#blender model not look same in unity problem
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you are importing the mesh, not the material. you have to recreate the material in unity or do uv unwrapping and bake the texture
no its not about the material
my model got some spaces in unity
and doesnt look same in blender
in blender, one of your model's faces is backwards, and unity stops rendering anything that is backwards. you can see it by toggling on "face orientation" in blender, and then flipping every red face around with Alt+N. alternatively, select everything in edit mode and press Shift+N to do it automatically.
@sleek mist
send a screenshot of the face orientation in blender and unity
add modifier > triangulate > apply