##Less kvk repetitiveness and strategic value in kvks
4 messages · Page 1 of 1 (latest)
Problems
-too high/fast deads for normal players to reinforce/swarm =noninclusive gameplay
-farm filling
-kingdom separation/disintegration due to flocking to high imperiums
-repetitive war of attrition for kvks once it becomes who has more resources not fun
-rewards should be more realistic and reflective of actual conquest -> 1st, 2nd place more disparity.
-kvk equipment progression is too fast (too many coins (no this doesnt nerf f2p as u get same amount u get less materials than whales anyway)) this makes regular legendary equipment more meaningful again.
-options for more strategy (make kvk unpredictable and dynamic at every moment -> this helps solve war of attrition problem make it more like a chess game)
-hard to sustain resources for kvk (tiring)
Suggested improvements/reasoning attached inside
I don’t think people will open the word file just to read the suggestions. 😕
ðŸ˜hopefully someone will i spent like 6hrs on it