#blender model not look same in unity problem

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sleek mist
fervent root
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you are importing the mesh, not the material. you have to recreate the material in unity or do uv unwrapping and bake the texture

sleek mist
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no its not about the material

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my model got some spaces in unity

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and doesnt look same in blender

fervent root
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in blender, one of your model's faces is backwards, and unity stops rendering anything that is backwards. you can see it by toggling on "face orientation" in blender, and then flipping every red face around with Alt+N. alternatively, select everything in edit mode and press Shift+N to do it automatically.

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@sleek mist

sleek mist
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i tried that

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made all the faces out

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still same

fervent root
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send a screenshot of the face orientation in blender and unity

sleek mist
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theres a little red piece at bottom

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but i cant fix it

fervent root
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add modifier > triangulate > apply

sleek mist
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thank you so much

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i was searching solution for 4 days in 3 different server