only thing that can stop these missiles is their remaining coins.

Missiles really changed the environment a lot. When you see a sheriden in opposing team, you dont know whether he is a pro or a nub, so you dont know whether you should go to some aggressive position or not. If there is a sheriden in opposing team, you cant just wait there as your team will definitely lose more hp then the opposing team. However, its also impractical to just push forward as there will be TDs awaiting you and you will be exposed to many enemies...

Missile is like the arties in the PC WoT, they can hit you, but you cant hit back. but the worst thing about missile is they are light tanks. Different from arties who are slow, inaccurate at all, weak in armor, no view range, no HP, Sheridan is extremely speedy, accurate enough for its caliber, hull HE resistant, has a light tank viewrange, and enough hp for it to even take some large caliber hit...

simple sinew
#

@distant prism
2 vs 1 light tank battle is a loose mostly... No doubt.
We are talking missiles here. What's the point of shooting a missile on a light tank like batchat??
It doesn't make sense... Light tanks can easily avoid them by running. They are fast. Missiles cannot target a moving light tank.
If you are dead in a batchat against a Sheridan, you are a noob. No doubt about that. Sheridan has 14 sec reload and batchat is fast tank so there are high chances that HE cannot do max damage... It only does 350 something because batchat is small and fast and really hard to hit. Only chance is AP shells. Sheridan can do 560 where as batchat does almost 900+ similar reload... Batchat clearly wins here.
You are a noob to die because you didn't run or you were too late to run...

Don't blame missiles for your lack of sense

E 100 is a heavy tank. Only place the missile pens is lower plate and side cheeks of it's turret when it's facing you. It's not that hard to turn and block the missile. Missile bounces when it hits tracks. It's not a problem

void mortar
#

Have you tried to play batchat at clanwars now? Sheridan have its strenghts clearly

unique scaffold
#

@void mortar bc isnt useful anymore i woukd highly recomment using 30B or Leo instead

void mortar
#

But i like fv4202 🥰

distant prism
#

@simple sinew I'm talking about a BC facing a Double Sherrys bro.

icy dew
#

@simple sinew are u drugged?

nimble zodiac
#

Not like it's possible to get the missile to go up and back down onto the deck or front plate and pen or anything

weary scaffold
#

@unique scaffold ah well ur not playing against people with many brains are you. Anyone with half a brain cell will play an ATGM from behind cover with their turret turned one way and use lookout to hit you. To say that’s not op just because not everyone is capable is the wrong mentality. Focus on the majority of people who can use them. It’s just the dumbest thing WG could possibly do

simple sinew
#

@weary scaffold
Your argument doesn't make the point.
Just because you are incapable of learning the mechanism of ATGM tanks, doesn't mean you blame the whole thing. ATGMs are a good change. We need to have more such tanks in the game... Not just American but all other nations too... Today, in real life, ATGM tanks are quite common. It's a basic weponary system of tank artillery. So it is not for you to chicken out and say remove ATGMs... This game started building on WW2 tanks... Slowly evolved into modren warfare. ATGMs are the best example of it. We need to make this game more real than a dumb old model tank fighting game.

@icy dew
No. I'm not drugged. I'm perfectly sane while making my point.
Truth is people are chickened out when they hear ATGM name...

ATGMs are w hard to controll rockets. Probability of them hitting is low over the hills. Probability of hitting on plain sight is as good as a normal shell.

If you guys are Noobs and keep complaining about ATGMs, sorry... Wargaming will not remove them

unique scaffold
#

@simple sinew your point just lacks credibility, because all you say is that everyone is bad (all the pro players suffering because of them), just because they cannot deal with them. Let me tell you a little secret. The issue is that they negate a lot of game-winning positions, and the enemy team has nothing left but to resort to bad decisions. It is actually incredibly easy to hit with atgms over low hills, you just aim up, and use the lookout bar to constantly aim at an enemy over the ridge. Also, don't forget that most of the tanks that are in blitz are pre-ATGM, meaning that those rockets didn't even exist back then. Game did not evolve into modern warfare, we don't have that many tanks like that. I am actually really impressed, you must be a 5k wn8 pro that just bounces every rocket and manages to still use the best positions on maps even tho there is an ATGM tank to counter you. @unique scaffold funny part is that they don't even do well with them.

#

The pro players WRs etc. aren't suffering - they can just see the imbalance and call it out. Makes me think people defending the ATGMs need the imbalanced mechanic in order to do well?

simple sinew
#

@unique scaffold
My point has credibility. ATGMs are a good change. I agree it's easy to shoot a rocket from a high position to a low position. But people are complaining about rockets hitting them from long distances and stuff. I'm saying that's not true.
People are overthinking this issue. ATGMs cannot spontaneously turn so as long as you "watch" the movements of ATGM tanks, you are doing extremely well.

I'm not saying good wr players are suffering. They have suffered from a long time. Not because of ATGMs... Because of the bad teammates. It's true and I don't deny this point. ATGMs have nothing to do with bad players. They are a new type of weapon system. They are capable of flying in air and hit the target from above. The point is all with controlling. If you have played ATGM tanks, you will understand how hard it is to damage an enemy hiding in cover with a missile. Even if you do hit them, you have no idea when the rockets will land so chances of damaging are really less. All you can do is prediction and roughly estimate the landing point. For me, it's always less than 2/10 rockets fired that made contact and most of them just bounce because of the angle it hits the tank or if it hits the tracks... Remember ATGMs are HEAT shells. They bounce.

I myself observed that the rockets don't follow the target. They follow the marker. If a rock comes in between while you are following, the rockets turns towards the rock and not follow the path. This is the change wargaming brought to the rocket tanks from the long back T49A tank. That's what makes things extremely difficult

mellow cape
#

Lol as soon as you brought up the 'bad teammates' point your paragraph lost any little bit of credibility it had
I'll send a basic ATGM shot replay after this cooldown (a very basic shot that anyone can pull off, and it is literally impossible to counter) and tell me that it is 'hard to hit tanks behind rocks' with it after that.

I checked your stats and your account has 12.6k battles, and out of those tier VIII-X only have 707 battles combined with a winrate of 49.65% and other stats which are average at best. Not to mock you or your stats but it has been said multiple times that average players cannot make use of these ATGMs well and thus it also explains why you don't see how broken they are.
@icy dew From his username on discord it seems like it is 'Emperor_Manoj'.

unique scaffold
#

@simple sinew @mellow cape is right, that is where i said it lost all credibility.

icy dew
#

@simple sinew what s ur nick name in the game?

jade cargoBOT
#

dynoSuccess Bing4SupremeLeader2020#4044 has been warned.

weary scaffold
#

Trust the mods to give warning and delete comment over negativity surrounding ATGMs. Gg

unique scaffold
#

Don't play the victim. It had nothing to do with your stance on atgms and everything to do with you calling another user a imbecile. @weary scaffold

reef lintel
#

@simple sinew pls just stop, i am crying over what you are writing. It just doesnt make any sense whatsoever. You are saying you hit 2/10 ok fin, but there are players that hit 8/10 or more. You are not a good player and thats ok but good players are the players you have to look at when you want to know if a tank is op or not. Ofc bad players will do better in armored tanks like the is7 than in fast tanks like the sheridan that require map knowledge but good players can exp,oit the sheridan to a point the game gets unplayable

hearty sparrow
#

@simple sinew What u wrote is making my eyes bleed, makes absolutely zero sense. ATGMs are completely broken and unfair, everyone knows that, the CCs, everyone. Any mechanic that allows you to deal damage without having the risk of taking any in return is inherently broken. The fact that you cant use the mechanic doesnt mean that other players cant. I have played over 1.5k games combined in the two missiles vehicles, and i can confidently say that they are broken and unfair, and are toxic to the high tiers, screwing the mm up completely. Please read over what you write before posting, thanks. Not to be rude or anything, go have a look at your own stats before you go around carrying on like a pork chop calling others "noobs". Just being frank here. I have more than twice ur 30 day wn8, thats saying something about the credibility of your statements.

icy dew
#

The game is working sooo bad. Server down? EU

icy dew
#

Don t play tournaments this evening ;) maybe a week

dusky cedar
#

WG should remove BC and leo1, they are useless now

void mortar
#

Leo useless u what m8?

rugged patio
#

Leo 1 is amazing dude

timid cliff
#

Hi

glossy dust
#

he prolly meant useless when compared to the meta meds

dusky cedar
#

I see green color, that will be enough for wG to keep ATGMS in Game

terse marten
#

@jagged crescent you can take again the T150 , i have it, for 500 golds :p with a restoration's ticket

sour smelt
#

Sheri might be broken tank but its not because of the atgm, its because of that spaced armor and accruracy of apcr shells. Wg should nerf spaced armour and accruracy of apcr. Because in most battles i dont even use heat because i find it useless 90% times and apcr is still best ammo in that tank.
But in my opinion sheri is not breakin tier10 or tier9, premium and collector tanks are breaking t10. For example t22 is almost most common t10 med in cw and tournaments and it has only been available in crates or somr lucky events. So every clan doesnt have players who can buy crates and get that tanks so they are not as competitive as other clans in some situations because of that. I also own that op t-22 because im one of the players who use money but i still think wg should nerf that. Its still rare tank and u can always sell it for 7500 gold and thats a good deal
I hope that super conq is not going to be crate tank or not even prem or collector because all players should be able to get those tanks
So my point is, atgm's are not breaking this game, collector and crate tanks are the breaking, because its unfair to get something better in, free to play game, than free to play players

hearty sparrow
#

fair points there, i still stand by my belief that ATGMs are broke tho

jade cargoBOT
#

dynoSuccess RightNut#0261 has been warned.

dusky cedar
#

O what did he do

ivory spade
#

@sour smelt 100% agree

fossil spruce
#

lol. maybe too long essay

nimble zodiac
#

If the spaced armor exists, it's just gonna work, no point in nerfing it. The accuracy is pretty good so I guess nerf that after 6.10 xD

sour smelt
#

But back to my point, everyone have change to grind sheridan and play with it, even if its brocken, but everyone doesnt have change to play crate tanks even if they use money, because there is like 2-4% change to get t10 collector from crates. I got my t22 fron first crate but i know one guy who had to spend over 200€ to get that tank from crates. Thats on of the collector/crate tanks problems. So if anyone of wg employment or someone who can really make some change read this, can u not make crate tanks so op or dont even give us change to buy crates, put every new t9 or t10 tank in the tech tree so eveyone has change to get those

T10 is most competitive tier in this game in clanwars and tournaments, so imo there souldn't be a change to play tanks that everyone can't even have... So if u are not going to nerf crate tanks or remove them, can u atleast make tournaments for only tech tree tanks, that would be nice

late mist
#

atgm are the best

unique scaffold
#

For stat padding - yes, but for the game balance, they're the complete opposite

twilit valley
#

He's right you know

late mist
#

@unique scaffold do u have an atgm ?? because u talk so much

unique scaffold
#

I played them, yes. What is your point? You think that everyone who wants atgms removed doesn't know anything?

sweet prism
#

Maybe WG could introduce different tournament mode, where u can get access to any tank in the game fully equipped when playing for a tournament match.
Then sell whatever you want, atleast everybody with skill can be competitive in CW.

river reef
#

hi guys does anyone remember how much the obj 252U was worth at christmas?

tranquil heart
#

Since all of you are complaining about ATGMs, here is my rework ideea:

why not remove the missile from the tier 9 as its too powerfull against tier 8, and only have it on sheridan, as a missile launcher on the side of the tank wich only has 5-10 shots, with lower pen but slighty higher alpha damage, so people think before shooting them and is more rewarding.

Inspiration: WarThunder tanks with ATGM mounts on them:

PS: I added one vote of each so they're there

elfin relic
#

ARL 44 needs a nerf on the speed

regal grove
#

@tranquil heart I could more or less agree with taking them out from the E1, the tanks already strong enough without it. But perhaps WG needs to implement new code as an “ammo cap” feature....?

sweet prism
#

@river reef Auction started 15000 gold, ended at 10000 gold

river reef
#

Yeah i found the last price, was: 10k golf.

uncut raptor
#

My Opinion about ATGM:

Give it heat shells and take away missiles. Give t9 195mm pen and t10 220mm. With that you gotta aim for weak Spots etc.

