I’ve noticed whilst playing that AI’s don’t really care much about their security systems which is a bit of an issue for a Hello Neighbor game please fix this.
Basic idea: Whenever the player switches off the security if the npc is home, the npc will run towards the switch and flip it back on.
And whenever the player destroys a security property that is in the npc’s home the npc will get the nearest repair tool and fix it.
Of course stuff like this would happen though because it is a pre-alpha, Clearly this wouldn’t be an issue for the final game but I just felt like pointing it out.