#Abt healing cost

3 messages · Page 1 of 1 (latest)

clear dove
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I think we all are pretty stressed out when it comes to gathering recourses. Especially when you wanna play somewhat competitive, you either have to use some non legal methods or u have to run 20+ or even more farm accounts. As someone who played this game on a competitive level for now about 2 years. Lately I sometimes find myself asking if I wanna go on doing this/playing the game. Yes u can argue that I could be less competitive, but is that really a good idea?

I really appreciate that you lately tried to improve this topic, but the changes are in my opinion to small to really make a difference. What I and many other people would be happy to see:

50% rss return after kvk
55% in a S tier kvk
60% in a S+

Huge step making this game better. I am sure many many people on all levels of competitiveness will appreciate it

Thanks for reading and have a good dayupvote

vagrant geyser
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Healing has rss and speeds as a bottleneck, there really isn't any need for this.
Just keep the speeds bottleneck where it is and at the very least halve the rss bottleneck, either by heavily reducing healing cost, or heavily increasing rss return in kvk.

ocean cave
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reducing one bottleneck will make it easier to focus on the other part, i know there are many people buying rss or having tons of farms. that would limit this factor. as low spender i favor any kind of change who makes it better, so thumbs up for me