#tank-balance-discussion
1 messages · Page 147 of 1
.. Foch=op gun and strong armor .__. You can't come out with AAAaaaHH SiDE n0 arm0R when just like every turretless td, it's supposed to always face forward ..
It would be easier to counter if it was slower to turn, as that makes it harder to utilize against any fast moving vehicle in the game. \
You can pretty much overmatch the sides behind the tracks
There is also a lower plate and with gold the whole front plate is white
I don't say it is balanced but not that godlike super broken immortal beast
WG can’t be serious putting 8 degrees of gun depression on T-62???
They aren't that's why there testing it
well the fact that they are testing it means they are pretty serious. Don't have too much faith, testing also failed to see the OP-ness of the autoloading Foch, Brit tds, and the Italians.
I mean t62 get -8 is reasonable. The turret is suppose to have a 115mm gun and can also be upgraded to a 125mm gun. So a smaller 100mm gives more room for depression
This game isn’t historical @sage geyser and -8 on the t62a is not reasonable in the slightest
The 100mm wasn’t even tested fully on the T62 hull
Better than giving a russian med a 125mm gun
;))
Tbh STB is still gonna be better with the stronger turret with even more gun dep, better alpha and better hull, probably the same for T22. It's a huge buff, but I'm not sure it'll break the game like yall suggest
The Obj 140 business is unfortunate, that's true. Tbh idk what to do about that without outright buffing it too, and we all know how bad the BUFF BUFF BUFF attitude is for the game
well i think WG buffs a tank irationally, then people complain, then they buff a whole heap of other tanks. they never nerf that irrationally buffed tank in the first place, but rather buff all the others since its better to announce all buffs then nerfs. this is a patter i think
Yes thats typical for WG. Vk 36 and arl were buffed some time ago for literally no reason. Also T57 and Amx 50b didn't needed the DPM buff but after the introduction of Fv4005 things have changed quite fast.
Not only is wg planning on giving T62A 8 degrees of gd but also decreasing the reload on the T34 from 13.5s to 8.3s wth thats faster than the WZ120-1G FT
Jagdtiger is basically a tiger 2 with a different superstructure. Now that tiger 2 hull is buffed, the jagdtiger should get the current tiger 2 hull. Just to keep it rEaLIstIc 😂 This is a 100% serious suggestion
@untold scarab Where did you get info on that T34 buff from?
He is trolling lmao
even if only testing, 8 degrees of gun depression on the t62A is one of the worst ideas
@full token Throw in google translate
Who in their right mind would play or grind the obj 140 ? the t62 is better than the obj 140 in every way, except gun depression, so people who play the obj 140 over the t62, only do so because of the 6 degrees of gun depression that the obj 140 has.The t62 has the better gun, better turret armor, better ground resistance, better everything. Btw it is not ok that a low to the ground tank like the t62 has better ground resistance than the Leopard 1. The Russian mediums are very low to the ground, which is a big advantage. The Leopard 1 sacrifices that, to have better suspension, and thus is higher placed from the ground and should than have it's advantage: better terrain crossing capabilities. But no , the Russian mediums are lower to the ground and still get the better ground resistance stats. Where is the logic in that ??
Obj 140 is smaller, the hull is trollish and it's faster than t62A, that's why people prefer the obj 140 over the t62a @unique scaffold (Not to mention that all the pro players are using 140's in clanwars)
6.7 uptade , we decided to give obj 140 9 degrees of gun depression, hope you enjoy it and thanks for playing world of tanks blitz 🙂
no no no, the front upper plate on the 140 hull is better, but considering the tier 10 guns shooting at it, it gets penned any way, no advantage there @latent wyvern ( also in CW it is used over the t62 because of that extra one degree of gun depression )
@untold scarab that's the russian T-34 not the american omg
And not even the top gun just a stock one
@iron hearth 6.8 update, we decided to give T-62A 12 degrees of gun depression, hope you enjoy it and thanks for playing world of tanks blitz 🙂
I don't know if you ever heard of Blitzstars but the stats say otherwise @unique scaffold ..
at the moment obj 140 is way better than the t62a this is the reason why wg decided to buff the 62a and because it had poor performances in tourneys , you can actually see people use the obj 140 bot nobody uses the t62 im talking about high level competitions
Atm they are on par, next update 140 irrelevant
Soviet med tanks like T-62A on 6.6, to have a great gun depression next is sounded illegal to me- 😞
I got the t62 before the obj 140 was added in to the game, and I unlocked the obj 140 soon after, and played both in CW in a time where at high level all the teams consisted entirely of t62's and obj 140's because they were simply God-like, and if a team did not use them, they had no real chance of winning. After their turret armor and hull armor and amazing mobility got a bit nerfed , it was way better, so now I am afraid they will have to buff the obj 140 too, and again we will have an era where you just can't play other mediums competitively because of these two tanks, (talking about CW) @latent wyvern ... so you realize now that if I heared of Blitzstars or not is pretty irrelevant
I would love to see Russian med meta back....just my opinion don't ping me please
@unique scaffold you ignore a lot of things just to prove ur point, don't forget the much better upper plate on the obj, the V shaped hull which makes it bounce way more than the t62a, also the fact that it is quicker...
You wanna tell me that T62 is better than Obj 140 by referring to your personal opinion and ignoring objective stats? @unique scaffold
Well, then there is no reason for a discussion.
no , at the moment they are both fine, but with 8 degrees the t62 will be way better, any way, I can't waste more time here, my only point is that WG need to be way more careful when they buff a tank like this ... because sure , all the people who only like to play only that tank will be happy, but most people, who like diversity, especially in CW ... well, they won't be so happy, I can tell you that much.
Just you wait.. It will get bad in next updates. First we had Badger, then Improved Engine Power Boost and Reactive Armor, now a T62A with -8...
So instead of nerfing op tanks like T22 and E50M they just leave it and start making other mediums op: WZ-121 and 62A and STB. The problem with this buff is that the 62 would replace four tanks at least: M48, STB, 140 and FV4202. 62 has no weaknesses at this point. BTW 4202 doesn’t get used in comp why aren’t they buffing that? WG just trying to throw their game away
The only tank 62a will be replacing is only 140 if it gets -8 deg of gun depression....even though it is my one of the fav tanks I would really like it to get 6 deg gun depression not more so that it doesn't get nerfed in future....coz gun is something I really love on it...though this is open test and changes can occur still
The thing is if it gets -8 and when it is used it will angle the armour too generating more bounces and mobility isn't the only stat that matters
Y’all forgetting that the obj’s mobility is better than t62A’s. I always see objs instead of t62s
Btw obj got troller armor profile
I read T34 is being considered for reduced reload, so can also M6 EXP benefit from that, since they share the same gun with 1 second of reload difference? EDIT: ok, understood, It was too much beautiful to be true, only the troll WZ has a so fast reload with the same 248 pen. Damn that cursed thing and WG for not nerfing it
You should read more
Hey so um, I never paid attention to this but why does the tiger 2 have more hp than the lowe ._. If it's gonna stay like that I'm quite sure those 1700 hp shouldn't be there with such armor
lol vk 100.1p has 1470hp
because of it’s armor’s thickness
@sudden granite mobility is not that much better, and when the t62a gets 8° GD it won't even be relevant
T62a with 240mm turret armour with the best gun gets -8 gun depression in 6.6 while Leopard reloads 0.18s faster lol.
Imagine if T62a still remains on the bottom of the balance chart after the buff. What part of T62a is WG gonna buff then? Lol.
I mean 100mm gun t62a gives more room compared to a 115mm. So more room for depression
Wg is going wrong by balancing solely on player performance stats, t62a is at the bottom of the chart but in reality it's a great tank that doesn't need a buff, especially the one which will make it op 🙄
That's not all they are doing. Slowly, they are buffing all tier 10 tanks, because in more recent months, a lot of tier 9s (AMX 30 1er, even the 50-120, K-91, etc.) have honestly been as good as or better than the tier 10s.
However, the way they are going about it I disagree. I do not want the meta to be "These two tier 10 tanks will win you games" until everything is balanced. I would prefer one huge patch, maybe 2 weeks before CW6 comes out, that releases a full round of huge buffs at tier 10
been saying that for a while arghhh. no such thing as everything OP @unique scaffold they will balance each other out, for example the pinpoint accuracy of the 62a will be a great counter for the foch in tournaments or normal battles
If everything becomes op honestly the game will be really trash
At the rate they're going with this, I'll have to move over to War Thunder. I come to Blitz expecting some form of realism and to escape the horror that is artillery on WoTPC. I get that it's an arcade game and that even the concept of hit points is counterproductive to having a "realistic" game. However, I do expect tanks to have similar statistics to what they had (or would have had) in real life. Giving the T-62A 8° of gun depression and buffing the armor values on the Tiger II kinda just cemented the fact, at least for me, that WG has thrown all value for historical balancing out of the window. That, I think, is just really really unfortunate.
If literally everything becomes op, it becomes balanced in a way. The route to that would be trash though.
The route to that will be a hostile one and will not be accepted well by the remains of the community
I researched T-62A like 1.5 year ago, but never purchased it, as keeping 2 Tanks of same Nature was not good as per me. Both Russian medium tanks, Both same guns, Both similar game style etc etc, majority new player base when grinding that Line, finds himself in confusion which 1 to buy, obj 140 or t-62a. After 6.6 buff for t-62a, i think Players will have 2 different playstyle medium tanks. Will be easy for them to decide which 1 first to grind for, from the same line.
they made this decision to please the russian server , they dont care what the other servers say since we are the minority of the playerbase, btw complaining about a buff that might or might not happen its pretty useless
With WG’s track record, theres a good chance it’s going through regardless of feedback.
Well t62a will be able to play the 140's playstyle, but 140 won't be able to play t62a's playstyle
@unique scaffold ugh you're saying that as if the mobility of 140 is considerably better than 62a's
140 will be able to tank more on flat ground cause of the better front plate and the V shaped hull, also it is quicker so it won’t be as bad as everyone says. @iron hearth wdym please RU server, because it is a soviet tank? if so then what u said is extremely dumb. @unique scaffold just tryna find positives
dumb... do you have any argumentations for saying so , or you are saying this for the sake of it @unique scaffold
Since when did 140 have a V shaped hull
It's not a V shape more of a slightly curved inwards hull, still better than T-62A @nocturne mauve
@unique scaffold usually when you say V people think of T-22 and not 140 but you're technically right ig
If t62A gets 8° of gd ppl wont just see any interest of playing 140, because the difference of mobility and hull armor are not a suffisent point @unique scaffold
@nocturne mauve since forever @iron hearth blaming WG for favouring a specific server just for the sake of it is very sad @mellow cape my bad maybe not exactly a V but u got the point, they have an extra angle that the 62a misses
T-22 looks like a V
Buffing one Russian medium to the disadvantage of another Russian medium doesn't exactly sound like Russian bias...
Because it's clear that it isn't in your attention to buff the FV4202.... Here's what I think should be done:
The gun is fine, for pub matches, but the armor is honestly reverse to the Centurion 7/1. We do need some buffs to make this tank playable in the meta, both in pubs and in competitive play:
The Changes:
Buff turret armor; not to invincible status, but enough that an enemy can’t just throw a round at your turret and it’ll go in. Possibly add more spaced armor around gun mantlet.
Rework the shell loadout to what it was before. 1 gun, HEAT standard/HESH premium/HE normal
It is either that, or give both guns a bit of a rework:
Gun 105 mm Royal Ordinance L7A1:
Remove 1-2 seconds from reload, to make it spit DPM.
Gun 105 mm Gun L7B:
Add 20-30 mm penetration to standard (APCR) round, to allow that gun to play more competitive.
Either one of those buffs would be enough, but I feel like both would overcook it a bit.
@unique scaffold still no argumentations just insulting great,i guess having a civil discussion with kids its impossible , lesson learned dont @ me
there was a clear reason there, don't assume i am a kid, makes you even more irrelevant. Have some respect and don't blame WG cause it seems that this is all you can do.
if anything i want um
People, please stop bickering. Not the purpose of the channel
WG dev team is on fire this month. Whoever push idea of ATGM and -8 degree of gun depression for the 62a is a genius
Only about half of what you said was correct
I'm going to abuse the T-62A so much lmao
If anyone thinks a -8 GD T-62A is either 1) a good idea 2) will last long before getting nerf’d please speak up.
No, it’s ridiculous
Well with WG... i wouldnt put it past them to be a bit slow in rebalancing the t62a even after giving it 8 degrees
Because 7 v 7 T-62A battles will be so dynamic 🤪
So, I have seen the WZ-5A in battle and the tanks horrible. The armor you get is not worth the mobility. Either buff the armor, or improve its maneuverability
@drowsy plaza considering WG released charioteer and foch its probably going to pass easily
When is foch getting a buff?
the great frontal armor is useless with the cupola, you can't hide the cupola because of the pathetic gun arc, and the autoloader's accuracy is horrible. the traverse is also so bad, some heavies can even circle it
the "buff" a few updates ago barely helped it at all
obvious troll eh
gosh I wish weak spots didn't exist ._.
Lol, there are not many things scarier ingame than seeing a foch rushing you
except the armor is so weak you can pen it easily 😦
yeah and the wz 120 ft can be circled by a light
The m41 has terrible armor and a low penatration gun
Oh my god fr dont even bother circling a wz 120 ft
yea its too easy
I once tried to circle a wz 120 ft and I almost **** my pants seeing how fast it traversed
You can't really circle the wz120 😂 😂 😂 😂
You need 2 tanks against it, should be easy
Pls upgrade tiger 2 becaouse he Is weak
I'm wondering why WG don't give reason for buff or nerf after the massage, like For Honor devs do like " We decided to buff or nerf something, because it lacked from... or outperforming in... or according to the community and the feedback we are going to do this or this." Is it really that hard?
@formal vale War Thunder is really great game, very realistic and fun, but the P2W factor still exist
Isn’t that example just converting it into words rather than numbers?
It would be nice if the grille got its old mobility back or 8 degrees of gun depression. as it sits right now it is lagging behind the other tier 10 tank destroyers.
Maybe it's time to end the TD and heavy meta? We've had that for far too long already. Make meds great again!
In some channel developers are posting charts from tier 8-10 showing how unbalanced tanks are, have they ever explained why they do not even aim creating balance?
@unique scaffold I’m not sure what you mean. WG shows us the 8-10 balance charts to explain usually why they are buffing or nerfing tanks. WG aims to create balanced tanks that are not all cookie cutter. Often new tanks get skewed as early adopters especially in higher tiers are often very good experienced players. Generally WG has done a fairly decent job trying to balance the upper tiers.
Can someone tell me the pros of the Chi-Ri exept it's gun ?
big hp pool of 1250, not too slow
credit coeff is above 200%
oh nvm, i misread that
no it's not
In general, as a tank. Compared to a heavy it'll be on the fast side
Not too slow compared to a heavy or what ? lol
It's literally the slowest med in T7
It is like the 183
It has a gun, not even a broken one and everything else is bad
Based on perf. graphs T-62 has been underperforming last 10 updated and now WG is trying to do something about to make it more "comfortable" to drive? but why players are now unhappy? And at the same time T-44 has been overperforming Centurion I last 10 updated but no changes in sight? Is it intentional that some tanks are more challenging to drive than others? Since they do not know how to implement proper MM I would assume that at least tanks were extremely well balanced.
gun depression and the dpm + the fact that it is an autoloader that needs 2 secs to unload is enough for a t7 med to be good and have it's own playstyle @coarse harness. @unique scaffold there will always be people that will complain.
So you can unload your gold shells with the lowest possible pen in that tier in 2 secs against the IS spam in T8
Cuz I just played 18 battles and 16 was in T8🤩
But yeah you can flank them with this mobility
😂
I played the Chi-Ri a while back. You are basically the nemesis of soft targets.
Against tier eight you have to stay back and wait for an opportunity, but therefore you deal enough damage to hurt them if you connect all shots, which isn’t difficult once you find a spot that you can penetrate
The gun is really nice with the 1s intraclip
At least give it a stonger engine to reach the already bad top speed easier
!rank
?
Okay, people...
This link contains a google document that is INSANELY long.Most tanks at tier 10 have been mentioned.
The link is accessible to everyone, and anyone can comment. Read the bolded text at the top, if you have never used Word before
If you want to read it all... You're insane, and I thank you a lot for actually taking the time and caring for the balances that I have in mind. For those that don't read it all... I don't blame you, it's a massive, massive work.
Feel free to comment, feel free to say what you think needs changes. Try to keep the language clean, and if this is your jam (like it is mine) enjoy!
This has been done over the past month and a bit, from bus rides to and from college... rofl
https://docs.google.com/document/d/1ER2D8VdAqpNoKvPuvas309G2hifN1P5zvI1QgdER3rs/edit?usp=sharing
J e s u s
This is tragedy
This is the "I have an hour and a half bus ride twice a day, and I don't have data, so screw it. I'm gonna do something I really enjoy."
The T28 needs a complete remodel, not an armor buff.
give the blitz t28 the remodel from pc
^That's not a bad idea at all. Just checked that out, and it does look decent. Highlights more of its strengths, but keeps all its old weaknesses
Let me get this straight for all of you Blitz Players: The T28 and the T95 are literally the same thing, here’s why:
“The 100-ton vehicle was initially designated a heavy tank. It was re-designated as the 105 mm Gun Motor Carriage T95 in 1945, and then renamed in 1946 as the Super Heavy Tank T28.” Here’s a source from Wikipedia
“In 1945, the T28 was redesignated as such to become the "T95 Gun Motor Carriage". However, in 1946, the T95 was redesignated yet again to become the "Super Heavy Tank T28".” Another Source stating the same thing as well.
I will also refer to the WoT T28 Design not actually being a T28 design for the tank in World of Tanks PC.
The T28 Design is actually the T95 without it’s side tracks off. The Second pair of tracks was to help with the suspension and the ground pressure and took 2 1/2 hours to put on the tracks. I recommend a design change for the vehicle, like the one that was done in the PC version, because the armor on this T95/T28 Is significantly worse and the huge bulge on the bottom doesn’t help and doesn’t look appealing and destroys the gun depression on the vehicle.
There is a lot of good points, and it both appeals quite well to the historical themes as well as "in interest to balance"
Having the T-28 have an armor profile that essentially has the same strengths and weaknesses of the T95, but being at a downscaled to tier 8 level does really make it a great tank, and I have mentioned it in a comment.