Also: If you really wanna keep ATGMs how they are, give em a seperated game mode or a Feature to choose not getting matchmaking with one. Like accept or deny ATGMs for your battles

For Ghost under me: Its no Option to keep Missiles for me unless they do under 400 hp dmg with a Reload of over 10sec

glossy dust
#

A feasible fix for the ATGM situation: REMOVE APCR and HE from the current gun, leaving only missles as ammunition. ADD an optional gun which uses APCR, HEAT and HE.

tall copper
cunning kindle
#

Most ppl who play wot complain abt arty is what i know, so theres that
Ah nvm ur the "block atgm" kind
Dont mind what i said, plz ignore

unique scaffold
#

@tall copper can you not spam that in every single channel? Nobody cares

uncut raptor
#

He litteraly says we are all stupid because we State our opinions and we want normal mm? Oh wow what a guy🤢👎

serene rapids
#

Also here's the thing. Let's say for argument's sake it's a totally balanced mechanic, nobody wants it. Why tf would they keep it if nobody enjoys the game with this new "balanced" mechanic

latent snow
#

What if missiles had a separate reload time?

reef lintel
#

@tall copper Pls just answer with yes or no... is it sarcasm? If it is I think you are a slightly dumb person, if it is not i take the slightly away. Everyone in WOT is complaining about arty, me (a super unicum at last) and everyone in my clan and everyone i know (mostly good players) hatesthe sheridan and complain.

shrewd spear
#

What about atgms having a cooldown where you can only fire one after you shoot another shell type this would be balanced since it would pretty much double the reload time for atgms and would force people to get out of cover to do any real damage.

crimson cosmos
#

Why not go historical and only allow HEAT-DP and ATGMs on both tanks ? The APCR never existed.

quick cedar
#

I completely agree with @tall copper..

I am surprised that many say that only the word of a player with a high profile xD counts. That is, those who do not have a good profile, your word is not worth it?
Pss KeyBlack From what I read in your argument, you are better informed than many of you ...

round bluff
#

missiles should be a separate gamemode

fallow eagle
#

Please make the repairs for WZ-113 cheaper.It's one of my favourite heavies to play since it has high dpm with good sloped armor but when it gets destroyed,even if I do 3000 damage,I suffer a loss.

round bluff
#

"They dont suit wot blitz gameplay" is perfectly valid.

reef lintel
#

@quick cedar I will just block you , you are not interested in actual reasons, you can just look them up on this channel, you are just looking to talk s**t

unique scaffold
#

The guy already has 867 battles in the sheridan so ofc he wants to keep statpadding. It's easy to talk when you are just playing atgms

jade cargoBOT
#

dynoSuccess FORZAHORIZOM [-MM]#3361 has been warned.

simple sinew
#

@reef lintel
You are spamming s lot bro. You almost chat like you are paid by someone to desperately ruin this game.

ATGMs are the future of this game. Wargaming has reworked the game with ATGMs and had done a fantastic job.

If you don't understand how to block an ATGM, yoh are a noob. No doubt. Sorry about that bro. No offense.

ATGMs are hard to controll. Ask any pro gamer who uses them. Let them tell how easy it is if anyone says it's easy. ATGM handling and aiming is all very hard. When you are in open, it's quite normal to get hit with any shell... Missiles are not a surprise thing.

I have seem people miss on curved shots over obstacles and hit plain sights.
Missiles are only useful against a few heavy tanks like IS-7, Maus, etc. APCR is pretty good against all other tanks...

Probability of shooting a missile is below 10% in a game. It eats your credits and you are never sure it hits the target and damages them. Also, the reload is longer when you fire a missile so it's all pointless.

Instead, what we can do is use the speed and get their sides using APCR.

Missiles are not important arsenal of the tank or the game. They are just there... Rarely used.

Edit: @round bluff you can use gun, tracks, normal sidescraping, and taking the hit on the edges of armour. That's all.
You can simply keep wiggling and turning slightly so that you make it hard for the missile to get you.

round bluff
#

so how do you block an atgm?

mellow cape
#

I mean thats ironic coming from a guy with just 707 battles in tier VIII to X with 49.65% winrate @simple sinew
You are calling everyone against ATGMs (Many of whom are competitive players in top clans) 'noobs' and you think the problem with this game is 'bad teammates' from your previous messages. You have zero credibility now.

@round bluff he has no clue what he is talking about, ignore him

@obsidian crest That's what it seems like the original plan was for the tanks, the sheridan still has a 105mm gun in the game files but that was reworked into missiles sometime in the development

@simple sinew Lol what other accounts? Please list them
You literally said if you don't know how to block an ATGM you are a noob 🤦‍♂️

obsidian crest
#

In my opinion since so many people hate the atgms, just remove them completely. Or if they must keep them, just make it a tier X T49!!! Everyone loves the T49, why did they need to make it even faster, more accurate, and give it atgms/apcr instead of heat?

simple sinew
#

I played more games than you did in all my accounts. Don't think you are the one to talk.
Seriously, how are you able to spam with a timer???
@mellow cape

I'm not saying good players in top clans Noobs. If you have problems in English, learn it on school.

Read again or hire a translator bro @mellow cape

@round bluff you are just sounding like an "I don't want to say that" guy.
How will the missile pen you when it hits your gun?? Talk sense... Not nonsense.

round bluff
#

so if i wiggle and raise my gun up in the air, but the atgm still pens me, that makes me a noob? Because I've done that and been penned by missiles several times.
so you can swat atgm missiles out of the air with your gun? @simple sinew

ember mica
#

Here’s how I see the ATGM problem, it’s not necessarily the ATGMs being unbalanced, I see it has being a match making issue. The people who use ATGMs make them good or “broken” you can’t necessarily see what you’re able to pen, unless that is you take the time to study the game while also being good at it and you decide to use a games mechanic to its greatest extent. Also ATGMs have range of 400 meters (I think) so that should be nerfed. ATGMs should also be a tad bit faster to make it harder to control, and if things need a serious overhaul a new feature should be that if you “over-steer” an Atgm you lose complete control of it. Which I see no problem with that issue of people with ATGMs being good with them. The main fix i would like to see is match making fixes with ATGMs there really should not be more than one on a team unless if platooning and tanks with the abilities of ATGMs should be “up tiered” or put in matches that put them with top tiers. It is a war crime for a T92 to see tier 8s. That last part credited to a clan mate.

cunning sleet
#

I don’t like ATGMs they have an advantage not any other shell has wich is that you can guide them u can nerf them to the ground but if they can do things that any other shell type in the game CANT then All other ammo typed become obselete

mellow cape
#

It's not a match making issue really, its the ATGMs themselves, the fact that they allow you to do damage while being completely safe behind cover and with no one being able to shoot you back (besides other ATGMs maybe) is what makes them broken, neither blitz maps nor tanks were designed with this in mind, besides MM changes only make MM times longer which is something no one wants.

Also, their max range is not really a problem (450m in case you are curious), most of the ATGM shots are between 100-200m anyways or closer than that. @ember mica

@simple sinew What you said is 'If you don't understand how to block an ATGM, yoh are a noob. No doubt. Sorry about that bro. No offense'
So all the people in the top level tournaments who get penned by ATGMs while the tanks shooting them are behind cover are noobs? And what are you? A pro with 707 games and 49.65% winrate in tier VIII-X? 😂 (Still waiting on those other accounts of yours which supposedly have more games than I have combined despite you having no clue who I even am), just stop it you are digging yourself deeper into your grave.

simple sinew
#

@ember mica
I agree to the matchmaking part bro. That issue has been raised several times with wg. I disagree with even harder aiming control because it is not easy to control it now so there is no point in nerfing the control of missiles.

cunning sleet
#

@simple sinew I thought ur experienced but just disagreed... But no ur just bad at the game becuase I can use them and I’m even getting better at it... It’s becoming easier to make good shots you are the only player who I know of who sais its hard.... That should say something 🤔

ember mica
#

I think the fact that you can deal damage behind cover is not a real key issue. If you have a 14 or 20 second reload you’re not going to be able to spam, if you are able to spam however becuase of “unlimited power” (😉) than maybe there should be a limit on how many ATGMs, realistically I picture them being big, especially coming from a 152mm and in such a small light tank, I would imagine it also being a huge hazard with blowing up, so maybe there should be a higher risk of taking more ATGMs or just an over all limit. That way you have to be precise and cautious of what you use it on. I do find them slightly broken since the t92 can make The jg pz e100 paper but still, the Sheridan isn’t that over powered almost almost no tank is over powered, it comes down to the player. so maybe a limit or a consequence to taking multiple ATGMs should be put in place, along with “up tiered” atgm tanks. But if you guys have a comment dm or reply here. My thoughts are best to come out in rebuttals, not full length paragraphs and essays.

unique scaffold
#

@ember mica change your avatar please. No politicians

#

Thank you 🖖

mellow cape
#

Also missiles are not easy to control? Look at this shot, one of the simplest shots you can do and this is from behind cover. @simple sinew

@ember mica The thing is here I did not even need to expose myself for this shot, and look at the amount of HP I have. If I was in any other light tank with that kind of HP, this would be much harder because I would need to expose my tank and potentially take a hit from the tiger II and be killed, in exchange for dealing damage. (Although in this case T92 also has one of the strongest armor profiles in the game, ironic for a 'light' tank)

The long reload on these tanks is not an issue, since you are not in danger when using ATGMs (typically behind cover and covered by teammates) and combined with the speed, you can run away from pretty much anyone who attempts to chase you, negating the reload time further.

ember mica
#

I don’t see the problem with that. If he’s that close in the first place, it’s sort of his fault for being hit, out in the open. Plus I feel like he could just easily secure a better position to than either actually shoot you or take cover from missiles. Missiles can’t be used super close due to the arch. But still, I’m open for why they should be removed.

cunning sleet
#

@simple sinew I feel like u want to keep em to keep ur stats up becuase you are talking nonesence just to claim that these tanks are not overpowerd

@ember mica the fact that you can shoot behind cover is the problem having a long reload is never an issue to “good” players not directet in any bad way and not to you. The fact that you can do something what no other shell type can makes them obsolete and atgm’s the best ammunition type. U can nerf it how hard as u want but that it can do more than any other type of shell makes it better I don’t get how you don’t get that.

That tiger is to slow to vanish from the missiles and the penetration on these shells are great and also the fact that it’s shot from above where the weakest armor is together with the underside you basically can’t do anything when being that tiger the chance of tiger being able to block it is by a module or predictions the trajectory of the missile and it’s too fast to predict...

mellow cape
#

Decreasing or limiting the amount of ATGMs that can be taken could be interesting, but this kind of artificial limitation on ammo types has never been done before and doesn't sound like that good of an idea to me.

Increasing the chance of ammoracks would make the tanks extremely unfun to play and basically RNG, and it will still not solve the ATGM issue since once the tank gets into position it can just keep shooting ATGMs without getting shot back, which means the ammorack % matters very little.

ember mica
#

Here’s the thing, I already addressed earlier that the ATGM tanks should be “up tiered” and matchmaking should change so that you don’t go into a t92 and use modern technology to practically “drone strike a tiger”. That’s the issue. And has stated by the kind man/woman above, the ammo should be limited, which I also stated, the ammo rack chance should also increase with the larger amount of ATGMs has I stated in my previous writings I wish for it to appear more realistic than it is with carrying ATGMs and the consequences that should follow. If you refuse to see these fine argument points than I suggest you stop arguing that “you can missile spam from a hill and you can’t be shot” has we already said, there should be a limit and risk to make bringing them dangerous. It would make players more cautious and be somewhat more precise. I think a fine limit on ATGMs should be 5 for the t92 and 8 for the Sheridan. However it is up to the developers to make that happen. We’ve already stated our suggestions to counter what you still continue to fight for. I understand your argument but I disagree. And the limited ammount of ATGMs fixes the “hiding behind a hill eliminates ammo racks”.

clever goblet
#

Another suggestion. What if we put them on tanks that don't have the maneuverability for example heavies, or slow mediums? I'm not saying any tank but a couple

ember mica
#

I understand that, I mean heavies with ATGMs is well, acceptable but unlike war thunder, heavies with ATGMs would uh well, ruin the game. How ever a better counter to these is spaced armor or more modern tanks with new technology that actually is used to counter ATGMs and other shells. ATGMs in the future would be more effective and more well, useful to the community in a way if new tiers where made. Like I said about drone striking a tiger, new tanks from late Cold War and up until now would have a higher chance of survivability against ATGMs. With this writing I don’t really know what I’m going for but I hope someone can either understand or further elaborate for me, sorry!

frozen summit
#

what the ... u just did to matchmaking? it creates most unbalanced games ever. also i would like to know more details in dev-answers since those statistic they made are trash, they should divide games with premium tanks and w.o premium tanks, add which tank is most played, compare mobile players and pc players (since imo on mobile playing above tier5 is completly unable an uneyojable) ...

and since u buff or nerf tanks based on those statistics they should be more specific

mellow cape
#

I understand what you are trying to say, but I don't think WG has any plans for tiers above 10 anytime soon (WoT PC has been out for like 12 years now and they still haven't gone above tier 10)
There are already tanks which are quite modern compared to others (Tier X mediums, many of which are MBTs, and kpfpz 70). Adding things like ERA and more things like war thunder would only add more complexity, something which blitz does not want being a free to play mobile game that people play while on a bus ride home or while sitting on the toilet, just to pass a few minutes.

