#Which one of these map generations is the best/most fun for a survival game?

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lusty hull
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A finite large map procedural generation is generally the best I think, because it doesn't use as much storage as a infinite map, but it would be good to be something like Minecraft, where it feels infinite, but it has a limit, just make it smaller

vast crater
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doesnt have to be infinite but procedural generation all the way. dont get me wrong, games like ark with their premade maps are cool, but those maps are huge and theres a lot of them

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rust is a great example of a survival game with a procedurally generated map and despite rusts issues, its procedural generation is some of the best ive seen