Ok WG explain this why does the HE on the Sheridan do so little damage. Only 640 when it has a 152mm gun
It’s not really hard to distinguish the two TDs
@hidden solstice considering the ways it has been performing on in testing, it doesn't need the 780 HE damage. I would, however, like to see it get the HE damage for the sake of something else (maybe the spaced armor becomes a lot weaker on the hull?).
It is, however, fine in its current state if not a little OP
No, it has 300+mm of pen on its ATGM and can easily hit almost anywhere to pen. That's pretty OP. Give it something like 280mm of pen and it'll be a little more balanced. Or, instead of the pen reduction, reduce the maneuverability of the missile so that it's harder to turn. @unique scaffold
@formal vale tanks with new mechanic will always seem OP until the playerbase gets used to them
How exactly are you deducing that an HE damage increase is unnecessary just by looking at how well it's performing by others in testing? From what I can see, most of the best players are doing about their average while the 'good' players are underperforming in the tank.
And as most tier 10 has much big alpha guns I think it needs that alpha too. And devs could just reduce the damage of AGTM shells instead of HE. Cause almost every Tier 10 tank is pretty well armoured to prevent HE. Expect lightly armoured vehicles. I think as it has 152 mm caliber guns so it needs to deal 800+ average damage in HE to at least updpm the tier 8. Or reload buff then tier 8
Nerf foch please
Grille should trade some gun traverse for hull traverse
Suggestion:
TopSpeed increased on all Tanks by 5%+
30-11-2019
@formal vale they are very slow and hard to aim with.
The game is too fast already. The speed difference is only significant in absolute terms, but if you look at it relatively you’ll find that many heavies are fully capable of chasing mediums, mediums are fully capable of chasing lights and heavies are also somewhat capable of chasing lights.
This is a rather serious issue when you take mobility as a balancing factor, leading to a supremacy of heavies on the battlefield since they dominate with their armour and cannot be countered by mobility. Especially when looking at the circle of death manoeuvre it is easy to see that you need a lot more mobility to circle than to turn, which, should you decide to buff the mobility of all tanks equally (which you do by buffing the top speed, because the acceleration is buffed by a buffing of the top speed), effectively results in fast tanks being even less capable of circling slow tanks.
Also, increasing the speed of all tanks will make aiming a lot hard (pre-aiming on mobile is way more difficult than on PC) and will also reduce all exposure times, making the game even faster and will turn it even more into an RNG-fest, because you cannot rely on good positioning and ambushing anymore but have to snap all shots as quickly as you can, as you otherwise won’t stand much of a chance of hitting anything.
I highly advocate a nerf to the mobility of all tanks, especially tanks with armour, for all the named reasons
Idk the reason I play blitz instead of wot pc is because it’s much more fast paced, but I catch your drift on it being hard to play fast tanks on mobile
ATGM enabled 2° gun to Kpfpz 70 would be the right thing, since that tank was built with that, even before the normal antitank ammo was introduced for it. WG don't miss this please, it can make it up for unbelievably bad HE and too much long reload on normal gun. I rarely can win a 1 vs 1 in cities or plans terrains, the chassis is paper and i can't defend myself properly with so long reload
Circle of death used to be very possible a few years ago. Now it's much less viable
Yeah, I am pretty tired of getting out-turned by everything...
the 62a might be getting 8 degrees of gun depressionm how is this a thing
T 62a will be pretty hard to hit if it got 8 degree of gun despersion . AS it has a solid tarret
Check my file 🙂 I explain what I THINK that Wargaming is thinking about it.
||T-22 Counter||
T-62A with -8 with have over 300-500mm effective on turret when using depression 🤪
Good luck digging one out.
well yeah, duh. Which is why they're (hopefully!!!) going to slowly buff all tier 10s, quickly
Because it'll get lost soon, the GDoc on balance discussions is here:
https://docs.google.com/document/d/1ER2D8VdAqpNoKvPuvas309G2hifN1P5zvI1QgdER3rs/edit?usp=sharing
@unique scaffold as you said, once people get used to it, it wont be an issue. I've seen testers who already know how to use it very reliably and they just destroy heavy tanks.
Edit: As much as I agree with having the heavy meta changed, I dont want to see it happen because of an ATGM mechanic.
finally the heavy and td meta will disappear then 🙂
Destroying heavy tanks? Yeah ok, nice observations.
bruh
Is4 spammers boutta die boe
If the dev team put the -8 degree gun for the 62a on the table then it must be necessary
Why would they make a tank (t62a) op just to counter another op tank (t22)? Isn't it easier to nerf the t22 instead, as they already have the right to do it without controversity since it's a collector tank @austere moat
Don’t worry they know what they are doing
Xddddd best joke I've heard this week honestly
@unique scaffold it’s just not the T-22, the T-62A despite so many buffs over the last years has remained underperforming.
Meds in X since the great Med neutering and both 3.8 Equipment and 3.9 Prammo Rebalance have underperformed across the board.
But it wasn't before the medium nerf, was it? So how is that possible? It is more or less back at the pre-nerfed state. Does that mean that the heavy and td meta is devastating medium tank gameplay?
Just to clarify, that would mean that it is not the tank, but the targets and its effectiveness against them that makes it struggle
I mean that was NMH's theory not mine. Also that's why I don't think they should only balance tanks based on numbers because the tank is completely fine rn
If you look at tournaments at high level. How many meds do you see? I mean the first Twister with 7 v 7 Obj 140 was a clue Meds needed balance. But since then Meds have been decimated.
@unique scaffold WG uses more data than just WR and Dmg. All they provide in the Balance Charts is that - but there is a lot more thought than that.
Even in normal battles, look how often it's 3TD 3 Heavy situation. Like I keep saying here, MAKE MEDS GREAT AGAIN! And stop booing me for saying this, I'm right!
Only recently are you seeing more meds in 9-10 games. But heavies and TD’s are still the vast majority in those tiers.
Makes sense because they're easier to play. You can't say tanks like stb, t22, e50m, 121, progetto aren't in the meta or not competative in high level tournaments
@round sundial by "make meds great again" I assume you want them as broken as they used to be? If yes, that's really stupid imo
If that is the case then it has to be quite clearly said that the medium rebalance overshot by an extreme.
And one has to wonder what exactly that means for the game, and also it should be considered how the pace of the game changed, and I argue that it didn't. Looking at a lot of heavies one has to note the medium-like speeds those travel at, and the ease at which they connect shots. So basically, I would say, the heavies are pushing into the playing style of the mediums, and to be completely honest, there is nothing a medium can do against a heavy other than repositioning.
The observation that is to be made is that we have way to mobile heavies on one side, and mediums that are inferior in firepower and armour on the other side.
The only class that can still truly challenge the extreme armour and speed of heavies are tank destroyers, which are also fully capable of having raw-dpm duels with mediums, and which are extremely difficult to circle unless it is late game and the tank destroyer has the undivided attention of the team.
So what is the obvious conclusion from this? Heavies took the role of mediums, and now those are obsolete. I would like to compare this to the tank developments after the second world war; MBTs took the field and specialised tanks, apart from light tanks, saw almost no more development. The only reason why tank destroyers aren't also affected by this is because the "MBT-heavies" are more like mediums to them and their penetration, thus being less of a threat.
MBTS are a hybrid of the 3 main classes today
My take is that medium tanks rn are the less beginner-friendly tank type to play in. They can outshine most heavies but only in competent hands and also when they have more space to play with. For example the Leopard 1. I heard ppl say it’s underpowered but I always remember those games where I get possessed by the ghost of a super unicum and pull a victory out of nowhere with it. Most of the time it’s something that I wouldn’t be able to pull off in any heavy tank no matter how mobile. While I agree that in the current meta mediums are inferior to heavies I personally think they are fine like that and that I would much rather have them reward competent players and be devastating late game than to having them “dumbed down” to the same level that some heavies are
The idea is to nerf heavies, not buff mediums.
I think it would be fine to just reel back some of the more mobile heavies a little bit. At least the ones with armor that can stop medium tank shells
People are can't play the T-62A even if their life depended on it
Can we please discuss buffing the Grille 15 turn rate just slightly please? Just by a smidge? It turns slower than a E 100 for crying out loud and the Grille 15 doesn’t even weigh that much
i would agree with that, as i have the Grille. I feel like it is ok as it is, but a slight increase to traverse would be great, and wouldnt make it OP or anything.
Better engine perhaps
Grille needs a buff hands down, instead they buff the t62 smh
E 100 should get a buff
I have mentioned a bit on that 🙂
Yeah, totally balanced that turret can be penned by tier 9 prammo with impunity
E-100 is balanced
Well didn’t they nerf the engine on the Grille many patches ago?? So maybe instead of undoing the nerf (because apparently it was too strong before 🙄) maybe just buff it by half?
E 100 should have been left behind for the plays or meta, so it can get a buff (hopefully in future)
I think that E100 is not even close to competetive anymore, because anyone can meme pen the turret with HEAT even if it is perfectly angled. When perfectly angled, the turret gives about 330mm eff armour, which is a joke compared to 370mm pen calibrated HEAT heavy gets, it doesn't even have to aim. I think it should be buffed by increasing the turret side armour so that the armour when angled perfectly will be around 380mm. Still, an average player will get penned because he doesn't know how to angle the turret, so it won't destabilize the game (unlike T62A buff which might), but good players may hopefully get a chance to bounce something.
And poor 140 didnt get any buf after all of meds😂
All? Patton looks around and wonders WHY
@drowsy plaza See previous statements, or see the document for my reasoning :)
But yeah, I agree, would be better :/ (Also did we forget the FV4202? Probably most deserving MT of a buff right now, other than the Obj. that just got powercrept off the face of the earth)
I like the 4202 and 140 more than any other T10 medium I've played so far, and I do the best in them as well. Maybe it's just me then, but I really don't want more vehicles with godly turret armor to make matches stale.
^ agree with the last point.
Honestly trim back heavy view range and mobility a tad and I think it would balance a lot better. E100 turret is a tough pen for most meds even if not angled perfectly. Let alone other HT turrets.
I just wanted to say a couple of things.
For the last couple of months people have been crying for spg shells on the KpfPz. They say it is historically accurate and it improves a pretty bad tank. I cannot see how this is done, so please bear with me on this
First it requires an idiotic change in game dynamics. The game developers have probably build all the game dynamics into files and interconected all the files with eachother. The shell files all use drag as to slow down the shells after they left the barrel. To implement SPGs they would have to either completely take away drag or implement propulsion coefficient to shells. The work that goes into it doesnt stack up to the income the tank brings. We should be happy the tank is in the game at all.
Secondly about the bad tank part. The KpfPz is an awesome tank. It has a similar playstile as most heavy turret tanks. Keep the hull down and troll with your completely red turret. Even tier 10 tanks struggle to penn or hit it. That turret has an incredibly small profile. It is just how you use it
And to get to the most important argument: historically correct.
Blitz is far from historically correct. All hetzers that survived their first year of service had been refitted with what people here call the derp gun. That gun was removed from the game after it became to op, and hetzers armor was nerfed. It is not historically correct in any way now. Same goes for tiger. It was historically a great tank. T-34s of any type couldnt penn its frontal armor. In the game I once did a training room. A stock T-34 penned its frontal from the other side of the map.
The battles arent historically correct either. There are many tanks in wotb that never existed: Hetzer Kame, Anko, Kuro Mori, Dracula, Helsing, Lycan, Vindicator...
And in real life the battles werent perfectly balanced 7 vs 7. You had battles of 3 tier 5s vs 7 tier 7s and so on. So dont talk about accuracy please
The tank has no gun depression at all and that’s just laughable calling it red it to T10s when it gets penned in its turret quite often and saying it has a play style to most heavy turret tanks is a dead give away this person hasn’t even driven it because all kpz drivers have agreed it has no play style as for “spg” shells you mean ATGMs right? They have been reworked and are no longer as broken as they once were
https://docs.google.com/document/d/1ER2D8VdAqpNoKvPuvas309G2hifN1P5zvI1QgdER3rs/edit?usp=sharing
Waiting for a response from mods on this guy; Can this get pinned, or no?
This is a place where (if Wargaming chooses to look at it) people can scan the document for ideas, and general community agreement on what needs to happen. There is full commenting permissions so anyone with the document can comment.
The point in this file (other than, obviously, ideas) is so that players who have ideas, opinions, and balance thoughts, can put them up in the document itself and not have to worry about losing it in this chat, as any chat in a server of the size and caliber of this one it WILL get lost QUICKLY.
The maus does not need a armor buff LOL
Who on earth wrote that? Who ever it was missed a crap ton of stuff. Plus it feels like they just used a random number generator to pick buff amounts
That was me, and I just did random numbers that I feel are balanced. I am OP (original poster)
Lol
WG isn't trying hard to stay historically accurate. They prioritize balance over it.
Suggestion:
Add An Oceanic Server region For Australia and NZ
1-12-2019
YES PLEASE I hate playing on asian servers with 250 ping. If i had a oceanic server my ping would be 20-35 please wg add a oceanic server
Asia was originally called oceanic I believe
Also this has nothing to do with balance so move to general chat
It's because Wargaming doesn't have a suggestion channel that they actually read..
@olive sorrel not responding ≠ not reading
Sure thing, but no one can know...? I believe only these few channels are "chat with devs" meaning devs actually "interact" by listening to these conversations or replying...?
And I think it's pretty likely a good suggestion or idea can be lost in the crowd of conversations about anything related to blitz...
What do you think is the best course of action for giving a suggestion then? Support ticket?
@unique scaffold
Sorry this will be my last message about this I won't talk about this anymore in balance discussion
Edit: ok thank you
If you want to guarantee a response send a ticket
no response is better than a dismissal by a template response ¯_(ツ)_/¯
leo 1 should get good HE pen cuz its a L7 gun and fv4202 has 105mm pen while leo has 53mm
What does having the same gun tell you about the ammunition they carry??? Why don't you advocate for T7 IS tanks to have 221 pen standart ammo cuz the IS6 and IS5 use pretty much the same gun??? @ember thunder
E: Nope, it's D25T for T7 IS and D25TA for the IS5 variant. It's the same effectively
@round sundial I was saying the name leo 1 and fv202 differ only the digit while IS guns are different named
Cause FV4202 has HESH so high pen HE?
Technically you can say that if tanks have similar guns, they can also use the same ammunition. That is essentially the reason why most tanks share the same three to four different calibers (excluding autocannons), for example Germany with the 7.5 cm, 8.8 cm, (10.5 cm) and 12.8 cm
Buff 183
Ok boomer
What about switching the T6 and T7 tanks in french heavy line? I think that if ARL 44 got turret side armour buff to 80mm and maybe a bit of extra DPM, it would be a good fast T7 heavy, and AMX M4 45, with some DPM nerf, could become relevant but still not quite OP.
The reason is that ARL 44 is quite OP at the tier, and it has better armour with the same gun and mobility than the T7 tank, which is completely irrelevannt right now. With 90mm front and even more paper sides, I don't think the AMX would become too OP in the tier
@round sundial Amx m4 45 is a newer project then arl 44. Switching them would be the very dumb.
If any of them needs nerf or buff wg can done it without changing their tiers.
There are plenty of tanks which are newer than their next tier in game. ST1 was based on IS4, yet IS4 is the higher tier there @deft owl
It doesn't need armor just like the Tiger
Tiger is far far better because 35kph top speed is a joke and Tiger actually has a troll turret and good base accuracy.
35kph on a heavy is a joke to you ?
Good to know
It has 10° gun dep and better hp/t ratio
But looking at the numbers it could use a side armor buff to 60mm and maybe the lower plate should be just as strong as the UFP which is 90mm (now it is 70mm)
I don't mind a bit better accuracy too
Around 0.330 at least
Yes it is, for a tank with 90mm frontal armour and even worse sides, 35 kph is a joke. I agree that the tank does need a buff, BUT
switching it with ARL 44 would solve 2 problems at once - OP T6 tank with slight buff will do well in T7, and UP T7 tank will do good in T6 with slight nerf
Or they can sligthly nerf the Arl and slightly buff the M4 45🤯
A slight nerf won’t to with the ARL
Just remove the extremely op 90mm gun with 212 penetration, cuz holy moly that tank kinda sucks without it ._. Maybe not that much, but it's not the same, and people say stock grind on the leo pta is the worst but they haven't seen stock arl 44, and how expensive every module is .________.
Well the second gun is already very very good
Arl is not too op
It does have pretty easy to pen armor if you know the weakspots
Although yeah its DPM is way too high for such a high pen gun
And it also has no weak lower plate because... Error. 404: Reason not found. Argumentation terminated. System will restart. Please do not shut the system down.
Why are 2 tier 9s better than tier 10 counterparts.
SU-122-54 and WT Auf Pz. IV
Anyone who doesn't believe me do some stat searching
Wt auf PZ IV is better but SU-122-54 and obj 263 are way too different for a fair comparison @autumn zodiac
wt better than grille , what did you smoke guys 😂
Nothing? WT has better camo, actual gun depression and an actual turret @iron hearth
It depends mostly on playstyle, I prefer playing the waffle because it lets me be more aggressive but I would prefer to take a grille into a tier 10 games.
I like 263 ngl
Nerf tiger twos lower plate...
By around 30mm
@normal verge If you're gonna Nerf the Tiger II's LFP then you need to do it for the EXP and the ARL, two other vehicles that have the same role as the Tiger II, now.
Could you balance zoom zoom tanks by giving them same track HP as slower medium tanks in their tier.
@unique scaffold example?
@unique scaffold except tiger II has a much stronger turret than EXP, better mobility and far better sides
ARL turret and drive wheel are an easy pen
Both EXP and ARL are more balanced than tiger II
It’s not that hard to spam premium at the tiger 2 or flank it. Or you can just find someone else to fight
Meds still have no pen with prammo, flanking is hard when it's as fast as it is and it has that good a gun and ignoring it doesn't solve the problem because it can take apart your team easily
According to wotinspector track HP vk16.02 120, ELC 110, same tier meds track HP typically 100. According to blitzhangar tier 5 AP shell module damage varies between 76-135, typically 100. Just wondering if fast tank tracks have less HP would it be easier to counter those mindless hit and run tactics.
Lol "mindless" hit and run tactics that ruin the game for all the skillful players who are camping at spawn 😂
Meds make this game fun and interesting. Being aggressive makes this game fun and interesting. Trying to slow down this game does not make it interesting
I did not say that speed should be brought down, I said lower reward/risk ratio for those yolo runs. You could still do them as earlier but there should be higher risk that you will get tracked and opposing team has possibility to score hits on your tank.
