#Kingdom Weather/Terrain Changes

4 messages · Page 1 of 1 (latest)

sinful plover
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A Weather system that can effect battles. For example:

Heavy Fog = Archer Attack -2% (due to less visible range.)
Heavy Rain = March Speed -2%
Sunny Day = +5% Gathering Speed [With the Day bright and path clear, getting resources back will be faster.]

River Bridges

Ever have someone just across the river from you or a resource point that’ll take an extra 5 minutes? Well, my suggestion includes Alliance Bridges, like a flag build and a maximum of 3 (From Alliance Research)

They’ll be useful for crossing rivers and could add an interesting twist on certain alliance battles as the bridges can be closed off to another alliance, or if they are friendly, you can enable a “Bridge Tax”

Players can pay to use it for 24h until they will have to pay to use it again, anyone inside the alliance does not have to pay this tax.

ruby crest
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Rivers are a HUGE part of tactics

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The point of them is that you only have a couple places to cross

wispy dove
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Maybe in a specific KvK story (the weather ideia).