@frozen summit You can disable MM with PC players if you are on mobile (and vice versa for PC, only being matched with PC players if you want) by enabling the same control mode in the settings.

jade cargoBOT
#

dynoSuccess The Oslo-38#7526 has been warned.

frozen summit
#

another coll game 3 heavies in one team 0 in the other... @mellow cape cant find that option

noble siren
#

People who ask to replace the APCR with lower to 220 have no idea what they are talking about. U barely pen anything with 240 what is left for 220 and it's even HEAT. Do whatever u want with the ATGM but don't touch my primary ammo. It seems people don't even have any idea what 22 pen looks like...

karmic steeple
#

more missiles when?

minor minnow
#

Never

ember mica
#

Always

pearl geyser
#

It is really stupid to fire ATGM never having seen the tank at any point. Just ridiculous....it's like a magic bullet. How can you fire at something you have never seen so how can you guide a missile to a tank you have never seen, it is plain stupidity.

dusky cedar
#

Skatattatattat

karmic steeple
#

Missiles are epic

ember mica
#

Missiles are life even though I’m a 16%er with my Sheri 😎

ember nova
#

missiles best thing ever change my mind

polar linden
#

Remove

ember mica
#

No! Missiles are here to stay 😎

flat bane
#

:0

plush field
#

Missiles are perfect for people who sit at the back and throw games instead of switching to apcr and actually being effective. Remove them so my eyes can stop bleeding.

frozen summit
nimble zodiac
#

Are you suggesting a nerf or are you flexing?

unique scaffold
#

Please buff the is8 frontal armour

(I don't play the tank but when I face them they have no armour)

I just think a small buff so people have to switch to prammo a little more often just to help it roll with the heavies

minor minnow
#

^^^^

round latch
#

idc about is8 but grille 15 and m48 patton needs a buff especially after the recent heavy buffs

dusky cedar
#

WG takes ages to change the meta

cunning sleet
#

@round latch wha.... the grille is perfectly fine great aiming time most mobile td has traversable turret and quite accurate gun so..... M48 Patton has a great turret its really hard to het penetrated and gun depression to use the great turret forthe rest its avg in all categories wich is good no big downfall like having no armor or no dpm

formal bronze
#

Haven't gotten there myself, but supposedly after the excellent WT auf Pz. IV, getting the Grille 15 as a tier X is somewhat anticlimactic.

nimble zodiac
#

M48's turret actually isn't that hard to pen, snap the cupola or pen the cheeks. It seems only Sheridan has the risky game with the APCR

jagged crescent
#

It’s not hard to pen but not every gun can just slip a shell into the cheeks/cupola

flat maple
#

Is8 is a more of a medium tank

simple sinew
#

@ember mica
Totally agreed with your point. I also support keeping them but because some people have problems, limiting the rocket ammo can be good. As @mellow cape pointed out in previous messages, there are people who spam rockets by sitting back... So to counter these spammers, an ammo limit is perfect solution.

I also think that more tanks should be given ATGM option as 4th ammo type or 3rd ammo by sacrificing one type of ammo... Example, sacrifice APCR for missiles in a heavy tank... Remember missile cost is pretty high than APCR so it should be a good trade off because yeah... Missiles do stuff what you cannot do with normal shells....
So, people who select missiles will not spam and shoot only when it's necessary... Also, the chances of damaging are low so it is a fair trade and good change.

ember mica
#

👏

unique scaffold
#

Oh no no no you get out of here with that logic giving atgms for other tanks that never had them is already a sign you have no idea what your talking about

nimble zodiac
#

Missiles don't support the fast paced game, if everyone had missiles to shoot, it'd just be a standoff of who can trickshot the best

sweet prism
#

@simple sinew If you can consistently block ATGMs, make a tutorial then on youtube. You will get 500k views, best esports teams will take you in. If not, go sit at spawn.

thin ermine
#

imo the increasing of heavy hp is a good way to change the meta, implementing atgms is not.

unique scaffold
#

@unique scaffold @flat maple
Ok thx ppl. I don't know much about the is8 and thought it was kinda weak but now I realize that it is more of a med. Thx

simple sinew
#

I said it because people are whimpering about it... If there are more ATGMs, then maybe they stop whimpering. That's what I thought. Also if missiles are common weapons, then it's an even game again... Looks like a real battle when everyone tends to shoot from a distance and not yolo to death... Actually solves a lot of "noob" problems.

river harbor
#

Hello, I’ve been playing the game ever since American tanks first came out and it’s been a blast it’s always been fun when new things would be added the change the game. Obviously they wouldn’t always be perfect the first time and would be tweaked like when t49s first came out they would one shot and ammo rack every tank and it just wasn’t fair and thankfully it’s been fixed. But with the rockets it changes the whole game and makes in unfair and somewhat infuriating. I believe that the whole missle thing should be removed but the tanks are fun and can stay. But giving them the missles just makes them unfair. I’d be fine with the t92 and Sheridan to be like higher tiered t49s. To cap this off remove the missles and keep the tanks. Thank you may you have a blessed day. Praise Allah.

winged barn
#

The atgms are designed for long range with high accuracy. 50 meter shots are not what I would consider long range

unique scaffold
#

Atgms are high ceiling low floor tactics. It rewards good players who know what they’re doing and when to move forward and punishes bad players who sit at the back and derp every missile into the ground.

ornate sparrow
#

maybe if they added arty to blitz, it would counter atgms?

hasty juniper
#

Add in a Toyota Hilux with a RPG in the bed crewed by someone wearing a towel. I think that would counter ATGMs pretty well, as it would speed around, destroying Sheridans.

unique scaffold
#

The reason you all hate the atgm’s is because the good players like it and stick with it but bad players sell the tank cause they can’t get to grips with it. It’s balanced because if you shoot nothing but missiles you have absolutely trash dpm and the good players know that. Just because y’all don’t know that breaking line of sight between your tank and the enemy’s 3rd person perspective (imagine like, a meter above the tank) works 99% of the time to dodge the missile doesn’t mean that it’s broken. You just don’t know how to counter it.

AND NO ARTY FOR GODS SAKES. Pc hates it and blitz has been absolutely clear that they don’t have enough hp with small maps and that there’s no feesable way of making maps bigger without making teams bigger which means longer wait times and longer battles which completely defeats the point of a quick 3-4 minute mobile game.

^^ah yes the indestructible hilux. If top gear can throw it in the English Channel and drive it afterwards then it should have the hp of a maus.

river harbor
#

But adding arty would make things worse. Arty in wot pc is highly rng based and with there being only 7 tanks it can ultimetly make a match 6v7 and then theres the whole situation that the maps are very small and would not be able to handle the distance nor affect of arty.

fiery turtle
#

There's only 1 other tank that should be given ATGM missiles, and that's the Kampfpanzer 70, which had them historically.

It would be fun to have at least 1 heavy tank in the game that can shoot missiles back at the pesky T92's and Sheridans, no?

nimble zodiac
#

But it'll shoot missiles at every other tier 8-10 too

hearty sparrow
#

missiles shouldnt even be in the game.

unique scaffold
#

Stop asking for missiles on kpz 70 it doesn’t fit for the tank

hearty sparrow
#

thank you, finally someone with common sense

fiery turtle
#

@unique scaffold : Why doesn't it fit the tank?

unique scaffold
#

One the ATGMs are only comfortable to use on the tanks they are on because they are fast enough and responsive enough to use them the kpz 70 isn’t flexible or responsive enough to be able to use them reliably in heavy brawls it would be extremely awkward to use or to even guarantee a penning shot on a more armored target at mid range

fiery turtle
#

@unique scaffold : The Kpf.Pz.70 isn't really a brawling kind of heavy anyway - its armour is worse than the Tiger II's. It's more like a VK 45.02 (P) Ausf. A (the Tier 8) with higher alpha and lower DPM.

But I take your point about the mobility - the Kpf.Pz.70 could certainly use more of that!

winged barn
#

The kpz is a nicely balanced tank. I would prefer if that balance was not broken.

low path
#

HE damage on the Kpfpz 70 should be improved, 560 base with 640 HE dmg makes it not worth using, even the T92E1 has 680 HE dmg :/

empty copper
#

If missiles are going to be in the game, KPz70 should get them. But they need to be locked to line of sight, no lookout bar/peek button, and sped up to around 350m/s, so their average flight time is less than 1 second. Give them back their original pen & alpha, you'll get a round that can threaten any target with manageable risk of return fire (a 1-second exposure from a hull-down position is far from 'sitting out in the open'). And take away that ridiculous APCR that shouldn't even exist, ammo choices should be missiles & HE only - or possibly add a nice slow HEAT round as standard ammo if you really have to.

eager pumice
#

The m551 shouldn’t have apcr. It only ever used as far as I know HEAT ATGMS and HE

dense talon
#

Blablabla atgms this blabla rocket that blablabla.

Thats all people talk about nowadays. But stiiillllll wg too ignorant to fix it before collecting data for 5 years.

nimble zodiac
#

They haven't had that much data on the T92E1 and Sheridan since they were introduced? Or are you referring to other data?

topaz token
#

M551 Sheridan
Height 7.5 ft (2.3 m) (2.3 m)
Crew 4 (Commander, gunner, loader, driver)
Armor Aluminum hull with steel turret
Main armament M81E1 Rifled 152 mm Gun/Launcher 20 rounds 9 MGM-51 Shillelagh missiles

ashen pine
#

WG you need to remove ATGMs or nerf them so they are rendered useless before you lose more of your players Listen WG. Take notes please.

dusky cedar
#

Patton line needs buff from tier 6 to 10
Tier 6: gun handling sucks
Tier 7: dpm sucks
Tier 8: sluggish
Tier 9: turret and pen sucks
Tier 10: gun handling sucks

unique scaffold
#

t6 is a good tank, t9 is good too, t10 is decent but underwhelming jn the current meta, turret can still be worked with though

rapid citrus
#

there should be a velocity nerf, the actual shell velocity of the sheridan was about 700 ft per second which is actually painfully slow. and there should be a cap in the number of missiles able to be carried

shrewd bronze
#

310 mm seems like little penetration for a tier 10 premium round, but when you consider the fact it can be fired down onto upper plates and turret rooves, angled armour becomes useless.

a tanks armour is designed to meet shells at certain angles, hence sloped armour and piked noses. the ATGMs are designed in such a way that defies all of that.

if missiles were only able to be fired in sniper mode, the whole problem would be solved. no bending over hills to extreme extents, it would reduce the punishment players get for doing nothing wrong.

why has nobody suggested the sniper mode alternative ? you wouldn't even have to remove the mechanic that you spent all the time and money on.. it would naturally balance the mechanic that is being abused so much right now.

crystal spoke
#

@shrewd bronze people have suggested it a few times but they usually get buried under the complaints of just remove it (personally I think it's the best compromise)

empty copper
#

I've suggested it a couple of times. Just do a search on my username

drowsy plaza
#

Missiles solution has several options. But honestly the best (IMHO) is reduce the turning rate to 3-4 degrees/second. Then speed the missile up x3. So no trick shots are possible.

#

Then give it the original pen and alpha back. So it can punish red heavy/armored TD that sit in open. But it cannot top attack over terrain.

shrewd bronze
#

i agree. the pen wasnt the issue, it was the angles it was able to hit tanks at. reducing the pen did nothing, it still can hit the most vunerable parts of the tank from behind cover

ashen pine
#

I think the Sniper Mode Idea is our best bet. I would actually not mind them with that mechanic it would be fair play tbh.

nimble zodiac
#

I don't think the sniper mode approach gives a different playstyle, just a disadvantage in trades but at least misses can be corrected in that time as the tank is exposed

sweet prism
#

I think the pen combined with alpha is also issue. The ability to roleplay a td after being amazing at being light tank is just mad. IMO light tanks shouldn't have that strong gun.

No other light tank in the game has such alpha plus pen combo either.

dusky cedar
#

Missiles aren’t even problem, I can’t even handle missiles properly still avg 3k

unique scaffold
#

Remove AGTMS

regal grove
#

Wow that’s so helpful to the conversation

@fierce kernel you don’t get it I see

pearl geyser
#

It is just plain stupid to be able to fire an ATGM at a tank you have never seen only via some else's proximity or visual spotting then you can still miraculously see it on the other side of the map and zero in on it.

jade cargoBOT
#

dynoSuccess BoltCarrier [LGN]#8371 has been warned.