No, yolo runs are always punished easily by competent players, they should stay as it is as this is enough of a balancing factor
So VK16.02 derps me with 300 damage, nearly half of my HP pool is gone, in return my shot hits tracks but nothing happens, no damage, tracks will not come off and before my next shell is loaded VK is already gone and it is pointless to chase since huge speed difference.
Tracks have HP, depending on your shell’s module damaging values, it can absorb a shot, not always getting destroyed or sometimes damaged visibly. Leopard is that hit and run type of tank, I know the damage capability is great but not every shell easily goes through if you work around with your armor, especially in heavy tanks. I’d agree the Leopard prolly didn’t need all 300 of the damage back, but that’s the case now 😓
Imagine getting he penned by a Leo lmaooooo
That was my proposal, reduce track HP so that tracking would succeed more often. Alternatively change on the move camo to increase exposure time but that would kind of negate whole light tank concept.
Well the thing is that most blocked shots on a leopard come from the track, just give your enemy the sides and move a little and boom, spaced armor.mp4 so to stop a little ranting with the Leo just, yuck ._.
😐
I think you're suggesting an over-buff to most of those tanks lol.
Lol
@charred bobcat Love the name
By the way, the buffs I have in mind for tier 10 are to balance them to the point that the Foch is at. Not nerfing the Foch
Ah yes, let's change every tank at tier 10 so they get completely new playstyles because of the 2-3 tanks that are currently overperforming. Sure let's make 268 have the best camo and spotting, make the BC no longer having any limits, and make everything else fit for a hulldown fight.
WG is really slow at buffing/ nerfing tanks. I don't play the game anymore because I got all the tanks I want, so Idc what they do until they add another line that I want to go through.
Balancing tanks only has a benefit for tournaments, otherwise it’s useless with the current matchmaker. It seems it was reverted back to allow player under 5k battles in the veteran queue. The amount of bad games 0-7 and 7-0 grew especially since these players are not the same numbers in both teams. No amount of tank balancing will fix gameplay when under 5k games players are present.
@fallen flume read the pinned messages.
@austere moat once you have serious suggestions, please come back and post them 😂
@rigid wigeon instead of making fun try and give your suggestions eh? at the moment you only prove to be a guy with a big mouth. The boy is trying to balance the game unlike you. Once you have actual suggestions and not only comments, please come back and post them.
100mm on the turret front... seems ledgit for a heavy tank
@solemn crag which one?
What tanks?
Wait
There are tanks in this game ?
Okay then, a serious idea:
I am working on reviving an old server that our very own CK_GoldenNuggets made a while back, and has just died off because of lack of interest
The server's purpose:
This channel, but a whole server all at once, with the special purpose of giving community feedback.
If anyone is interested in joining, contact me or @prime walrus for the server link.
buff 183
Meh
When will this t62a GD buff happen?
6.6 uptade
Obj 140 i fing needs a buff
If anyone has feedback about balance that they want to try to get out and actually have listened to, considered, and try to have move forward, contact me. I am working on reviving an old server for exactly this channel's purpose, but straight up this channel's purpose, so that information and ideas will stay up, and everyone can have a free opinion
Dude wg is not going to listen to some ideas from a random guys discord server
@lusty silo when will 6.4 charts arrive in #devs-answers
thoughts on rebuffing the charioteer?
like, the tank is fine, but the whole thing is the gun
specifically because it has HESH, which I get
hear me out; just a minor dpm buff
the premium dpm, needs to at least match, say, the isu 130s premium dpm
bearing in mind that the isu has: higher premium pen, and its an ap round (so it passes spaced armor), and its higher alpha
the charioteer nerf was necessary, no denying that, but they nerfed it way too much
so something like an 8 second reload (no equipment) as opposed to the current 9.2 ish
would raise it by 400 dpm (still not up to 3000 though)
because being the second lowest base alpha it would make sense for it to have a decent dpm (low alpha heavies and mediums always have better dpm, no exception. the british turretless TD's bar the at8 are also very high dpm for their tiers, and the e25 is even higher dpm), which for the TDs in tis tier it is one of the lowest dpms right now, while the 152 mm guns such as the isu152 are on the high end
the reasoning behind that makes no sense to me
all the other turreted TDs currently have higher dpm and alpha and 2 of them have comparable mobillity (the other is well frontally armored)
maybe a second off of the reload would be good, everything else about the tank is just fine like it is, essentially a tier 8 hellcat except for the gun. obviously it cant have similar reload to the hellcat, although tier for tier the alpha is similar (relative to the HP pools) because it already has had a similar reload and we know how that went. but just one second off its current reload....
that would put it up to a respectable 2625 dpm with apcr, and 3300 dpm with the HESH (sacrificing its pen)
@unique scaffold who are you again? I've said actual suggestions. If NMH is actually trying to balance this game, let's all take a moment to be thankful he doesn't work for WG
Here is the difference, The ISU-130 doesn't have a Turret, and it has worse gun handling, and Mobility, and camo. The HESH rounds are fine where they are.
Charioteer on the other hand can do a lot that the ISU-130 can't. If you give it identical DPM stats you just just have a broken tank again.
Charioteer is also Effectively a tier 8 hellcat, not a lot of DPM or armor but great camo and Mobility which give it the chance to reposition when spotted and fire while on the move unlike ISU-130.
As an additional note, Charioteer also has higher View Range, so combined with its already better camo it's much harder to approach a Charioteer than an ISU-130
@rigid wigeon at least he is trying unlike you, a keyboard warrior that has nothing else to do. I am waiting for your ideas and not your comments, cause you proved nothing. If you are going to be a smartass better be one somewhere else. ''I've actual suggestions''. @austere moat i suggest ignoring him, only thing he is good at is commenting.
So, wg. When are you gonna nerf all of the overpowered collectors and enriched tanks, as you stressed you would/could? The smasher, t22 medium, and amx 30 1er prot. spring to mind. Smasher is all kinds of crazy, amx 30 1er prot. is just the best tier 9 medium, great in every aspect, and then you buffed it... What... Needs bringing back to the level of the others.
T22 is just stupid, nerf it's DPM or its armour, it puts the t62a and especially the obj140 to shame.
“If you can’t beat em, join em” summarizes WarGamings mentality. Or: “Join or Die”
@autumn zodiac my propesed buff would not match the isu 130s dpm, it would still be lower by 400 on the standard round and 100 on the premium, not to mention the lower pen
and keeping in mind that as a general rule smaller calibers have higher dpm. The isu 130 could probably use a buff as well, it barely gets played on NA at least, for the same reasons as the charioteer: its not competitive. but I was just showing the difference in guns.
not to mention the isu 130 is a premium and has the credit bonus.
@atomic hound since when is amx 30 a collector tank?
It’s an “enriched tank” not a premium, not a collector
@unique scaffold enriched and collectors have same rules about being nerfed. Makes no odds, although I did mess up by not mentioning that
Edit: fixed the original
@atomic hound Every tank has the same rules about being nerfed, its stated in the wargaming EULA that wargaming can nerf or buff any tank they see fit, regardless of it being a tech tree, premium or collector.
Now yes they don't nerf premiums because that would upset people who bought them, which is the main source of wargaming's revenue.
I dont foresee a nerf to the amx 30 prot specifically because - like the wz 120 ft - people payed big wads of money for it.
i agree with the amx 1er prot nerf, it is just too good to ever use any other t9 med. In the case of t22 i suggest waiting for 2 or 3 more updates to see what other buffs come, because lately it seems that a decent amount of meds are able to do better than it.
Yes, but premium tanks weren't/aren't sold with the footnote that these tanks can be nerfed to maintain game balance, whereas all of these tanks were, not to mention that the whole collectors tank thing in the first place hinged around this fact, not that they've ever actually nerfed anything. If people are gonna reply to me on meaningless technicalities that do not in any way affect my point perhaps their efforts would be of better use elsewhere? @mellow cape
Can I get someone started on the OBJ907 again? Would be cool to be able to have this tank a reward for clan supply(to be able to buy ofc)
i wish they wouldn't have sold badger, now i will meet them every battle.
I really don't want to have to defend my opinions against a player who has given up full hope in the game developers. Yes, they have made mistakes recently, in Blitz.
Yes, all of this I am doing may prove to be a huge waste of time. I don't work for Wargaming, but I do want to at least try to make a difference
For one, if you want to criticize the numbers I am thinking about, go ahead; They are just randomly inserted for an idea of what they can be changed to
For two, if you want to criticize my ideas, go ahead. If you disagree, go ahead. Put your concerns in comments in the google doc. ALL the ideas I am coming up with are purely for conversation
If we can get talking about it, if we can give Wargaming ideas that a lot of the community can agree with, they MAY listen.
Recently, buffs have not been working well. Tiger 2 gaining way too much armor? Insane.
Foch 155? Crazy, but makes a new way to play
This recent upcoming one, with the T-62A... Possibly insane.
Tell me: Do you want to see more buffs of that sort? Do we really want the Obj. 268 gaining 30% engine power and getting access to the consumable
My document, and all the work I have done, is PURELY so that we can give ideas. If the community disagrees with my numbers, my ideas, I will change them
If the community agrees, I will try to see if anyone is willing to vote. With enough support, it could go somewhere
Take into context why I am doing what I am doing. It would, obviously be easier to revert everything to the state it was at 5.5, but that makes the game boring
If they are not adding new content, then they are changing current content to make the game more interesting for those of us that whine about how boring the game is getting
I believe that the reason WHY NA gets largely ignored is BECAUSE we are so toxic, BECAUSE we have given up.
If a large majority of people stand together, STOP criticizing, and START GIVING CONSTRUCTIVE FEEDBACK, who knows, something MAY happen
First they need to get rid of the super consumables and provisions.
Then deal with the issues caused by 3.8 equipment.
I would get rid of the Binary Choice options in equipment- and let folks pick any 6 of the current options.
Right now Heavies and TD’s benefit a lot more from the system than meds and lights (IMHO)
Failing that.
Rammer - back to 10%. The drop from 10% was especially punishing to Medium and Light tanks. Adding back the 10% Rammer will make the choice between CS and Rammer a lot tougher in many high tier Meds and some low pen heavies, but will add a lot more diversity in game play to those tanks.
Calibrated Shells: Remove 10% bonus for HE and HEAT and leave with 5% for all ammunition’s
Optics: 15% bonus for Lights, 10% Bonus for Mediums, 5% bonus for TD and Heavy Tanks. Right now Heavy tanks are barely out view ranged by Mediums.
Cam Net: leave as is.
EGLD: leave as is, but explain in game it doesn’t kick in till vehicle is stationary.
SuperCharge: Add 5% pen boost like CS, as well as current velocity and distance modifiers
Enhanced Armor: bring back to 5% and clearly detail that it does make your armor effectively 105% of stock value.
Enhanced Assembly: add 10% to vehicle HP
Improved Engine: 10% to vehicle Horsepower, thus affecting acceleration and speed, but no traverse bonus.
Improved Traverse: 5% to vehicle traverse speeds
Vstab: cannot be mounted into turretless tanks otherwise keep same.
Refined Gun: leave as is.
Improved Tracks: add Grouser like benefits: 5% improvement to dispersion on hull rotation and 5% increase to track HP.
Tool Box: leave as is.
CDS and CCD: leave as is.
I agree that the Engine+ shouldn’t give traverse benefits because I’d always take the whole package than just an extra bonus for traverse
Cool stuff up there, hopefully going to be implemented in game and want to see it myself
am i the only one that feels the turret traverse speed on the Skorpion G is just too slow
Literally So slow especially if u aiming at really fast moving target such as bulldog, LTTB, AMX 13 90, BC, etc
i know it had an accurate gun but the turret traverse is just too slow 21 Degree/second ???
Ugh the tank is amazing already so no buffs needed for it...
The turret traverse is meant to be bad, do you expect a mobile TD with a turret and a great gun to have a turret turn as fast as a medium tank's?
I mean looking at his nick tells you enough
am i the only one that feels the turret traverse speed on the Hellsing is just too slow
Literally So slow especially if u aiming at really fast moving target such as bulldog, LTTB, AMX 13 90, BC, etc
Am I the only one that thinks the standard B needs a turret traverse buff? 42.19°/sec is pitiful compared to the lttbs 58.32°/s and the lttb is a tier 7. Also the T22 med with 48.6°/s could do with a bit of love as well...
Badger or E3 ?
I'm just curious what do you think which is better overall
e3 no doubt about it
@iron hearth helsing having a turret in the first place is good
ik it was part of the joke 😹
E3 is better in most situations....that alpha on slow Tds is intimidating
Meds or fast tanks generally think twice before rushing an E3 or Jage100 if they haven't fired....but in case of Badger one can trade single shell of badger and rush it but in certain situations it can be godly overall E3 is better than badger
I really hope tho Foch155 gets nerfed next patch....it has been too long and for some reason it is still not nerfed
@coarse harness badger
Badger is by far better, too good gun depr that when used makes the thing basically impenetrable, amazing gun stats that allows it to hit weakspots with easy, unlike e3’s gun
@unique scaffold thank you. Finaly someone who gets it
i get it cause i own the thing.
I own it to. The discounted gold containers
Is there a cooldown on buying things on the game it keeps popping up error when I try to buy the t14 for 5 dollars Ik I have money so idk
Also E3 has that weak roof which can be HEed for quite a bit of damage and can kill your loader or damage ammorack (I don't know which exactly), this can be done with badger as well but its much harder to do and requires you to be above the badger.
E3 if far and away the better tank in my opinion just saying. There is a reason why ppl ran e3 over badger in comp
exactly ^
@mellow cape Badger has the exact same problem. If you HE the top right and left corners of badger, the HE will splash into the 80mm roof and do exactly the same damage as if you splash an E3's cupola
And E3 as Rob said is still far and away the better tank. Bigger gun, better armor, and more gun arc
@orchid grove can you show me where that is on the Badger?
Ah ok thanks
@flat bane
Has there ever been talk about making battle type (possibly rating battles) for players with 10,000 battles or more. The droves of new players are making me play this game less and less.
the Badger is definitely better, dpm with the amazing gun stats and the gun depression make it be able to get way more shots than the E3 also u dont tracked as easily
again:
If anyone is SERIOUSLY interested in Balance, I have, with a bit of help, set up a discord server PURELY for the use of balance discussion, contact me, and I will send the link for it
Rules will be the same as this server, and tolerance for the breaking of them will be close to, if not the, exact same.
Buff chinese IS-2 to 120mm upper front plate
It's in the doc that I was pushing around. Lol
Also setting up surveys and voting on the new server
It's just that I found a new tank to complain about after I've finished playing T20. I don't care about the chinese IS-2 at all, because in 35k XP I'll be done with it and never play it again
yep
please buff the firefly 😦 it s very very very diffucult to play this tank just buff the armor and probably the maniability and it comes a good tank but now it s impossible to play ennemi meduim tank kill you without problem and you, you can t play this tank because it is bad 😢
@feral pond it is a sherman, they have no armour, also it has much more penetration than the other meds so that keeps it balanced
Firefly is a decent tank but a horrible Sherman. Play it more like a Hellcat and less like a Sherman and you'll do fine.
I’d use it as just the type of tank that just is normal, the expendable ones in battle, not trash, not very good, but it’s nice
I play hellcat rushing and Sherman i can’t survive and do more than 1k Damage rushing to camping. I also got 2 aces and 3 clutches with it ( hellcat )
Firefly is all about the gun. Get it in play early and keep alive. It Pens anything it sees with ease. That said it’s not a typical Sherman as it has less gun depression and less turret armor, so you can’t sit on ridges and bounce.
yeah the guns good but its useless if you can't hit anything because you can't expose yourself, you can't take key positions and you can't use ridge lines
Oh I didn’t like it - but it wasn’t awful. Second line Med - especially if low tier. But I managed semi decently in it despite not being my preferred style of play.
Only 2717 Wn8 so some are using it well
it was god awful, I have the same battle in the m4e8 sherman despite the fact I haven't played that tank in 2016 when I was a MUCH worse player
Anyone feel like there win rate no matter what you do goes down? Top damage almost every battle..
It’s not that terrible....
no because I actually am Top damage every battle
The VK 45.02 A needs a big armor buff...its armor for frontal should be at least 160-170 mil and its side should be 100 mil and rear should stay the same....
The current armor set makes it very hard to play and enjoy the tank...seeing as that every other tier 8 heavy has more armor than this tank...those other heavies as well have great guns with hi pen...215 at the max is not enough...if it could mount the max Tiger 2 gun (Gun 10, 5 cm Kw. K. L/68) the tank would play better as a weaker armored Tiger 2 but a faster heavy tank
It's a medium fighter, might as well not consider it a heavy anymore, just a sluggish medium
The firefly is fine where it is pretty much the key to playing it is use it how it was historically
Camp eat biscuit drink tea and lie
Just use your tee bag launcher from across the map and ya yeet at the end
The E100 needs a small buff. Give it a mobility buff/armor buff/ track durability buff/ any buff that will make it on par with it's better and more lovable cousin Maus.
i would say just a bit more armor on the turret because so much heat
Question. How come we don’t have the graphs of stats for tier 6-7?? I’m curious to see the statistical reasoning behind these buffs...
After the 113 and FV heavy buff you can guess there is no reason
@lunar ruin because nobody cares about 6-7
Lol🤷🏻♂️🤣
Generally I am serious. Everything is designed to scale off tier X balance.
Also those of us more cynical believe that tier 7 is a train wreck for balance and WG doesn’t want that overtly pointed out.
Hey, I hear you and agree, tier 7 is an absolute nightmare, as far as balance goes. I would rather WG focus on tier 9-10 anyways as that is the goal for most players.
What about tier 8 the best tier to grind credits and have decent gameplay
Lowe's the tier 8 credit printer
Lower tiers are quite unbalanced, which is probably why WG doesnt want us to look at it (VK 36.01H, Jg Pz IV, ARL 44, the chinese tier 6 TD, T1 heavy, leopard etc just to name a few)
Who thinks carnarvon should have a new higher alpha longer reload gun such as the one recently added to pc
ME
Actually, tier eight is one of the more unbalanced tiers, while tier five features one of the best balances, at least if you take a look at the most populated winrate interval of 45-55%
@mellow cape T1 heavy unbalamced? Nooooo. That cannot be true...
@shut ruin so according to your logic having an average battle in a tank is proof it is overpowered? Smh...
