#Dev Feedback Community Suggestions | Aug & Sept 2025 & Korean Community Gathering Q&A

34 messages · Page 1 of 1 (latest)

vast basalt
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Greetings, Governor!
Welcome to another edition of Community Suggestions – Developer Feedback!
Below are some of the top suggestions submitted through the in-game suggestion channel. Please note that not all suggestions are listed here, but every idea that met the required threshold has been forwarded to the development team for review.

*Please note that some player suggestions have been summarized or paraphrased for brevity and clarity.

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The recent matchmaking Q&A mentioned that recent peak power is one of the factors, but earlier CS said power doesn’t affect matchmaking. That’s really confusing. Does power actually affect matchmaking or not?
A: Thank you for your question. Our new matchmaking algorithm no longer considers troop power as a matching factor. However, it has not completely replaced the previous system. Instead, both algorithms operate in parallel and complement each other to ensure fair and balanced matchmaking, especially in exceptional cases. The new algorithm has demonstrated stable performance through long-term testing and currently serves as the primary basis for matchmaking.
At the same time, we continue to refine the previous algorithm. As mentioned above, its power calculation has been updated to consider the recent peak power of active players, allowing it to work more effectively alongside the new system.
Therefore, while the new algorithm does not rely on power at all, the previous one may still take recent peak power into account when appropriate, depending on specific matchmaking cases. We hope this explanation provides a clear understanding of the system and addresses your concerns.

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Please add VIP points alongside GHs / existing rewards to MTG. This is extremely helpful for new players and keeps the vip points of the old players ticking too. Once we reach SOC and somewhere around vip 16, all the gems go into materials - this adds a bit more value to the event
A: Thank you for your suggestion. We will conduct a review of the current VIP points system in the game and have an internal discussion to consider potential improvements.

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Daily quests. Add 1 sovereign key as reward
A: We'll make changes according to it to improve the Daily Quest rewards in SoC.

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Dark fortress
Terrible rewards literally no reason to play you’ve got to get 8 strong rallies going and keep them alive for 15 mins to get a few 5 minute speed ups.
A: Thank you for your feedback. We'll adjust the difficulty and improve the rewards.

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For a long time now since 2018, we've had to manually calculate the stats we overall get from each node selected from Talent Trees. It would be nice if the developers could implement a system so we can see the stats that we have selected like 6.5% attack combined automatically like in the provided screenshot maybe off to the side in the UI in-game since the talent tree area has a lot of unused space. This is a small thing that other games already have too so it would be nice to see it implemented. We already have a automated system for equipment and the total march for the stats, but we don't have it for talent trees. I believe this change would be a welcome addition ranging from the early game to late game for many as you don't have to spend as much time anymore manually calculating how much attack, defense, health, or march speed you have selected from talent trees. *If you agree with this suggestion, please share it with others to upvote it so we can reach the treshold required.
A: Thank you for your feedback and suggestions. The system is currently in design and development. Please stay tuned for future updates.

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we can skip tutorial
A: We'll make changes accordingly. Please stay tuned for future updates.

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Barb Keep Pits in Homekingdom
The big resource pits that spawn in after doing barb keeps in LK should also be in Home Kingdom Barb Keeps. Doesn’t make sense to keep it a KvK Only Feature.
A: We'll make changes accordingly. Please stay tuned for future updates or community announcements.

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Home Kingdom Coalitions
Allow a home kingdom coalition to be made by the alliance holding the LT - giving all the same perks as a coalition in Lost Kingdom. Alliance jumping in Home Kingdom can be a hassle when needing quick access to different zones. A subsystem for secondary (farm) alliances could also be integrated into this.
A: We will address this in future updates. Please stay informed.

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KvK with too many kingdoms in 1 camp.
Would be good idea to improve kvk experience by either reducing max number of kingdoms under 1 camp in 1 kvk to match maximum coaltion capacity for the kvk. So if you can only have 5 kingdoms in coaltion at the end, don't put 7 kingdoms in one camp. If you must put 7 kingdom in 1 camp, allow option to earn additional coaltion spots. Currently system is causing a lot of disagreement and reducing players interest in actually participating in kvk. If certain kingdom knows from the start they won't make it to final coaltion they see no reason to make effort to help others win. It is not worth their time, money and resources.
A: Thank you for your suggestion. We plan to introduce a mini-season in the future, where the number of kingdoms within each faction will be reduced, but the rewards will also be adjusted accordingly.