#

dynoSuccess P4NTER_#7755 has been warned.

ashen pine
#

I agree that the tank is a little bit to strong for it's tier I would also like to see a mobility nerf if possible I don't see why the BC is falling behind the Sheridan in terms of speed when it has less mobility and the ability to hit an enemy while in cover is just insane, sure the bc still has the light tank camo but so does the Sheridan in a way. 🤨 @full token What about the BC seems kinda unfair that it has less speed when it's the bat chat's most well known feature or at least it used to be.

full token
#

Sheridan mobility seems fine to me if it loses out in other ways

shrewd bronze
#

it should be more like T49, derpy gun

dusky oxide
#

So you decided to buff the class that previously dominated high tiers before the stagnant TD meta. Although the HT meta wasnt too different from it.

I dont think the consequences of buffing a class only because its "unpopular" have been understood. But if you really want to discourage people from playing something exciting and dynamic theres not much i can do.

Have fun fixing the wide array of new balancing problems that have surfaced from this change. It sure would've been easier to nerf individual op tanks to improve balance instead of trying to popularize tanks by buffing them.

I can't wrap my head around the question of what was wrong with heavies before the buff. And post-buff I don't see much change in the way heavy players contribute towards the team effort.

karmic steeple
#

More damage to farm

meager condor
#

i love how the T28 Defender has 1450 health compared to the tech tree T28 Prototype's 1150

noble siren
#

Just make it as much as similar to normal HEAT round which can be little curved

honest iron
#

Can you make the Kv-1s a little more accurate. Thanks

nimble zodiac
#

KV-1S is a really good tank already, the bad accuracy should be associated with a high caliber for tier 6 such as the 122mm it uses

limber vortex
#

yeah KV-1S is actually quite balanced since it is a very fast heavy tank with that big alpha. Plus the turret, though not great against high penetration guns, will bounce some shots

ashen osprey
#

When do you plan on expanding the European Nation tech tree, or adding Japanese heavy tanks?

crystal spoke
#

They aren't likely going to add the Japanese heavys

autumn zodiac
#

Eh, with the introduction of Japanese Tank Destroyers there is a good chance IMO. They keep saying the Japanese heavies are too big for blitz but if it makes money I'm sure they'll be in at some point.

queen hemlock
#

@unique scaffold no need to post the same post in multiple channels

ember mica
#

This is a dumb and controversial question but back to limiting the amount of ATGMs, the risk is that you must shoot via sniper mode, long reload, but on the other hand it has slightly increased damage. High Risk high reward. Long reload, low ammo, sniper mode, higher damage.

ember mica
#

The damage should at least not do 399 or 430 due to the proposed solutions. And due to the speed I would also rather not sit in the open and wait for a few seconds just to do 400 damage. Mediums like the FV and wz121 can easily do that in seconds. I’m still open to why that’s bad, of course I might be able to see It out 😁 @unique scaffold just Incase for any further questions, of course i still wish to have a long reload in the Sheridan and T92, that’s not the issue.

noble siren
#

The Japanese heavies have been tested and it was concluded that they are too big for Blitz, and there was a screenshot showing how big the tier X was. If I'm not wrong

ember mica
#

Well, I do like to try and side with WG, but I do also like to weigh in with an opposing sides argumentative points. I find devils advocate a fine solution most of the times so I like to provide a solution that supports both parties. Thank you for not bashing me. You are a kind and respectful person 😁👍

karmic steeple
#

I really don’t think missiles fit the game there are certain spots on maps that they are completely broken, such as middle of canyon and middleburg hill. I think the best solution would be to remove ATGMs and give it normal heat and buff the penetration of both the heat and apcr. This way the tanks retain their presence on the battlefield but forcing exposure of the tank. I think this would make the tank much more balanced.

ember mica
#

I would like to respectfully decline and disagree with your suggestion. ATGMs are Sadly and also at the same time a good part of the game. Removing that takes away the uniqueness of the tanks and the skills of certain players. A certain nerf and buff is a great way to retain their ability and well, them being in the game, while also making sure it’s balanced and proper/ready for the game. People will always find better ways to use them to their advantage, for a loose example, armor. Some armor can be “trash” until certain people begin to use it properly. That doesn’t necessarily mean to take it away and have a strong nerf. Everything requires tweaking for it to be a proper system. ATGMs are new, there will be without a doubt issues. This is why we need the kind mods and devs to listen and watch these threads on ways to fix ATGMs. There are other points but I don’t know necessarily how to word it. So please, respond to this and give your opinion on this statement. 😄👍 @karmic steeple

karmic steeple
#

@ember mica eh I think they don’t even need missiles to be unique really. They are a tier 10 light tank which is already unique, it has a huge alpha which is unique to all other light tanks in the game. And I mean there’s a lot of things you can say are unique that wouldn’t exactly be balanced like some crazy air strike or something. It would definitely be unique, but we definitely wouldn’t want that in the game. And really it’s not even necessarily the missiles, it’s just how the game mechanics and the maps work. A lot revolves around hulldown and missiles can negate that skill. I think the game mechanics would need changing in order to really make missiles work. But of course this is just my opinion and others want the missiles. I am glad we can have a respectful conversation w/o spam lol

noble siren
#

What is all that rant against the ATGM, did they got buffed or what? Whenever I check this channel there are people crying about them what is CC? @hollow ledge

hollow ledge
#

@noble siren they caused a well liked CC to quit

ember mica
#

I am glad you are like this 👍. I love a good respect full debate/talk every once in a while. This is twice in a row today, but back on topic. I do not see the uniqueness has a major factor in the play out of the ATGM situation, I addressed it has a minor issue. But I have already addressed my own points I think yesterday on certain nerfs I would be glad to see happen. The Sheridan on its own is not meant to snipe, unless it’s an Atgm for some reason. The dispersion has far has I have seen is poor. Sure it can be accurate but not at long range. You’re probably on average be in close proximity to light and medium tanks. Even than the Sheridan has issues with penning medium tanks. When it does end up eventually penning a tank, from what I’ve seen, it will usually do around 450-540. This of course is good but it’s not the best. And back to the pen issues, a Sheridan wouldn’t usually be able to pen a heavy tank head with apcr, so the ATGM is mostly used against heavy tanks from a safe location to avoid being “clapped” by said heavy. How ever a light or a medium could easily absorb or bounce one shot and continue to out-damage the Sheridan. In the B-C series and my 121b, if I catch or 1v1 a Sheridan, it has almost no chance of winning. ATGMs can’t be properly fired on the move due to no stabilization. I see this has the main point of ATGMs, to deal with heavies from medium range behind cover to avoid being killed. 1/2 wait for the other part. It’s over 2 thousand characters. @karmic steeple

#

^^^
But, once a light or a medium is hit or spots you, you’ll have trouble with reloading and penetration difficulty. ATGMs will rarely be used In that situation. Of course the hills in-game are useful for them to be used to great extent, without it, what would be the point of ATGMs? Has stated earlier there would be almost no need in an open field on the move, running from a heavy. With out hills the Sheridan would be easily picked off by meds and lights. Not sure what my point is, but I hope it’s understandable and you either agree or disagree respectfully. Sorry for the wait and long writings! I try my best to get my point across respectfully and cleanly! (I was raised by a professional writer after all👍) 😄 @karmic steeple
Also, side note. I hope the devs look into this channel 👍

haughty marten
#

hi

noble siren
#

ATGMs are fine as long as OP premiums exist and bad players at high tiers

tawny frost
#

you wont understand what its like playing against them in tourneys when people run 2-3 on the enemy team

ember mica
#

@tawny frost could you remove that picture? No offense but it doesn’t really contribute anything to the discussion. And a solution I’d like to bring up to that is WG should put a limit in place where there can only be a certain amount of vehicles of a certain type, example: 2 Sheridans. They have already proven to be “broken” especially in large groups. So certain tanks known to be “troll” should be limited to be in tourneys.

plush field
#

Yes

jade cargoBOT
#

dynoSuccess pooop#0901 has been warned.

odd tendon
#

@dusky cedar for the patton line: t6 is fun and fine. t7 sucks rounds objects. t8 has nothing special and nothing to contribute to battle, no dpm and no mobility, t9 is fine

tame forge
#

The VK-72.01 K is in DESPERATE need of a buff. Long reload, worse dpm than and E-100, not to mention a way worse hull. The only thing it can do in matches is facehug, but even getting that point at the end game is near impossible. It’s has garbage turret sides and cheeks. Just make those only penable with gold and the tank is heaps better. It’s a rear turreted tank that can NOT sidescrape AT ALL. There is one specific way to play the tank, and it’s out 1v1 things.

drifting depot
#

Just give it 120 side armor, that's all i'd say it needs

rapid citrus
#

the atgm controls could be like the one on WT where it can only be controlled in sniper mode, but there still should be a cap in the number of atgms. also the sheridan never had apcr, it only had HEAT, ATGMs and canister rounds

humble nebula
#

How does it feel going to spot and getting hit by two missiles within 10 seconds into the battle.

unique scaffold
noble siren
#

300IQ gameplay here, maybe you should have standed on top of the little hill next to you, so they can shoot u easily

humble nebula
#

@noble siren he has just started to go to the heavy flank...He's not camping there

noble siren
#

Whatever... you can't complain about something when at that situation it was his mistake for bad positioning. A really bad one

distant river
#

@humble nebula He is right out on the middle of the open not taking any cover. He would have been massacred whether it was with an ATGM or not and he fully deserved it. He was outplayed by the T92 who spotted him out of position and he was punished for his mistake.

Funnily enough most people who complain about ATGMs are people who think they should be impenetrable to prammo sitting in the open.
@unique scaffold

humble nebula
noble siren
#

@distant river Finally some brain activity here. Thank you Sir @humble nebula BRUH do you even realise that this place there is so used for ATGM that ecveryone know about it or you are noob? If you are good player you will never approach like that but here u are staying in the open like a Maus thinking you are invincible. After they remove the ATGMs what are you gonna complain next, the Maus having too much HP? Thank God I stopped playing this game full with people who have no clue how to play the game jeez

distant river
#
  1. Use your brain. If they have an ATGM tank it doesn't take much sense at all to realise that he can go to the top of the hill and hit you
  2. Literally go 5m to your right and he can't hit you. If you are just behind the hill very slightly you can still peek and get shots in but the ATGM tank won't have 3rd person LoS long enough to hit you. This means he will either shoot and use up his reload or have to relocate.
  3. Next time watch out for missiles, you can hear and see them and you need to be aware instead of in sniper mode exposing too far on low hp. That way you can get behind cover and break their LoS so the ATGM will dive into the dirt. @humble nebula

@noble siren I'm tired of people complaining about the ATGMs in situations where normal prammo would have done worse just because they are ATGMs 🤷‍♀️

humble nebula
#

@distant river Your defence is pointless... If i go behind the hill..No! I won't be able to get shots into enemy... So what? I just sit behind the hill and camp while my team dies?
It's almost impossible to duck missiles if they are very near you even if you're in the most mobile tank in the game...Go try avoiding yourself then lecture me

It has become a war of ATMG's now... The team with better atmg player wins... All other players are just the guy's in the background.

Also funnily enough the player's supporting atmgs who won't even acknowledge logical arguments against atmgs are the same players who haven't played any other tank other than the sheridan n e1 since they were introduced in Blitz... @distant river @noble siren

noble siren
#

Bruh I stoped playing Sheridan after the 300th battle. The difference between me and you is that I KNOW how to counter them and you don't. That's why you show how u stay in open and Sheridan and e1 get easy damage, because the noob they face doesn't know how to play.

There is huge difference between something being OP and someone being too bad to understand a game mechanic

drifting depot
#

Oh man am I in a circus? Let's just go back to the fact that anything which enables the shooter to shoot without being shot at it's utterly broken

Hah knew some other clown would ping me

distant river
#

@humble nebula If you go slightly behind the hill then (just like I wrote) you can peek and get shots without risking getting hit by a missile. Anyway it looks like you weren't good enough to keep your hp 47 seconds into the game so you have already made a lot of big mistakes, and so you should t be peeking that spot unless you know it is safe. If you are in the open then yes it is hard to dodge missiles, but if you are in the open then you are in a stupid position. You should either be aware and willing to take a hit as you are pushing or near cover as with any other tank.

It is blatantly not "a war of ATGMs" I am carrying very happily while only rarely using ATGM tanks. If you can't then that isn't the missile mechanics fault that is your fault.

Funnily enough there haven't been any logical arguments made except by the pros when talking about it in respect to high level tournaments which is a situation you aren't in by the looks of things. And yes I do play other tanks too.