He was joking, but just look at the armor profile and it becomes evident that T1 heavy is overpowered for tier 5.
thats why you shouldnt play anything below t6
The DPM on the jgpz IV is ridiculous but it'll die from 4 average 160 dmg shots and every 2nd shot destroys it's engine completely
But after 5.5 with the reason to make the game easier for the new players they made mostly invulnerable heavies using AP
Now that is just simply stupid
@pallid nest no. That is a good battle. A tier 5 doing 1600 damage in a single battle as often as T1? There is a reason I enriched it
You should aim for 1500 average, so yes, that is nothing to flex about
@round sundial not many people get 1500 at t5, much less aim for it lol
@shut ruin.
Wasn't even an ace. I got 1,6k dmg often in other t5s too. My S35 CA has almost as much avg dmg as my T1 Heavy and nobody complains that it is OP.
I have an avg 1k dmg per battle with most t5s. T1 Heavy was the last t5 to research and only played it after the buff. Sure it is quite strong now in the good hands, but I wouldn't call it OP. Still has a big weakspot on front and turret gets penned randomly. It went from being cr*p to being good. Gun handling is still pretty horrible for the small caliber gun it has. T1 Heavy is not OP, the other t5 heavies are just poorly balanced and are trash. T1 Heavy is what a t5 heavy is supposed to be like. Kv1, Bdr and Churchill all need a frontal armor buff.
My problem is the way you exclaimed it is OP just because you had one normal battle in it that wasnt even an Ace.
I don't think T1 heavy is better than pre nerfed KV1(which no one used to complain about in the past). It is like M6 tier 7 and 8. Nothing that special
Meh
1,6k dmg in a t5 is not something amazing and base for asking for nerf. That is just a slightly above average battle.
Sure i have the highest avg dmg in T1 Heavy from the t5s played, but that was my last t5 to play and maxed with free xp so it doesnt have stock battles dragging it down.
Flexing tier 5 stats doesn't really prove anything in this argument.
@indigo knot I can certainly say its better than pre nerf KV-1, it even has 76mm side armor along with a front that is impennable to most tier 5s and some 6s without pramo (similar to tiger II)
@mellow cape "impennable" lol OK... I can pen it easily with 100-110pen t5 guns... Not to mention goldammo that nubs will spam... Aiming is available to everyone. Try it :p
This is pramo tho, the only pennable spot with AP is the lower plate which you highlight, show the whole picture next time
ofc it is prammo, if you are gonna complain about something being "unpennable" then naturally you are gonna spam prammo @mellow cape I didn't say t1 was balanced I'm just saying that bringing up that pic of it being pennable with prammo is legit
Yes tiger II is balanced too because pramo goes through it good job!
FWIW a T1 Heavy with the additional armor is unpennable to several tier 5 even with gold. As well it has some pretty decent mobility too.
Once again:
I, with some help of other community members, have made a full server that is essentially this channel.
If anyone is truly interested in talking back and forth about game balance, and talking about what changes YOU think should be made, DM me for access to the server. Moderation will be roughly if not exactly the same as this channel, and ALL ideas and conversations are welcome. Read the rules, and follow them to the best of your abilities!
@round sundial This is AP T1H against T1H. Please do elaborate how this is unpennable.
Have you looked at a sidescraping t1 heavy?
Keep in mind that Armor Inspector does not use the enhanced armor either
I never said that, I said the only pennable spot is the LFP, which is true. The turret is green outside the mantlet, but hitting that reliably with a T5 gun will prove impossible. Also don't forget T1 heavy has a far better gun than most medium tanks of the same tier in terms of at least pen, and it's very fast and heavy, so it's a ramming monster. I can't believe you call it balanced with tanks like ChiNu in T5, which have no advantage over this tank in a single aspect but camo I guess @pallid nest
Took the spot right below the gun. And just for your information, this is a T1 Heavy, not a tomato
This is the biggest angle it gets before the side turns green. Barely adds thickness to the front plate.
@drowsy plaza True, armor inspector unfortunately does not show how the +4% armor changes things.
I do not deny that T1 Heavy is finally on the strong side, but I do not think it is OP. I think the armor on it now is what a t5 heavy's armor is supposed to be like. KV-1, BDR, Churchill all have way too weak front armors that can be easily penned by any t5, even by numerous t4s. Balance between meds and heavies in t5 is really poor, t5 meds have way too strong gun stats compared to heavies and heavies have way too little armor to be effective as heavies. T5 seemed to be much better balanced in WoT.
@round sundial Gun handling feels a LOT worse than most meds I played. Terrible aim time and dispersion.
All the T1H needs is a mobility nerf
I agree
You shouldn’t forget that heavies are very mobile on tier five, and that it is indeed not balance if you can dominate multiple enemy tanks which just cannot penetrate you. Especially if you add a fairly good gun to it.
It’s not like a heavy that is mobile, well armoured and that has a strong firepower is balanced, although WG might want us to think that considering what tier ten looks like. Instead, you have to take drawbacks in certain areas for strengths in others, i.e. balance. It is hardly justifiably that mediums have equal or only slightly better firepower (alpha is in favour of the heavies though, and as it was often argued, alpha might be more important than dpm), only slightly better mobility but extremely worse armour.
it can ram really well too
I got inspired by this, imma go play some T1 Heavy today.
Now the real question: When will the French trashy TD line finally be made enjoyable other than the t10 and t5?
The t4 is useless garbage. T5 is surprisingly great in the good hands. T6 is pure pain. T7 is bad. T8 is bad. T9 at least has some armor on the front.
T7 and 8 have mediocre speed and next to useless armor.
Hi, just checking in for my daily complaining about a tank. Buff chinese IS-2 to 120mm upper front plate!
@round sundial Disagree
Give it a degree of gun depression and add some turret armor. Make it better hulldown
@round sundial IS-2 UFP is already completely resistant to 175 pen guns
It's resistant how exactly? It has 140mm effective armour frontally for a T7 heavy with trash gun!!!!! @pallid nest ¨
Could be because i was playing with T54mod1 against it which is very low profile and aiming more upwards at that plate.
not really the channel, but I agree
i feel bad Meka_Nox , this is what i have to deal whenever i play 😢
I honestly dont see a relavance
@pallid nest thanks for the warning. Now I will stay away from it (got it to halfway tier 7 already)
I enjoyed the chinese IS quite a lot and did over 2K avg dmg in it with the 100mm gun
But looked at the stats I was surprised like holy...
The russian IS is better in EVERY SINGLE WAY with both guns
Yeah, that's what I mean. Buff the armour to 120mm, it will be like the premium IS2, but still slower and with a worse gun and weak turret
I don’t have enough brain cells to participate in this discussion. Aight I’m off to clean up another channel..
They should make them similar to the T-44 and T-34-2
The IS-2 should have a better 100mm gun while the IS has a better 122mm one
The IS-2 should be more mobile as well leaving the armor untouched and should have the same gun dep at least
The IS-2 used to have better DPM IIRC with the 100mm gun.
What’s IIRC
If I Remember Correctly @nocturne mauve
Well Chinese tanks are supposed to be a copy paste of Russian ones nut slightly worst in some aspects and slightly better in the others
Uhum, like in the case of mediums having worst hull but a better turret and the gun having that sweet gun handling and high alpha but lacking the dpm
Oh ye and gun depression, at least Chinese tankers ain't sad at all ._.XD
Nothing to do with balance discussion and you're just having a bad run, tier 4 is quite empty most of the time so you'll have to fight tier 5 most of the time
Most of the time 👌
T20 should get a DPM buff
Alpha increase or ROF increase?
225 apha is pretty good in T7
I meant ROF
I think that alpha buff to 240 wouldnt be out of place on such tank. It's supposed to be this stealth dude who shoots from far flanks right? But ofc, it needs a RoF buff too, because right now, it's a Tier 6 tank with more view range put at T7. If you put this tank at T6, it'd be somewhat balanced, which says something.
It has 2K dmp while even some heavies have 3K
buff 183
nerf is4's roof to penetrable value
And buff E100
Dear Wargaming why every month changes the characteristics of tanks that is the way to go ? I don't understand what you ever do ? But I don't think it's the best way.
I won't care for monthly changes if they buff E100 next month^
nerf foch155
@gray cave WG’s Goal in the buffs and nerf’s are to make tanks that are different yet have similar performances at a given level of play. Generally updates will modify tanks that are either over or under performing over several previous updates.
Obj 140 still needs a buff
buff 183
Obj has good dpm but in a batlle you fell like a light and not like a medium compare with ather mediums is very poor
240 penetasion and low alfha isn't enagh and the armor everyone can pen you even on the turret you don't feel the gun depression on the tank and everyone pens you evryware that's suppose to be a medium not a light tank buff Leo,wz,t62a what about obj 140?
Sounds like 140 is the only tier 10 you have. You have no idea how many shots on that thing, especially on the drive wheel. Second ask almost everyone, that 1 degree more feels like a blessing. Obj has amazing heat pen so if you struggle with standard just switch shells. Also the amazing rate of fire and perma tracking ability compensates for the 310 alpha. Also look in #devs-answers the last chars we have leo and 62a are performing worse that obj 140.
I don't know how some people wants the e100 to get a buff, Do they realize how spammed it is along the deathstars and obj 140s .____.?
Because E100 turret gets meme penned by HEAT at T10 even when angled perfectly. I think it should get a buff so that when it's angled perfectly, it will bounce 370 pen HEAT. I think 20mm more turret side armour would do it
Well even after getting a super heavy title it get meme penned on the turret
We're talking about a superheavy @drowsy plaza . Look at the same picture with IS4, or other HEAT heavy, it's gonna be all grey for ez pen.
The thing is, meds can pen it when facing, and it has to face to shoot. In addition, it has a weak huge LFP and the turret has weakspots too. This will not wreck meds at T10, and it can help make it viable in a brawl vs another heavy, which it just is not at all right now.
Lol 370 heat will slice through just about every heavy. Including maus upper plate.
Once again:
I, with a few other community members, have built a server with the sole purpose of serious ideas and balance discussion, as well as trying to give us, the English-speaking community, a voice.
If you are interested, DM me for the link to the server.
I meaaaan, every tank should have one or 2 weakspots that should be ez pen with pramo ._.XD
Maus upper plate needs a buff as well @charred bobcat
Historical accuracy.mp4 aaaaand well, the armor is waaay more reliable even with that weak upper plate ._.
@round sundial look at its alpha. It should not be able to rush out and ignore other tanks. It needs to be played more cautiously and peek a boom folks. Buffing the E100 turret sides by 20mm will cause a lot of issues for tier 9 Meds. Right now the 150mm side works out to 172mm effective due to the slope. Or 179mm with enhanced armor. If you buff it to 170mm it will be 203mm effective with enhanced armor and 195mm without. And that is simply flat sided. Any angle at all will make it extremely tough for any of the lower pen gun - including premium shells from Meds. It get a 640 AP Alpha shell. It can live without any more armor.
Exactly
Just fix the game
Breaking news: Complaints about Blitz reach zero after genius suggestion of player was implemented
Not sure about yours but my game runs perfectly
When will they nerf the Dracula?
I don’t think it’s as good now as it was before. It’s rarely a big target for me in a battle
Dracula doesn't need a nerf
Mostly the Drac was the reason they buffed the traverse on every T7 heavy
But somehow the forgot that big piece of crap called Tankenstein
It's still more competitive than it should be I would say a speed nerf would be nice
It's fine. Many same tier mediums can take a drac out with minimal issues
I’m mega dollar tanker purchase almost Daily a tank I’m so fed up I’m putting game down.. can’t win so frustrated over wr.. maybe come back after new year
@compact lily please read the pinned messages
Buff e100
Remove all tanks from the game so people can stop dying over buffs and nerfs 😤 😤
Buff Centurion 7/1, it has crappy penetration, even crappier damage, crappy everything. Its baciaclly a tier 5 dressed as a tier 9. A bunny dressed as a tiger. Im dead serious bro. I cant pen the fcing lower plate of a mauschen. im stock bro. Buff stock
The thing is about this chat is I can never tell if someone is actually being serious or full on bs ing
Bro
we should talk like this
I wouldn’t know but I here ppl who like it a lot. Like a lot a lot
Looking at the charts then this very OP 1,1K base XP mastery we can see this thing needs to be buffed
@coarse harness Im talking about the mk 7/1. mk 7/1 is just a centurion mk 1 but tier 9. Also wargaming needs to buff stock centurion 7/1
It’s meant to be bad if it’s stock
Don’t you have the 20-pdr type A barrel from the Centurion 1? Its APCR’s good enough against a Mauschen and the AP’s good enough to snipe at the cupola. Just play the tank at a more passive pace @unique scaffold
@latent snow Ya think??But im talking tier 5 lvl in tier 9. @shy wren No no no im talking about 7/1
wdym
Every single T9 tank is horrible while stock
With the 7/1 at least you have pen unlike for example the WZ-120 or T-54
Yeah stock WZ-120 is like one of the worst tanks in the game with a long stock grind and an unnecessary 100mm gun (Like the type B on british tanks)
T-54 is easier because it requires less exp and the tank is more workable stock
u forgot leo pta
For me ST1 would have been the worst grind... but I always managed to save free xp for gun for every tier 9 grind
@unique scaffold I know that you’re talking about the 7/1. But the stock gun is pretty ok at dealing with most targets save for the German tier X superheavies when using APCR. At least the pen’s quite manageable for a tier IX medium compared to the other stock grinds, as the 20-pdr has the best stock pen of all the other mediums.
Sure, the alpha sucks, but that’s the price for an accurate gun with great RoF. In fact, if you’re planning to run the HESH gun, you won’t be able to pen the Maus and E 100 frontally reliably as the AP pen on the 105mm is almost as good as the APCR pen on the 20-pdr
704 ain’t bad when stock
E100 is bad stock or not, so WG need to Buff it.
Why? WG has built in ATGM 😂
Because they have to keep evolving I guess and it was really popular last time it was here with the t49a.
@lapis field read the pinned messages
wz 12 is awful because the 100 mm top baits people when its complete garbage because the wz 120 has awful gun bloom which only the 122 mm has the aim time to fix.
Exactly. And it has to go through 2 useless 100mm guns and a turret before it gets the 122mm. Thats a bad joke, 180k free XP there
I didn't spend a major amount of free exp while grinding the WZ-120 from stock, only used free exp when I was like 2k away from modules or something, I quite liked the WZ-120 grind, and I kept it
Noice
I think, that most of T10 TD (those with armor) need to have the following feature: after every shot they should be spotted (independently on the fact are they in opponent's view range or not). This feature will motivate people to play more agressive and be what most of T10 TD are - turretless heavies.
From my experience, most of the heavily armored TDs that I have seen and face usually go for the offensive
@toxic cove it would just nerf them to the ground, Bad idea
The kv2 has a 152 mm
Wat if we did a 122 mm on the kv2 and keeps it's derping abilitys but these are the following in my opinion to balence it to get it's feeling, meaning in the old days how we played it
Reload 18.5
Not a good aim time
Bad accuracy
Max HP of 836
Decrease camouflage when non moving at moving
And lastly give ITS STALIN POWERS BACK
....wut?
makes no sense
How does it make no sence @iron hearth @gloomy dragon
It was nerfed for a reason to begin with
Like, A LOT of times
Idea for a Free Xmas Day Tank:
StuG III Ausf. B (German Tier III TD) - https://wiki.wargaming.net/en/Tank:G101_StuG_III - (stock everything, 7.5 cm L/24 derp, gun handling better than Großtraktor's)
I'm thinking basically a German SU-76i with a lot less penetration, but a lot more DPM and much better dispersion.
Ammo would be HE (38 mm pen, 140 alpha) and HEAT (87 mm pen, 105 alpha). No AP shells (like the T82).
Base rate of fire would be 6.7 (SU-76i is 4.47). DPM would be 938 with HE, 703.5 with HEAT (latter equal to T82).
Dispersion equal to SAu 40 with the stock gun. Armour slightly worse than SU-76i. Mobility slightly better.
This would make for a crap tank in the hands of a newbie or noob (probably using only HE), but a very effective tank in the hands of a veteran who knows how and when to use HEAT.
@unique scaffold why no arty in wot blitz ? I want play world of tank with arty
Quick someone call the insane asylum.
Play console WoT then. Blitz maps are too small for arty.
with guided missile lurking around the corner, do you really need arty
no pls no artillery. I prefer blitz over pc bc they at least try to get things balanced and there is no damn artillery
Did you say blitz is balanced?
read harder
Blitz's balance isn't actually that bad, at least at tiers 8+
Wellllllllllllllllllllllll I guess the most balanced tiers are 5 6 9 and 10 but stuff like the t1 heavy, t22m and vk 36 01just exist so ._.XD
Can u pls buff the tiger1 and the t34a armor it would be nice if they played like how their armor was in real life
._. The armor on the tiger 1 is historically accurate to begin with and it's one of the few tanks to keep the historical accuracy ._____.
It's almost as if the Tiger I didnt have good armor irl. Gotta think about the fact that it was facing Shermans and T-34s with very weak guns at the time.
JamesRules#0820 has been warned.
Buff Chi-Ri’s pen, attempt #12
How is that not part of balance? I suggest to add boss battles. Where else would i post it?
That isn’t balance
#general-blitz-discussion @unique scaffold
Yes, because people are gonna see it there
Nerf foch
The buff attitude is getting ridiculous. Instead of buffing tanks, you gotta nerf the tanks that make other tanks look bad. Foch 155, WZ-120 FT, and Smasher come to mind
@lone escarp have something that fits that same thing, but better 👉 KV-1S
Nerf WT Auf Pz 4 pls
Its just too good the reload ,Penetration, Camo rating, speed, full traversing turret, and the gun handling is just too good
@queen stag it's more balanced than some tanks so nerfing it is a bad idea
@toxic cove your image is proof for nothing in regards to balancing, just says you are a camper in one of the best-armored tds.
@pallid nest are you blind? Btw, this is really common situation, most of T10 TDs are played this way.
What did I just read
@remote oriole you just read blasphemy. No way. I play my Badger front line. Agressive and unforgiving. Dont let anyone go unscathed
How do you think most of the playerbase, ie. The 47%ers play their TDs?
Most of the player base is 49-50%
more like 47-48%
@toxic cove u agree that best buff for typical tds would be to remove their tracks?🤔
@kind swallow oF cOuRsE
Buff chinese IS-2 to 120mm upper plate
+1 gun depression to E100
Most of the player base is more 45%-48%
0%-100%
Do people think panther 1 should be buffed i mean its not seen very often it has a really good gun, good penetration decent armor and good speed i think Panther should get like an armor buff tbh
Jerneburn#1131 has been warned.