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Search button!
Add a search button for the forts it’s easy and smart
A: Thank you for your suggestion. The feature is currently under development and is expected to go live as early as version 1.1.02. Please stay tuned.

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Make migration easier
Gathering passports takes a long time and uses a lot of credits, weekly passports should be increased from 1 to 2 or 3 and the amount of credits needed should be reduced by half.
A: Thank you for your feedback. We will consider making adjustments in this direction by moderately reducing the required points. This aims to ease the migration burden while avoiding excessive price drops for migration permits that could lead to indiscriminate migration and impact the game’s ecosystem.
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Korean Community Gathering Q&A

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During our Korean community gathering in early November, we answered a number of governor-submitted questions. Here’s a quick recap of what we covered.

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Q1: Are there any plans to fix the unfair KvK matchups?
A: We’re making match data and criteria more transparent. Currently, players can’t see what drives match results, so outcomes can be unexpected. More information will soon be available through RoK tools.
We’re also working to balance Camps, aiming to make camp composition more balanced, for example achieving an even 4-camp distribution or at least a “2 strong / 2 weak” balance.
Lastly, we will keep adjusting the weighting of different matching factor. For example, when the new Crystal Tech launched, we updated the weighting for active player numbers.

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Q2: Please add more rewards available for Conquest Coins and improve current KvK rewards. Right now the rewards aren’t very appealing for allied kingdoms.
A: We will continue improving season rewards and reviewing them on a regular basis, adding more items available for Conquest Coins, new City Skins, and other rewards.
As for reward distribution between allies, we are also considering improving rules so that higher-tier rewards better match player expectations.

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Q3: Current KvK times are tough for working players in Asia. Any plan to change it?
A: We sincerely apologize for the less-than-ideal experience! Our game has players from all over the world, so finding a time that works for everyone is indeed challenging. At the same time, we never want anyone to have to fight late at night while exhausted.
To address this, we plan to run an ongoing test scenario and try the following adjustments:
1)Make the first Chronicle chapter in the scenario mandatory and adjust subsequent Passes so that all except Pass 4 will open at a fixed time of UTC 13:00.
2)Add a voting feature for the opening time of Pass 4. Once the preceding Chronicle chapter ends, the alliance leader of the Crusader Fortress controlling the corresponding Camp will vote. They can choose 3 options from the following times, and the time with the most votes will be selected:

  • UTC 2:00, UTC 8:00, UTC 12:00, UTC 16:00, UTC 20:00
    We will continue to gather feedback on these schedule adjustments and use the test data to finalize the design. We look forward to your input.
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Q4: Please remove the healing restrictions.
A: At present, we will not be directly increasing the number of Healing Helps. We've analyzed the current situation and think that the underlying issue stems from the high resource consumption in the current KvK, which has led players to seek additional ways to reduce the burden.
To address this, we plan to implement targeted solutions to lower healing costs, such as providing extra free healing during battles. Specific details are still under development, so please stay tuned for further updates.

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Q5: Too many pilots in the game. Do you have solutions to it?
A: We will soon run a small-scale test of the War Frenzy duration limit to balance the impact of players with extreme playtime on the battlefield.
The limit is set at 16 hours, and we expect it to affect fewer than 1% of players. This rule is still in the testing phase and is not final. We will decide on the next steps based on the results, and we welcome your feedback and suggestions.

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Q6:Please improve the Leaderboard system.
A: We plan to optimize the Leaderboard features in the Season of Conquest by introducing more meaningful seasonal leaderboards, such as those tracking gathering, kills, assistance, and other in-season activities.

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Q7: After new formations are released, will there be adjustments for existing ones? Any plans for new formations?
A: To honor the time and effort our governors dedicate to developing their formations, we typically refrain from making changes to formations that are already live.
Design and development of new formations is actively in progress. Formations emphasizing Skill Damage, Smite Damage, and Combo Attack Damage are expected to roll out gradually in the first half of 2026. We appreciate your patience and hope you look forward to them!

