I think the much more aggressive guest danger zones would work very well if the guest was much more stalker like. For example: when you enter an area where the guest can reach you will gain the haziness effect that was used in earlier builds & the music stops, then if you are currently being stalked by the guest the icon will appear and the ambience will change, then you will be able to hear twig snaps guest noises and the guest will also peer at you from behind trees & structures and follow behind you before becoming more aggressive and bounding after you at extreme speeds. It would also be cool if he would stalk you even when you're not in his reach when he's not stalking another character (and maybe he could becomes less forgiving as the session goes on?)