@ionic tartan i think it's fine
I mean like i rarely see it in battle
Nerf foch
So I played the Foch 155 for the first time since the autoloader was added - I mean I knew it was broken from seeing it in battle - but OMFG it’s super broken when playing it.
It’s even more sad that a bad game (630 dmg) and a good game (4.5k Dmg) get a 3,200 Wn8 in it on NA.
its treating other tier X tds like a joke
Not only TDs but other tanks a joke too.... especially I see many Unis in double Foch platoons just deleting enemies
Petition to call Foch 155 the new Yolo wagon
You only have 2 battles... and 50% wr in those 2. Since when did playing just 2 battles determine whether a tank is good or bad?
When you have enough experience to draw conclusions by paying attention to how it performs in relation to other tanks. Very few tanks can yolo rush in nearly any situation with nigh impunity in addition to being excessively effective in many other situations that should be its weakpoints.
Lol no. 2 battles doesn't mean anything because there are too many variables that could affect the outcome of your "yolo rush". Try doing that over 100 games and the results will show otherwise.
hello
I mean buddy, after seeing the foch too much just experiencing it for 1 to 10 games should be enough, kinda like with all the jagdpanzere100 spam I saw before getting it but instead of me thinking it's op, it was more like oh god I'll love that tank it fits with my playstyle and Welp ye, after 8 battles 7 wins one lost it was decided, it's my fav tank now uwu
I mean it’s pretty obvious it’s op right? It can do almost everything any other td can do if not better. Super trolly armor, fast, and a 640 alpha autoreloader? ( I think 640 it’s around there don’t roast me plz)
Buff STA 1 to make it usable. Everyone is hating on Panther 2 but STA 1 is worse by far tbh. The gun is not particularly good, with very low DPM for what it is. The armour is nonexistent, there are not even troll angles nothing, Panther 2 can at least bounce with the mantlet and turret sides.. And it is PAINFULLY SLOW, 45 kph top speed with the same accel as Panther 2 is just unbelievably bad
Not really. You dont need armor for a tank to be good. Armor is just to help the noobs. (Unless its a maus or something thats slow and needs it)
Buff chi-ri’s pen attempt #16
Carta, I'd rather have mobility over a pen buff on the Chi-ri
But what does STA have to compensate for lack of armour? The gun is nothing special, with very low DPM for what it is and the mobility is atrocious. @amber fox
@gloomy dragon I really only struggle with its pen, the maneuverability can be dealt with, but if they can buff both even better.
@round sundial it doesnt have anything very special its more just average in everything but if you stay back as a second line support med and try not to get in the line of fire you can do decent with it
You can do decent in pretty much any tank but that is not the point here. It's only average in it's gun, otherwise it's poor in everything important
@carta_808#7828 Chi-Ri pen is better than several other tier 7 Meds.
@charred bobcat because after 60k plus games it doesn’t take me a few hundred games to understand what a tank can or can’t do. The Foch 155 autoloader is broken. Yeah the gun can troll, but so can pretty much every other X TD gun - it’s got very good front armor and is fast - fast enough to run down some meds.
Number of battles doesn't always mean skill and knowledge. Nor does 2 battles equate to any conclusions about a tank. You're just riding off of confirmation bias with those 2 battles.
Yo buddy, he's spitting some true facts around here, it doesn't take long to realize how good or bad something is get on with it
@charred bobcat yes because it has the highest TD stats currently amongst all skill levels - clearly I’m suffering from confirmation bias and your right 🤪
@charred bobcat you do know who you’re talking to, right? Crusader has mastered like 350 tanks. He knows his stuff. (He HASN’T mastered 10 of them)
Trust me, if Crusader says something, it’s generally going to be right
Also, let’s think: it’s one of 3 tanks that multiple are used in EVERY tier 10 tournament game. And the others are also very, very stupid.
Lmao no you don't understand. His original point was, "OMFG it’s super broken when playing it". How many battles did it take for him to draw that conclusion? Two.
WOW he mastered 350 tanks? He must be soooo good. I don't know my stuff. Hell, I only have 2 pro avatars from playing tier 10 tournaments.
You also forgot that 99% of the people here came to the same conclusion and the stats support this conclusion. E: Oops, I forgot you are a troll, my bad
Careful buddy your getting close to mute grounds...
@charred bobcat can you honestly say it isn’t over cooked. I had seen the stats and folks play it - my whole point was it’s a totally different animal than it was with the single shot - and yes it is significantly over cooked. Please tell me your not going to honestly say it is currently fairly balanced with other tier X TD’s?
Sure I can say it's overcooked. My [] is a mockery of the suggestion of 4 shot clip & 350 alpha on BC.
Roger
Honestly I think 350 alpha on the BC is a decent idea
But NOT 4 round AND 350
I was thinking either 3 round 350, 4 round 310, or 3x2 round 200 (like the first MT-25 first autoader)
One of these 105mm’s is not like the other.
I mean EVERY SINGLE OTHER NATO 105mm GUN
It’s almost like it’s a conspiracy or something.
Dunno bout y'all but the standard b shouldn't get hep shells
@ somebody in WG, back in 5.5 I think? The T34-85 and Cromwell had howitzers that were an absolute blast to play, I loved using them. Is there any chance they’ll ever come back? Maybe just add in a premium tank with it? I loved watching the Shell soar slowly across the map, whether it hit or miss it was fun to play. I’d love to see them return
Posted this in the other chat but I think this section would be more appropriate
For the love of god no.
You know what tank really needs a buff, the Ferdinand. I mean, it is literally just a worse jpanther 2
But why not moderator?
Can we stop matching people that have played 100 battles then bought a tier 8 tank matched with players that have a 50+ wr. Dropped from 55.4 to 55.2 in 2 days this weekend cuz of so many weekend and holiday warriors
lol no, if anything its because good players your winrate went down
But it only went down past 2 days. Been steady all month till yesterday
How many battles do you have tho lol. A .02 raise in my winrate in 2 days would be great for how many battles I have XD
5k lol
5K is low battle count, so winrate changes are relatively easy to make
^^
@drowsy plaza because bat chat doesn't use the Royal Ordnance 105/L7?
I think it was GIAT made?
Why no one is talking about the progetto ? This thing is way to strong
Everyone is, WG said they will nerf it if it keeps having very high stats @fringe apex
wg should count the extra armour on tank models as spaced armour cuz church vii has it and other tanks do not have it like is3 tiger 2 etc etc
Looks fine to me
you can win easily by pushing mt/lt side(If all of your team mates go together)
Will op prems like wz-120-1ft be nerfed?
i think the answer is pretty obvious
Sure they will get nerfed 🤡 👍
Wg promote their game like "free-to-win", but don't nerf op prems. So it's more like "pay-to-win".
This game is hardly p2w unless they sold a bundle of map awareness, game mechanic knowledge and experience that I'm not aware of
Now pay to advance yeah you could say that
@sage wasp read the pinned messages
I think they should be able to nerf premiums, but maybe grant a small compensation of gold depending how bad the nerf is. @cloud tiger
They need to actually test the premiums before they put it in the game, half the prems are trash and the others are op
They can nerf or buff any tank in the game
Half the prems are not OP. I can think of two premium / collector tanks that could be considered OP and that's it.
@unique scaffold Plenty of them outclass tech tree tanks, and that makes them OP, a few examples:
WZ-112-2
WZ-120-1G FT
Skorpion G
Cromwell B
and the list goes on
Also pay2win doesn't necessarily mean you pay and you win, even in other games which most people consider heavily pay2win (like battlefront 2 before it was fixed) you could buy guns which were better than normal guns, but if you had bad aim they weren't useful.
The point is they outclass normal tanks which can be obtained for free.
The majority of those tanks are outclassed by other tanks at their tier.
The only one I'd count is the WZ-120-FT
And the all have weaknesses that can be exploited. I'm sorry but the "p2w" argument does not fly with me.
Skorpion G is definitely overpowered
All of the tanks above are better than most of the tech tree tanks....
Op tank =/= tank that is basically invulnerable, it means a tank that has way more advantages than its counterparts (tech tree tanks). Basically skorp g, wz 120 ft, all the 112 variants, smasher, pz 2 j, keni otsu, badger, m6 (7 and 8), lupus, all Defender tanks, and some others I don’t remember
Badger and both M6 don't and WZ-111 is just bad @viscid blade
I guess I'm the type of player who generally sees op drivers, not op tanks.
Skorpion is only ‘OP’ with a good player. There are a number of tanks I consider OP - simply because they have very high ceilings, but the average player can’t employ them with any degree of reliability.
^^^ Skorp is good example of "high floor high ceiling" because as good as the gun-mobility-turret combo is, it takes some skill to do well in it and overcome the camo-armor weaknesses.
@mellow cape I think they are talking about the 111-2 which is a much better tank.
The 112 and 111 aren’t significantly special in anyway and are totally outclassed by the 111-2
Wz120gft is perfect example of low floor high ceiling tank
WZ111 is just another IS clone
WZ112 or glacial is just avg still
While WZ112-2 kinda feels like IS4 at tier 8
@drowsy plaza 111-2 isn't a tank, the three of them are
WZ-112-2 (the op one everyone is talking about)
WZ-111 (The thing which sucks like the tier 9 tech tree chinese tank)
and WZ-112 or just 112 glacial, which is also op now with the lower plate buff
There are op tanks yes, but basicly they are not only premiums (yes Foch 155 im talking about you)
OP huh? That’s a stretch
Explain the smasher then
I was referring to the WZs...
wz 120g ft is now a low floor high ceiling, i have been yoloed in my tier 9 meds by a wz 120 g ft by some scrubs, I do kill them but it isn't pretty for me either. THey usually get 3 shots in
Low floor? It’s hard to be bad in that thing
Buff IS2 it's useless, 120mm front plate now!
Bieng yoloed in a tank doesn't make it good or bad...
Being trash in everything does make a tank bad. Say hi to the worst T7 heavy, IS-2
Basically way too many Chinese non-premium tanks need to be buffed. I haven’t really played Chinese TDs, but I do have some ideas about Chinese MT/HT. IS-2: armor buff, gun accuracy buff. Definitely one of the worst T7 HTs right now. T-34-2: improve dispersion when moving, or buff DPM for the 122mm gun. WZ-110: improve aiming time & traverse speed. WZ-120: the current buff still does not make much of a difference. Increase gun depression from 3 to 4 would be a much nicer fix. WZ-111 mod 1-4: improve traverse speed.
@karmic steeple that is exactly what a low floor means. It means anyone can use that sort of tank.
@drowsy plaza no it doesn't. Low floor means it's possible to be absolutely terrible when played poorly. High floor means even with a poor player it still performs ok. Compare this to low ceiling (even with a good player it's still not great) and high ceiling (good player, very good performance). Can't believe how many people get this wrong even though it's plain English.
There are two definitions to a skill floor, and they're both logically correct, a low skill floor either meaning low performance as a bad player or meaning a low skill level is required to produce decent results. I don't see how one of them leads to bad English at all
Anyone else getting reading file error please help
@humble spear If a low floor referred to a low level of skill required, then this should also apply to a low ceiling, yet you (almost) never hear people talking of tanks as "low floor low ceiling", much more often: "low floor high ceiling" or "high floor low ceiling" which don't make any sense under the definition you layed out when you consider which tanks are described like this. Also, to suggest that there are two different definitions that quite literally mean the exact opposite of each other is misguided. Also, the player who I originally corrected was trying to use both of these definitions at the same time which is wrong no matter which way you look at it.
Edit: Hell, even a quick Google of the term low skill floor will tell you it's how I said it was, this isnt complicated stuff.
Double edit: although Google seems to have picked the complete wrong post to answer the question lmao. Click any of the links though, and it becomes crystal clear.
Imo, low skill floor means that the requirement of skill is low in order to perform well in a tank, and after entering "low skill floor definition" in google and clicking on the links and I've gotten a few varying opinions, some that are similar to what I have said and some that state that a low skill floor means that a low skilled player will perform poorly, which is why I said that there are (probably) 2 definitions to a skill floor. I'll just quote what someone typed on a forum as well to make it clearer (idk the actual game it's about):
"Understanding 1: skill floor as entry barrier
Low skill floor means that a pilot is very easy to play, you do not need to be good to get a strength of X. Even a bad player can field GhostFenn and get much out of it.
High skill floor means that a pilot/ship/list is hard to play and you need to be good to get a strength of X. You can't just throw down Inquisitor in a bomb meta without knowing what you're doing because one mistake and he's dead.
Understanding 2: skill floor as minimal result
Low skill floor means that using a pilot puts you at a low strength level if you do not have the necessary skill. Putting a difficult ship with a low floor on the table means you won't get much out of it unless you know what you're doing.
High skill floor of a pilot/ship/list means accordingly that you can be very bad as player, but using GhostFenn will still get you good results."
I see no issue with either as they both make sense, and there still is no "set definition".
Your "understanding 1" definition makes no sense as it either contradicts, or eliminates the need for the skill ceiling part of the term.
Can we you please add the ping back to the main menu it really stinks when you have no idea how bad you are lagging until you are in a battle
You can always check your ping stability on training rooms, by just well.. going to a battle on the training rooms and play and drive around for a minute and such, until you're confident enough that your ping is fine.
Cromwell B has actually worse turning speed than the tech tree one, and all the other data is the same. How come it considered op, it's not even like a premium version
@silent lagoon you got mixed up. Crom B has better mobility. Also Crom B has 5 more degrees of depression and 5 degrees more elevation
Hi, just performing my daily crying about a trash tank I have to play.
Buff chinese IS-2 front armour to 120mm and make it at least usable .
Buff STA1, probably by better DPM. The tank has literally nothing great about it, while most things about it are total trash.
IS6 needs some love. 120mm turret front and 45mm turret roof buff now! It'll still be outclassed by some, but it will be more competetive, and also it will still be quite unique in context of other IS tanks
STA-1 is fine as it is..
I mean there's nothing wrong afaik, except mobility (limited top speed), can still be compensated with improved engine equipment (or fuel provision, engine power boost consumable etc.)
@mellow cape
@little quarry Tell me one thing good about it
the gun is ok
Give the Cent 1 the Type B barrel
It has the lowest alpha but the DPM isn't that great and it is slow as hell
Also the Cent 7/1 grind will be easier
People perform even worse in it than in the STA🤷🏻♂️
Oof
Funny, isn't it? Cent 1 has a better gun and actual turret armour. STA offers only better camo in return.
Here's my experience with those 2 tonks:
-
Centurion I is best for long-range sniping, but bad camo rating/big silhouette hinders this tank to snipe, thats why bush/hulldown is preferable.. (even with camo net still took long enough to activate it, i did use that setup once, but not for long)
-
Unlike Cent I, STA-1 has better camo rating but top gun handles average when sniping (even with that good aim time), not so good as Cent I does imo (sometimes when you being forced to snipe at distance, with the velocity of top gun is rather average, compared to Cent I, bad things can happen... i rather play it mid-range support sniper with that good camo rating). It is also better to play it on bush/hulldown for its advantage
These tanks have their own specialities, good aim time, almost the same playstyle, as a support, only the thing that hinders them in general are just their top speed are limited (maybe buff their speed small time, just for the community maybe works, idk.. i'm actually fine with current tank state atm)
*PS: Centurion I has great acceleration unlike STA-1 which is rather average, allowing Cent I to play ridgeline better/as aggressive ridgeline fighter when needed with strong turret advantage, whilist STA-1 is weak all-around, not so necessary to do so for ridgelining/just do 2nd line instead)
Sta1 is a good tank....I liked it very much ....
Gun is one of the best at its tier in its class
The grind for the gun can be a bit painful but when fully researched it is good tank
Foch155's frontal is too hard, it's not need buff before. MUST Renerf it.
That's why you should shoot the cupola or use high pen HEAT on it...
The gun is only mediocre, the guns on Indien or CDC can do the same and better with more DPM and accuracy. And as a platform, Indien / CDC and STA1 are not even comparable..
@low crypt the cupola is too little and its top make so many ricochet,
and use HEAT make losing dpm. so foch got advantage on dpm.
really hate foch's buff. i don't make sense.
Better make the foch loses its HP slowly rather than doing almost nothing but giving the Enemy free block damages
I would keep STA1 ahead of CDC in terms of gun....the bloom on CDC is too big while in STA1 it is quite good ...same is the case on Ind Panzer but that tanks has armour to compensate for it and yes Sta1 is not good as Ind Pz.... But having played it recently I think highly of this tank except for when it was fully stock
Indien Pz. bloom is bigger though imo, i cant even snapshot them sometimes, had to fully aim every time when sniping
so you are saying that sniping shoudn't require aiming? Also why are you sniping in it
Well I'm guessing second line play.
How's the badger?
while i did 150 per 7sec leopard did 300 per 8 sec balance somewhere? that leopard suppose to got bad pen :/
Can't wait for a WZ-113G buff. It lacks in accuracy, dpm, mobility, armor.
It has pretty good mobility after the +100hp engine power buff
But 120mm armor on the cheeks would be awesome
and OP
The gun is very similar to Obj 268, its meant to be a heavier version of obj 268 with more armor
Amx Ac Mle 48 needs some buffing. Armor is useless, enemies either easily pen front plate with AP, or shoot gold or hit the huge weakspots easily from the other side of the map. Not exaggerating. Sides and rear can be blasted with HE easily.
Speed is mediocre, it's alright, but not good enough to be able to get to cover since armor is useless.
Gun has mediocre damage, good pen, mediocre reload.
Camo isn't great either.
Just compare it to WZ120FT and see that tank does literally every single thing better. Ac 48 has nothing but downsides, it is pure pain to play even as a good player.