@drifting depot So an unspotted TD is broken? That doesn't really make much sense. A sidescraping maus is broken? That doesn't really make much sense. A hulldown T62A is broken? That doesn't really make much sense. A BC circling a heavy is broken? That doesn't really make much sense.

drifting depot
#

You know specifically what I mean lul, if atgms enable anyone to shoot from behind cover without any sort of risk they're utterly broken, an unspotted TD can be blind shot at, a sidescraping maus can still be shot in the cheeks or splashed with he, if you can't pen a hulldown t62a you just need a little bit of pramo and careful aim in your life and a bc can either be blocked from circling, juked, rammed to slow him until the turret is facing him, shot by the team while maneuvering, etc... Why does everyone on this circus ping people unnecessarily lmao

distant river
#

So there are counters to those situations? Funnily enough there are counters to ATGMs too, like moving and not sitting in the open. Blind shots are fairly rare to hit and then pen even if you know where they are which is even less likely. Any half competent maus player will angle their turret and you really don't want to try and kill a 3k hp maus with HE unless you are extremely stupid. Good luck penning a T62s cupola with anything apart from pure luck (while you take lots of hits from him in return) and again any half competent BC player won't let themselves get blocked, and by then they have clipped and can run easily.

What no-one seems to understand is that there are easy ways around the ATGMs (much more reliable than trying to blindshoot a TD). The issue is that it needs a change in playstyle which most people are incapable of doing and they want the game to be altered around them instead of adapting to the new mechanic.

winged barn
#

@distant river may I ask you you can peek and get a shot (you literally need line of sight scoped) while being out of the line of sight in 3rd person of the atgm?
Do you expect me to crest a hill into the entire enemy team just to get a single shot off on one tank that is slaughtering my team?
The stb is not invincible when hull down, and takes a risk every time it peeks.

noble siren
#

@drifting depot because the STB having enough armor and gun depression is not broken right?

drifting depot
#

You know we're getting a lot into actual gameplay, y'all know atgms are broken .-.

humble nebula
#

@distant river playing 19k battles and having a maximum experience of 2536 on the Sheridan tells a lot about you and the tank itself u r trying to defend

winged barn
#

Remember when people were whining about the static gameplay the 183 was causing? Yea, I can sit behind a building all day and not get hit by missiles. If I leave my building, I lose 500 hp as I find a new building to cower behind. If I try to get rid of the tank pinning me behind the building, I have to crest a hill, and would then get deleted by the enemy team. I guess I could say "no" when the team decides to not go to town, and then watch my team fight while down a tank the entire battle. @distant river

drifting depot
#

Ikr, you're always gonna get that one clown but man I really don't feel like attacking random people in the internet cause of their opinion is very epic 😔

regal grove
#

hey theres a backspace movement for a reason use it

humble nebula
#

@noble siren too bad to understand a game? Yeah ok...you not even understanding the fact that a tank shooting you from behind a hill without having to expose a millimeter of itself is broken af... And it completely changes the whole understanding of the game. Like meadsy69 said even one missile is dangerous and changes the basic mechanics of the game... Nobody wants the basic mechanics of the game they've been playing for years Changing completely to something else... Unless ur a player who is capitalising on the broken system

unique scaffold
#

The ability to hit from behind cover is part of nearly every other Wargaming product. How does making it a part of Blitz make it "broken"?

What's "broken" is some people's ability to adjust to change.

winged barn
#

Last time I checked, the ability to hit behind cover, arty, was not really liked that much on wot pc. @unique scaffold

noble siren
#

OMG YOU CAN'T HEAT BEHIND COVER IS THIS TOO HARD TO UNDERSTAND. If u get hit behind A REAL CORNER it's because thee enemy just timed perfectly the curve and got lucky not hitting ur tracks. IF YOU GET HIT MY ATGM YOU ARE NOT COVERED @winged barn @drifting depot too many noobs thinking they know something

drifting depot
#

Yikes we're back to a loud kind of circus, I'm outta here

humble nebula
#

@noble siren ofcourse they can hit behind covers... They don't have to curve the missile sideways but from up to down... They can easily hit you if your hiding behind small hills nd eleveted planes

Also @noble siren before calling other's noob have a look at your bigoted reasonings and stat

winged barn
#

@noble siren I can easily stay covered all match. Just dont downvote me for inactivity please :)

distant river
#

@winged barn The ATGM takes time to fly, you have that much time + his reaction time to peek and shoot which is enough time to get a shot especially if he is trying to cover the rest of your team as well. The STB is as close to invincible as it gets, next you will be telling me that going hulldown in an IS4 is risky lol

@humble nebula Sorry what you are you trying to show by looking at my max xp? It doesn't exactly show anything does it? Also if you have ever listened to what I said I never said that I thought the tank was fine and I want it to be nerfed...

@winged barn Missiles take away quite a few static positions and in the hands of an average player they force the reds to move and think. The 183 shuts down most of the map entirely and moving isn't an option at all.

jade cargoBOT
#

dynoSuccess Hans Grüber#3918 has been warned.

unique scaffold
#

This discussion will remain civil.

humble nebula
#

@distant river your max xp on that tank nd not any other tank is a subtle indicator of a lot of things...

You only have enough time to react to flying missiles only if they r shot from long distance... Almost impossible to avoid if shot correctly from short or mid distance... Plus that bloody thing can be controlled to follow you atleast few meters from you position when it was actually shot

winged barn
#

For me, it took away my static positions, and now I have moved them farther back. I basic watch people yolo into the missiles and get annihilated for the first minute, and clean up after everything is weak.

From what I get from missile supporters, they have counters: low dpm, so they can easily be rushed and you also have the ability to avoid missiles by finding cover. Yup, I'm definitely going to rush into the enemy team just to kill a singular tank. That is efficient.
I will opt for the second option. Sit back and do literally nothing for a while. Maybe bounce a very risky missile shot that was taken at me. That is what I call extremely dynamic gameplay.
I have started playing the obj140 for the purpose of deleting the idiotic Sheridans and the ability to remove myself from the battle completely when there is no way to dig out the functional sherry players. I then join the other players sitting back watching the missiles fly.
@unique scaffold have you recently played ratings battles? Middleburg and canal are generally won or lost by the better missileers

unique scaffold
#

They've not been much trouble for me to adapt to. At times metas change. This is one of those times. I'm just as aggressive as I've always been and frankly the missiles are just not that big of deal. I've adapted to it, why can't you?

noble siren
#

@unique scaffold you are good that's the difference... Try to guess the other part

unique scaffold
#

you actually have not adapted to them. No offense here Spartacus, it's just that you are not nearly as effective as you could be if ATGMs were not here

#

I've said this before but I guess I'll say it again.

My biggest issue with tanks is their mobility. I have zero issues with them shooting from behind cover. My issue lies in their ability to out maneuver nearly any tank they face while also being able to shoot from behind cover. There needs to be some sort of time based slowing factor that comes after shooting a missile (reduced vehicle speed during the reload for example) or a overall reduction in the vehicles top end speed.

@unique scaffold I'm rarely as effective as I could be. Missiles or no missiles.

winged barn
#

I regret to inform you that I am a 59er with 44k matches and a 67? Percent in the Sheridan myself. @noble siren I consider myself to be a fairly functional player.
I have taken to the obj140 and specifically hunt down missile tanks (with high toxicity and success) but when I am playing my favorite tank, the maus, it sure is fun recieving roof shots

humble nebula
#

@unique scaffold in the early days when the missile tanks were introduced... Even i didn't care musch about the missiles... My problem was it's high mobility. But things like mobility can be ignored you get used to it or it can be nerfed... But with time now it seems everyone has learned using missiles and there is no counter against them... Even if the players camps all game and only accurately hits one missile shot... It's broken

noble siren
#

Luck and bad enemies

unique scaffold
#

@humble nebula I've asked once already. Keep it civil.

#

@unique scaffold that is really not a nice way to say it. "Beat a dead horse". We are really trying to save the competitive side of the game, the side that you clearly do not care about 👍 It is very unpromising when i see such a comment.

#

I just call em like I see em. This subject has been debated until all sides are blue in the face and as far as I can tell missiles are still here.

distant river
#

@humble nebula So you mean I've got one lucky game in the Sheridan? Wow that shows that I love it so much 🤦‍♀️
I'm not amazing with it, it's about average across my tier 10 stats but I can see the potential and I can see that it needs a nerf. The way to do that is not by crying about times when it's all the players mistake that is getting punished.
Most missile shots take at least a second which is more than enough time to react and get mostly behind cover in the worst case scenario. It can be controlled, but if they can't see you from 3rd person LoS then they are going to miss by a long way.

humble nebula
#

@distant river You can't avoid missiles when you're focusing on another tank and out of knowhere a missile hits you behind covers

Also englighten me on how would you avoid the missile shots in this video below
https://youtu.be/jpsSlvUeF_s

Hyy again! It’s Fizzy again. I’ve hijacked the channel for another video. It’s nothing special in terms of editing or super crazy missile shots but they were still pretty alright. I hope you enjoy the video!

Meadsy’s links:
To become a Patreon:
https://www.patreon.com/Meads...

▶ Play video
noble siren
#

Do you know the meaning of the word luck. And also some of the enemies were bad too...

unique scaffold
#

WG has said they are going to look at missile tank performance in tournaments after the spring season. I say you are beating a dead horse because you are. You'd be better off pounding sand than you are debating this topic right now. If anything is going to change it isn't going to happen until after the Spring Season... so what's the point?

humble nebula
#

@noble siren the priveledge of that type of luck shouldn't exist in the first place... And stop assuming everyone is a noob/bad player except you... I'm appalled at the fact your assuming all that was luck and not a learned skill and everyone were bad players

noble siren
#

So if it's all that skill where is the problem? @humble nebula

humble nebula
#

Yes ofcourse u need skill to fire missiles.. how does that invalidate any of the things i said above

distant river
#

@humble nebula I was wondering how long it would be before people started running out of complaints and had to link youtube videos...
Funnily enough if you are focused on one tank and out of nowhere another tank shoots you, you can't do anything. If you are tunneling that hard then you deserve to get hit.

The fact is that missiles only affect the game when played by a super unicum (we all know how rare those are to see in random games), and even then it isn't that bad. There are almost no people who can hit the amazing shots, and those with that much skill deserve the rewards. Everyone is complaining about the missiles but they don't see that normal prammo would do exactly the same as most of these. It is only an issue at high ratings and in high level tournaments.

drowsy plaza
#

Nothing can be done about an ATGM tank in some spots. If you try to push it - red support removes you. The only counter is to remain in ‘cover’ (that isn’t cover from a Non LoS Missile as my SS shows), AND spam Missiles back.

#

If your not a ATGM tank in those positions you just die.

distant river
#

If that was any other hulldown med that had got there first then you wouldnt have been able to do anything either, he took a risk taking shots from your support but he has got the reward, you didn't take the risk of getting to the corner so you don't get the reward although you get to keep your hp and you can fight somewhere else. You have to be committed to the corner if you are going to rush it and if you lose then there isn't much you can do, whether it's against ATGMs or not.

dusky oxide
#

Why is the 121B not getting buffed. Wg seems to have no problem buffing the chieftain and other heavies but when it comes to meds like 121B, Leo, FV402 and T-62A they are left to lose their spot in the meta.

noble siren
#

because giving T62A 8 degrees of gun depression is not a big change right?

dusky oxide
#

Youre right about the t62A. That has helped it adapt. But what about the 121B? All it got was a small dpm buff that was not enough to give the tank any meaning. It still have very weak modules too.

dreamy oak
#

Nerf Sheridan's and T92's armour, and accuracy how often do we have to say it?????? LISTEN TO THE COMMUNITY

meager spruce
#

Just remove the atgm system and I am fine with both of the tanks

karmic steeple
#

Yes

subtle egret
#

WG is not gonna care

ember mica
#

@tame forge I am a Super fan of the vk72, I do agree it does need somewhat of a buff but from my experience, once it’s in a facehug, it can easily dunk on the e100 and Maus. A buff i would like to see is buffed side armor and upper plates, a badger or Fv Death Star turns the whole tank into butter. And due to the sides it cant really angle or turn in battle or else it will be killed and picked off easily. Buffed turret armor would make it pretty over powered but, it would be fun and fair to have it, seeing as every other Heavy in the game probably has better turret armor.

Also, @drowsy plaza , thanks for making my points about the ATGM more clear and more understandable. 👍

dreamy oak
#

@meager spruce the rockets are broke aswell but still the accuracy is way too good for having such alpha dmg

tame forge
#

@ember mica Yes I agree. While the maus can sidescrape the big TDS, or attempt to bounce off the front plate, the vk 72 is just left there. It has a weak lower hull, butter sides, and a less than up to par turret.

ember mica
#

The thing I do enjoy about the vk72 however is nuking paper targets. But the thing I hate the most is when Autoloader heavies just circle around me due to my rotation and traverse speed. I can’t angle my sides or hope they bounce unlike the e100. The best buff that I would love is slightly better HE pen for certain reasons ;3. But yeah I do get mad because of the armor in the front and sides.
@tame forge

thick flare
#

#addmoreATGMs

sweet sluice
#

@thick flare no ATGM noob

unique scaffold
#

@drowsy plaza excuse me if i am wrong, but weren't you pro- ATGMs before?

