#Update COA numbers

3 messages · Page 1 of 1 (latest)

empty compass
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This needs to be addressed in every sense.
When there were just 2/3 kingdoms in a camp having a starting COA of 2 is fine as other kingdoms can rotate in for ruins or rewards.
But looking at past 2 kvks opened there are 4/5/6 kingdoms in a camp and not just dead kingdoms there are decent A/B/C seeds in camps together and this becomes unfair for early rewards as it’s impossible to rotate that many in so please update the COA at start from 2 to either 3 for 4 kingdoms and 4 if 5/6 kingdoms at the beginning. This would save a early kvk headache for most leaders r4s
Also 95% go to kvk for rewards it’s pointless if at start people start missing rewards because of this.

left breach
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How about a Camp system where every KD is... part of an allied camp. Gasp.

red oxide
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Coa slots should scale with the number of Kingdoms in a camp, have the minimum as it is but if there are more kingdoms than initial default Coa slots the system should scale that number to fit the number of Kingdoms in a camp so each kingdom can have at least one alliance in main COA from the beginning.