Waiting for the 6.4 charts
AMX AC 48 is what Foch should be. It's balanced right now. Or do you wanna tell me why is SU101 better than this tank when SU101 doesnt need any buff but this one does ? @pallid nest
I wondering why type 59 not getting any buff
the reload is not really good for medium tank.also armor is not used to be good as before. speed is not to good to.
like the dpm is only 2k.even some tier 7 got better dpm then that.in 1vs1 mostly enemy can destroy you because you just didnt have the dpm for it
I thought the turret armor was awesome
What are y'all thinking of the fv217 badger?
the turret armor is absolutely amazing. it really really good and you can trust it.but
it dont feel like medium tank with that reload,it more feel like heavy tank sometime. if enemy manage to get close to you with out a cover for you,you mostly helpless because you dont got the dpm
like seriously, if you even win you mostly gonna lose a lot hp.
as long as you in cover that you can use the turret,it amazing tank.but with out that.it just horrible..
no mobility or armor or dpm. just nothing.
it a shame to see such good tank be so helpless in term of speed or dpm as medium tank
Many many many tanks depend on having cover, like generally heavies but high tier mediums need hull cover too, take the russian meds, which the Type 59 mimics in a way. They need to go hulldown, and also Type 59 isn’t easy to pen if you’re a tier 7 with around 170mm of pen
I think all the Is-6 needs is better pen on the High DPM gun like 245 or 260ish on the apcr and like 212 on the AP then it would be great. then maybe we will see more tanks with 400 aplha having a shorter reload than 11.9
the gun is not the great. the fact that you dont got the greatest pen,you need use gold and that means even less 2k dpm.i mean.really?
it use to be better tank.but after the nerf.it didnt get the love again from wg. I agree it good tank ,but not great like before. tbh I think they should nerf the turret,but give it better dpm
@mortal crescent
Sup
If Tier 5 tanks are buffed to make them strong enough to cope with Tier 6 tanks, they become too strong for the nerfed Tier 4 tanks.
If Tier 5 tanks are nerfed to balance them against Tier 4 tanks, then they become too weak to cope with Tier 6 opponents.
Catch-22 situation - damned if you do, damned if you don't.
What WG should do is separate Tier 4 from Tier 5 completely and permanently.
Tier 4 tanks should be always top tier, and Tier 5 tanks should be always bottom tier.
Tier 4 tanks should be rebalanced, giving them good armour (like they had before Update 5.5), but crap speed and crap guns - taking away their top guns & top engines, and adding new stock guns & stock engines (like they had 4 years ago).
Tier 5 tanks should be buffed to put them back the way they were before Update 5.5, except for making module upgrades cheaper in xp.
Take the Leopard's recent buff for instance. Right now Martin Dogger's saying it's a sealclubber's dream - but it wouldn't be if it was always bottom tier.
Or how about the KV-1 - with armour buffed back to the original level.
As for Tier 4 tanks, think about the Valentine II (which doesn't see Tier 5 now) - good armour, but slow and with a crap gun. The Matilda, with the stock gun. The original DW2 - with the Panzer III's 5 cm gun. The Panzer IV Ausf.D - with the stock short 7.5 cm gun and stockengine.
Matilda seems to have only been buffed except for reload speed, heck the side is more armored than the front
@fiery turtle lower tier tanks are not suppose to "cope" with high tier tanks, they are a lower tier for a reason. A player needs to adapt to a support role when low tier, and not try to directly fight a tank that is a tier higher. I think the biggest issues facing tier 5 is the fact WG limited the consumables and provisions in low tiers, which amplifies the gap.
Regardless of the consumables and the provisions, the gaps around tier five are extreme. Which might also be why it’s so balanced by stats, because you are having next to no impact against tier six, but will just bully tier four tanks
Consider it the barrier for the game pace then, with clans opening and supremacy opening in tier V, the new players better step it up
@drowsy plaza : Lower tier tanks are supposed to cope with higher tier opponents. That's why the old -2/+2 matchmaking was done away with, because tanks 2 tiers lower were at an extreme disadvantage against tanks 2 tiers higher, particularly when stock. A good player in a lower tier tank should be able to beat a noob in a higher tier tank most of the time. Otherwise, the game becomes less about skill, and more about who's got the biggest tank.
Tier 5 -> Tier 6 is not an extreme disadvantage in my opinion as most of the time smart positioning and team play will win period because each team has the same amount tier wise, only people who can’t overcome the tier gap are those who just try to slug it out always and can’t play tactically. ¯_(ツ)_/¯
Simply saying that people should get better is not solving any problems, and it not making any qualitative statement.
The stats difference between tier five and tier six is more extreme than the average, and i would say that the order of disparity (declining) is 4-5, 8-9, 5-6, 6-7, 1-2, 7-8, 2-3, 3-4, 9-10. I would rate 1-4, 5, 6-8, 9-10 as tier blocks (block with relatively similar stats from tier to tier).
Even if you disagree with that order, it still doesn't change that not all tier differences are the same, and that saying that one should play smarter just completely misses the point.
@round sundial you are strawmanning the Mle48 discussion into another tank. Don't.
I will, because SU101 is a balanced tank and it is very much equal or actually even worse compared to the AMX AC 48. @pallid nest
I really don't see tier V at a major disadvantage in tier VI matches. No more so than any other low tier match.
How about tiers are there for a reason
Because I am tired of everyone arguing the game is/isn't pay to win, here's my stance that EVERYONE should agree with:
It IS pay to advance. Anyone can PAY to ADVANCE to ANY point they want. It is ONLY PAY TO WIN when the person PAYING is a unicum. WITHOUT having unicum status, WITHOUT being a pro, this game is 100% NOT pay to win, but if you are ALREADY good, you CAN pay to win.
End of discussion.
Yes
when did this discussion start?
The discussion certainly won't end, and as the credit economy is part of the money making concept it is indeed the case that also bad players benefit from paying
Since when did it become pay to win when it's a unicum who is paying? If you deem someone a unicum, you're, by default, saying they have skill and therefore don't need to pay to win.
In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers. Such games are called "pay-to-win" by critics. ... A common suggestion for avoiding pay-to-win is for payments to only be used to broaden the experience without affecting gameplay.
This is the definition of pay to win
I don't think that a 40%er buying a tier 10 tank is getting an advantage
A unicum, or any actually good player can be considered paying to win because they ARE getting better stats, and ARE winning with the tank they payed for.
oh great, I get to hear the troller's response to the most honest, true statement you will hear. How fun
It's only pay to win if the item someone uses is better than another item that doesn't need to be paid for to get. A unicum will do just as good with a grinded tier 10 as a premium tier 10 so long as they're balanced well. A 50%er will undeniably do better if they played the Smasher than say another heavy like a KV3. A unicum playing a tier 10 premium doesn't have any higher chance at winning than another unicum playing a tech tree tier 10. A 7STAR player winning with a premium tank wouldn't mean he's pay to win. He wins due to his skill. Unicums just benefit more from broken tanks, which isn't always a premium tank.
Please read. I said 50%er. Average player is 48%. I'm not talking about 10%ers. You don't have to be a unicum to benefit from broken vehicles.
By my definition, if a player of the same skill level as another player beats them definitively with a paid item, then that item is pay to win.
It is not undeniable.... Are you insane? You need SOME amount of brain cells to win in any tank, even a Smasher... what the hell?
Pay to win means ANYONE gets an advantage. ANYONE. A player needs to have an amount of skill to win in any tank. A Smasher may be extremely strong, to the point of broken, but it does not give ANY player an UNDENIABLE advantage.
Big op smasher equals smol brain
Smol up sp 1c equals big brain, but kinda chonky tenk
Ad Hominem detected
@fiery turtle I'd argue that most good players in a tier 5 can beat a bad one already -- I do not see your argument as significantly valid.
If lower tier tanks were supposed to cope with higher tiers then they’d be buffed with higher tier stats, and that’s not good... @pallid nest pay to win though, nubs can’t win just like that
@austere moat dude you are acting more and more like a rude butt, being bossy and trying to shut people down. That's no way for civil, constructive discussion.
Overpowered premiums only available for cash make the game pay to win to some extent. Smasher, WZ120FT are some of the clearest examples of that. Hellsing and Dracula are also OP, again, only available for cash. It doesn't matter if you are a 30% or 70% player, you still get an unfair, bought advantage over players in F2P tanks. Less if you are sucky player, more if you are an unicum. Either way it is a p2w advantage.
Look up vehicle statistics on Blitzstars and see how the entire top performing section of each tier is filled with premium tanks.
@nimble zodiac ofc nubs will be nubs no matter what tank you put them into. Why do you think Wg balances tanks following statistics from 55-65%wr accounts? Better players get more advantage from an OP prem tank. And that itself is proof of p2w. Even if only 50%+ players benefited from OP prems it already means part of the playerbase can gain a paid for advantage. The point of preventing a game becoming p2w is making sure you do not sell anything that gives a paid for advantage to anyone over other players in game.
Again, I will say it:
It's not the tank, it's the player. I am sorry if I come across as bossy, but it is starting to get annoying that people whine that the game is getting fully pay to win. Yes, some tanks "give you an advantage" in the fact that you don't really have to cope with stock grinds, or your tank's stats are better than others at the tier, but.... That isn't what pay to win is. Pay to win is, say, Destiny 2. You literally NEED to pay to get items that automatically give you wins. Say, Ace of Spades, or the sort. Items that are just auto-wins.
A WZ-120-1 FT IS broken, but not ANY player can win in it. And that is the point I am making. Sure, if a super unicum jumps in one, it will get you wins more often than not, but they can do exactly that in an RHM. Or a T49. Or ANY tank.
If you can’t just win by buying prem tanks independent from your skill level is the game really pay to win? I’ll take it from the selfish offer, WG can’t make much money if the tanks they offered were just as good as the tech tree tanks, otherwise they’d just go for tech tree tanks
You do not literally need to "win" for p2w, even if the expression sounds like that if you take it by the words. If you get any bought unfair advantage over other players, that is a p2w aspect in the game.
When the price of a tank becomes It's main balancing factor, that is WG admitting that the tank is broken OP. They do not want to nerf it and anger people who spent a crpton of money on them already, but instead keep selling it super expensive so only a small amount of players will have them and do not break the public games too much.
@austere moat it is not only t8 premiums that carry top user statistics. Pretty much all tiers. Check Blitzstars. And everyon grinds equally, noobs grind even more as they earn less per battle. Unicums are also a tiny minority in game compared to the hordes of noobs. So from a statistical point of view I doubt unicums have anything to do with tank stats being high for prems, when stats come from mixed stat players.
@nimble zodiac maybe we need to redefine the term we discuss. P2HA .(pay to have advantage) if that fits better with your take on P2W. I believe most people complaining about p2w in blitz mean p2ha. And p2ha is directly contributing to p2w as you will get more wins if you have more advantage.
Have you tried shooting the lfp of WZ? Its tiny. Very tiny. Easy to hide. No weakspots on top of the tank either. I am grinding an Mle48. Now and that thing has almost everything worse than WZ.
also, I am going to make the argument that unicums come down to tier 8 premiums to grind their credits, which is why their stats are so high.
Also, spookspook that literally IS what pay to win is bro... You pay, and you win.
This game is Pay To Win to some extent.... You give Wz120gft and Amx48 to same player be it a 50% or 60% he will do better in Wz120gft....which is not obtainable in any other way other than cash....it will help you to increase your stats....I have seen many players who are 60% but have Keni otsu and have like 3k+ games in it.... doesn't that tank help them to get higher WR or Dracs Helsings now even Smashers....there are players who use those tanks in ratings coz they know they have higher probability of getting 4k calibration by playing these.
Now let me give you an example of Pay to Advance game....Clash Of Clans...coz even if someone spends money on it he may progress faster but eventually a player that is free to play will catch up to him in terms of game progress
There is 0 certainty that you win if you had bought the premium tank, if what you bought gave you just wins then it would be pay to win. The tank is better, but it won’t dominate every game because of it. I’m wondering why people complain about the armor of that WZ when I barely see them shooting the lower plate
Pay to win doesn't mean that you get wins for your money. Pay to win means that you will get an advantage for your money, which is inaccessible to f2p players.
@round sundial exactly. Others are taking the expression way too literally and losing sight of the issue at hand.
Alright, I’ll hand it to you, but WG still needs business to run. If the tanks they offered were just meh, then nobody would buy it
Well then, it shouldn't be pay to win, it should be "pay to get an advantage"
Then it fits.
@orchid grove Would you say that World of Tanks is heavily pay to win, or would you say pay to win is an inaccurate term for the game in it's current state
Since clearly I am an ineducated, sub-unicum player
Pay2win means given two players of equal skill, if buying something gives one of them an advantage over the other, then it’s pay2win.
There can be varying degrees of pay2win, but that’s still the definition
^ exactly what I said earlier 🤷.
Obviously it's not you pay and automatically win, but the phrase shows emphasis on the impact of paying towards gaining an advantage.
Well, business it is. My last argument is that they need the tanks to have their advantages so they can get money. Sure some players might buy mediocre tanks too but juicy deals work it.
I have seen unique players avoiding expensive premium tanks who fell under the pressure of RNG and those who do "M" with lightness in tree's tanks (after all, Gozzila is not premium). Premium tanks are often comparable or worse but the basis is the income from their use that does not give you an advantage on the battlefield. And do you consider people who enjoy tank collecting? And really the most important thing .... you want a great game ... fast servers ... game development ... interesting events ... then show me programmers who will work for charity ... server rooms powered by air and not by electricity ... those the conditions are even more ... If you get the main game for free then you have to realize that all the rest costs. Nobody makes you buy more, I see jealousy in you when you lose to someone in a premium tank and your first thought is ... oh bourgeois he bought and beat me ... Really give it a rest because it's a hate ...
Can we please balance naval frontier map my team just got destroyed within the first minute due to the sniping spot a e 100 got 2 shot by fv and Foch
But... both sides have sniping points?
its not symmetric indeed
its pretty symettric but WG should just remove that spot. Atleast remove the cover you get. It draws way too many players of all calibers
48% is not average, stop overestimating draws. Even if you have an unbalanced distribution of players around the average, you will always end up with the actual average of Blitz if you weight it by battles, which is around 49-50%, and that is only due to draws. Nobody can tell me that there are more than 2% of draws, and even that is stretching it significantly
you're right... 44% is average in blitz
e - Jokes aside, the player base and skill base IS getting worse these days...
Yuh
I see little difference. Avg skill is the same but skill disparity between players is increasing.
You cannot define player skill by the winrate, because the average weighted winrate will only differ when the relative amount of draws changes. It’s just statistically hilarious to conclude from one relative term to one absolute term without having done anything in between.
Also, I don’t understand why this whole p2w discussion is all about premium tanks once again, since p2w takes its greatest manifesting in the credit economy and therefore in premium time and premium tank credit grinding coefficient. One should also consider stock grinds (including crew stock grinds (including crew skills)) and the implications of Elite XP. In the whole scheme of things premium tanks are really only a factor, and since WG is obviously incapable of making all tanks balanced (I can’t blame them) you will end up with op premium tanks, which also contribute to p2w, but that is only a small portion of all premium tanks...
@remote oriole Live proof :)) dropped from 74% to 68% winrate in the last 30d yet WN8 has gone up( avg dmg/tier) 😅 i really think it is highly dependable on the team you get and the team you go against. I also fail to believe that the avg winrate is 48% but... everybody keeps saying it is.. does Blitzstars show the average winrate ?
To those that have not spent a dime into this game can pride themselves on rejecting capitalist ideals, butbif you have a problem with someone else getting a tank by buying it, if you think it is a problem, then just stop playing, as hard as it sounds, without players in wotb/wot and their other games, wg would be broke, if you feel it is a problem, you have a right to choose not to play with those people by not playing the game period, if wg notices enough of a drop, it will remedy a solution, but complaining about it is not going to help because wg NEEDS MONEY
They need to pay devs and people with lives like you, and they are also a business, go figure
This is nothing about something that occurred or happened, this is simple statistics. In every battle, there are 7 winners and 7 losers, or 14 who ended up with a draw. Now it depends on what stats you have. If you have the total amount of battles ever played separated in draws and decisive battles, you take half of the decisive battles and then divide it through the total amount of battles ever played. If you have the ratio of draws per battle, you can conclude that 1 - draws/battle is decisive/ battle. Taking half of that should again show the average winrate; i.e. win per battle.
You don’t actually have to weight here, because both a draw and a decisive battle is rated 14 players, which allows you to just take the decisive battles ratio and then take the half of it.
The average weighted winrate is completely independent of skill and only influenced by the rate of draws per battle. If you use the unweighted average winrate you will get to see the unbalance between the amount of below average players and above average players. To make calculation easier it might be preferable to have both the weighted and unweighted as close together as possible, but that seems impossible considering the learning process and experience gain in Blitz, which makes people with more battles have a higher winrate, and people with less having a lower winrate, thus resulting in a lot of low battle count below weighted average players and fewer high battle count above weighted average players (note that the total amount of battles played is the same for all above weighted average players and all below weighted average players), leading to an imbalance
Buff jg.pz.iv armor
Nah, buff jgpz4 gun
both
i cant even kill 1 person with jg pz iv and to make it worse my teammate is not the best
Buf Rhm borsig Pen
Since we are making troll posts now as it seems @tribal lodge @fathom gulch...
Buff Smasher!
(JgIV is already OP unless if played by a clueless noob. ...cough 3200dpm cough... Rhm has enough pen, a balanced good gun.)
buff strv m42 gun reload time.
good depression, but no pen and too long reload.
make deferences from other tier5 meds, so fast reload about 6.1~6.3sec.
Strv is a good tier 5 med
@pallid nest bruh the armor is thin and im playing with high tier tank
omg how is this fair and balanced its like he hacks around corners
Eh what? You do know that tank has ATGMs. He probably used one to get a shot off from cover
You aren't supposed to be taking hits in the flat panzer.
@vestal linden Really? what's the good point? it's so in the middle in tier 5.
@pallid nest RHM? good gun? haha good one.
I think the borsig gun is fine as it is
Borsig has a russian gun without the bias.
Tell WG to give it the bias then.
Borsig is trash compared to isu, better armor, reload, pen, but lacks mobility
Hmmmm yes let’s buff one of the most played and annoying tanks in the game
@gleaming flicker no naming and shaming mate
I think the biggest issue with Rhm is that it has a high skill cap to be played effectively. Sucky players will suck in it a LOT while good players will rock in it. It is not easy to play effectively.
@tribal lodge ofc it has no armor. It has good camo, alright mobility (could use some more engine power tho) a turret and a low profile. You are supposed to play it without getting hit. Either sniping with the 460 alpha gun or skillful mid range combat with the big gun.
@scenic hound Isu has no turret, worse camo, worse mobility, more bchy gun handling.
@gleaming flicker congrats, you are asking for a warning/ ban from mods. There isn't really a way, they feed wg a lot of cash and wg loves it.
I know @ everyone tag isn't allowed. But I think all should see this @pallid nest
@pallid nest im sniping
@gleaming flicker naming and shaming is not allowed. And no, nobody wants to see that. Especially not in a balance discussion thread where it is off topic spam breaking rules. Ask @unique scaffold if you need the rules cleared.
looks like somone is mad because they don't have the tank 🤑
😂 yep I love to play against these players⚡
@gleaming flicker hey. Don't shame other players here
If you see something in game you have a few options. Submit a ticket or deal with it. Don't post it here.