#

Bi

humble nebula
#

Lol

acoustic shard
#

Buff the VIndicators Prem Heat pen From 255 to 250 and it's He pen from 80 to 88 and It's gun depression from -2 to -4. This woule allow the Vindicator to better Fullfill it's place on the battle Field.

regal grove
#

@ember mica after playing a bit of WoT PC the one thing dragging it down is bad cheeks in the hull. Buffing it would seem to be the best option but then E100 would be completely obsolete. I would say that if you give Vk72 the same treatment as pc with 300mm in that ring, then you should nerf gun handling or reload or something.

jagged crescent
#

Doesn't the VK72 have worse dpm than the E100

lilac venture
#

Buff is7 dpm n apcr penetration

autumn zodiac
#

WZ-111-5A too

sweet sluice
#

@tame forge well, you have never played Fv215b on Himmelsdorf

versed fable
#

215b needs an ammo capacity buff

mellow cape
#

IS-4 and T57 too imo ^

ashen osprey
#

WZ 131G FT needs a slight buff for its 100mm cannon. Maybe a decrease in reload from 7.85 to 7.25, or something like that.

pseudo creek
#

A clip from todays spring tourney, why are rockets a thing in this game? The 113 was entirely in cover.

unique scaffold
#

@pseudo creek very hard to use! U barely hit 1/10 ATGMs! Just find better cover! Learn to play!

pseudo creek
#

Lately these kinda shots are pretty effective. The 113 shouldve shot the rocket down yes

reef lintel
#

I mean you can just block the shot with your gun, right?

summer mist
#

Well, to be honest, I regret that I've add the VK 168.01 in my garage, it has no potential compare to the T34 who can ridiculously pen me at any distance
VK 100.01 is much better
But I know everyone's gonna say that I'm just a big noob

ember mica
#

Big professional right there^

topaz geyser
#

@summer mist this tank is garbage

drifting depot
#

Vk168 it's just a worst vk100.... technically better at hulldown since the turret is all the way to the front but worst in every other aspect, not like you're meant to hulldown in a super heavy anyway lamao

orchid grove
#

@summer mist It's bad right now, but it'll be a little better when the next update drops and it gets buffed to 1950 base HP

nimble zodiac
#

The sacrifice of some armor for 1.7x more credits is pretty good. Also T34 has very good penetration, so I'm not that surprised

white vessel
#

Its pretty bad when its bad compared To the vk100.01 which is a bad tank itself

crystal spoke
#

Isnt that what most people have been asking for though? Premis to be slightly worse than there tech tree counter part

karmic steeple
#

vk100? Bad? Angered the council u have

unique scaffold
#

I am looking for a platoon to join me so i can get help with my tanks

summer mist
#

@orchid grove I'm kinda suprised to see that I'm not the only one to dislike the VK 168.01 after all
Well here's your message WG, buff the VK 168.01 and the VK 100.01
after they'll receive of course their HPs' buff

nimble zodiac
#

They should probably wait to see how the HP buff plays out, unless that's what you meant anyways

summer mist
#

Yeah, let's see first
I'm mean getting buff from 1470 to 1950 HPs is not something we can ignore

karmic steeple
#

Vk 100 is fine it’s a great tank the hp buff will just allow it to play it’s role even better

drifting depot
#

Eeeh I mean, now I feel like most other tanks have been left behind since mobile heavies exist so now we got a couple of mediums with more hp and bigger guns in some way

jagged crescent
#

the 168 is supposed to have good armor. The side armor behind the tracks say otherwise

drifting depot
#

Well you can't argue about it, maus has 80mm around the drive wheel

jagged crescent
#

Except there’s 160mm of spaces armor covering that, plus tracks

And the 168 has 40mm around the drive wheel with even significant weaker surrounding spaced armor

unique scaffold
#

@distant river @noble siren i wasent stitting in the open. I just started the battle and dint have the tracks or engine unlocked so im fairly slow. I never stopped. I was holding down the W key the entire time. Barely out of spawn and i lose over half my hp. Btw after i got into cover i got missle spammed until i died

warm cradle
#

BUFF KV-4

drifting depot
#

Hp buff coming, but I do agree.... the gun is yikes, maybe not on penetration or dispersion but holy sht that aim time and that reload.

T32 has the same problem, give it a new researchable gun that isn't that of the t29

full token
#

Why tier 8 and 10s. It’ll just make it very easy for people to rush to higher tiers. Not a lot of grind then.

white vessel
#

vk100-01 has the problem of a huge lowerplate and weak cheeks and a cupola that can be penned pretty easily

drifting depot
#

I mean, not the tier 8s but their modules, it's really annoying having to play with stock guns for about 100 games unless you save up free exp or pay for it

full token
#

Ah I get that. It’s kinda a lot of xp but usually not an issue since I keep free xp for such situations. I rarely feel the need to use free xp on skipping to the next tank so it almost always will go for the modules of the tank. Generally I just get the gun on the tank since I can somewhat manage with a stock engine

nimble zodiac
#

If it takes 100 games to upgrade max a tank then either it’s one of those grindy tier VIIIs/IXs like Caernarvon or umm... unwanted battle results

distant river
#

@unique scaffold So you headed straight forwards into that large open area in a stock tortoise expecting to survive? That's an, errr, interesting decision...

unique scaffold
#

Well normally it works great for my heavys so why not

nimble zodiac
#

Heavies have turrets, tortoise does not

frail silo
#

@white vessel weak cheeks for which tank exactly? It is superior against same tier tanks except for ones with abnormally high pen which aren't a lot (you still need to switch to prammo in most of them)
The cupola is weak yes but it is not massive
The lower plate isn't that big either

unique scaffold
#

It can move its gun 25 degrees sixe to side @nimble zodiac

nimble zodiac
#

That’s cool but when you fight multiple enemies they’re likely to be able to hit you from different angles, some able to hit your weak sides, and others shooting your flat plates and cupola, and penetrating them

nimble zodiac
#

Also it only moves its gun 20 degrees to each side

unique scaffold
karmic steeple
#

When an enemy isn’t spotted the tracing marker gets mixed up

noble siren
#

@unique scaffold literally the sniper position is in front of you. Are you ok?

queen hemlock
#

There is a gap between the tower and the train, allowing sniper to shoot from that ridge at spawn 2, watching the river. Just poke up next time closer to the tunnel @unique scaffold

unique scaffold
#

@queen hemlock oh.. ok thanks you Martin 😉

dusk sleet
#

One can clearly see you got shot from the TD spot.

unique scaffold
#

@tender drift Hello, I'm Youtuber
How can i communicate with who can help me
I would like to talk about the game in one of my videos

#

in the replay i saw that was a t54 on a bush :/

patent fog
#

Huh tier 8 heavies getting a hp buff too can someone send me more details from what is going on and what will happen in the new update?

tender drift
#

@unique scaffold you can pm @queen hemlock about it , i think he will clarify it better than i could , also on a side note try to use an appropriate chat channel such as #general-blitz-discussion or #off-topic-discussion for later questions , since this one is for discussing the balance of the tanks in game

lavish cargo
#

I want feedback on my ideas here: I think the Spaghetto needs a buff. It used to be OP when first released, then was nerfed to a point where it was just slightly underpowered as of 6.8. Fair enough. But then, all of the heavies at tier 10 got a bunch more hitpoints, and the Spaghetto simply cannot reload shells fast enough to deal with them. I think that the Progetto 65's reload for each shell should go down by somewhere between a half second and a second for each.

regal grove
#

Isn’t that just more farming opportunity? No other mediums at 6.9 were heavily buffed and no one else is complaining. Besides, for blitz at least the 65 is a juiced up autoloader single shot bc of its intraclip reload

unique scaffold
#

IS-7 Buff ?

jagged crescent
#

It got a chonky amount of HP.

nimble zodiac
#

2050 -> 2500, REALLY helped it out

daring sinew
#

SEA server lag

thick rover
#

Chonks

TBH for progetto I believe that we should give an incentive for players to keep their shells, to have more DPM, instead of brainlessly emptying the clip to have best DPM

unique scaffold
#

Progetto 65 was never OP and the nerf it got is complete bs

drifting depot
#

Main problem was and still is that upper plate, no way that actually is 40mm

nimble zodiac
#

50mm, it's 50mm...

autumn zodiac
#

Progetto 65 was never OP and the nerf it got is complete bs

Um, it was pretty broken, and until the heavy tank buff was still very good

drifting depot
nimble zodiac
#

The only time that this is possible is when the Progetto 65 is using Enhanced Armor, which you've explained that some you have bounced were using the Improved Assembly equipment, which I can't really explain

drifting depot
#

Thanks for acknowledging it, and knowing wargaming's wotblitz team they're too lazy or too shady to give us the actual numbers....

drifting depot
nimble zodiac
#

Well the constructional angle is not as intense so I guess it's thicker for that reason

drifting depot
#

How many times have I said the upper plate just can't be 50mm....

#

Like come on this is the standard b and it actually has those 50mm, not at that angle but they're actually 50mm and it's extremely hard to bounce it... You know now that I think about it these are pretty much leopard 1 knock offs so the Progetto might as well have 70mm...but hey, lazyness is a recurring theme around this game

unique scaffold
#

I mean you forget something like T92 exists

nimble zodiac
#

The Italians did want Leo 1s bought from Germany but they didn't agree to go through, so they designed their own. If the Progetto 65's armor is based on the historical armor then can't blame WG

drifting depot
#

T92 had 70 mm first, then the thing got 52 which avoided the three caliber rule from happening and has an extreme angle around the driver's hatch which is still gonna bounce mediums and it is already hard to bounce in a 268

Btw dude just stop chickenman the deal here is that in-game it says that it has 50mm but it's pretty obvious it just doesn't

Stopped playing t10 since I'm focusing on grinding, do it yourself

nimble zodiac
#

Fine, I would like a replay of this in action, that's all.

noble siren
#

Where is the nerf on the STB?

nocturne mauve
#

I hope this upcoming T92 nerf is something that’s actually gonna reduce its performance, this tank is so broken and spammed and is the most played tank with over 4 million matches

nimble zodiac
#

So it appears that Progetto 65 doesn't auto-bounce Obj. 268, and note their total HP was 2014, which means they were running Improved Assembly and not Enhanced Armor

drifting depot
#

Hey good for you then why in the balls does it bounce me so easily

I'll say you proved me wrong, not gonna clown around about it like 90% this channel usually does but just WHY do they bounce so easily when I'm on my 268 and WHY do I have this trauma with their upper plates always being red

formal vale
#

@drifting depot the Progetto has 50mm of frontal hull armor. The 268 has a 152mm gun.

The 3 calibers rule states that if the gun caliber is greater than or equal to three times the nominal thickness of the armor plating, the shot will penetrate regardless of the angle.

50mm x 3 = 150mm
150mm < 152mm
The shell should penetrate

We have seen on this server that there are some issues with the consistency of this rule, but it theoretically should work for all tanks. What would help in this instance is the replay where the incident occurred. That way we can see what actually went on.

Edit:@nimble zodiac that's most likely the case. Enhanced armor gives an extra 4% armor thickness to turret and hull armor plates.

50mm x 1.04 = 52mm
52mm x 3 = 156mm
156mm > 152mm
The shell should not penetrate

nimble zodiac
#

It must be Enhanced Armor then

drifting depot
#

Instantly gonna post it as soon as it happens in any way shape or form... Btw you don't need to ping but I'm glad this time the person who pinged me wasn't someone throwing sht for no particular reason

unique scaffold
#

@formal vale iirc Enhanced Armour boosts the effective mm and not the actual thickness of the plate, that is what i was told, not sure though, because the Kv2 should be able to pen that plate without Enhanced Armour, but it still doesn’t

formal vale
#

I'll go into a quick summary of it, because I'm betting you guys are curious.

Back in World War 2, tanks had what was known as rolled homogeneous armor. Basically, it improved the armor quality to take the steel and roll and mix it into sheets, not just molten steel and let it cool. Because armor back then had to be hard and resistant to shock, rolling the metal in ways that I don't know helped shape the armor into something that can take hits but won't shatter from high velocity metal shells slamming into it. A lot of this was heavily paraphrased from the Wikipedia article: https://en.wikipedia.org/wiki/Rolled_homogeneous_armour I suggest you check out the article if you want to learn more.

Anyways, WG has each vehicle have a certain homogeneous armor value. We don't know what the values are, and we probably won't find out. Improved Armor increases this value by 4%. Since we can't find out how effective this, most people swear by extra hitpoints.

Hopefully that answered your question.

From __Frostbite on the WoTB forums in 2018

http://forum.wotblitz.com/index.php?/topic/100664-what-does-enhanced-armor-really-do/

So yeah, idk entirely what it does. In this instance it seems like enhanced armor may be the issue, but given this response from Frostbite, I'm unsure if it really affects it. Maybe those homogenous armor values play a role in determining how easily something can be penetrated? It's all kinda in the air.