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Q8: Attack March is great, but it still has some issues. Are there any improvement plans?
A: The original intention behind Attack March was to lower the operation difficulty for everyone. We will continue to optimize the actual experience of using Attack March. At the same time, to maintain strategy and fun in battles and avoid making combat too mechanical or dull, we will keep Attack March at a relatively balanced level — meaning it will not become stronger than most players’ manual operations. We hope to find the best balance between lowering the operation threshold and preserving the enjoyment of battle.

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Q9: In the new Season of Conquest enhancements, garrison troops take more damage than rally troops. Why is that?
A: As we continuously monitor battlefield balance, we’ve noticed some issues. We found that the overall difficulty faced by the attacking side is higher than we expected. To bring the battlefield back to a more balanced state between offense and defense, we’ve made some adjustments to the Season of Conquest story enhancements and crystal tech. We hope everyone can enjoy battles in a more balanced environment.

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Q10: The current permissions for kings or r4s are too limited, making kingdom management very difficult.
A: We will be adding more king powers and rewards in the future, such as new achievement rewards for kings and r4s, new king skills, and allowing kings to choose custom buffs. The watchlist skill has already been optimized to reduce ranking restrictions, and this update is now live.

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Q11: The chat scroll-saving feature disappeared at some point when closing the chat window. Is there any plan to roll this back?
A: This has been confirmed as a bug and will be fixed in a future version.

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Q12: Are there plans to rework alliance skills? For example, replacing Nature's Gift with some skills of Tides of War, or adding features like reduced waiting time for barbarian fortress rallies.
A: We will be adding new alliance skills in the future. Please stay tuned.

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Q13: Can the achievement system be further optimized? After reaching the 4,900-point achievement reward, there haven’t been new updates. Is there already a release plan, or is there no plan for now?
A: We will further optimize the achievement system, and an update is planned for early next year.

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Q14: Now that engineering commanders have been released, why aren’t there any Zenith skins related to siege units? Are there plans to introduce Zenith skins with other attributes?
A: We will consider adding Zenith skins related to siege units in the future.

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Q15:All the Inscribed Legendary Armament (V) that the Engineering Commanders are using are related to normal damage. But, except Gajah Mada/Gonzalo, all the Engineering Commanders are skill-damage type, so normal damage is not very meaningful. Are there any adjustment plans?
A:We will consider adjustments and optimizations based on future circumstances. The current boost of the Inscribed Legendary Armament (V) is because because for a long time, there was a strict need to maintain a balance in strength between ranged and melee commanders. As the battlefield continues to evolve, we may also introduce updates and adjustments to future engineering commanders and the Inscribed Legendary Armaments (V).

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Q16: Need a feature to automatically promote to R4 upon rejoining after leaving an alliance. During battles, frequent alliance switching is necessary, but have to scroll down and manually find and repromote to R4 each time is really troublesome.
A:It is currently under development, and we will officially launch this feature later. Please stay tuned to community announcements for the specific release date.

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Q17:During joining rallies or garrison, please also add the tier setting. (In the rally and defense battlefields, if lower-tier players join, it's really tiring to find them one by one.)
A:Thank you for your suggestion. We will make modifications to it.

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Q18:Daily special offer is the only method to get Stephen III, are there any plans to add other methods such as Legendary Tavern, Barrier Breaker, etc.?
A:The methods will be added in subsequent versions and are currently under development. Please pay attention to future updates.

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Q19:In the future, will the meta of Infantry - Smite Attack, Cavalry - Combo, Archer - Healing skills be maintained? If so, will archer healing be valued again in the future... because currently, only archer healing feels strongly abandoned...
A:There will be more attempts with the healing system in the future, but we cannot guarantee it will definitely be applied to archers; it may be applied to other troop types. Shajar al-Durr has both healing and skill damage capabilities because we want her to be viable in both types of lineups.

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Q20:There was brief mention last year about the T6 troop update. Are there any plans for this?
A:There are currently no plans for T6 troops.