Ok. Well how about those opinions @unique scaffold
Buff penetration of the T32.
Buff STA1 , and VK45B. Useless tanks in their tiers and competeion E: Plenty. But what can STA1 do ? It has no armour, the gun is not particularly good and it is very slow. It has no real quality and a bunch of weaknesses. VK45B is a worse armoured, less versatile version of E75. It should be better at at least something, I say give it 120mm side armour so it can at least sidescrape, 100mm side is butter for HEAT and AP even at a very significant angle @drowsy plaza
@round sundial is there any tank you play that you don’t think needs a buff?
@random fiber T32 is balanced fine currently
@round sundial i kinda liked the STA cause of it’s penetration.. melted everything, though i think that the vk does really need a buff, a side buff to be exact. I didn’t say that the STA is bad or good or if it is worthy or not for a buff, i just said it’s not the worst experience i’ve had in a tank
It has 212 AP and 250 HEAT, to compare Cent 1, also a tank widely considered to be bad, has 226 and 258 , with better DPM and accuracy, actually usable turret armour and better acceleration, with marginally lower top speed. It's also far harder to HE. I don't see many aspects where STA is better, but I see many where it's far worse. @unique scaffold
ah yes, the Centurion 1.. That tank that everyone hates but is secretly kinda broken
It's turret is kinda invincible, it's pen is nuts, and it is actually quite mobile, for the role it plays.
lol @austere moat
Lel
It is slow and has huge paper hull which is hard to hide cause the turret is in the middle
The pen is good but the dpm is not that fantastic with the lowest alpha in the tier
Well, somehow it does the job WELL with all of those, I dunno
@drowsy plaza You think t32 is balance fine with 208 penetration and calibrated shells? A Löwe has approximate 236 penetration.
So you compare two completely different tanks
I mean if anything it's the T32's gun handling that needs a buff. The penetration would be fine if you could just hit whatever you're aiming at.
T32 is underwhelming compared to the T29, but there are far worse tanks at T8. KV4 is so much worse, VK100 is worse, VK45A I consider worse, and I'm sure I could find more
By buffing tanks so that there on par with other tanks your effectively making all the tanks similar which isn’t fun.
Hello
T32 is honestly pretty good
I just played T32 .....like almost a month back and it was a solid tank for me
T32 is only good in hull down positions. Anywhere else and youre likely to get shot up quick.
#AmericanTanks @gloomy dragon
Fortunately maps have this thing called terrain.
Admittedly I played the T32 yesterday. Not a great game 2k+ dmg and 2 kills no spots and a 3,700 Wn8.
Apparently most players can’t play it.
I think we need a nerf to the Black Prince... #screenshots
E100 honestly was and still is a disappointment, it needs a mobility buff.
The mobility is not what needs buffs, I would say turret traverse and maybe turret armor
It’s fine. Just nerf Foch 155 and IS-4
Again, back to my point that I think they aren't willing to nerf tanks, as while that may restore balance, it will quickly make the game boring. Buffing all the tier 10 tanks slowly brings a fresh, maybe sometimes broken tank into the game to make it more interesting, in one way or another. I find they are buffing tanks too slowly, but I think they are on the right track with it
Fr they only balance change a couple tanks every update, they should be balancing at least 10+ tanks every update
Not 10+, but I think 4 would be the sweet spot, countering each other in a sort of circle, to deal with balance
The tournaments are kinda broken, it would be better if you would have the teams average WR be pitted against other teams average WR and have like average WR’s be in the same group.
Is3 needs a Hull buff
E100 is a piece of trash, just a damage farm for my t62. It needs a mobility buff
I'd choose the E-100 over the VK72 all day long
E-100 IMO does not need a full mobility buff, maybe 10 or so mm turret armor and a bit of turret traverse boosts
E100 should get 20mm more turret side armor and that should balance it
The E75 has more armor on the side of it's turret then E100's. By 10mm (last time I checked)
Guys just learn how to angle, and if you get gold spammed then what did you expect when you hopped into literally one of the better armored tanks in the whole game, it's called a super heavy for a reason 😐
Lol no, max pen you can get on normal ammo is like 320 so ye, not penning that most of the time chief, usually you would face 250-ish pen guns on heavy tanks and about the heat thing..... what did I just say about gold, don't expect to get shot by normal ammo since most of the time you're gonna get shot with gold
Even at extreme angles, an E-100 gets a maximum of 340mm of armor. Any T10 TD can pen that, and a lot of HTs can as well with HEAT
"Learn how to angle" I've been maining heavies for a full year and E100 has to be the worst heavy I've ever drived. Unlike the Maus, the turret front plate of the E100 is way easier to pen even when angled properly. It's accuracy is very mediocre too with a 350 dispersion value and 5.5 aim time.
It's not about angling, no matter the angle any T10 TD or HT tank can pen with Prem. Not to mention the turret ring that is almost impossible to miss if you're face hugging.
Hi Guys
@round sundial pls get ur eyes out.
Vk100 is the best tank at tier 8. High pen gun, good armor and only a teeny tiny spot to hit
Sure. A gun with terrible everything but alpha and mediocre pen. Armour gets penned frontally by AP firing Comet and you have 20kph top speed. Such a good tank. And vs heavies there is the massive cupola🤦 @shut ruin
@round sundial are u sure we are talking about the same tank? Frontal armor is impressive. With the armor boost it can on regular basis bounce APCR. Its pen is good enough as it is and dps is around 400. During reload gun can hide cupola
Yes, VK100P, one of the worst T8 heavies. It has a lower plate with 140mm eff, and even if you hide it, the enemy can always hit your cupola. Of you sidescrape on the correct side that is the only time when the tank can be useful. That makes it terribly inflexible and definitely not a good tank. Also DPS 400? That is 24000 DPM, and it's not even a stat ever used in this game.. @shut ruin
@round sundial u are not the smartest, are you? DPS is damage per shot. A.k.a. it does 400 damage per shot. And it is not that reliant on its gun because it can ram vehicles of its tracks. It is supposed to stay low and draw time while your team finishes them of. It is a matter of handling it correctly. If it wasnt for the fact that I have the T28 Deffender and aced it twice already my 100 would be my tournament tank
Get your facts right
That is all Im saying
And maybe: get to know ur tanks before boring everyone to death with saying all tanks need to be buffed.
DPS has always been and always will be damage per second, it goes with DPM perfectly. A single shot damage has always been and always will be alpha damage. As for the tank, I have expressed my opinion and I don't need to discussit with people who don't know what DPS means.
About your last "point", have you noticed I only tank about buffing tanks which are noticeably worse than the opposition? Or do you want to tell me what is the STA1 better at than other mediums? Or what is chinese IS-2 better at than soviet counterparts? Or T20? Or VK45B? Please. I'm all ears, but don't bring bs in like with the VK100. Ram enemy? Yeah, they can outreverse u GL😂 🤦 @shut ruin
20 kph reverse speed it noteworthy, and certainly not average.
Play the T20 with the 90mm, it will force you to position properly.
The VK 45.02 (P) Ausf. B is actually a rather strong tank with the small lower plate and rear-turret. It is very good at sidescraping, but only if you get the angles right
@round sundial the Chinese IS-2 is better at dpm with the smaller callibre gun mounted. Also it is faster so it can hide itself better. The russians are slower because they are better armored.
T20 is also fine as it is. It is meant to be more like a lightium than a medium. It has the same reload as a T23E3. So if you want to buff T20 the T23E3 has to be buffed to.
The VK45s are suck tanks. That I do agree on. I dont have an oppinion on STA because I never got to it. I dont have any interest running that line through its paces
I'm gonna stop you right at your first point. CN IS-2 is a slower, IS, with less troll armour and worse everything about the gun. Let's not even talk about the IS-2 1945 which is faster than both of them and the armour is not even comparable. Not to mention all are quite slow cuz 34kph top speed
T20 has 1900 DPM , T23E3 has like 2700 or so. T20 has 225 alpha over 160, but it's trash in everything but view range and APCR pen pretty much. It's effectively a tier 6 tank with more view range at tier 7
@shut ruin
That’s wrong; it has good traverse speeds, good reverse speed, good acceleration, high alpha (for a medium), normal accuracy and 10 degrees of gundepression
I would call Chinese heavies “heavy flank-fighters” and would not compare them to medium tanks, since they are not particularly good at turning or snapping
@round sundial you talk about stats. What u forget is the playstyle. U crap on tanks like nobodys business. But look at playstyles. IS-2 created a playstyle that matches medium tanks. All chinese heavies are like that. And believe me: I know. I got all the Chinese heavies except the WZ 112-2
@shut ruin Except when you put the IS-2 with the 100mm and the IS with the 100mm in blitzstars tank compare and you'll notice that the Chinese IS-2 is worse in every single regard.
@humble spear yet when last time I played a battle in the IS-2 vs an enemy in an IS I wrecked him. Mostly by trolling his shots. That is the trick to IS-2. Make sure you are the only one who has the time to aim
That is true in every tank
I think the legendary camos should be unlock for xp for exemple 100k xp for a t10 and 75k for a t8
Your 1v1 scenarios mean nothing to a tank's overall effectiveness when the stats literally says that it is worse
camos for exp would be nice, but if it is added just make it so you need alot of exp for it
i believe the traverse speed of the badger should be buffed to like 35-40 or something like that
@dense yoke yes that prove u are and experimented player i think 100k xp is good for t10
@shut ruin I beat a T62 in a T44. Thus, T44 is an equal tank to T62 and potentially better, too. Please tell me you see how this logic is flawed. The thing with IS-2 and IS is that IS-2 is worse in every single one last aspect than IS, and IS is already quite a mediocre tank. If you buff the IS-2 armour to 120mm like I proposed, it'd still be slower than the IS-2 1945, but it'd have the choice for 100mm and the tank itself would not be op, just look at said IS-2 1945
WG can u buff the centurion 7/1 turret roof armor a bit becuz its really struggling to hulldown since almost anyone could easily penned the upper part of the turret even Tier 8 or so could easily penned the upper part of the turret
And its really infuriating since u really need to grind so much EXP to fully upgrade the tank and it take a while.
Cent 7/1 is an awesome tank, it has 231 pen HESH, and the turret is only paper vs HEAT, vs AP and APCR it will bounce a significant amount of shots coming at you. You need to play it like a support tank, and even more than other tanks you need to look for side shots with the HESH. You can even trade with many heavies, cuz you can pen then with your HESH, so you have time to shoot twice when they shoot once 😄
@shut ruin You need to remain civil. Keep the insults out of the conversation.
For @shut ruin the IS is better in ≈90% of the stats than the chinese IS-2 which means you can do the same things in both but better in the IS
And @round sundial the T32 and the VK100 are the best WR tech tree tanks in the charts with only the lil broken Tiger II over them so don't expect any buff on them🤷🏻♂️
@pallid nest consumables and hull isn't that weak tho
I don't call for buff on those particular tanks, but things like IS6, cn IS-2, STA-1, T20 and VK45B. Basically the tanks I have recently played and concluded they are just not as good as the opposition
I'm surprised T32 has such good statistics with that terribad gun in t8. The only good aspect of t32 is the turret, not much else...
I did enjoy T32 .... played it a month ago...yes I spammed a lot of prammo but is was a fun tank to play where I didn't feel any frustration unlike now that I am grinding my last line 183 and playing AT15
VK4502B is not that good....the side armour needs buff
@@round sundial Vk 45 B and Sta are ok, not op and not underwhelmingly underpowered
Vk45B is great in WoT, should have similar armor profile here.
@coarse harness hull is certainly better than t34's, but all t7s can still easily pen lfp. If you have 200+pen ufp is easy pen too. That gun is great in t7, but kinda weak in t8.
Give the t57 a optional 155 like the e100. Look it up on Wikipedia
The issue with the T57 is not the gun. A) it's turret armor is kinda shiet B) it's reverse speed is horrid and C) It's gun depression is nearly useless
Tell me what does VK45B offer over an E75 and what quality does STA have over other meds? @turbid smelt
Can Grille get more HE penetration and more gun depression? 4° at front (same as Obj 263) and 8° at very edge of gun arc either side, Foch 155 is nearly as fast and more mobile in most cases (thanks to terrian resistance), while also boasting autoloader which can delete Grille in 7 ish sec, it also has very good armour profile. Gun is very accurate, but it takes awhile to aim, which is not at all ideal for paper tank, as nearly every tank it faces has advantage of dpm thanks to HE shells, it also has to sometimes expose itself as rear mounted partially rotating turrent doesn't help alot near ridges, you have to expose that front drivewheel, if gun depression could be 6° at front then it would bit easier to use many positions.
@round sundial VK45 B offers a smaller lower plate and a rear mounted turret. The gun and turret are exactly the same
about right. Basically,, the VK45 is more forgiving in a sidescrape position, whereas the E75 is a better frontal brawler
If you get meme penned, your sidescraping wrong. Also, guns are the EXACT same
If you can figure out how to sidescrape a Lowe, you can figure out how to sidescrape a 45B
It's not even close to good in a sidescrape cuz flat 100mm sides. HEAT will meme pen u even at super steep angle. And E75 sidescrapes better, is more versatile with more gun depression and has a better gun
Not to mention E75 has lower nominal armour with better angle, so any angling will benefit it more than the VK45B vs pramo
E: @turbid smelt It offers nothing compared to other tanks, the gun is quite mediocre with trash DPM and low alpha. And it has nothing else
E2: @austere moat That is not the point here, the point is there is a very similar tank which is better in everything. Just make VK45b better sidescraper than E75 is all I'm asking. About the gun.. It's the same pen and alpha, but what do you say - Has ST1 the same gun as IS8 ?? Or are they the same. It's the same difference here
@round sundial like above people mentioned and very slight more camo, otherwise they play pretty much the same
Sta 1 is all about being sneaky and using that top gun
Edit: Gun is pretty good, accuracy is mediocre but gun stays aimed in, second highest penetration for mediums and the lowest coefficient for penetration loss over distance. Best view range as well.
@remote oriole gun on E75 is more stable
It is exactly the same gun and exactly the same turret, apart from insignificant minimal differences (and the same depression)
In case you didn’t notice. Unlike the ST-I and the IS-8 the stats on the VK and E75 are in fact the same...
What point? The point that the comparison between the guns of the IS-8 and ST-I is not the same as the comparison between the guns of the VK and E75?
But it doesn’t. It is legitimately exactly the same thing. You can’t have a clone and call one of them worse... I mean, you can, but it makes no sense
@remote oriole So IS8 and ST1 have the same gun. Right. Also I'm pretty sure VK45b has worse gun dep over the front, which is what matters the most anyways
@turbid smelt The gun is obviously the best part, but it's not any better than other meds, which have qualities, like speed, or armour, or better gun handling etc. Compare to Cent 1, a tank widely considered to be trash. It's better in everything but camo and 5kph top speed
E: It's something to look at. I picked IS8 and ST1 comparison to illustrate my point.
E2: The point is, VK45b has a worse gun than E75, just like most other things about the tank
E3: It does. It has worse gun handling. That makes for a worse gun, just like IS8 vs ST1 case
@round sundial Sta1 is basically Centurion Mk1 with more alpha, dpm difference is less than 50hp/min ~nearly insignificant, their gun handling is pretty much the same, Sta 1 has slight bigger gun which can help it thanks to 2 calibers rule, Centurion MK1 might get few bounces of turrent but that's about it, both are easy to penetrate tanks.
edit:
Centurion MK 1 is pretty cheap to run, unlike Sta 1
The first one is the VK at it’s maximum depression that is the closest to the front, second is the gun compare of the Vk, E75, ST-I and IS-8. Credits to armor inspector and BlitzStars respectively
May I just say that the difference between the guns of the E75 and the Vk is insignificant? 0.03 And don’t forget that the turning speed and overall speed counts into that
It looks insignificant, but .03 is not even close to insignificant. .04 is a difference between Lowe and AMX M4 49, and idk if you played the AMX, but it's gun handling sucks while Lowe is a laser
E: Yeah oops, I meant .03 and .04
T7 balance ideas:
Chi-Ri:
It has the worst top speed with the worst P/W ratio as well
-give it like +150 horse power (550 atm) so it can at least reach that terrible 42 km/h top speed
SP I C:
Needs ether a stronger engine and better top speed or better gun stats with 2,5 intraclip reload
AMX M4 45:
Increase the accuracy and the armor on the sides to at least 60mm
IS-2:
Make it ether more mobile or better armored compared to the IS
The gun stats should be closer to equal too
Tankenstein:
It has far the worse traverse speed, even the Smasher has miles better
-buff it from 21 to at least 25 °/sec and maybe some engine power
I don't mind if I have the worst DPM in T7 with the worst top pen too (not even 200 pen in T8 is just painful) but I want something in return
The turret is a KV-4 turret which is already not so good but it is even weaker
These are the tanks I played quite recently
I'm sure there are many other tanks waiting for a buff so go ahaed if you have a fresh experience with them
The faster you turn, the more your aiming circle blooms, so if the E75 turns faster, and drives faster, the aiming circle will still be around as large as that of the slower (turning) VK. I mean, whatever you think of the hull, saying that the gun is worse than that of the E75 is unjustified, as it is really almost exactly the same. The different dispersion upon moving stats are just because the E75 is more mobile. If you play both tanks you will certainly not little to no difference
I think the difference is noticeable. But hey, the main point was that E75 does everything better and that still stands. VK45B needs side buff to 120mm so it can sidescrape better. Even then, it'll have worse side armour eff cuz E75's sides are slightly sloped, and at such high angles, every degree adds a lot of eff thickness
It obviously does not do everything better, as the gun is the same if you take the mobility into account as well. And the sidescraping capabilities of the VK are severely improved by the rear mounted turret that allows you to sidescrape at lower angles than the E75, making up for the difference in slope and effective thickness (and also reaching ricochet-angles of AP/APCR and if under-angled also HEAT). Also, the VK is better at using small bumps for hiding its lower plate and also can wiggle the turret more effectively with the hull, because it’s not directly mounted over the turning axis
@austere moat VK4502B is no where good in side scraping and in tier 10 matches you can even penetrate the front hull with heat rounds or normal rounds of some Tds using calibrated shells.... It doesn't have the mobility and gun stats generally bloom is horrible when it is compared to E75....If you have played it you would know
Vk 90.01p is slow, but the gun handling is excellent, it is too op, nerf the depression to 8, 10 over the sides is too much, even though it is rear turreted, you can use the gun depression without getting hit
Buff everything. Don't care about ppls judgment or opinions wg. Thanks but no thanks. Plus make RNG worse as it is just for Christmas
The frontal upper hull of the VK 45 B is better than that of the E75; nominally and relatively.