Rolled homogeneous armour (RHA) is a type of armour made of a single steel composition hot-rolled to improve its material characteristics, as opposed to layered or cemented armour. Its first common application was in tanks. After World War II, it began to fall out of use on m...

nimble zodiac
#

I did a test back before giving that proof of overmatch vid above, where my Obj. 268 did a overmatch test on the T-25. T-25's front is 50mm, perfect. Without Enhanced Armor it was overmatched in any way shape or form. But after using Enhanced Armor is actually became red, and I bounced. I concluded that Enhanced Armor actually does influence the three calibers rule

thick rover
#

And if it helps, a support message was dropped to WG and they explicitly said that the armour thickness does increase to 104%, 100mm becoming 104mm

dull hollow
#

Hello
I want to discuss about cheiften t95. T8 heavy tank. It has excellent turret armor but very weak hull armor and also has 10 degrees of gun depression. In paper the armor looks great but in reality there is huge hatch on top that doesn't have any armor. And the only good thing about this tank is turret is now weakest thing of this tank. This tank doesn't have good hull but also doesn't have good turret. So why the hatch is not hard to penetrate. Hatch is penetrable even for t6 tanks with no problem. So what is the point of good thick turret (only good thing) .

distant river
#

If you are getting penned then that's your fault for not wiggling. If it didn't have the cupola then it would be way too good to be anywhere near balanced, and it keeps you on your toes. @dull hollow

dull hollow
#

I agree with you. But i m not saying that to remove or completely impenetrable hatch. Just make it hard to penetrate. There is no point for a very weak hatch for this tank. There is more tanks with huge hatch but the amount of armor of others hatch is very high as compare to chieftain's hatch. For example 59 pattern. For penetration you need around 180 penetration to penetrate hatch of 59 pattern. And pattern is medium tanks. So why the hatch is very weak. Just make it troll so it feel like a heavy tank hatch

nimble zodiac
#

Play it like a medium that occasionally gets bounces, don't play it like a heavy

distant river
#

You should not be able to bounce on a weakspot like that, and buffing it until be becomes bouncy is a huge buff to a balanced tank

hearty sparrow
dull hollow
#

@nimble zodiac for playing like a medium tank. Mobility matters. Travers speed matters. If u wanna play chieftain like a medium then place it in medium type and give it mobility. It has heavy tank mobility and bad armor than medium tank. For a medium tank it is easy to move fast and make a miss of appotent. But in heavy tank sir we don't have mobility so it is very hard to move like a medium tank. And if medium tank comes to flank you. Then you don't have Travers speed to bounce shot from them. Because hull armor is not good as a heavy tank of a cheiften. Think about it

unique scaffold
#

Interesting

nimble zodiac
#

Fight mediums, that's what I mean by play it like a medium

full token
#

Stats for this update soon?

ember thunder
#

@lusty silo sorry for ping but am curious about something
Will atgm tanks be able to use double shot in uprising??

buoyant timber
dull hollow
#

@nimble zodiac i m also not saying that play like a medium. But if u go at medium side. Medium tanks are better than this tank. And if our sides mediums died then u can do nothing for medium tanks because of ur poor mobility of ur heavy tank. That basically bad heavy tank. Wg needs to think differently to balance cheiften t95. This tank is below balance tank. There is no hope for cheiften to block a damage. Yes you get some bounces. But u can not play hull down. You can not play like a German heavy (side scraping) . You can not angel your tank. You have bad hull as well as bad turret(i don't mean thickness of armor) . Think about it you give Cheften 350mm effective thickness of front turret and put a huge Coppolar on top with armor value 110mm. Then the armor become useless.

nimble zodiac
#

Do this, weakspot is intensely hard to hit, especially if you wiggle. If you want to be safe you can frontscrape with your turret. Yes, I am aware there are meager amounts of positions that offer this protection, but you gotta do what you can. Besides, as certain points in the game, mobility doesn't matter that much during medium brawls you can find your Chieftain in. They're too wimpy to charge your team because of the potential counterfire

dull hollow
#

You forget about huge lower plate that peaking here. How 🤔

nimble zodiac
#

THat's why you use both conveniences when you find them

dull hollow
#

That means this tank is below balanced. Neither you play hull down nor play like a normal heavy. U need some places that you hide ur lower play and huge Coppolar on top. And i think there is very very very rare places that you did this.

distant river
#

You can play hulldown very well, you just can't sit still and think you are impenetrable.

thin kraken
#

WG really ruin the tier 8, some tanks are too strong so they can put it in the crates.
Seriously, tier 9 and 10 is full of nubs, tier 8 used to be balanced and fun, but now it is completely f'up.
Don't know what kind of stuff these guys smoked when they decided to make these changes to this tier 🤣
I miss the game before 5.4 update.
It used to be great but now, i rather play Pubgm :(
The only bright side is the Uprising mode 🤣🤣

frosty flare
nimble zodiac
#

This isn't the place to talk about matchmaking but to simplify it, the system randomly selects players who happen to be in queue based on their tank tier, tank type, and platooning tiers with the possibility of enemy platoons in the same tier. It also checks for certain tanks, or just one as far as I know, the Pz.B2

obtuse sparrow
#

Can we have what ratings does with pairing equally skilled players in pubs? Im sick and tired with tools running around at tier ten
Edit: just read the message above me, woops

dull hollow
#

@distant river ok then why action x is same armor profile but very very small hatch
I think this is because of action x is in crate so that tank is fair for being op. 🤣🤣🤣🤣
Wg fix ur logic.
And think about game and then money

nimble zodiac
#

Well a company needs money to run but I get your point, Action X basically completely outperforms the poor Caernarvon. I guess we'll just wait to see how Chieftain will play out with 1800 HP

dull hollow
#

Hmmm
That's what i m talking about
U r saying play like this play like that but other tanks plays exactly like chieftain is way greater than chieftain
Even some bad tanks outperform chieftain
U need to fix chieftain t95
I don't know how but need to do it.

regal venture
#

Nerf the fire rate of the comet
3.84 seconds? almost as fast as a tier 3

nimble zodiac
#

Better than the Black Prince, chillin at 3.1 seconds
To be more specific, Comet has a potential 3.37sec reload, BP at 3.12

regal venture
#

make the fire rate like 1 sec longer

nimble zodiac
#

I mean Comet isn't really OP, and the average damage being 1030 which is revolting not good means that the gun isn't a very major advantage, even though it can be used efficiently. The pen and shell velocity are not that great

odd tendon
#

@regal venture comet is balanced, it has very little armor so it needs the dpm to make it viable

willow junco
#

@nimble zodiac , i have 112battles with it ,it was so op i ended up having 71% wr

nimble zodiac
#

It's not OP in a normal players' hands, of course it works very well in a good players' hands but WR relies on much more than the reload time

unique scaffold
#

where can I give suggestions for balancing and other questions?

jagged crescent
round bluff
#

panther > comet dont @

minor minnow
#

@round bluff Hmmm.......

jagged crescent
#

One's tougher/sharper, One's more mobile/flexible, both have nasty dpm. Pick your poison

quartz crown
#

Atgms are an actual joke and can we have them banned?

rapid citrus
#

WG has spent a large sum of money developing atgms and even refused to remove them at the cost of a CC, so i think that we should stop asking for the removal of atgms as it probably wont happen, instead we should discuss on how to balance it to make it fit the meta. yes i get that it is quite broken but theyre never going to remove them

winged barn
#

Yes, let's make them realistic and give them a 700 meter minimum range.

dreamy vault
#

I have a solution to nerf the ATGMs appropriately if you would hear me out:

T92E1 - 0 armour, legit make it unable to bounce. Increase the dispersion upon turning and driving, lower shell velocity.

Sheridan - Make the spaced armour a bit less troll, increase some dispersion.

Missile - Convert from HEAT to HE, reduce range from 450m to 180-300m at most. Increase speed for more difficulty upon control.

fresh gale
#

By converting HEAT missiles to HE, you prevent missiles penetrating tanks frontally, and therefore you need skillful aim to HE pen the roof of tanks or back of some tanks.

low crypt
#

Basically there'll be no way to avoid the missiles damaging you i see, except dodging it ofc.

And missile spammers will basically be more annoying, especially to the paper thin armored tanks.

stoic pebble
#

HE missiles seem kind of dumb, why not just make all of your changes without changing the ammo type? I don’t want to be continually peppered by 400 unavoidable dmg when behind cover. That would be even more annoying than current missiles, which can at lease bounce and deal zero

rapid citrus
#

i find that nerfing the armor on both atgms appropriate. in real life the t92e1 was supposed to have 14 mm or armor and the sheridan is supposed to have 3mm of spaced armor. the missiles should also have a maximum carry number and a shorter range. the apcr should also be replaced with regular heat ammo as that would be to its real life counterpart

unique scaffold
#

I propose a more conservative change to the Sheridan, completely remove the current 152mm gun, missile and all and replace with 105mm M48A5 Patton-like gun as the top gun and option to mount a slightly improved T49 152mm as the secondary.

ornate steppe
#

That is true id rather get hit with a HEAT missle than get splashed with HE constantly. Also @unique scaffold then the tank wouldnt be like its historical counterpart, which would definitely upset some people. Also shooting HE missiles will cost you DPM if u dont pen

winged barn
#

Its historic counterpart didn't have the type of missile we have. (If realism is your concern)

dreamy vault
#

I agree with @ornate steppe on that, I love seeing more historical accuracy. At the same time, keep in mind the missiles didn't actually work as planned in reality. Look at the Sheridan in Vietnam, being nothing but a support tank used for clearing the brush and assisting infantry.

I'm also mainly suggesting the HE missiles here though because failing to use it correctly will result in splash damage. That alone drastically reduces your total DPM, whether you like it or not.

jagged crescent
#

Increased Missile Buffer Time x 2

unique scaffold
#

Well we all know that WG could give a (redacted) about historical accuracy. i'm just wish that they would revert to something not stupid and actually listen to community. they already have screwed up not making the AMX 30er, 30B, Badger and S. Conq tech tree. Blitz was supposed to be the mobile counterpart to WoT PC, but they clearly have taken the "make money" fast as possible route without regard of the longevity of the game. they're killing a lot of the veteran communities love for the game, and if they don't change their petty, greedy game soon they're going to realize they're up a certain creek without a paddle. and that certain creek has some hungry Gators in it.

rapid citrus
#

how about a missile lock time, so after firing and waiting for the missile to hit, there could be a gun lock time, like the double barreled tanks gun lock

rapid citrus
#

@unique scaffold as i said, they probably wont remove the missiles as they had spent a large sum of money developing it. its not logical for them to anyway. i feel that it will help more if they balanced the missiles, to make them less appealing but still make them useful when the time comes

drifting depot
#

Add armor labelling and change names on American tanks to rolled homogeneous hamburgers😔

rapid citrus
#

Hmm. Right one more thing. Make the gun depression 8° instead of 10.

unique scaffold
#

pls nerf kpfpz 70

#

Pls buff KV-2
revive the beast

vapid musk
#

Can you upgrade armor on 110e4?

drifting depot
#

Just take care of the hatch.... And make the hatch on the e3 actually pennable yikes

nimble zodiac
#

It is pennable, but a relatively small line of it. Oh right, by some TDs lol. That hatch is a lie, never shoot it, shoot the small indention on the right side (in relevance to the T11 player)

twilit valley
#

I have a solution to nerf the ATGMs appropriately if you would hear me out:

T92E1 - 0 armour, legit make it unable to bounce. Increase the dispersion upon turning and driving, lower shell velocity.

Sheridan - Make the spaced armour a bit less troll, increase some dispersion.

