#Please put a Cap on Commander accrued power.

12 messages · Page 1 of 1 (latest)

worthy bear
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Very old accounts that have commanders no longer in use are hurt more by accrued commander power, then younger accounts. As the game has changed people that max commanders as meta changes, accounts slowly lose fighting power because troop power is replaced by commander power. The commander power could be capped but a commander not used anymore should not be counted on your current power totals.

Everyone complains about matchmaking and when kvks seem unfair, I feel the commander power really skews this into an even worse situatio. When older camps many accounts have bloated commander power, trying to look at power and team in Kvk as allies looks like they should have more troops by the alliance power numbers. Dead troops, healed troops, and kills all are now tracked and people that have lower commander power numbers can have more troops.
I have two possible solutions for this issue.
1 cap commander power at say 4-5m and the rest is not counted at all.
2. Take away commander power in general and just use armament and gear as power that is ranked. Because there is no way to tell an account with maxed gear and armaments or an old account that just has a lot of maxed commanders.

You want us to work on new commanders all the time please don’t penalize the fighting abilities and cost more in passports for accounts that have been playing a very long time.

gritty geyser
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Great idea

worthy bear
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Just as a for instance there is a player I saw with 7 meta marches, I have 4 maybe five in meta, but my commander power number that goes to total power is 2m higher than his. His armaments and gear are tiers above mine he has three level 5 crit sets. I don’t have one level 5 and only three crit sets.

hollow glacier
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Really good idea

white cradle
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Good thinking

unborn pawn
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should be top 16 commanders(figuring 7 marches, 14, plus garrison 16) But I 100% agree

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But to your point of most of us arent using all those so its kinda useless power.

worthy bear
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Thanks for checking in upvoting and helping the conversation all ideas welcome, I do like the top 16 idea @unborn pawn

blazing anvil
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good idea . as matchmaking is less depend on power alone .. commander depth is more important .

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but 16 is too less . having more commanders can greatly improve flexibly ..
kvk's like HA , etc who have support skills / auxiliary skills generally benefit players with lot of commanders . what number to max limit (is it 16 or 28 ) is less important then the idea itself .. i think we need cap commander power .

granite timber
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Awesome idea!

supple roost
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I have the same issue, i use talent resets on old commanders to reduce my power atm and that process is long and arduous. Thanks for this suggestion !