#PLZ HELP

1 messages · Page 1 of 1 (latest)

sage orbit
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and the code i've written(cant show it on the vid for some reason) is:

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void OnTriggerEnter(Collider other) { Destroy(gameObject); Destroy(other.gameObject); }

random prairie
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I believe that it is because you are destroying the gameObject that is running the script Destroy(gameObject); this would stop the next line in the script from running Destroy(other.gameObject); and therefore the other gameObject will not be removed

the code should be
void OnTriggerEnter(Collider other) { Destroy(other.gameObject); Destroy(gameObject); }

sage orbit
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Unfortunally it still doesn't work

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it does the same as before