Missile - Convert from HEAT to HE, reduce range from 450m to 180-300m at most. Increase speed for more difficulty upon control.
@dreamy vault
That sounds reasonable tbh would like to see it implemented

distant river
#

Yes let's just give these tanks with absolutely awful pen no prammo so they are completely useless 👍🤦‍♀️

HE missiles are not a good idea at all because they don't reward any skill at all

unique scaffold
#

Missiles in general are not a good idea

drifting depot
#

Here's an actually good idea to not make these tanks absolutely useless: change atgms for normal heat shells and if atgms are actually here to stay just make them slower and their pen somewhere around 280mm so these light tanks actually do what light tanks are meant to do, you can still use calibrated shells to get 308mm of pen anyway

drifting depot
#

Oh yea and maybe give them a little more dpm but that's just me 😔

clever vector
#

When is the Vindicator UM getting the 380mm caliber buff WG?

unique scaffold
#

It's not.

vernal maple
#

Can I just be a voice of reason in here and mention that the missiles are perfectly fine? I’m a missiler so I speak for them. The nerf made them hard enough to use as it is. You don’t realize how many miss, bounce, or do no damage at all. People keep crying because they get hit while sitting stationary and half exposed. Learn to move. Don’t blame the missile tanks because you now have to come up with new techniques to stay combat effective.

cunning sleet
#

T-49 is balanced with bad pen and no troll armor so do the same with the Tier9-10

I hate the fact that the alpha on these lights tank is 560. It should be 460 max becuase it basically has the highest alpha of all the meds/lights and it’s the quickest so u can just shoot 560 alpha more than most heavy tanks can deal. Wich is quite rediculous becuase out of all tank types it’s the light tank wich has the best camouflage ratings of all tank types and keep their stationary camouflage even when going 60kph and you can get away with basically any shot doing 560 alpha and get away so that it has no armor is no downfall when the mobility is incredible for a tank carrying such a big gun. The T-49 is balanced and I love it, but having that amount of pen still makes a T-49 competitive. I don’t mind the super low penetration I can still do the damage and I can move with my mobility to any rear of a heavy tank and deal 560 or more with HE so why does the t9and 10 have way more advantages compared to it and missiles

jagged helm
#

How about progetto t10 guys

remote oriole
#

Another thing about the American T9 and T10 lights is that they are not really derp, as they are fairly accurate

dark glen
#

Speaking as a super unicum that knows how to evade a lot of missiles and has used missiles himself: missiles are rather easy to use, shooting up + autoaim is not really something that I’d call hard. Without auto aim it’s harder but with some practice..
the missiles just allow people to break the “rule” of having to expose themselves to do damage. This just doesn’t fit blitz and the game has been balanced around conventional guns for years now. I’m not crying “oh rockets ruin my games, REMOVE THEM”, I’m saying that they don’t belong in blitz, you should always have to risk taking damage before you have the potential of dealing damage. Polls seem to support that vision as well.

unique scaffold
#

^^that. Also not all people who complain about atgms are bots who can't dodge them. It's more about your teammates. Since like half of them are trash, you can only watch them get farmed by atgms and despite you not over exposing and taking damage from them, you will lose the battle, since you can not do anything to the missile tank. It's basically who has better atgm players or/and more missile tanks wins.

remote oriole
#

I don’t think that missiles are a major threat. Firstly they crank down the dpm of the tanks that use them heavily, and secondly it doesn’t even make sense to use missiles in a broad variety of situations. Missiles are especially bad in close quarters situation (even more so when both people are doing peek-a-boo) because they sacrifice a lot of speed for their limited turning ability, which often fails to catch up with the enemy at short range. Then you have long range shots when people literally see your missile coming and have enough time to get in cover, turn their track in (which is hard to counter, especially if you don’t see the enemy and because missiles have a tendency to go low when you shoot them high) or ‘step aside’ which is arguably the hardest way of dodging a missile). The only really useful distance to use a missile on is at medium range, and you don’t proxy spot at medium range. So either you are having an ally shot up spotting for you, or you have to do it yourself, risking being shot in return.

And the thing is, if you can spot them, and even more so, if you can spot them unspotted you most of the time don’t only have line of sight, but also line of fire thanks to your ten degrees of gundepression. And there is absolutely no reason why you should sacrifice almost 100 points of damage and some 2-3k Credits just because you want to shoot a missile; your APCR is absolutely adequate for most targets. And if it’s not then you are most likely facing a tank with awful view range, so you could possibly even shoot them unspotted if you use a bush. That means that you could just as well use a conventional Heat round - missiles are just overkill in such situations (and they expose you longer if you want to aim them properly in sniper mode!)

My honest opinion is that missiles are way more trouble than benefit to the shooter, and that anyone is just fine with shooting standard ammunition in the two missile tanks (which are very strong regardless)

unique scaffold
#

@remote oriole thats why you use apcr in cqc, normal set up shots and peeking... You can't use that as an argument. That's just playing them wrong, atgms are an issue when shooting over ridges without being at danger of being shot. The dpm is also not important in that scenario because if your enemies can't hit you, their effective dpm is 0.

remote oriole
#

I am actually saying that using missiles in CQC is wrong, so you essentially just repeated my argument to disprove it. And even that shooting over ridges works best at medium range, but aside from that, the situations when you are not engaged directly with an enemy are rather scarce - even if you play the second line.

Basically players won’t just sit behind a ridge and wait for you to lob missile after missile over it, but they will actively try to play that ridge and either force you to retreat or engage them in direct fire combat. And quite honestly, the situations when you are better off with a missile are usually occurring in the early game when you catch someone driving to his fighting spot and during stand-offs, when both sides are passive and it’s too dangerous to peek.

And about the effective dpm of the enemy; if they can’t shoot you they will shoot your allies. Your mere absence isn’t putting a halt to the game.

Why is everyone so focused on shooting back? You can’t really shoot back at camping tds either - I mean, you can blindshoot them, but those are not very likely to hit, let alone deal damage.

dark glen
#

There are enough replays to show close range 1v1’s with just rockets and not being able to be shot back stays the problem.

regal grove
#

bruh sure high skilled players can counter it but again it just doesn’t belong in this kind of game.
I honestly have more trouble than not when shooting missiles just gimme a heat pramo round and I’ll be fine

round bluff
#

that split second while the missile is trailing towards you through the air, is the most anxiety inducing thing this game has put out, since 183 with turret armor

flat bane
#

Remove all tanks from the game

remote oriole
#

That would achieve ultimate balance, indeed. From now on everyone has to fight on bicycles, horses and skateboards

jagged crescent
#

Increased Missile Buffer Time x 3

karmic steeple
#

HMMMMM excuse me missile defenders but can y’all explain to me how two sheridans spamming missiles over the ridge on canyon mid is balanced in anyway shape or form? Or how they can get there before anyone else and pop a missile shot in without even needing to get spotted? How is this balanced in the game where they can make a hulldown tank completely irrelevant?

empty copper
#

Horses are OP. Buff skateboards.

rapid citrus
#

the sheridan is too fast, i feel that it should be slower than the BC. comparatively, the sheridan just stumps the BC, so apart from the mobility nerf, it should also get a gun and armor nerf. the space armor should be reduced to 3mm and the main hull to ~14mm, the gun should have an increased reload to about 15 sec with 100% crew, a max number of missiles, replacement of APCR to HEAT ( accurate to real life counterpart) and if need be, a gun lock time after missile shot ( like double barreled tanks in WOTPC) and missile control limited to sniper mode only so missiles cant be controlled unless in sniper mode. as ive said before, it is highly unlikely that WG will remove the missile system as they have spent a lot of money on it, so we should discuss on how it should be balanced to fit the meta instead

nimble zodiac
#

If spaced armor exists, it's gonna work how it does. Nerfing the spaced armor's main thickness does nothing, it'll still have shells miss the main hull, it'll still block HE, and ruin HEAT

unique scaffold
#

Wish they’d do that to the vindicator

drifting depot
#

I know a lot of people hate the tanks, me included before I realized their dpm apart from being the lowest of all tier 10 tanks it's even less than 2000 when using the missiles... I mean yeah what you can do with them is what breaks them but yikes these clownish nerf proposals to the tanks, not the missiles just want them to be absolutely useless

unique scaffold
#

@unique scaffold as i said, they probably wont remove the missiles as they had spent a large sum of money developing it. its not logical for them to anyway. i feel that it will help more if they balanced the missiles, to make them less appealing but still make them useful when the time comes
@rapid citrus WG spent very little on developing the ATGMs - they are a poor reworking of the T49a event ... they just removed PC auto-aim lock on - hell, that is done by switching the guidance input from player view camera, to gun reticle - which as we all know, can be overridden by using the look-out bar on touch and free look (RMB) on PC.

The actual development of ATGM mechanic cost them NOTHING.

The candy-crush-esque space mode was also cheap to develop. A grey, simple landscape and a few changes to some numbers in the already existing "physics" code.

The only thing WG spent money on was the IN-GAME PR linked to these and connecting them - plus some cheesy merch development.

Saying WG can't remove ATGMs because they cost money is just not true. These were one of the cheapest, laziest items ever implemented and they also happen to THE MOST imbalanced.

Keep the tanks. Remove the ATGMs. Bring back ATGMs for special game modes every once in a while like Mad Games, Uprising, Gravity Force or Realistic Mode. Easiest fix in existence.

dark glen
#

And the money argument makes no sense anyway when the suggestions come to remove them from normal games and add them in a/more special gamemodes, they’ll still be in the game without need to invest much more.

drifting depot
#

Wasn't the dev team the one that said the money thing in the first place?

dark glen
#

Well if people start leaving for missiles, their lost incomes would soon become a bigger cost that that excuse
Even though their sales won’t change much in their eyes

rapid citrus
#

@unique scaffold we dont know that it was cheap, for all you know it could have been expensive as hell. you should give them the benefit of the doubt. and no im not supporting them but its not right to give them a chance. besides if they refused to change at the expense of ribblestripe, what makes you think theyll change just cuz a bunch of people are angry. yes the current missile system is basically the old version but tweaked, but come on, i get that its very annoying sometimes and people want it gone, but WG is trying to add new content to make the game interesting. i dont think its appropriate that we just hate them for trying. we shouldnt just stone the devs but instead just chill and suggest changes. WG banned a bunch of people for spamming and stuff, so shouting at them is obviously not gg to work. WG has also tried to balance it even more, it has been nerfed in every update so i think we should just give it a chance seriously. even if you dont agree with the control, they could make it controllable via sniper mode only, like in war thunder.

frosty hill
#

Imo mobility is ok but gun dpm is terrible n rlly inaccurate too

humble nebula
#

@frosty hill gun is good as a tier 9... Thats why they r nerfing the gun... But damn that acceleration is so bad it's so immobile....it has a good top speed but it takes ages to reach that

jade cargoBOT
#

dynoSuccess yoloyoloyolo#4796 has been warned.

unique scaffold
#

@unique scaffold we dont know that it was cheap, for all you know it could have been expensive as hell. you should give them the benefit of the doubt. and no im not supporting them but its not right to give them a chance. besides if they refused to change at the expense of ribblestripe, what makes you think theyll change just cuz a bunch of people are angry. yes the current missile system is basically the old version but tweaked, but come on, i get that its very annoying sometimes and people want it gone, but WG is trying to add new content to make the game interesting. i dont think its appropriate that we just hate them for trying. we shouldnt just stone the devs but instead just chill and suggest changes. WG banned a bunch of people for spamming and stuff, so shouting at them is obviously not gg to work. WG has also tried to balance it even more, it has been nerfed in every update so i think we should just give it a chance seriously. even if you dont agree with the control, they could make it controllable via sniper mode only, like in war thunder.
@rapid citrus - Rolling has been recommending various "fixes" for ATGMs since late December - including sniper only controls, altered turning speeds in flight etc.

spice garnet
#

I think they should just nerf the armour of atgm tanks especially t92 and make these tanks only strong in missiles, sacrificing armour. Make the tank more specialty less troll. What do y'all think make it paper like BC and HE-able from more points

lusty brook
#

They should reduce the price of ammunition and repair at high levels if you do not use a premium account, lose credits even winning

low bluff
#

Only thing i dislike about the tanks r the missiles, negates all the rules of the game and no skill required. Everything is fine without the missiles, theres no need for any nerfs to it. Its just the missiles that need to be removed. Everything that bushka said in his rant vid a while ago was so perfect and in detail about the problem of atgms. They domt belong in a tank game. If that's how its going to be, should just changed the game's name to World of ATGMS, give all tanks atgms and just forget about mechanics,terain use for postional advatage, whats the use of gun depresion

primal mountain
#

How many times in games you get hit by a missile? I find it is very rare to get hit by an missiles still. I am **not ** a fan of the Arty on Steroids mechanic at all (allowing one to hide behind an object and shoot the missiles to the sky while letting auto-aim to do the targeting). But in reality the missiles are not used a lot since most of the shots fail. Just as an comparison how often you see stupidly OP tanks like Smasher on the battlefield (luckily driven mostly by not so competent players). Just trying to say that the random games have far bigger balance issues than the missiles. Things may change as the players get more skilled with the missiles.

jagged crescent
#

Increased Missile Buffer Time x 4

junior gate
#

It’s not auto aim it’s aim assist

tall ocean
#

get rid of the E100

unique scaffold
#

Get good against it

sweet prism
#

While I can see Smasher getting less HP buff compared to others, why buff it at all? Everybody knows it's broken, this is a chance to effectively nerf it.

remote oriole
#

Because all heavies need a buff to better fulfil their role of ramming through enemy formations and blocking off entire pushes and I can't say that with a straight face

sweet prism
#

Samsher doesn't belong to other pack of heavies, it is OVERPOWERED in multiple aspects. For example it has 640 alpha in a tier 7 heavy gun with good pen while WG is too shy to give tier 9 Kpfpz 640 alpha.