Why does an angle help against HEAT? HEAT is like the most immune round to angles, apart from HE obviously.
Not really, cuz E75 has better angle on a weaker nominal armour. Thus, any kind of angling will help vs pramo far more than VK45B. You often see red E75 UFP vs HEAT, but VK45B turns to butter with HEAT
@round sundial even AP of JagE100 and 268 can go through UFP when using calibrated shells
The AP of the Jg Pz E 100 can penetrate the upper frontal plate of the VK45.02 (P) Ausf. B with a liklihood of around 50% without calibrated shells. (Around 300mm after normalisation)
With calibrated shells the Jageru has 314 mm of pen. With +-5% RNG we get a threshold of approximately 298 to 330.
So the Jageru with calibrated shells and AP has a 94% chance of penetrating when the tank stands straight in front of it.
The only thing is... that it's even worse with the E 75, which has a weaker relative thickness after normalising.
(Normalising of AP reduces the angle of the armour by 5°, for APCR by 2° and for HEAT not at all. 2- and 3-caliber rule do not apply.)
I am taking these armour thickness stats from armor inspector, so take these with a grain of salt. Trials in game would deliver more reliable results.
@turbid smelt nice to see you around here
Nice to see you too :D
i believe that traverse of badger should me increased who dosent agree, ive played a couple of battles in it and i keep on getting circled by meds and every heavies! the traverse is so slow and the armour of behind is so weak every tank can he you
@simple mango By any means that will be a T58 Heavy for you, not a T57 anymore (and its a TD, not Heavy afaik/aside from its shape)
@near warren I believe it doesn't need any buff
I don't own it but I have played some games in it and it is OK tank and yes it is team dependant but in certain positions it dictates the game
@near warren badger has probably the best frontal armor (apart from the maus) in tier 10. It has weak side because it is supposed to be flanked not engaged frontally
@meager spruce i think t110e3 has better armor
@fringe apex E3 has a weakspot - view port in the top left corner which is easily penneble without prammo. Badger has nothing of the sort.
@meager spruce yes, but Big guns can easly pen it with prammo, and the e3 weak spot is really hard to get
Yes E3 has better armour than Badger but Badger by no means has bad armour too....and the sides of the Badger are also not that weak as E3's
Badger's armor is more reliable, and it's 10 degreesof gun dep kills
Badger is a gourmet choice for prammo. I have it and it's often times apcr and heat rounds. It's a good tank but the lack of mobility makes it unreliable when the initial positioning is slightly out of place so that there can't be many damage done. I'd find it good to increase a bit the top speed or to put the consumable for increased top speed.
Tortoise needs a buff in armor
@lusty silo I was kinda hoping that the stats for 6.4 in #devs-answers it is almost time for new update but the stats from previous update are not here yet
Tortoise does need a big buff
Armor is almost non existent
Conqueror. Heavy tank that can't fit anywhere. At least with French HT, you have the speed to keep up with the meds.
Dude.... conqueror has a quite good ufp and a reeeeeeeaaally good turret ._.
conqueror is SUPER strong right now breh. If any heavy needs a buff, it's the 45.02B, and thats not saying much
Really good turret? It’s turret is only 170mm effective when angled, anything can penetrate it. I rather have a very strong buffed turret rather than these consumables
Maybe ya'll right. Maybe I'm just too used to ST-I
conqueror has good consumable engine boost and sandbag hull.
must use engine boost. you can move as fast as middle tank, go back faster than lights.
conw is softer than other heavy, but other spec is really stronger than others.
conqueror has good consumable engine boost and sandbag hull.
must use engine boost. you can move as fast as middle tank, go back faster than lights.
conw is softer than other heavy, but other spec is really stronger than others.
The armor on the Conq is pretty non existent especially in T10 exept it's gun mantlet but the gun is a dream with the HESH in T8 battles
Is3 need a buff
Yea the frontle armor can use a few extra MM
KV 4 needs some love. Especially because it's obligated to use top turret for rating.
All the Kv4 needs is a turret front buff, rest of the tank is pretty damn good. And no. Dont you even dare to say "Is3 need a buff" its already one of the best tech tree 8s
@vestal linden u are really left behind it seems, compared to the other heavies it is one of the weakest. Talking about is3
Compared to the premium heavies like the 252u and the is3d,even the t34,sure.Or the tiger 2 which was overbuffed into oblivion?Sure.Definitely weaker.Compared to the other tech tree heavies it's definitely either on par,or better.So no.Don't buff it.
IS-3 is ok rn, no buff or nerf required, its still the strongest hull down tank in tier 8 pretty much
KV-4/VK 45.02 A/WZ-110 do need a buff imo
@unique scaffold yes but look at it hulldown, T34 is all grey on the hull too but when hulldown its all red for most tanks, IS-3 is like that but even harder to pen when hulldown (although it is harder to go hull down, which balances it)
i think the WZ, IS-3 and the VK need a buff, IS-3 is literally all gray lately because of all the tanks that have been buffed or come out lately. @mellow cape 5 degrees of gun depr xd, you can't hulldown basically so all this ''good turret'' stuff is pointless
Yeah the pike nose is currently non functional. Even T29 would happily nibble on it. But that's it. But VK 45.02 A and KV 4 needs MAJOR overhaul
Buff grille
both VK 45s need buffs.VK 72 is super nice tho.
yea super nice being straight up worse than the other 640 alpha heavy tank in the german tech tree
Lol VK72 is probably the worst T10
Yea I was gonna say, I found the vk45b much better tier for tier than the vk72
Dunno.For me,the 72 is more usable because it's extremely easy to bait shots with the obvious,but movable weakspots.I do think it could use a gun buff to be on par with the E100
Vk45.02B is fine. Just learn to use the rear mounted gun. Vk45.02A is not a heavy tank. Just play it like a medium. It excels at that. The only issue with the A is the play style doesn’t fit between the the Tiger (P) and the 45(b)
But it is a less versatile ,worse armoured E75, don't you think it should get 120mm side armour not to get meme penned by HEAT so super easily? @drowsy plaza
@round sundial don’t show side? Honestly I wouldn’t argue against better side armor - but I remember it when it had a rather paper front too - so I think it’s much better than it was.
The only thing it is even close to good is sidescraping, but that is a bad strat by default and it has too weak sides for it too @drowsy plaza
VK 45B is pretty garbage, but I’m ok with it staying that way, so I can continue to meme on how bad the VK 72 line is
I sold the vk45b after they put the maus on a new tier branch .I wasn't good with the 45
T34 (The Two's) Need Increases Depression
Is3 needs a Hull buff like what they did to tiger 2 .
@tame kernel lol 10 degrees is enought !
@unique scaffold maybe but not as much, it would become op
The Luchs needs more shells
Tell me what's wrong here....
the resolution
that was just because I zoomed out :/
Take a peek at the reload on that BL-10
Last time I played it had 14 seconds reload ?? Nothing wrong
Well, I can't see bud but what is it? @austere moat if you say so because of the 12 sec it already has welp it also has basically no armor except for the mantlet and angled af cheeks with a 1010 hp pool making it the lowest hp pool out of tier 8 ._.
7.69s reload and 640 alpha... doesn’t sound good
Is it upcoming buff or what? I dont understand
I just encountered an ISU that out-reloaded me in my Lowe and checked it out
That’s with all equipment, provisions, skills unlocked, and adrenaline
uh what
Oh dear... I think you've mistaken.
And to think that you were calling me a troll...
Look at the picture @charred bobcat
He had just cleared the guy behind me, giving him one of the boosts, and he was low HP, giving him a second boost. Popped adrenaline and he out-reloaded me in my Lowe (9.7 seconds)
No denying what happened there 🤷
@austere moat no idea what is wrong with that SS but the reload is 12.12, can get down as low as 7.80, which would beat out the Lowe.
Yeah with rainbows and butterflies, I bet 183s could reload in 10 seconds, too.
@charred bobcat don't believe in crew skills, equipment, or adrenaline do you?
:0
I have mine maxed. ¯_(ツ)_/¯
8.6, fairly close. You don’t have provisions on, do you? @charred bobcat
give me a sec to confirm my lowe's reload...
I have 9.2 right now
And how the hell does it get those stats on BH then?
8.6 is nothing close to your 7.69 🤣. Yes, I have provisions. Maybe you don't because I've never seen a Lowe reload longer than 8.5s unless their crew/ammo rack is damaged.
Play tournaments, get credits, spend it on crew skills. Rinse and repeat.
@charred bobcat how did you max everything out :OOO
Look at their credit stack. I’m guessing lots and lots of games. You can also expedite crew skill grinds if you throw elite exp and credits or gold at it.
Elite EXP: exp accumulated on a tank after all its modules and the proceeding tank(s) have been researched.
What's elite exp
experience on maxed tanks
Before you say it:
I know that I have already been working on one, but...
I am setting up a new one, and one that I am able to be actually active on, now that my insane school semester is over.
If anyone is interested in balance - If you want to make suggestions, if you want to give feedback... Heck, even if you want to vote yea or nay for ideas...
DM me for the link to the server I have made and actually, fully set up now.
Maxing out light crew skills is a pain....
wow and here i am with non maxed skills
Play tier 7-8 lights and that'd all
Or just use your elite xp for the crew skills
please buff jpanther 1 armor because it is soo thin that u can shoot on any angle (depend on the situation) if anyone can help just ping me
Don't rely on armor🤷🏻♂️
@coarse harness i know but what if your in a situation that trap your tank in one spot
Just fight till the death. You’ve got solid DPM and alpha to burn down your opponents.
If you’re trapped or cornered, you should know when to relocate/retreat beforehand
@tribal lodge as a user and lover of Jagdpanther, it's already good as it is currently. If anything, I'd ask for more turn rates.
The kpf needs more He damege Rn it's 480 to 800. BUt it could be 545 or 560 to 1000 with out bieng op also 10 to 20 more pen on Both it's apcr and Heat.
lol, tourneys, he is not wrong, that bounces out around a million if played to #1
I got KpfPz 70 now. And honestly: I cant see where the buff people come from. It is amazing. Its aim time is incredible and its bloom is nice to. And 560 damage a shot? Dang. I love it
1 vs 1 you almost never win if your team is not good, you can't face any medium alone, moreover in my opinion the Kpfpz 70 needs at least T49 HE alpha, since they share the conventional XM missile launcher gun and instead it damages like the APCR when it pens, or slightly more, making using HE pointless right now. Then, I hope it will receive a second gun with ATGM capabilities, since it was built with that purpose in mind, even before the standard tank ammo, I hope WG hears this. Many Kpfpz players think this way
If only the gravediggers average damage was upped a teenie bit im sure it would be op. Like 100. Lol.
id rather a recoil nerf after each shot because a 57mm gun should not move that heavy of a tank the way it does
CPalmer#5021 was muted
I have a problem, i did 7 kill and i dont have thé avatar of the ultimate destructor
It has to be above tier V@jolly kayak
@unique scaffold the Kpz70 actually had a 120mm, the MBT70 has the 152mm. Frankly I’d prefer the KPZ with a 120mm
@charred bobcat löwe reload can be pretty long, I used to run it with Cali because with Cali you can butter the cheeks of a T34 with APCR. And my reload was like 9.7
9.7s for 260 damage. Sounds like a good idea lol. You like grinding tanks at 50% crew too?
The reload is 9.05 with cali, idk what newbie setup he is running then
I've never been outreloaded by a ISU-152 when I was in lowe before, and I run rammer on lowe with 8.5s because cali isnt worth it on guns without good HE or HEAT
CS on Löwe 😂
If you run CS on a Löwe then you should try to aim better... it already has pretty workable pen, shell velocity and dispersion. seriously, this is heresy
especially consideirng it doesnt even have heat
people actually play the lowe? that news to me
I love the thing, actually. I can literally own stuff in it, if I can get to the positions I need
its the tank that earns the most credits and its good as hell 234mm of pen is enough for everything and the APCR is dcent aswell
Sadly it's a big block, and the armor is only on the turret unless you're fighting low pen tanks, like ltwt, but still it's not hard to pen. I still like it
I use the upper plate, and have actually mostly figured out armor angles for sidescraping. I'm gonna send a replay to #screenshots (If I can find it) that displays some of the...fun... I've been having
😢 Icon
T110E4 badly needed turret, cupola buff
@drowsy plazaRussian Bias™ KV-2 vs Nerfed Germans™ KpfPz 70
152mm vs 152mm
640 alpha vs 560 alpha (Standard rounds)
960 alpha vs 640 alpha (HE rounds)
Tier 6 vs Tier 9
1669 DPM vs 1907 DPM (Standard rounds, without any provisions, equipment)
2503 DPM vs 2179 DPM (HE rounds, without any provisions, equipment)
7 Degrees vs 6 Degrees (Gun depression)
0.16 vs 0.20 (Dispersion while turning turret)
I mean, why play the kpf, when KV-2 can do better?
fun facts:
Kpf has the worst DPM in tier 9
Kpf is also the least accurate tier 9 tank
0.344 base dispersion, 0.180 on movement and 0.120 on turret traverse is apparently incredibly inaccurate, go figure
Fun facts:
KV-2 also has little to no penetration
Fun facts : most tier 5 and 6 tanks have little armor @austere moat
fun fact:
KV-2 is not better than kpfpz
At least you don't feel like rolling the dice every time you fire in the Kpfpz 70.
And Kfpfz 70 has near-medium tank mobility with a turret that isn't a massive target.
Love when people compare completely different tanks
@coarse harness cause they know themselves that there is no other way to prove their point.
the Kpz doesn't need buffs or nerfs.But it's odd how it's weakspot is the entirety of the UFP lol
It has been buffed twice afaik
And I'm quite happy with these careful buffs mainly cuz I don't have the tank and they don't make it broken with one huge buff in one of the most balanced tiers
anyone finding there's too many jg pz e 100 in games now
wait till they make the kpz have atmg 😂
Platoon anyone NA
Btw where is the K-91 from the charts ?
Kpfz doesn’t need buffs, KV-2 needs nerfs
yes KV-2 needs the nerf of being removed from the game along with all big derps
Jageroo alert
Hey don't know if im being unreasonable or anything. But like can you nerf the Obj 252u? its too good to be tier 8.
I don’t see why, there’s the weakspots of an IS-6 on the turret, and a hull you can pen the large LFP of anyways.
Amir#4715 has been warned.
The turret roof on 252u is nowhere near weak as IS6 turret roof
it doesnt feel like to me like im fighting a tier 8 tank more like tier 9
Not the roof really, but those two cupolas are something to hit, it doesn’t possess the DPM to compete at tier 9, the armor is good but the weakspots are just there
Hey guys, what if we were to be able to switch around the regions and might be able to play with other regions and not just NA or Europe, etc..?
Amir#4715 was muted
Wrong thread man. Read the title of the thread before you post.
When is WG fixing the MM? My WR has gone down by .2% in the last day. All because of these absolutely idiotic teams.
my matchmaking is fine 7v7 of +1/-1
Well you know if there’s one half that gets poor matchmaking then there’s another half that gets lucky matchmaking.
Those that think that way should consider removing their tinfoil hats and tossing them into a meat grinder
It's just easier to wear the tinfoil hats instead of accepting responsibility.
It's true though
Everyone gets lucky and unlucky teams but to say that MM is broken simply because your wr drops is silly.
I think your WR is dropping because you are bad, change my mind @torpid furnace
The only problem with MM is streaks of being put in bottom-tier
nah thats good, you can do more damage and raise your stats more @quick dock
Hope WG just buff kpfpz70 it is really painful while playing it against tier 10
@round sundial actually you can't always carry your games because stupid players exist lol, which leads to decreasing ur WR, Change my mind.
you can't carry your games because you're not good enough to carry your team, which decreases ur WR. Change my mind. @noble siren
@humble spear so you lose a game with 4k on tier 8 medium because in ur team u r the only one with 50%WR above while the other team has 3 60%WR players and one with 59%WR. Is it my fault that I lose the game or my 40%WR noobs in my team that can't even drive and make progress in the game thx to the pay to progress system which is very stupid. Am I the bad player in this case or the noobs with only 400 damage. The argument "You are not good that's why ur WR drops" is stupid, this is team game it's not COD where you just take something OP and destroy everything without ur teams help
There are games that you will most likely lose despite the circumstances, and some that you will win, that's just a part of a random matchmaker. But it's up to you and your own ability to carry the team in the rest of the matches that are none of the previously mentioned. Play well, carry your games and your winrate will naturally increase, that's how high 60%ers exist.
#tank-balance-discussion is not called #i-cant-win-its-mms-fault for a reason
This channel isn't about matchmaking.
Aight, would like to see your guys opinion on this: https://forms.gle/kn9b9d7TJDBQsmfL7
Petition for hull armour buff for Wz 120 Tier 9 Chinese medium
Frontal armour from 100mm upper plate to 115mm (or 120mm) and lower plate left at 100mm (or 90mm).
In it's current state it doesn't get alot of opportunities to use gun because tank fights against terrain more than enemy tanks and armour is not perticularly strong, its competitor Centurion 7/1 gets alot of opportunities, has ability to shoot on the move and slightly weaker hull, if Wz would have more hull armour then it could be played aggressive and would have different playstyle in comparison to Centurion 7/1.
I don't mind 3° of gun depression, it makes tank play differently but it would be better if Wz could have few more few perks.
WZ120 already has a PHENOMENAL gun, it is what T54 wants to be. If you remove the last advantage T54 has, what can it do?
Actually WZ should be given 4 degrees of depression, 3 is too excruciating
@unique scaffold
@round sundial that is true, even though stats on T54 are slight better.
don't know if im being unreasonable or anything. decreace the turn speed on foch 155 its just too good
The auto loader needs the nerf, not the tank itself. Wouldn’t mind if the autoloader becomes useless once it gets the nerf.
yes yess just decrease the foch 155 in any way possible
Foch 155 should have a speed and traverse nerf.
foch 155 shouldnt have got the hatch buff, and sides should be reduced to about 50mm so 150mm+ guns can overmatch
@quick dock That's exactly what it is.
@round sundial so 54%, 1,400 average damage and over 10k battles isn't good? I know it's not incredible, but I'm happy with it.
foch 155 should get an accuracy nerf on the autoloader,a traverse nerf and nerf the periscope back to the original value.the machinegun port can stay buffed
17 degrees of traverse
No.